Just mute the player and let town decide if they want to lynch him. Modkilling + no reveal seems really in favor of mafia.
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Koshi
Belgium38797 Posts
Just mute the player and let town decide if they want to lynch him. Modkilling + no reveal seems really in favor of mafia. | ||
Fecalfeast
Canada11355 Posts
On April 06 2015 05:13 Koshi wrote: Why would you not just let the player stay mute? Modkilling might ruin the game for the other people. It also ruins the balance of the game if you did your job as host. Just mute the player and let town decide if they want to lynch him. Modkilling + no reveal seems really in favor of mafia. I didn't realize that was an option | ||
rsoultin
Netherlands15308 Posts
the point is it could easily be used strategically and anything that can be used strategically that is scum-favored is generally a bad idea xP | ||
Fecalfeast
Canada11355 Posts
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rsoultin
Netherlands15308 Posts
or just regular modkills | ||
yamato77
11589 Posts
"I would have done that as scum OR town" | ||
Fecalfeast
Canada11355 Posts
On April 06 2015 05:19 rsoultin wrote: i'm fine with that one or just regular modkills I'm a pioneer | ||
Fecalfeast
Canada11355 Posts
Modkill clarification I am fairly lenient with regards to language and subject matter, within reason. I will not, however, be lenient about personal attacks beyond my personal discretion. There is a difference between making an observation with crude language ("You are being a fucking asshole") and attacking someone for personal reasons ("I hope you get aids"). I will not be modkilling this game. Instead, if you commit a rule infraction, you will be permanently barred from posting in the game thread until the game is over. If you fail to post or vote, you will not be muted but action will be taken in the banlist. Once the game has started, mentioning strategic modkills or mutes is strictly forbidden. Any post that even mentions trying to get someone muted/modkilled, be it yourself or someone else, is a major offense in this game. | ||
rsoultin
Netherlands15308 Posts
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Fecalfeast
Canada11355 Posts
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rsoultin
Netherlands15308 Posts
okay, we'll have to see how it works | ||
Damdred
15669 Posts
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Koshi
Belgium38797 Posts
But if town thinks the muted slot is mafia, it can still be lynched and then it will be flipped. The problem with modkilling an active player or modkilling inactive slot is that the balance of the game gets disrupted. Muting a modkillable slot or just letting an inactive slot be and not modkill it prevents the balance of the game tipping in a party their favor. modkill on lynchbait ---> hurts mafia, modkill on "confirmed" town ---> hurts town because they lose a misslynch. | ||
Koshi
Belgium38797 Posts
After that replacing is imbalanced and unnecessary. | ||
GlowingBear
Brazil12446 Posts
Supposing the player is scum, a strategic mute is a permission for him to not post shit until the end of the game and still be a number for Mafia. Lol it's like "here is a permission for you to not give information in an information-based game" | ||
Koshi
Belgium38797 Posts
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GlowingBear
Brazil12446 Posts
On April 06 2015 08:19 Koshi wrote: Being muted is a bannable offense. You will only be muted if you should otherwise be modkilled. It is still strategical nonetheless | ||
Fecalfeast
Canada11355 Posts
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Koshi
Belgium38797 Posts
Hmm. Very rarely people are getting strategically modkilled. When it happens it is mostly because they can't handle being lynched as town, so modkilling them mostly helps town unfairly, Muting them on the other hand seems fairer towards mafia. don't know... Maybe it is too strong in the hands of some mafia players when they do it on "purpose". But I think a lot of games get ruined by town modkills over mafia modkills. | ||
rsoultin
Netherlands15308 Posts
On April 06 2015 08:15 GlowingBear wrote: Muting is so pro-scum it hurts Supposing the player is scum, a strategic mute is a permission for him to not post shit until the end of the game and still be a number for Mafia. Lol it's like "here is a permission for you to not give information in an information-based game" lol kinda my thought but if ff wants to experiment that's okay? i mean, new ideas are good, but usually the reason we do things certain ways is because over the years that's proven to be the most effective. take modkills. some people will deliberately get themselves modkilled, but the majority of the time it's accidental and discourages people from behaving ways that the hosts don't want them to downgrading that to muting or a modkill without an alignment flip interferes with the game more than a regular modkill would imo...like the goal should be to have no modkills in a game, but it's there to keep the game regulated...so the secondary goal should be for the mod action to interfere with the game as little as possible and not provide a strategic advantage for scum (or town) to take advantage of | ||
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