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On November 05 2015 21:09 Weerwolf wrote: The amount of expectionson units is just getting silly though. Warp gate warps work in 5 seconds except if it meets some weird condition. Liberator is a flying valkyrie/siege tank that can hit hard on a certain spot, but just not buildings (because.. no real reason, it just cant be balanced). Weird invulnerability modes on Battlecruiser and Nydus. Ravager gets Rapid Regeneration, just not while burrowed.
It's like idea's get thrown into the game that actually don't work, but are put in anyway. I'll throw in a quote from Einstein here.
On August 02 1907 14:09 IchbEinEinstEin wrote: Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction.
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On November 05 2015 19:19 DERASTAT wrote: didnt get the mule get back to hots?
No, they mine less now
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On November 05 2015 16:41 Cascade wrote: Did the remove the +bio damage on spore colonies?
as far as I recall they returned it back to 15+15vs bio from 15+30vs bio. But it isn't in the changes listed here, which makes me uncertain :S
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What about Swarm Host changes?
SO it reverted back?
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On November 05 2015 21:09 Weerwolf wrote: The amount of expectionson units is just getting silly though. Warp gate warps work in 5 seconds except if it meets some weird condition. Liberator is a flying valkyrie/siege tank that can hit hard on a certain spot, but just not buildings (because.. no real reason, it just cant be balanced). Weird invulnerability modes on Battlecruiser and Nydus. Ravager gets Rapid Regeneration, just not while burrowed.
It's like idea's get thrown into the game that actually don't work, but are put in anyway.
And then we sit there and wonder why new players find the game hard to play and confusing to watch.
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thanks for this, it is very very useful for somebody that has not played the beta much
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So they talked about changing the economy but this change doesnt seem too different. Will more bases finally be needed ?
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Geez, not many comments.
Automated Tournaments are going to bring a lot of players.
If they did away with the stupid ladder, and just made a forum with manual matchmaking, so to speak, I think people'd be able to focus on improving skills, and then test them at the tournaments.
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Thank you guys SO MUCH for the support. It's been a while so there's a lot of my mistakes to go through:
- Larvae description was fixed from 4 eggs to 3. Thanks Haighstrom!
- Spore Crawler bonus damage reduction was made [link]. I've probably just forgotten about it. Couldn't find any patch notes saying it was reverted, so I'll just have to check on Tuesday (HYPE!). Thanks Stilgar, Cascade and Big J!
- Warp Prism does indeed take 5 secs for warp in. Sorry about that oversight guys. Thanks Izurgery and others for pointing that out!
On October 27 2015 06:38 Blacklizard wrote: Need to correct this one as it changed:
Warp Prism Warping in units takes 2 seconds, down from 5.
It was changed to 4 seconds for warp prisms and fast pylons.
In LotV time, it's 4 seconds (5 seconds/1.4 ~= 4 seconds). But the post has been made in HotS time for the numbers to make sense and more approachable to people who hasn't spend tons of hours in the beta
- The Unholy Handgrenade (Reaper grenades):
On October 26 2015 09:47 EJK wrote: reaper grenades actually can kill tumors and i believe they do damage vs structures... The description probably wasn't clear enough; they do indeed damage buildings. What I meant to say is that their knockback does not affect buildings and massive units. Would be hilarious to juggle around with Nexi though.
- Liberator upgrade:
On October 28 2015 16:53 moofang wrote: Liberator defender mode no longer requires upgrade (so should probably remove "Requires Defender Mode upgrade" to be clear).
And yeah, like a few others have mentioned, should remove the 2s warpin line from Warp Prism. It already correctly says 5s further down in the warp gate section.
Thanks for the synthesized notes! Thanks for the sharp eyes, moofang!
- Ghost 'Snipe':
On October 29 2015 03:19 KT_Elwood wrote: Isn't the Ghost's new ability also canceld by loss of vision on Target ? I actually didn't test this, but I'll put my faith in that you've done tests for it, so I've added it to the description It couldn't be that you're thinking of Lock-On on the Cyclone?
- Swarm Host:
On October 30 2015 03:17 NConley9 wrote: The list is missing Swarm Host changes. I know the cost is different in LotV. Not sure if anything else is different. Yup, as far as I know some changes were made to the cost of SHs. But these changes were also made to the HotS SH.. I think. In any case I'll probably test it on Tuesday (MORE HYPE!).
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Did the ultralisk model size get smaller? Or did it just look that way because the camera was zoomed out during the boxer/mvp vs yellow/nestea showmatch?
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i know its nitpicking but why would a range upgrade to a laser cannon be called "advanced ballistics" :o
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Did not realize Adrenal Glands was buffed. Fuck yea late game Zerglings
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On November 05 2015 19:19 DERASTAT wrote: didnt get the mule get back to hots?
It's a little nerfed. Shorter duration.
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On November 08 2015 05:22 summerloud wrote: i know its nitpicking but why would a range upgrade to a laser cannon be called "advanced ballistics" :o Turn physics to max, then look at Queens and Hydras being liberated; Then you'll know.
On November 10 2015 11:13 Brutaxilos wrote:Show nested quote +On November 05 2015 19:19 DERASTAT wrote: didnt get the mule get back to hots?
It's a little nerfed. Shorter duration. Incorrect. A MULE is still 90 HotS seconds, but the game time was changed to reflect actual time, so 1 second in-game is an actual second. The ratio between the two is 1.4, and thus it'll say that a MULE now lasts 90/1.4 =~ 64 seconds. What they nerfed was the return rate, so instead of returning 30 minerals per trip, a MULE returns 25 minerals per trip.
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Almost like a whole new game
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Do anyone know anything about the network code in LotV? I saw when I started the game this morning that Ctrl+Alt+F now gives information on which server you're supposedly connected to "Site: AM1 (Central Europe)".
Has the netcode for Starcraft 2 changed?
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Very useful. Thank you ^^
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Thanks MildCocoA
Regarding the Spore Crawler and Swarm Host, I tested them today and these are the corrections: Spore Crawler was changed from 15(+45 vs. Light) damage to 15(+30 vs. Light) damage. Not 15(+30 vs. Light) damage to 15(+15 vs. Light) damage
The Swarm Host was changed in cost. Gone from 100 minerals, 200 gas, 4 supply to 200 minerals, 100 gas and 3 supply.
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Russian Federation4295 Posts
Please add these changes:
- Overlords with drop upgrade now have new model
- Zerg buildings got new portrait
- Neural Parasite increased range is in LOTV now
- Zerg creep got updated animation and you can see map textures under it
- Protoss buildings that will be powered now will be highlighted when placing pylon
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Very comprehensive summary
One question: how does the statis ward get deployed? Energy? Cool down like blink?
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