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Call to Action: April 21 Balance Testing - Page 6

Forum Index > SC2 General
104 CommentsPost a Reply
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[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 27 2016 21:24 GMT
#101
On April 28 2016 04:19 Aegwynn wrote:
Show nested quote +
On April 27 2016 10:08 MoonyD wrote:
I can't believe the amount of Zergs that are complaining about their race being 'weak'. Has no one watched any pro-games of Zerg just techning straight for Ultras only for them to win instantly? Not to mention lurkers are still a huge pain to deal with in PvZ due to the range nerf of colossus and the high DPS.

Toss always goes stargate because it's insanely hard to deal with the mobility/harass potential of mutas. Sure, stalkers move fast and can blink, but you can't just traverse from your 3rd or 4th to the main as quick as mutas fly. By the time you get there, the mutas would've killed at least 5 probes if not more. Building cannons would be viable, but then if you over commit to building 3+ cannons, you're behind in production.

Probably you think it is ok to build 6+ spore crawlers and still lose 10 drones to the phoneix.

It has always been that way with phoenix openers, but maybe it's more painful for the Z now with less strong injects
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
April 27 2016 22:40 GMT
#102
On April 28 2016 06:24 [PkF] Wire wrote:
Show nested quote +
On April 28 2016 04:19 Aegwynn wrote:
On April 27 2016 10:08 MoonyD wrote:
I can't believe the amount of Zergs that are complaining about their race being 'weak'. Has no one watched any pro-games of Zerg just techning straight for Ultras only for them to win instantly? Not to mention lurkers are still a huge pain to deal with in PvZ due to the range nerf of colossus and the high DPS.

Toss always goes stargate because it's insanely hard to deal with the mobility/harass potential of mutas. Sure, stalkers move fast and can blink, but you can't just traverse from your 3rd or 4th to the main as quick as mutas fly. By the time you get there, the mutas would've killed at least 5 probes if not more. Building cannons would be viable, but then if you over commit to building 3+ cannons, you're behind in production.

Probably you think it is ok to build 6+ spore crawlers and still lose 10 drones to the phoneix.

It has always been that way with phoenix openers, but maybe it's more painful for the Z now with less strong injects


They have more hatcheries to offset that and other macro mechanics are hugely nerfed as well. Legacy chrono is probably half as useful or less as WOL/HOTS chrono
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
seemsgood
Profile Joined January 2016
5527 Posts
April 28 2016 00:14 GMT
#103
Q. One of major complaint from korean players is "Blizzard only accept feedback from NA/EU players who have bad skilled players, so game become weird". Is feedback from korean players lower than from NA/EU? or rate of reflection of feedback from NA/EU is major?

A. We also heard same complaint from foreign players. Korean pros complain about why Blizzard heard voice only from foreign pros, and Foreign complain about same thing(only from Korean pros). We can't take sides. We hear all voices from pros from Korea, NA, and ordinary users, so we agree that all players have same thought. For example from last balance test map, thor and liberator is from Korean feedback and +bio damage to photon cannon was from ordinary user level. WE DON'T TAKE SIDES.

LEL.....
https://www.reddit.com/r/starcraft/comments/4gqo6v/new_david_kims_interview_with_inven_game_new_site/
Hurricaned
Profile Joined October 2011
France126 Posts
April 28 2016 00:20 GMT
#104
what about instead of doing useless banshee buffs they dont make proper maps to play on
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2016-04-28 00:27:36
April 28 2016 00:22 GMT
#105
However, we can't buff colossus now because protoss is not weak now


In pros, mutalisks are not used often, but in ordinary users level, mutalisks may be a problem. So we wanted not to affect this patch to pro level


"Ordinary users level" - I think this is completely backwards, any imbalance or lack of available playstyles is magnified at the highest level of play.

I think there is a big mistake here in assuming that because mutalisks are not used often, they are not affecting the matchup.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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