Now with photon cannon buff, maybe its time this shit is removed from the game?
Call to Action: April 21 Balance Testing - Page 3
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fLyiNgDroNe
Belgium3964 Posts
Now with photon cannon buff, maybe its time this shit is removed from the game? | ||
IMPrime
United States715 Posts
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Jono7272
United Kingdom6328 Posts
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PressureSC2
122 Posts
On April 26 2016 22:57 IMPrime wrote: instead of permanently changing the thor's anti air type, why doesn't blizzard just go back to hots thors which could change forms? Yes. Even if there were a 15 second Thor refit timer, to go back to the AA splash variant - that would be ok. Without the suggestion posted above, what is to prevent a tech switch into Muta even if you do win that BL battle with Thors? Let's say the battle comes to your main base BL vs. Thor, and you manage to hold it off defender's reinforcement advantage and have 5 Thors left over because you scouted right and were well prepared. They are useless against a Muta tech switch. And also give Thors enough range to be a worthwhile production option. Otherwise any other discussion on Thor is kind of moot. Nobody is asking at this point for this to become the new GSL meta. Marines, Medivacs and Tanks can still be the only thing we see in GSL. However, please consider giving the Thor some presence in masters and below. What do you really have to lose Blizzard except giving the playerbase some diversity and a playlstyle they enjoy. If everyone keeps yelling to see Thors in GSL - you can re-evaluate the gap and see if you want to do that later. Nobody is asking for TY to make Thors the new meta. Right now, the status of the Thor is atrocious and it needs a worthwhile presense. Alternately, you could do something to have the Cyclone fill-in, but that doesn't even seem to be on the radar after 5 months of discussion - so it's going to have the be the Thor I guess. | ||
RhYS_1313_
4 Posts
Damage changed to 4 (+3 Light) ^ What is this referring to? There AA or their ground attack mode? | ||
AzureKnight
United States25 Posts
the air to air attack. I find this to be the most meta of any patch proposal i can think of. Simultaneously attempts to make swarm hosts more buildable and buffs photon cannons against said swarm hosts. Kappa User was warned for this post | ||
sa1Ko
Argentina99 Posts
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[PkF] Wire
France24187 Posts
1) photon AA bio buff this could be an interesting idea, but I'm pretty sure a +light damage would make more sense, for a number of reasons : 1a) helps vs speed banshees if they ever make it to the meta, limits the strength of phoenix openers in PvP ; 1b) (more important) doesn't buff cannons vs corruptors ; the +bio damage could seriously help turtle skytoss play (massing tempests behind cannons and templars) and this would definitely not be a good thing. I should mention that while the idea is interesting, P needs a nerf -probably a minor one- in that mu. Immortals tear through lurkers far too easily, and a barrier nerf will have to be tested at some point. It could be a slight nerf (or even a Z buff, but I don't know what could be buffed), but Z players should be able to fight 10+ immortals armies on ground, which is not the case atm. 2) SH change I never missed SHs and I'm unsure this could do the trick in any mu. I'd say it's worth testing but I think SHs could be given an anti-air role instead (burrows and spawns scourges in mid range for instance, a kind of AA lurker) that would be interesting since Z lacks weapons vs tempests/carriers. 3) Thor change No idea about this one. 4) Banshee speed I really dislike the idea behind this change. Harass is interesting to watch when it involves risk. It won't be too difficult in TvZ to get an armory and some speed banshees that will deal damage inevitably while the Z will never be able to catch them. Zero counterplay harass -just like oracles, speed long range prisms...- makes zero sense. 5) Lib AA change Don't understand the reasoning behind this one. Overall the changes don't sound too sensible to me and (more importantly) don't seem to address the most topical issues of the current meta (PvZ and PvT being rather P favored at the highest level of play especially). A bit disappointing. | ||
Ej_
47656 Posts
SH goes from dead supply to more dead supply | ||
Ctesias
4595 Posts
The other changes are fine, I guess. The Banshee change might be too much, but we'll see. | ||
sparklyresidue
United States5521 Posts
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Salteador Neo
Andorra5591 Posts
Just buff stalker AA damage to 14 flat instead. Also helps in PvP against oracles/phoenix, which are countered by more phoenixes. It won't break anything because stalkers are no longer the core of the protoss army, it's a combination of adepts+immortals+other stuff. 2) SH change No idea about this unit. Really hope it won't bring back the old SH turtle style. It made me quit watching sc2 for a long time. 3) Thor change This unit also needs more range and a movement speed buff imo. 4) Banshee speed I wish they would buff the BC instead. It's the worst unit in the terran arsenal, and that's a big title considering the race also has the cyclone and the thor. 5) Lib AA change Listen to Scarlett and reduce the AOE instead. Make it less of a hardcounter to mutas and less hardcountered by corruptors than with the proposed change. | ||
[PkF] Wire
France24187 Posts
On April 27 2016 00:39 Salteador Neo wrote: 1) photon AA bio buff Just buff stalker AA damage to 14 flat instead. Also helps in PvP against oracles/phoenix, which are countered by more phoenixes. It won't break anything because stalkers are no longer the core of the protoss army, it's a combination of adepts+immortals+other stuff. 2) SH change No idea about this unit. Really hope it won't bring back the old SH turtle style. It made me quit watching sc2 for a long time. 3) Thor change This unit also needs more range and a movement speed buff imo. 4) Banshee speed I wish they would buff the BC instead. It's the worst unit in the terran arsenal, and that's a big title considering the race also has the cyclone and the thor. 5) Lib AA change Listen to Scarlett and reduce the AOE instead. Make it less of a hardcounter to mutas and less hardcountered by corruptors than with the proposed change. Very sensible post. Unsure about the move speed on the Thor but the rest makes a lot of sense to me. | ||
phodacbiet
United States1735 Posts
On April 26 2016 16:51 deacon.frost wrote: The problem is that Phoenix is the only answer and thanks to increased economic start and delayed tech you have to open with SG every fucking time. Which means no diversity and "creativity" in PvZ. Though the problem is probably in the second section too - phoenix opener is simply good. You make damage to Zerg eco, scout Zerg, stop their scouting. If they want diversity in PvZ they need to address the problem of SG opener being too good vs. the rest. As I am a pessimistic person I am expecting a nerf to Protoss to boost the creativity >< And a slight cannon buff made phoenix worse? People still are going to open phoenixes vs zerg because it's just better for early game. Toss isn't going to open something else instead of stargate just because cannons got a +10 damage buff. What this will do is prevent zerg from surprise tech switching the toss, but other than that, still expect SG opening into immortals and eventually zealots archons. | ||
[PkF] Wire
France24187 Posts
On April 27 2016 00:48 phodacbiet wrote: And a slight cannon buff made phoenix worse? People still are going to open phoenixes vs zerg because it's just better for early game. Toss isn't going to open something else instead of stargate just because cannons got a +10 damage buff. What this will do is prevent zerg from surprise tech switching the toss, but other than that, still expect SG opening into immortals and eventually zealots archons. this is what concerns me too. Phoenix openers are just good. This is just an unnecessary nail in the coffin of mutas in PvZ. | ||
BisuDagger
Bisutopia19050 Posts
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Cyro
United Kingdom20172 Posts
People still are going to open phoenixes vs zerg because it's just better for early game Dropping a stargate immediately after expand is not the best way to stop the popular Z all-ins; you can't effectively use phoenix's to deny either the super early drops or the later drops that come w/ overlord speed and queens. | ||
fenrysk
United States364 Posts
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Cyro
United Kingdom20172 Posts
On April 27 2016 01:58 fenrysk wrote: If they're going to change the Thor to single target anti-air, why don't they just bring back the payload transformation from HotS. Should never have been removed! | ||
PressureSC2
122 Posts
3) Thor change This unit also needs more range and a movement speed buff imo. This also. One of the reasons the Thor (and Mech as we known it) is not worth producing in most cases is that you cannot cover all of the faster base expands that you need in LOTV, plus you cannot punish your opponent for being greedy because by the time the Thor army is halfway accros the map you have already lost all of your SCV's and half of your base to trade. | ||
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