I'm fairly new to the editor so things are progressing super slow as I figure things out through trial and error so a lot of the stuff I have in mind is very much theory crafting for the moment. I'm also trying to remain as unbiased as possible as I am a Protoss player myself.
Currently the mod is private while I teach myself how to use the editor and test very basic things, once I've got more key features added I'll eventually release a version to the public to mess around with and call me a horrible person for.
Current issues I'm facing: I can't find Time Warp anywhere in the editor.
Not entirely sure how to construct a whole new upgrade from scratch.
Key Changes currently added:
Warp Gate moved to Twilight Council - now costs 100/100 same research time
Why?
Warp Gate, while unique is problematic currently imho, I like the idea of it but I've always felt like it should be available as a useful tool for later on in the game and by moving it to Twilight Council and an increased cost I feel it's still available early enough to help in the mid-game but but late enough that it should help fix very early all-ins and rushes and make certain match-ups (I'm looking at you PvP) a bit more interesting.
Blink moved to Cybernetics Core - Costs 150/100 - 20 second increase in research time.
Why?
With Warp gate being made available later, Protoss still needs some kind of mobility available to it and Blink gives the most mobility out of the currently available upgrades. With the later warp gate, early blink attacks are not going to be as potent.
10 second decrease on unit production at Gateways
Why?
With Warp gate being available later, gateways are forced into a more central production role and their current production time is rather slow compared to Zerg and Terran. By decreasing production time by 10 seconds on all units it brings Protoss production more in line with the other two races while still maintaining a slower production rate.
Planned/Potential Changes
Zealot charge replaced by Zealot Speed Upgrade
Why?
While charge is a nice ability to have, Zealots are still rather slow and easy to kite by Lings and Marines. With a small speed buff to the Zealot, it still allows them to remain a core part of the army throughout the game as well as allow for better micro (charge I find decreases micro opportunity as once the charge auto-activates, you lose control for a moment). This could also be a nice addition to the cyber core to replace Warp Gate and push blink back onto the Twilight should issues arise
Time Warp moved from Mothership Core to Oracle, Oracle loses Pulsar Beam
Why?
Currently Oracles are high DPS high speed units that really only serve much purpose either early on to do damage or place revelation on enemy units throughout the game, with the removal of the pulsar beam, the oracle fills more of a support role with spells just like the viper does for Zerg.
Carrier Production time decrease
Why?
The production time for Carriers makes them very unviable currently, a small decrease in production time may make them see more use in the late game.
Obviously, as I tweak things, more possible changes may come to mind for changing things, maybe to balance things that have become unbalanced through changes or just extra tweaks to respond to certain things that may arise. I'm always open to suggestions on potential things or problems that might arise for other races (Terran in particular as that is my weakest offrace by far.)
If you want to criticise then go ahead, as long as it's constructive. Telling me I suck and have no idea what I'm doing isn't remotely helpful to me, this is kind of a passion project for me just to see what other directions are possible for Protoss outside of what Blizzard think is right.