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[G] Build Orders and Strategies by Scan - Page 5

Forum Index > Brood War Strategy
Post a Reply
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JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-09-16 04:34:07
September 14 2015 10:02 GMT
#81
wow thank you for the videos! the muta micro looked like HAX I can't make it work

I have huge problems getting my mutas to fire at the maximum range. When I pull it back at max range it always doesn't fire.. I can only get it to shoot at 2 range and I'm doing m click right click, m click a click, hold and patrol,. I've tried it all.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
September 21 2015 15:10 GMT
#82
On September 14 2015 19:02 JieXian wrote:
wow thank you for the videos! the muta micro looked like HAX I can't make it work

I have huge problems getting my mutas to fire at the maximum range. When I pull it back at max range it always doesn't fire.. I can only get it to shoot at 2 range and I'm doing m click right click, m click a click, hold and patrol,. I've tried it all.


That's something you must figure by feeling about that maximum range. It cannot be explained in words. :/
Trying my best for ASL, ASTL
ArtOfBlack
Profile Joined December 2009
Poland93 Posts
September 28 2015 18:04 GMT
#83
wating for more great work
iamcasey
Profile Joined January 2014
Norway202 Posts
October 21 2015 12:31 GMT
#84
Nice iniative Scan, i wont be reading all this myself since i dont play anymore but thumbs up to you for doing this anyways
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2015-11-19 03:17:02
November 19 2015 03:16 GMT
#85
On August 28 2015 18:44 LaStScan wrote:
Show nested quote +
On August 28 2015 17:37 Atom[Bomb] wrote:
Isn't it too greedy to go 12 hatch -> 13 pool?

How do you know it's safe to build the spawning pool so late?


As long as it's not center 2 Barracks rush, you can stop ANYTHING. Also, it is not late. About 5 seconds(Assumption) slow compare to 11 Spawning pool.
If the game flow is all safe plays, your 3rd hatchery and gas timing are faster than the original 3 Hatchery Opening.
The original build order starts the gas at 2:56~58. The newest and optimized 3 Hatchery Opening can start the gas at 2:50~52.

Back to your question. Even if you are going 11 Spawning Pool, you will be having a huge difficulty of fighting against center 2 Barracks rush. That's something you must scout with your drone.

8 Barracks Bunker rush = have 12 Drones out to the field, produce drones until the supply number 15.
Since you do not start 3rd hatchery, you have 12 Drones are fighting against 2~3 marines + # of SCVs and 3 drones are mining mineral with 250++ Mineral in your pocket.
12 Drones will most likely to win the fight of Bunker rush nowadays.
That's why the Terran players usually get only 3 SCVs with their Marines to snipe some Drones.
Tip: losing more than 5 Drones will put you behind.

Think of a concept of PvZ where Protoss plays 2 Gateways wall and then hard core Zealots push with 4 Probes. From the Protoss's PoV, he continues to produce Zealots and Probes. Zerg has to decide from every single Larva so Zerg loses his time to fill up his # of workers to mine Minerals.
Is the superiority of a 13 pool over an 11 pool true for a 2 hatch builds as well? Should I start doing 12 hatch, 13pool ,12 gas sort of builds when i decide to 2h, or?
Never say Die! ||| Fight you? No, I want to kill you.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2015-11-19 08:19:02
November 19 2015 08:18 GMT
#86
On November 19 2015 12:16 Dazed_Spy wrote:
Show nested quote +
On August 28 2015 18:44 LaStScan wrote:
On August 28 2015 17:37 Atom[Bomb] wrote:
Isn't it too greedy to go 12 hatch -> 13 pool?

How do you know it's safe to build the spawning pool so late?


As long as it's not center 2 Barracks rush, you can stop ANYTHING. Also, it is not late. About 5 seconds(Assumption) slow compare to 11 Spawning pool.
If the game flow is all safe plays, your 3rd hatchery and gas timing are faster than the original 3 Hatchery Opening.
The original build order starts the gas at 2:56~58. The newest and optimized 3 Hatchery Opening can start the gas at 2:50~52.

Back to your question. Even if you are going 11 Spawning Pool, you will be having a huge difficulty of fighting against center 2 Barracks rush. That's something you must scout with your drone.

8 Barracks Bunker rush = have 12 Drones out to the field, produce drones until the supply number 15.
Since you do not start 3rd hatchery, you have 12 Drones are fighting against 2~3 marines + # of SCVs and 3 drones are mining mineral with 250++ Mineral in your pocket.
12 Drones will most likely to win the fight of Bunker rush nowadays.
That's why the Terran players usually get only 3 SCVs with their Marines to snipe some Drones.
Tip: losing more than 5 Drones will put you behind.

Think of a concept of PvZ where Protoss plays 2 Gateways wall and then hard core Zealots push with 4 Probes. From the Protoss's PoV, he continues to produce Zealots and Probes. Zerg has to decide from every single Larva so Zerg loses his time to fill up his # of workers to mine Minerals.
Is the superiority of a 13 pool over an 11 pool true for a 2 hatch builds as well? Should I start doing 12 hatch, 13pool ,12 gas sort of builds when i decide to 2h, or?


For the 2 hatch tech, I would suggest you to 12 hatch 12 gas 11 pool. Let's take a deep analysis.
For 3 hatch, you made 2 drones then spawning pool. You used 100 mineral before pool.
2 hatch tech, you made 1 drone and morphed an extractor. You used 100 mineral before pool.

I hope this made a clear explanation for your question, and thank you for visiting my guide. ^^


I've been thinking to create more guide of B.O., but then I don't want to get sniped by players. :D
I would need some of second thoughts. Sorry for the waiting.
Trying my best for ASL, ASTL
ortseam
Profile Joined April 2015
996 Posts
November 19 2015 15:52 GMT
#87
Anything TvT related would be nice, especially involving dropship play (nice thread btw!)
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
December 06 2015 11:30 GMT
#88
I'll be soon making a post Counter Build against cross position Carrier Build.
Trying my best for ASL, ASTL
yubo56
Profile Joined May 2014
688 Posts
December 06 2015 20:03 GMT
#89
wow cool anti-carrier build! +1 for Scan guides
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Cryoc
Profile Joined July 2011
Germany909 Posts
December 07 2015 15:06 GMT
#90
Nice game, sadly that build only works for gosus with good micro. But I really was scratching my head during the start. Shuttle never comfirmed your opening in the early game. He did not have a single unit at your natural to see you move out and take your natural. Why is that? He could have done some damage considering you delayed your first tank for a faster CC.
http://www.twitch.tv/cryoc
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
December 08 2015 07:50 GMT
#91
On December 08 2015 00:06 Cryoc wrote:
Nice game, sadly that build only works for gosus with good micro. But I really was scratching my head during the start. Shuttle never comfirmed your opening in the early game. He did not have a single unit at your natural to see you move out and take your natural. Why is that? He could have done some damage considering you delayed your first tank for a faster CC.


He could have tried to gather some information with those beginning units, but it's not a best choice. he saw my 1 scv on ramp with marines holding. Since it's crossed map position, I think he just confident enough to stop any rush since he did 1 zeal 3 goons opening. I would have done 3 marines into 23 cc, but I saw his first zealot so I made more marines and 1 SCV on ramp into 26 cc before a tank.

Note: Also, it is impossible to break a ramp when there is 5 marines with a SCV. It will be just his disadvantage if he tries to trade/waste against marines. Marines are not useful in late game. Early those goons and a zealot is very important.
Trying my best for ASL, ASTL
Cryoc
Profile Joined July 2011
Germany909 Posts
December 08 2015 11:15 GMT
#92
On December 08 2015 16:50 LaStScan wrote:
Show nested quote +
On December 08 2015 00:06 Cryoc wrote:
Nice game, sadly that build only works for gosus with good micro. But I really was scratching my head during the start. Shuttle never comfirmed your opening in the early game. He did not have a single unit at your natural to see you move out and take your natural. Why is that? He could have done some damage considering you delayed your first tank for a faster CC.


He could have tried to gather some information with those beginning units, but it's not a best choice. he saw my 1 scv on ramp with marines holding. Since it's crossed map position, I think he just confident enough to stop any rush since he did 1 zeal 3 goons opening. I would have done 3 marines into 23 cc, but I saw his first zealot so I made more marines and 1 SCV on ramp into 26 cc before a tank.

Note: Also, it is impossible to break a ramp when there is 5 marines with a SCV. It will be just his disadvantage if he tries to trade/waste against marines. Marines are not useful in late game. Early those goons and a zealot is very important.

I see, thanks. With doing damage I meant at the time you moved down the ramp with 5 marines and 2 tanks, he could have had 1 zealot and 4 goons I think, which is enough to kill all marines without losing a dragoon and possibly snipe a tank.
http://www.twitch.tv/cryoc
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2015-12-08 11:28:13
December 08 2015 11:27 GMT
#93
On December 08 2015 20:15 Cryoc wrote:
Show nested quote +
On December 08 2015 16:50 LaStScan wrote:
On December 08 2015 00:06 Cryoc wrote:
Nice game, sadly that build only works for gosus with good micro. But I really was scratching my head during the start. Shuttle never comfirmed your opening in the early game. He did not have a single unit at your natural to see you move out and take your natural. Why is that? He could have done some damage considering you delayed your first tank for a faster CC.


He could have tried to gather some information with those beginning units, but it's not a best choice. he saw my 1 scv on ramp with marines holding. Since it's crossed map position, I think he just confident enough to stop any rush since he did 1 zeal 3 goons opening. I would have done 3 marines into 23 cc, but I saw his first zealot so I made more marines and 1 SCV on ramp into 26 cc before a tank.

Note: Also, it is impossible to break a ramp when there is 5 marines with a SCV. It will be just his disadvantage if he tries to trade/waste against marines. Marines are not useful in late game. Early those goons and a zealot is very important.

I see, thanks. With doing damage I meant at the time you moved down the ramp with 5 marines and 2 tanks, he could have had 1 zealot and 4 goons I think, which is enough to kill all marines without losing a dragoon and possibly snipe a tank.


People don't do siege expo because your vultures are way too late, and protoss can easily take 3rd nexus with 6 dragoons.
Also, 4 marines 2 tanks 1 vulture can easily win against 4 goons 1 zealot.
Trying my best for ASL, ASTL
AleXoundOS
Profile Joined January 2011
Georgia457 Posts
December 31 2015 14:50 GMT
#94
A valuable thread, thank you, Scan!
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
TheGreatOne
Profile Joined November 2005
United States534 Posts
January 11 2016 23:26 GMT
#95
Thank you again Scan!
Protoss has always been the strongest race and always will be!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
January 12 2016 00:35 GMT
#96
great info thanks!!
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2016-01-24 07:42:23
January 24 2016 07:40 GMT
#97
[YYYY-MM-DD] 2015.10.01 ~ 2015.12.31 99 Fish ladder games to achieve B rank.
Replays can be downloaded from this link.
http://www.filedropper.com/cleannara
Trying my best for ASL, ASTL
J-dawg
Profile Joined July 2015
United States42 Posts
January 24 2016 22:13 GMT
#98
On January 24 2016 16:40 LaStScan wrote:
[YYYY-MM-DD] 2015.10.01 ~ 2015.12.31 99 Fish ladder games to achieve B rank.
Replays can be downloaded from this link.
http://www.filedropper.com/cleannara


Thank you Scan!
Thank God for true love and soulmates!!! :)
Scarbo
Profile Joined January 2012
294 Posts
January 24 2016 23:37 GMT
#99
On January 24 2016 16:40 LaStScan wrote:
[YYYY-MM-DD] 2015.10.01 ~ 2015.12.31 99 Fish ladder games to achieve B rank.
Replays can be downloaded from this link.
http://www.filedropper.com/cleannara


Thank you
B-royal
Profile Joined May 2015
Belgium1330 Posts
January 25 2016 00:31 GMT
#100
Much appreciated scan, will watch the fuck out of those replays haha.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
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