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2016 GSL S1 map pool - Page 2

Forum Index > SC2 General
74 CommentsPost a Reply
Prev 1 2 3 4 Next All
emc
Profile Joined September 2010
United States3088 Posts
December 27 2015 08:54 GMT
#21
skyshield looks freaking amazing with that planet background. hype!
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 27 2015 08:57 GMT
#22
I know they are for GSL, but is there a chance they will come into ladder system? I mean S2 of Legacy (which will be S1 2016 LotV ladder)
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Ej_
Profile Blog Joined January 2013
47656 Posts
December 27 2015 08:58 GMT
#23
Team Crux saving SC2 once again
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2015-12-27 09:15:36
December 27 2015 09:09 GMT
#24
Rak'shir really reminds me of Yeonsu with its main/nat/3rd base setup (luckily there's too much air space between the main and that 3rd for blink abuse).

Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out.
Every 60 seconds in Africa, a minute passes.
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
December 27 2015 09:28 GMT
#25
Interested in sky shield
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
December 27 2015 09:48 GMT
#26
On December 27 2015 18:09 Elentos wrote:
Rak'shir really reminds me of Yeonsu with its main/nat/3rd base setup (luckily there's too much air space between the main and that 3rd for blink abuse).

Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out.


15000 dude!
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
Elentos
Profile Blog Joined February 2015
55594 Posts
December 27 2015 09:56 GMT
#27
On December 27 2015 18:48 Mozdk wrote:
Show nested quote +
On December 27 2015 18:09 Elentos wrote:
Rak'shir really reminds me of Yeonsu with its main/nat/3rd base setup (luckily there's too much air space between the main and that 3rd for blink abuse).

Regardless, I think both maps (even if Sky Shield's air space is not actually that huge) look ripe for liberator and warp prism abuse. We'll see how that turns out.


15000 dude!

Thanks! Although that post was 14999. Actual 15k post. Yeah, didn't pay attention.
Every 60 seconds in Africa, a minute passes.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-12-27 10:25:38
December 27 2015 10:20 GMT
#28
i fucking love sky shield, it reminds me of the bw map oxide with the 3 tiny chokes down the central rush path and wider yet longer paths around the edges. those forward high ground pods with the awkwardly angled 1 ff ramps enable some of the highest defender's advantage we've seen from any terrain configuration in sc2, provided the right units are there to take advantage of it. it's a very bw-ish map concept, cloud kingdom used it to an extent but it was a more subdued version, imo this map does it the way it should be done.
vibeo gane,
Qikz
Profile Blog Joined November 2009
United Kingdom12056 Posts
December 27 2015 10:32 GMT
#29
I'm glad LOTV maps are pushing people to spread out more.

Finally less maps which promote you sitting in a corner with 4 easy bases and to never leave. Spread out around the map, expand!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
johax
Profile Joined August 2010
Sweden165 Posts
December 27 2015 10:34 GMT
#30
gold base terraces is still in?
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
Last Edited: 2015-12-27 10:37:45
December 27 2015 10:37 GMT
#31
On December 27 2015 19:34 johax wrote:
gold base terraces is still in?


GSL/SSL cannot modify ladder maps; only Blizzard can do.
"Morality is simply the attitude we adopt towards people we personally dislike"
Gary Oak
Profile Joined June 2011
Canada2381 Posts
December 27 2015 10:43 GMT
#32
I'm very surprised Prion of all maps made it into GSL.
[14:15] <+Skrammen> I like clicking Gary's links, kinda. Its like playing with lava.
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2015-12-27 10:53:22
December 27 2015 10:47 GMT
#33
On December 27 2015 19:37 Thouhastmail wrote:
Show nested quote +
On December 27 2015 19:34 johax wrote:
gold base terraces is still in?


GSL/SSL cannot modify ladder maps; only Blizzard can do.

I think his complaint was the map itself being in the map pool. Although by pure winrates that's not even the most imbalanced map. It's around 50% for ZvT and PvT and 60%-40% for ZvP. There's worse in the pool (except for ZvP).

Though I guess reaper cheese every game is not appealing.
Every 60 seconds in Africa, a minute passes.
ejozl
Profile Joined October 2010
Denmark3550 Posts
December 27 2015 10:57 GMT
#34
Lerilak..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
JonnySC2
Profile Joined December 2015
Germany119 Posts
December 27 2015 11:24 GMT
#35
Really cool to see that GSL has their own maps again. Not really a fan of these two maps so far, but atleast they seem to be better than Ulrena and Central Protocol.
Hopefully SSL and PL will have 2-3 unique maps aswell.
SKT best KT
johax
Profile Joined August 2010
Sweden165 Posts
December 27 2015 11:37 GMT
#36
On December 27 2015 19:37 Thouhastmail wrote:
Show nested quote +
On December 27 2015 19:34 johax wrote:
gold base terraces is still in?


GSL/SSL cannot modify ladder maps; only Blizzard can do.

so they could take it out fully.

why wouldn't they be able to modify ladder maps? i thought that's what they did when they started putting burrowed depots by the ramps.
IShowUBasics1
Profile Joined October 2015
2 Posts
December 27 2015 12:13 GMT
#37
On December 27 2015 16:58 A_Scarecrow wrote:
i really want to play these gsl maps looks a lot more balanced.


I dont know where you see that these look balanced because they are not. You cant even defend a 3rd base at the second map as terran/protoss. defending 2 ramps and the open field in the south. and still can get attacked at the 2nd base at the ramp.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
December 27 2015 12:14 GMT
#38
Oh I am such a fan of the rak´shir. Damn it just feels like the campaign.
Any sufficiently cheesy build is indistinguishable in skill
sixfour
Profile Blog Joined December 2009
England11062 Posts
December 27 2015 12:16 GMT
#39
On December 27 2015 16:54 Plexa wrote:
Kinda conservative map picks, but I suppose this is the kind of season that warrants some standard stuff so we can figure out the game.


What exactly prevents them going with interesting maps now? If anything, this is EXACTLY when you want to do it - everything is new, so let's use maps that have features that can allow players to display creativity when it's essentially a blank canvas, rather than the boring vanilla mostly 2 player maps that are used 99% of the time
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
December 27 2015 12:22 GMT
#40
all of these maps make me miss the bright bel'shir beach
can i get my estro logo back pls
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