On December 02 2017 19:09 garsh0p wrote:
Hi Scan, I have a question about your TvP 4fact build as a Protoss player
My friend has replicated your build and I'm having a ton of trouble defending the ~7 minute push with 6 tanks. I generally open with the 21 Nexus build on Liquipedia. What's the proper response as a Protoss player if I scout the 1rax FE to be able to defend the 7 minute push? Is it possible to take a fast 3rd and still make enough units to defend, or should I be going for some 2 base tech build? I find that the standard ob timing with 21 Nexus is too slow to scout the # of factories before the Terran moves out. Should I cut goons to get the robo earlier?
Hi Scan, I have a question about your TvP 4fact build as a Protoss player
My friend has replicated your build and I'm having a ton of trouble defending the ~7 minute push with 6 tanks. I generally open with the 21 Nexus build on Liquipedia. What's the proper response as a Protoss player if I scout the 1rax FE to be able to defend the 7 minute push? Is it possible to take a fast 3rd and still make enough units to defend, or should I be going for some 2 base tech build? I find that the standard ob timing with 21 Nexus is too slow to scout the # of factories before the Terran moves out. Should I cut goons to get the robo earlier?
The proper response as a protoss player against 4 factory timing push would be making a Reaver or pure Dragoons with mixing few Zealots in the battle(at least 6 gateways).
You are also required to stop making Probes in order to boost up your army count and adding gateways(I assume you have 3rd nexus).
When you are stopping his first push, you won't have zealot speed, and that is completely fine. You'll have to use Shuttle after first 2 Observers in the map.
I believe a lot of Protoss players get their Shuttle with 3 Zealots after first 11 Dragoons(Pure standard opening into 3 gateways max).