I have huge problems getting my mutas to fire at the maximum range. When I pull it back at max range it always doesn't fire.. I can only get it to shoot at 2 range and I'm doing m click right click, m click a click, hold and patrol,. I've tried it all.
[G] Build Orders and Strategies by Scan - Page 5
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JieXian
Malaysia4677 Posts
I have huge problems getting my mutas to fire at the maximum range. When I pull it back at max range it always doesn't fire.. I can only get it to shoot at 2 range and I'm doing m click right click, m click a click, hold and patrol,. I've tried it all. | ||
LaStScan
Korea (South)1289 Posts
On September 14 2015 19:02 JieXian wrote: wow thank you for the videos! the muta micro looked like HAX I can't make it work I have huge problems getting my mutas to fire at the maximum range. When I pull it back at max range it always doesn't fire.. I can only get it to shoot at 2 range and I'm doing m click right click, m click a click, hold and patrol,. I've tried it all. That's something you must figure by feeling about that maximum range. It cannot be explained in words. :/ | ||
ArtOfBlack
Poland93 Posts
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iamcasey
Norway202 Posts
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Dazed.
Canada3301 Posts
On August 28 2015 18:44 LaStScan wrote: Is the superiority of a 13 pool over an 11 pool true for a 2 hatch builds as well? Should I start doing 12 hatch, 13pool ,12 gas sort of builds when i decide to 2h, or?As long as it's not center 2 Barracks rush, you can stop ANYTHING. Also, it is not late. About 5 seconds(Assumption) slow compare to 11 Spawning pool. If the game flow is all safe plays, your 3rd hatchery and gas timing are faster than the original 3 Hatchery Opening. The original build order starts the gas at 2:56~58. The newest and optimized 3 Hatchery Opening can start the gas at 2:50~52. Back to your question. Even if you are going 11 Spawning Pool, you will be having a huge difficulty of fighting against center 2 Barracks rush. That's something you must scout with your drone. 8 Barracks Bunker rush = have 12 Drones out to the field, produce drones until the supply number 15. Since you do not start 3rd hatchery, you have 12 Drones are fighting against 2~3 marines + # of SCVs and 3 drones are mining mineral with 250++ Mineral in your pocket. 12 Drones will most likely to win the fight of Bunker rush nowadays. That's why the Terran players usually get only 3 SCVs with their Marines to snipe some Drones. Tip: losing more than 5 Drones will put you behind. Think of a concept of PvZ where Protoss plays 2 Gateways wall and then hard core Zealots push with 4 Probes. From the Protoss's PoV, he continues to produce Zealots and Probes. Zerg has to decide from every single Larva so Zerg loses his time to fill up his # of workers to mine Minerals. | ||
LaStScan
Korea (South)1289 Posts
On November 19 2015 12:16 Dazed_Spy wrote: Is the superiority of a 13 pool over an 11 pool true for a 2 hatch builds as well? Should I start doing 12 hatch, 13pool ,12 gas sort of builds when i decide to 2h, or? For the 2 hatch tech, I would suggest you to 12 hatch 12 gas 11 pool. Let's take a deep analysis. For 3 hatch, you made 2 drones then spawning pool. You used 100 mineral before pool. 2 hatch tech, you made 1 drone and morphed an extractor. You used 100 mineral before pool. I hope this made a clear explanation for your question, and thank you for visiting my guide. ^^ I've been thinking to create more guide of B.O., but then I don't want to get sniped by players. :D I would need some of second thoughts. Sorry for the waiting. | ||
ortseam
996 Posts
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LaStScan
Korea (South)1289 Posts
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yubo56
671 Posts
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Cryoc
Germany909 Posts
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LaStScan
Korea (South)1289 Posts
On December 08 2015 00:06 Cryoc wrote: Nice game, sadly that build only works for gosus with good micro. But I really was scratching my head during the start. Shuttle never comfirmed your opening in the early game. He did not have a single unit at your natural to see you move out and take your natural. Why is that? He could have done some damage considering you delayed your first tank for a faster CC. He could have tried to gather some information with those beginning units, but it's not a best choice. he saw my 1 scv on ramp with marines holding. Since it's crossed map position, I think he just confident enough to stop any rush since he did 1 zeal 3 goons opening. I would have done 3 marines into 23 cc, but I saw his first zealot so I made more marines and 1 SCV on ramp into 26 cc before a tank. Note: Also, it is impossible to break a ramp when there is 5 marines with a SCV. It will be just his disadvantage if he tries to trade/waste against marines. Marines are not useful in late game. Early those goons and a zealot is very important. | ||
Cryoc
Germany909 Posts
On December 08 2015 16:50 LaStScan wrote: He could have tried to gather some information with those beginning units, but it's not a best choice. he saw my 1 scv on ramp with marines holding. Since it's crossed map position, I think he just confident enough to stop any rush since he did 1 zeal 3 goons opening. I would have done 3 marines into 23 cc, but I saw his first zealot so I made more marines and 1 SCV on ramp into 26 cc before a tank. Note: Also, it is impossible to break a ramp when there is 5 marines with a SCV. It will be just his disadvantage if he tries to trade/waste against marines. Marines are not useful in late game. Early those goons and a zealot is very important. I see, thanks. With doing damage I meant at the time you moved down the ramp with 5 marines and 2 tanks, he could have had 1 zealot and 4 goons I think, which is enough to kill all marines without losing a dragoon and possibly snipe a tank. | ||
LaStScan
Korea (South)1289 Posts
On December 08 2015 20:15 Cryoc wrote: I see, thanks. With doing damage I meant at the time you moved down the ramp with 5 marines and 2 tanks, he could have had 1 zealot and 4 goons I think, which is enough to kill all marines without losing a dragoon and possibly snipe a tank. People don't do siege expo because your vultures are way too late, and protoss can easily take 3rd nexus with 6 dragoons. Also, 4 marines 2 tanks 1 vulture can easily win against 4 goons 1 zealot. | ||
AleXoundOS
Georgia457 Posts
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TheGreatOne
United States534 Posts
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ProMeTheus112
France2027 Posts
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LaStScan
Korea (South)1289 Posts
Replays can be downloaded from this link. http://www.filedropper.com/cleannara | ||
J-dawg
United States42 Posts
On January 24 2016 16:40 LaStScan wrote: [YYYY-MM-DD] 2015.10.01 ~ 2015.12.31 99 Fish ladder games to achieve B rank. Replays can be downloaded from this link. http://www.filedropper.com/cleannara Thank you Scan! | ||
Scarbo
294 Posts
On January 24 2016 16:40 LaStScan wrote: [YYYY-MM-DD] 2015.10.01 ~ 2015.12.31 99 Fish ladder games to achieve B rank. Replays can be downloaded from this link. http://www.filedropper.com/cleannara Thank you | ||
B-royal
Belgium1330 Posts
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