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Call to Action: April 21 Balance Testing - Page 2

Forum Index > SC2 General
104 CommentsPost a Reply
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Korakys
Profile Blog Joined November 2014
New Zealand272 Posts
April 26 2016 09:05 GMT
#21
Swarm Host to 4 supply just boggles my mind. I can't even begin to understand why they think this is a good idea. To punish players for accidentally misclicking and building them in the lategame even more, thus increasing the top level skill gap maybe?
Swing away sOs, swing away.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
April 26 2016 09:09 GMT
#22
This is even more of a buff to SH than what Catz proposed, seems this might actually make quite a big difference. Looking forward to seeing more SH =D The Banshee buff is totally needless, I've been convinced by others that the PC buff might be good but we will see. Thor change I like and Liberator change I have absolutely no clue XD
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-04-26 11:48:04
April 26 2016 09:23 GMT
#23
Thor change is not good. Needs enough range to hit Tempest and BL otherwise they will be countered hard.

Also do something about Tankvacs already. TvT is way worse then before.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 26 2016 09:44 GMT
#24
More range on Thor AA otherwise it's useless.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 26 2016 09:47 GMT
#25
Also do something about Tankvacs already. TvT is way worse then before.
Head Coach Park: "They should buff tanks!"
Rajveer
Profile Joined April 2016
3 Posts
April 26 2016 10:03 GMT
#26
--- Nuked ---
adnap2
Profile Joined December 2014
France26 Posts
April 26 2016 10:15 GMT
#27
Nerfing libs and still nothing about ultras vipers or tempest late game. The game is gonna be so fun Kappa.

User was warned for this post
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 26 2016 10:25 GMT
#28
Awful changes overall. The PO change also directly counters terran aggression against Protoss, which was already pretty hard in the early and mid game, the Liberator nerf is pretty awful in the context of them also changing the Thor.

Meanwhile the most pressing issues out there like:
Invincible Nydus
Ultralisk Armor
4 Range Tempests

Have yet to be addressed.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
TheWildShooter
Profile Joined September 2011
79 Posts
April 26 2016 10:53 GMT
#29
Photon Cannon change is not that much because it's all about how many shots cannon needs to kill mutas when all protoss have to defend against mutas is cannons. Currently it's 7 shots (because of regeneration), with change it's 5 shots. I would prefer to see +15 vs bio buff so cannon will need 4 shots to kill mutas especially because cannons have slow attack speed (in comparison with spores).
oGsMC <3
Elentos
Profile Blog Joined February 2015
55566 Posts
April 26 2016 10:57 GMT
#30
On April 26 2016 19:25 Destructicon wrote:
Awful changes overall. The PO change also directly counters terran aggression against Protoss

Overcharge isn't getting changed and the cannon buff is only against flying bio units.
Every 60 seconds in Africa, a minute passes.
wjat
Profile Joined August 2015
385 Posts
Last Edited: 2016-04-26 11:04:11
April 26 2016 11:03 GMT
#31
-Revert marauders and armory nerfs instead of buffing banshee.

Thousand of terrans crying of joy all over the internet.



Isualin
Profile Joined March 2011
Germany1903 Posts
April 26 2016 11:06 GMT
#32
I don't understand what they are trying to do with thor and banshee changes.

Thorzain ruined thors with a single TSL win 5 fucking years ago lol
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Railgan
Profile Joined August 2010
Switzerland1507 Posts
April 26 2016 11:14 GMT
#33
On April 26 2016 19:25 Destructicon wrote:
Awful changes overall. The PO change also directly counters terran aggression against Protoss, which was already pretty hard in the early and mid game, the Liberator nerf is pretty awful in the context of them also changing the Thor.

Meanwhile the most pressing issues out there like:
Invincible Nydus
Ultralisk Armor
4 Range Tempests

Have yet to be addressed.

You sound like Avilo...

Nydus barely sees play.

Both races have answers to Ultralisks ( we see more broodlords these days)

14 Range Tempests still get beaten the same way they were in HotS
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 26 2016 11:31 GMT
#34
On April 26 2016 20:14 Railgan wrote:
Show nested quote +
On April 26 2016 19:25 Destructicon wrote:
Awful changes overall. The PO change also directly counters terran aggression against Protoss, which was already pretty hard in the early and mid game, the Liberator nerf is pretty awful in the context of them also changing the Thor.

Meanwhile the most pressing issues out there like:
Invincible Nydus
Ultralisk Armor
4 Range Tempests

Have yet to be addressed.

You sound like Avilo...

Nydus barely sees play.

Both races have answers to Ultralisks ( we see more broodlords these days)

14 Range Tempests still get beaten the same way they were in HotS


Just because Nydus barely sees play doesn't make it any less broken in its current state. And Terran's answer to Ultralisks is awful and binary in nature, they either have enough ghosts/libs to take care of them, or they get rolled over, there is nothing balanced or fun about it, its a dumb mechanic.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ejozl
Profile Joined October 2010
Denmark3472 Posts
April 26 2016 11:40 GMT
#35
I'm not gonna lie seeing an actual Call to Action post sparked hope into my brittled heart. I totally lost interest in the discussion, simply because nothing happened.

These changes are so ridiculous I might just like it. I'm totally against from a design stand point having Cannons do extra dmg vs this one single type of unit and also having a unit cost so little, but cost so incredibly much supply.
With that said it feels like they're testing design space and how crazy they can go about it.
150/75 for a Zerg unit costing less than a Cyclone, but can snipe buildings in such a powerful way is soooo bat shit insane. It's basically Roach 2.0, or a reverse Tempest. I think we're gonna see a lot of Zergs throw away these Swarm Hosts and it's gonna look silly, but cannot possibly think that this unit will see no play.
I think the +vs Bio on Cannons will actually be the most crucial vs this new strategem.

Thors are not gonna do what they actually want, but hey maybe Gumiho will fly 6 Thors with speedivacs into and air toss army and demolish it with this new type of damage.

Speed Banshee's roaming everywhere, again seems like a design space testing thing. I think it will be crazy in TvZ, since fast Muta's won't actually be a hard counter, now you just run away from the Overseer and they're Invisible.

Liberator change makes it still painfully annoying in the early game, but it sucks late vs Corruptors. This should be the end to the Hellion/Banshee/Liberator strategem, as the Liberator in itself will not be sufficient in anti air.
Vikings are always better now in TvT and in TvP it will be even worse vs Tempests.
I think the Liberator is still a really weird unit, but it's now sealed down to anti harass unit in the anti air department, so the movespeed of the unit makes a bit more sense.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 26 2016 11:42 GMT
#36
Nydus is not broken, which is why it barely sees play, and ultralisks are the only good unit z has in zvt, and they are only good for a very short window of time - zerg is already struggling in zvt, stop being as delusional as avilo.
wishr
Profile Joined February 2012
Russian Federation262 Posts
April 26 2016 12:24 GMT
#37
I should say photon cannon buff would result protosses, especially before masters level, to play turtle style and force them to transition into skytosses. Also, it is not so good way to go because it prevents zergsfrom using drops in deep macrogames. Also it makes terrans struggle with earlygame aggression. I dislike this change.
* Only girls complain about balance! *
seemsgood
Profile Joined January 2016
5527 Posts
April 26 2016 12:34 GMT
#38
Spore should + dmg vs light if speed banshee change goes through.Its pain in the ass even in mirror match up.
Terran has figured out how to stop nydus but protoss is still struggling tho.Not sure we need more time or it needs to address right now.
KT_Elwood
Profile Joined July 2015
Germany1109 Posts
April 26 2016 12:50 GMT
#39
I don't see the point of changing the Thor or the Swarm host. in Competetive 1v1 on low-Skill level (Sub Masters) it is 100% more rewarding for Terran to go into bio + tank in every Matchup. Basicly all units you can make quick and in high numbers.
Lotv: Mass units and Take bases. Same for zerg. the diffrence however is that zerg has multiple ways to play the game, while terran still has to go bio + Tanks into mass liberators...EVERY GAME.

Roach+Revager and Hydra+Lurker offer very cool and "on the fly" transitions into stronger armies.
Combination with Lings and banelings is always an option. And with Viper Broodlord and Ultra there are many "game ending" options. Not to forget the Infestor that can also be combined with most ways to play, same as viper. Either you fungal an army to trap, or you bc an army to engage with melee units, you can also use abduct, fungal and parasitic bomb to fight vs Air.
Zerg is the most complete race atm, you can savely remove the swarmhost from their arsenal all together.

Protoss is kind of similar to both. While massing Gatewayunits is the terran side, but sprinkling in the "personal style" choices in the composition liek Zerg ist totally doable. Addig Phoenix or Templar or immortal or Disruptor orColossi at like, and combining it with an army that is "adapable" on the fly to its needs, even not even te needs , but the personal "comfort zone". If you like having 15 templar arround the map..cool..or having 4 Disruptors with your army as AoE or even pumping Colussus 2x from 2 robos like good old times..or just go for mass adepts with sentries and archons to end games. All it takes is double robo + double stargate and as much gatways you can afford.


Ending again with the Style choices of Terran:
MMM and Tanks. Try to harass with mines and Liberators, but well you can get denied by pylons. GG GREAT GAME.
"First he eats our dogs, and then he taxes the penguins... Donald Trump truly is the Donald Trump of our generation. " -DPB
JackONeill
Profile Joined September 2013
861 Posts
April 26 2016 13:18 GMT
#40
- Thor's change won't do anything for mech or bio or thor use in general.
- Photon canon change is a niche change that does the job a phenix should.
- Swarm host : design is still terrible, changing numbers won't change anything.
- Liberator : the AG is the problem, not the AA.
- Banshee : stop trying to make speedbanshees happen.

Again, a balance test map no one asked about. "Integrating community's feedback", for blizz, means spamming test maps with changes no one cares about.

What about tankivac/disruptor/mech viability/8 armor ultra/ghost snipe/liberator AG/adept shade/immortal barrier ? "Naaah, that's what the community is asking about, therefore we'll look into EVERYTHING but that !" - DK
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