2016 GSL S1 map pool - Page 2
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emc
United States3088 Posts
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Mozdk
Denmark6989 Posts
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Ej_
47656 Posts
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Elentos
55456 Posts
Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out. | ||
Cricketer12
United States13959 Posts
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Mozdk
Denmark6989 Posts
On December 27 2015 18:09 Elentos wrote: Rak'shir really reminds me of Yeonsu with its main/nat/3rd base setup (luckily there's too much air space between the main and that 3rd for blink abuse). Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out. 15000 dude! | ||
Elentos
55456 Posts
Thanks! Although that post was 14999. Actual 15k post. Yeah, didn't pay attention. | ||
-NegativeZero-
United States2141 Posts
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Qikz
United Kingdom12022 Posts
Finally less maps which promote you sitting in a corner with 4 easy bases and to never leave. Spread out around the map, expand! | ||
johax
Sweden165 Posts
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Thouhastmail
Korea (North)876 Posts
On December 27 2015 19:34 johax wrote: gold base terraces is still in? GSL/SSL cannot modify ladder maps; only Blizzard can do. | ||
Gary Oak
Canada2381 Posts
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Elentos
55456 Posts
On December 27 2015 19:37 Thouhastmail wrote: GSL/SSL cannot modify ladder maps; only Blizzard can do. I think his complaint was the map itself being in the map pool. Although by pure winrates that's not even the most imbalanced map. It's around 50% for ZvT and PvT and 60%-40% for ZvP. There's worse in the pool (except for ZvP). Though I guess reaper cheese every game is not appealing. | ||
ejozl
Denmark3325 Posts
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JonnySC2
Germany119 Posts
Hopefully SSL and PL will have 2-3 unique maps aswell. | ||
johax
Sweden165 Posts
On December 27 2015 19:37 Thouhastmail wrote: GSL/SSL cannot modify ladder maps; only Blizzard can do. so they could take it out fully. why wouldn't they be able to modify ladder maps? i thought that's what they did when they started putting burrowed depots by the ramps. | ||
IShowUBasics1
2 Posts
On December 27 2015 16:58 A_Scarecrow wrote: i really want to play these gsl maps looks a lot more balanced. I dont know where you see that these look balanced because they are not. You cant even defend a 3rd base at the second map as terran/protoss. defending 2 ramps and the open field in the south. and still can get attacked at the 2nd base at the ramp. | ||
TheoMikkelsen
Denmark196 Posts
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sixfour
England11061 Posts
On December 27 2015 16:54 Plexa wrote: Kinda conservative map picks, but I suppose this is the kind of season that warrants some standard stuff so we can figure out the game. What exactly prevents them going with interesting maps now? If anything, this is EXACTLY when you want to do it - everything is new, so let's use maps that have features that can allow players to display creativity when it's essentially a blank canvas, rather than the boring vanilla mostly 2 player maps that are used 99% of the time | ||
aRyuujin
United States5049 Posts
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