Zergling Control Help
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HypnoticPoo
Singapore291 Posts
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slained
Canada966 Posts
I guess you have to work on your precision, selecting zerglings shouldn't be difficult at all. I admit when you have like 100 zerglings it can be tough moving them all at once, but other than that it's all in your ability to hone in on specific places fast. One key part of it is the assembly of the zerglings before you attack/defend. Obviously zerglings will be toast against mnm or even zealots if you march in on a straight line, just spend a few seconds to stop in front of where you are going to head to spread them apart attacking more so in a wider area or semi circle. Also try to do this as you're attacking, re positioning them to have more attacking at the same time. As for hotkeying them, it takes some practice, it shouldnt be too bad ifyou have a couple or so in other groups as long as you can move them all. Make sure you are using shift and maybe moving each group apart from the rest as your hotkeying. Another way to do it is perhaps using burrow, control click ctrl 1, u, then control click another zergling and ctrl 2, burrow etc.. the ones that burrow do not go into the same group. Other than that I guess it's all in experience. I hope this helps | ||
born-to-porn
Denmark400 Posts
Also, a very helpful thing to do is to shift-add the zerglings to your groups right as they spawn, meaning that they won't end up standing in a big confusing clump. This method does require quite a lot of speed and attention though, so don't expect to be able to do it right away. | ||
Cloud
Sexico5880 Posts
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Lemonwalrus
United States5465 Posts
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micronesia
United States24493 Posts
On April 15 2008 02:29 Lemonwalrus wrote: un-hotkeyed zerglings are particularly good at making your lurkers run around like blind retards in the heat of battle. I would find this inappropriate and offensive if I didn't know exactly what you mean. | ||
Pwntrucci[sR]
Canada1519 Posts
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evanthebouncy!
United States12796 Posts
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aokces
United States309 Posts
On April 15 2008 04:50 evanthebouncy! wrote: lol burrow method is good! I'd imagine I'll fuck up burrowing both lings and lurkers in a flank though Whats worse though is to not have burrow researched, and then have your attack fail miserably because a stray zling/hydra got into your lurker group and they REFUSE to burrow! | ||
Lemonwalrus
United States5465 Posts
On April 15 2008 05:04 aokces wrote: Whats worse though is to not have burrow researched, and then have your attack fail miserably because a stray zling/hydra got into your lurker group and they REFUSE to burrow! Or when a stray lurker gets into a group of other units, so they can't attack move. Ah, the many sorrows of the zerg player... Edit: Ok, nvmd, that was wrong. | ||
xiaofan
United States513 Posts
On April 15 2008 05:26 Lemonwalrus wrote: Or when a stray lurker gets into a group of other units, so they can't attack move. Ah, the many sorrows of the zerg player... i thought they could still attack move? no? | ||
Lemonwalrus
United States5465 Posts
My mistake, I had to test to make sure...I don't know why I thought that. | ||
ShaLLoW[baY]
Canada12499 Posts
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HypnoticPoo
Singapore291 Posts
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