[G] Build Orders and Strategies by Scan - Page 4
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Shinrei
United States236 Posts
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dr0pship
Canada520 Posts
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LaStScan
Korea (South)1289 Posts
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B-royal
Belgium1330 Posts
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LaStScan
Korea (South)1289 Posts
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LaStScan
Korea (South)1289 Posts
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LaStScan
Korea (South)1289 Posts
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J-dawg
United States42 Posts
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Atom[Bomb]
Sweden108 Posts
How do you know it's safe to build the spawning pool so late? | ||
LaStScan
Korea (South)1289 Posts
On August 28 2015 17:37 Atom[Bomb] wrote: Isn't it too greedy to go 12 hatch -> 13 pool? How do you know it's safe to build the spawning pool so late? As long as it's not center 2 Barracks rush, you can stop ANYTHING. Also, it is not late. About 5 seconds(Assumption) slow compare to 11 Spawning pool. If the game flow is all safe plays, your 3rd hatchery and gas timing are faster than the original 3 Hatchery Opening. The original build order starts the gas at 2:56~58. The newest and optimized 3 Hatchery Opening can start the gas at 2:50~52. Back to your question. Even if you are going 11 Spawning Pool, you will be having a huge difficulty of fighting against center 2 Barracks rush. That's something you must scout with your drone. 8 Barracks Bunker rush = have 12 Drones out to the field, produce drones until the supply number 15. Since you do not start 3rd hatchery, you have 12 Drones are fighting against 2~3 marines + # of SCVs and 3 drones are mining mineral with 250++ Mineral in your pocket. 12 Drones will most likely to win the fight of Bunker rush nowadays. That's why the Terran players usually get only 3 SCVs with their Marines to snipe some Drones. Tip: losing more than 5 Drones will put you behind. Think of a concept of PvZ where Protoss plays 2 Gateways wall and then hard core Zealots push with 4 Probes. From the Protoss's PoV, he continues to produce Zealots and Probes. Zerg has to decide from every single Larva so Zerg loses his time to fill up his # of workers to mine Minerals. | ||
Atom[Bomb]
Sweden108 Posts
On August 28 2015 18:44 LaStScan wrote: As long as it's not center 2 Barracks rush, you can stop ANYTHING. Also, it is not late. About 5 seconds(Assumption) slow compare to 11 Spawning pool. If the game flow is all safe plays, your 3rd hatchery and gas timing are faster than the original 3 Hatchery Opening. The original build order starts the gas at 2:56~58. The newest and optimized 3 Hatchery Opening can start the gas at 2:50~52. Back to your question. Even if you are going 11 Spawning Pool, you will be having a huge difficulty of fighting against center 2 Barracks rush. That's something you must scout with your drone. 8 Barracks Bunker rush = have 12 Drones out to the field, produce drones until the supply number 15. Since you do not start 3rd hatchery, you have 12 Drones are fighting against 2~3 marines + # of SCVs and 3 drones are mining mineral with 250++ Mineral in your pocket. 12 Drones will most likely to win the fight of Bunker rush nowadays. That's why the Terran players usually get only 3 SCVs with their Marines to snipe some Drones. Tip: losing more than 5 Drones will put you into behind. Think of a concept of PvZ where Protoss plays 2 Gateways wall and then hard core Zealots push with 4 Probes. From the Protoss's PoV, he continues to produce Zealots and Probes. Zerg has to decide from every single Larva so Zerg loses his time to fill up his # of workers to mine Minerals. Thank you for your insightful response! | ||
Malkiyah
Russian Federation92 Posts
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B-royal
Belgium1330 Posts
On August 29 2015 06:31 Malkiyah wrote: How to patrol trick? I tried with shift but it doesn't work. First click normal, then use shift + patrol to first new location, shift + patrol to second new location, shift + patrol to third new location. This has worked for me. | ||
Malkiyah
Russian Federation92 Posts
On August 29 2015 14:16 B-royal wrote: First click normal, then use shift + patrol to first new location, shift + patrol to second new location, shift + patrol to third new location. This has worked for me. Thanks. It works. | ||
LaStScan
Korea (South)1289 Posts
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puppykiller
United States3126 Posts
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LaStScan
Korea (South)1289 Posts
On August 30 2015 07:15 puppykiller wrote: I feel like the tvz opening is week to the push the terran did the game you played. His micro was off but I bet if he micro'd well and brought 2 scv you would take a lot of damage. Do you have issues with these sorts of reactions ever? Why do you think the TvZ opening is weak of that timing? If you start making 6 zerglings at supply 16, You will have 6 zerglings against 4~5 Marines(depends on location). Also, why would Terran bring 2 SCVs for that? You know as well that Terran went 1 Barracks EXP. Here's something I want you to think. Would you bring 2 Drones to attack Forge EXP with your 6 zerglings? If so, it will delay Zerg's ALL build order timing. Am I wrong? This applies to ANY races... Here are some couple reasons why someone created late mech switch and stopped playing SK Terran as much as before. 1) Zerg does not waste his units to crush Terran's army before Hive. 2) Even the defiler comes out, Zerg only uses it to defend and delay Terran's 3rd. 3) Zerg's are expanding very fast(4th and 5th gas). 4) Zerg uses not a lot of gas to defend Terran's SK style 5) Zerg saves a lot of gas for Ultralisks.[/QUOTE] ※Note: I personally do not like to answer a question something related with "What if ~~" because that's something you must have to figure out by yourself and change your build order or make additional units. | ||
LaStScan
Korea (South)1289 Posts
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Myujinsan
France258 Posts
Never ever heard of that shift patrol trick, really awesome ! And same as all, if you can add some more insight from pro knowledge that would be awesome ! Brb muta micro practice =D | ||
sabas123
Netherlands3121 Posts
for instance a korean friend told me that in zvt, when you see that terran has 8 marines you should then start build your sunkens. | ||
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