On July 01 2015 10:42 DoubleReed wrote:
Err... Big J it sounds to me like you're saying it's relatively unchanged, but now mutas are actually a viable possibility as well in a certain point in the game.
The muta player always had map control and better economy. Isn't that what is supposed to happen? Hydras and lurkers are the powerful slow army, mutas are fast and mobile.
Right now I don't see the "powerful, slow army" being viable at all. You get no real army advantage from not opening mutas, due to the heavy commitment you need in antiair. While giving up mapcontrol and allowing your opponent to get ahead in the economy and often also the army tech, as you need to delay lurkers for more hydras and possibly even infestors.
I believe that opening mutas was already advantegous, but with the increased commitment you need for antiair now and the increased delay in lurkers it feels like the muta into lurker player just gets everything: economy, mapcontrol, harass, army. Maybe not upgrades, but they aren't that important with lurkers.