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http://live.afreeca.com:8079/app/index.cgi?szType=read_bbs&szBjId=afgsl&nStationNo=9521573&nBbsNo=&nTitleNo=59225803&nRowNum=3&szSkin=business&szOnlyNotice=Y
1: Orbital Shipyard 2: Dusk Towers 3: Prion Terraces 4: Lerilak Crest 5: Ruins of Seras 6: GSL Sky Shield 7: GSL Rak'Shir
Sky Shield
▶Map name: Sky shield ▶Map editor: Jacky ▶Size: 140 x 140 ▶players: 2
▶Concept ‘Sky shield’ is named after a campaign mission of Legacy of the void, which players should secure all five stabilizers in time, defending it from any attempt to repair it. Inspired by progamers` struggle to achieve victory against their opponents, we chose this new map`s name and concept.
▶Features 1) You can take your third optionally; the place where you decided to take the third could change your whole midgame strategy. 2) You can harass third`s outside with your ranged units. 3) In the early-mid game, it is designed to use narrow passages located in the centre of the map. After mid-game, players could use wide passages on the side.
Rak'Shir
▶Map name: Rak’Shir ▶Map editor: Ovalient ▶Size: 132 x 132 ▶players: 2
▶Concept ‘Rak’Shir’ stands for a formalized duel system used by the Tal'darim.
We named it Rak’Shir hoping the winner player could ascend to the higher place. ▶Features 1) Taking third is quite hard; however, it`ll be much easier to defend it if you use the rock located in the centre.
2) It`d be better to play active, because bases are located in midst of avenue for attack.
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So are these new maps ladder maps or are they GSL-exclusive?
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On December 27 2015 15:05 SetGuitarsToKill wrote: So are these new maps ladder maps or are they GSL-exclusive?
The latter.
Edit: seems GSL guys know that Protocol sucks.
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The new maps look great, hopefully they end up in the ladder pool
I can see a lot of great games coming out of rak'shir
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Does Sky Shield seriously have that much dead space on the edges? Interested to see how that plays out.
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GSL maps look so solid lol
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On December 27 2015 15:56 claybones wrote: Does Sky Shield seriously have that much dead space on the edges? Interested to see how that plays out. If it really does then it's pretty insane.
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Lol Central Protocol and Ulrena replaced... Pity Lerlak didn't follow
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your Country52796 Posts
Nice, solid maps. Glad that Ulrena got replaced.
On December 27 2015 15:56 claybones wrote: Does Sky Shield seriously have that much dead space on the edges? Interested to see how that plays out. 99% no.
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Rak'Shir looks awesome.
Hope they add it to the ladder pool next season
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On December 27 2015 16:19 The_Templar wrote:Nice, solid maps. Glad that Ulrena got replaced. Show nested quote +On December 27 2015 15:56 claybones wrote: Does Sky Shield seriously have that much dead space on the edges? Interested to see how that plays out. 99% no. I actually didn't hate Ulrena. It was funny sometimes
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Aotearoa39261 Posts
Kinda conservative map picks, but I suppose this is the kind of season that warrants some standard stuff so we can figure out the game.
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i really want to play these gsl maps looks a lot more balanced.
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RAK SHIR looks aweful, you have to play aggressive or your enemy will just pick you apart...defend your third and they hit natural, defend natural and they hit third...reminds me of overwatch...I hate maps that make you play a certain style. Sky shield is a little better. Hope these aren't making it to the ladder though
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Do they actually use Prion Terraces and Lerilak Crest? I thought those two maps were... uh... not refined?
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Looking good, certainly better than the ladder maps.
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why do we have so many super dark maps?
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I have a hard time not saying Rak'Shir with a Scottish accent.
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On December 27 2015 17:46 Circumstance wrote: I have a hard time not saying Rak'Shir with a Scottish accent.
Lok`shyre
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