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Call to Action: April 21 Balance Testing - Page 3

Forum Index > SC2 General
104 CommentsPost a Reply
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fLyiNgDroNe
Profile Joined September 2005
Belgium4119 Posts
April 26 2016 13:36 GMT
#41
even though not directly related to the changes proposed, i still don't understand how Blizzards game designers are ok with shooting pylons. Worst game design idea ever and the fact that this will stay as last version of SC2 just makes it sad and pathetic.
Now with photon cannon buff, maybe its time this shit is removed from the game?
Drone is a way of living
IMPrime
Profile Joined September 2011
United States715 Posts
April 26 2016 13:57 GMT
#42
instead of permanently changing the thor's anti air type, why doesn't blizzard just go back to hots thors which could change forms?
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
April 26 2016 14:21 GMT
#43
With liberators now getting shut down by Corruptors, TvZ late game could be pretty tough?
Innovation | Flash | Mvp | Byun | TY
PressureSC2
Profile Joined January 2016
122 Posts
April 26 2016 14:28 GMT
#44
On April 26 2016 22:57 IMPrime wrote:
instead of permanently changing the thor's anti air type, why doesn't blizzard just go back to hots thors which could change forms?


Yes. Even if there were a 15 second Thor refit timer, to go back to the AA splash variant - that would be ok.

Without the suggestion posted above, what is to prevent a tech switch into Muta even if you do win that BL battle with Thors? Let's say the battle comes to your main base BL vs. Thor, and you manage to hold it off defender's reinforcement advantage and have 5 Thors left over because you scouted right and were well prepared. They are useless against a Muta tech switch.

And also give Thors enough range to be a worthwhile production option. Otherwise any other discussion on Thor is kind of moot.

Nobody is asking at this point for this to become the new GSL meta. Marines, Medivacs and Tanks can still be the only thing we see in GSL. However, please consider giving the Thor some presence in masters and below. What do you really have to lose Blizzard except giving the playerbase some diversity and a playlstyle they enjoy. If everyone keeps yelling to see Thors in GSL - you can re-evaluate the gap and see if you want to do that later. Nobody is asking for TY to make Thors the new meta.

Right now, the status of the Thor is atrocious and it needs a worthwhile presense. Alternately, you could do something to have the Cyclone fill-in, but that doesn't even seem to be on the radar after 5 months of discussion - so it's going to have the be the Thor I guess.
RhYS_1313_
Profile Joined April 2016
4 Posts
April 26 2016 14:38 GMT
#45
Liberator
Damage changed to 4 (+3 Light)

^ What is this referring to? There AA or their ground attack mode?
AzureKnight
Profile Joined December 2010
United States26 Posts
April 26 2016 14:39 GMT
#46
@ RhYS_1313_
the air to air attack.


I find this to be the most meta of any patch proposal i can think of. Simultaneously attempts to make swarm hosts more buildable and buffs photon cannons against said swarm hosts. Kappa

User was warned for this post
sa1Ko
Profile Joined July 2015
Argentina99 Posts
April 26 2016 15:10 GMT
#47
The thor change isnt enough, thor must have better movility/speed !!!
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2016-04-26 15:13:53
April 26 2016 15:10 GMT
#48
I'm not enthusiastic about those changes. Let's elaborate on why :

1) photon AA bio buff
this could be an interesting idea, but I'm pretty sure a +light damage would make more sense, for a number of reasons :
1a) helps vs speed banshees if they ever make it to the meta, limits the strength of phoenix openers in PvP ;
1b) (more important) doesn't buff cannons vs corruptors ; the +bio damage could seriously help turtle skytoss play (massing tempests behind cannons and templars) and this would definitely not be a good thing.
I should mention that while the idea is interesting, P needs a nerf -probably a minor one- in that mu. Immortals tear through lurkers far too easily, and a barrier nerf will have to be tested at some point. It could be a slight nerf (or even a Z buff, but I don't know what could be buffed), but Z players should be able to fight 10+ immortals armies on ground, which is not the case atm.

2) SH change
I never missed SHs and I'm unsure this could do the trick in any mu. I'd say it's worth testing but I think SHs could be given an anti-air role instead (burrows and spawns scourges in mid range for instance, a kind of AA lurker) that would be interesting since Z lacks weapons vs tempests/carriers.

3) Thor change
No idea about this one.

4) Banshee speed
I really dislike the idea behind this change. Harass is interesting to watch when it involves risk. It won't be too difficult in TvZ to get an armory and some speed banshees that will deal damage inevitably while the Z will never be able to catch them. Zero counterplay harass -just like oracles, speed long range prisms...- makes zero sense.

5) Lib AA change
Don't understand the reasoning behind this one.

Overall the changes don't sound too sensible to me and (more importantly) don't seem to address the most topical issues of the current meta (PvZ and PvT being rather P favored at the highest level of play especially). A bit disappointing.
Ej_
Profile Blog Joined January 2013
47656 Posts
April 26 2016 15:22 GMT
#49
mutalisks go from hard to play/situational to unplayable vs toss

SH goes from dead supply to more dead supply
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Ctesias
Profile Joined December 2012
4595 Posts
April 26 2016 15:25 GMT
#50
I don't understand the role Thor is supposed to play now, and don't understand what the intended role is after the patch. It's a fat supply sink that can't manouvre for shit. What is it supposed to be used for?

The other changes are fine, I guess. The Banshee change might be too much, but we'll see.
Flash | Mvp
sparklyresidue
Profile Joined August 2011
United States5524 Posts
April 26 2016 15:29 GMT
#51
None of these changes really make much sense to me.
Like Tinkerbelle, I leave behind a sparkly residue.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 26 2016 15:39 GMT
#52
1) photon AA bio buff
Just buff stalker AA damage to 14 flat instead. Also helps in PvP against oracles/phoenix, which are countered by more phoenixes. It won't break anything because stalkers are no longer the core of the protoss army, it's a combination of adepts+immortals+other stuff.

2) SH change
No idea about this unit. Really hope it won't bring back the old SH turtle style. It made me quit watching sc2 for a long time.

3) Thor change
This unit also needs more range and a movement speed buff imo.

4) Banshee speed
I wish they would buff the BC instead. It's the worst unit in the terran arsenal, and that's a big title considering the race also has the cyclone and the thor.

5) Lib AA change
Listen to Scarlett and reduce the AOE instead. Make it less of a hardcounter to mutas and less hardcountered by corruptors than with the proposed change.
Revolutionist fan
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 26 2016 15:46 GMT
#53
On April 27 2016 00:39 Salteador Neo wrote:
1) photon AA bio buff
Just buff stalker AA damage to 14 flat instead. Also helps in PvP against oracles/phoenix, which are countered by more phoenixes. It won't break anything because stalkers are no longer the core of the protoss army, it's a combination of adepts+immortals+other stuff.

2) SH change
No idea about this unit. Really hope it won't bring back the old SH turtle style. It made me quit watching sc2 for a long time.

3) Thor change
This unit also needs more range and a movement speed buff imo.

4) Banshee speed
I wish they would buff the BC instead. It's the worst unit in the terran arsenal, and that's a big title considering the race also has the cyclone and the thor.

5) Lib AA change
Listen to Scarlett and reduce the AOE instead. Make it less of a hardcounter to mutas and less hardcountered by corruptors than with the proposed change.

Very sensible post. Unsure about the move speed on the Thor but the rest makes a lot of sense to me.
phodacbiet
Profile Joined August 2010
United States1740 Posts
Last Edited: 2016-04-26 15:48:18
April 26 2016 15:48 GMT
#54
On April 26 2016 16:51 deacon.frost wrote:
Show nested quote +
On April 26 2016 16:26 Hularuns wrote:
Liberator change is very interesting since they have replaced vikings, but this should change things.

Photon cannon change is confusing as fuck, protoss needs better defence, yeaaa. And Phoenixes are an incredibly good answer to mutas as well as blink stalkers being good against corruptors.

Swarm Host changes are full on facepalm. It wasn't so much the cost of swarm hosts that was stupid, it was the fact that they were so much supply. They need to be 2 supply. and 200/100, maybe then they can be worth getting, but they fill such a niche role that they can't take up potentially 1/3rd of a zerg's army supply for a bit of harassment every minute.

The problem is that Phoenix is the only answer and thanks to increased economic start and delayed tech you have to open with SG every fucking time. Which means no diversity and "creativity" in PvZ.

Though the problem is probably in the second section too - phoenix opener is simply good. You make damage to Zerg eco, scout Zerg, stop their scouting. If they want diversity in PvZ they need to address the problem of SG opener being too good vs. the rest. As I am a pessimistic person I am expecting a nerf to Protoss to boost the creativity ><


And a slight cannon buff made phoenix worse? People still are going to open phoenixes vs zerg because it's just better for early game. Toss isn't going to open something else instead of stargate just because cannons got a +10 damage buff. What this will do is prevent zerg from surprise tech switching the toss, but other than that, still expect SG opening into immortals and eventually zealots archons.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 26 2016 16:02 GMT
#55
On April 27 2016 00:48 phodacbiet wrote:
Show nested quote +
On April 26 2016 16:51 deacon.frost wrote:
On April 26 2016 16:26 Hularuns wrote:
Liberator change is very interesting since they have replaced vikings, but this should change things.

Photon cannon change is confusing as fuck, protoss needs better defence, yeaaa. And Phoenixes are an incredibly good answer to mutas as well as blink stalkers being good against corruptors.

Swarm Host changes are full on facepalm. It wasn't so much the cost of swarm hosts that was stupid, it was the fact that they were so much supply. They need to be 2 supply. and 200/100, maybe then they can be worth getting, but they fill such a niche role that they can't take up potentially 1/3rd of a zerg's army supply for a bit of harassment every minute.

The problem is that Phoenix is the only answer and thanks to increased economic start and delayed tech you have to open with SG every fucking time. Which means no diversity and "creativity" in PvZ.

Though the problem is probably in the second section too - phoenix opener is simply good. You make damage to Zerg eco, scout Zerg, stop their scouting. If they want diversity in PvZ they need to address the problem of SG opener being too good vs. the rest. As I am a pessimistic person I am expecting a nerf to Protoss to boost the creativity ><


And a slight cannon buff made phoenix worse? People still are going to open phoenixes vs zerg because it's just better for early game. Toss isn't going to open something else instead of stargate just because cannons got a +10 damage buff. What this will do is prevent zerg from surprise tech switching the toss, but other than that, still expect SG opening into immortals and eventually zealots archons.

this is what concerns me too. Phoenix openers are just good. This is just an unnecessary nail in the coffin of mutas in PvZ.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19384 Posts
April 26 2016 16:26 GMT
#56
Blizzard, please let us turn the lights off on the map with a civilian and stack cannons. Thanks.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-04-26 16:57:08
April 26 2016 16:48 GMT
#57
People still are going to open phoenixes vs zerg because it's just better for early game


Dropping a stargate immediately after expand is not the best way to stop the popular Z all-ins; you can't effectively use phoenix's to deny either the super early drops or the later drops that come w/ overlord speed and queens.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
fenrysk
Profile Blog Joined August 2011
United States364 Posts
April 26 2016 16:58 GMT
#58
If they're going to change the Thor to single target anti-air, why don't they just bring back the payload transformation from HotS.
http://fenrysk-art.deviantart.com
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
April 26 2016 16:58 GMT
#59
On April 27 2016 01:58 fenrysk wrote:
If they're going to change the Thor to single target anti-air, why don't they just bring back the payload transformation from HotS.


Should never have been removed!
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
PressureSC2
Profile Joined January 2016
122 Posts
April 26 2016 18:22 GMT
#60
3) Thor change
This unit also needs more range and a movement speed buff imo.


This also. One of the reasons the Thor (and Mech as we known it) is not worth producing in most cases is that you cannot cover all of the faster base expands that you need in LOTV, plus you cannot punish your opponent for being greedy because by the time the Thor army is halfway accros the map you have already lost all of your SCV's and half of your base to trade.
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