• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:09
CEST 03:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)61ZeroSpace at Steam NextFest - Last free demo28Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Possible bug in the new patch? Map Pool Suggestion For 1v1 HackErIsTop take on Patch 5.0.16 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center
Tourneys
[Megathread] Daily Proleagues [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11438 users

Mafia Mini Mafia2: another miniature game of mafia - Page 6

Forum Index > TL Mafia
Post a Reply
Prev 1 4 5 6 7 8 177 Next
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 23:45 GMT
#101
i really don't see a huge difference between muting and a modkill with no alignment flip?

either one gives scum more ammunition. with the muting they can either push a policy lynch or distract from it with the not alignment indicative he can't talk line...with the modkill without an alignment flip it's just denying town information...they can't even predict if it's mylo/lylo or not cause they can't be sure what alignment that player was

like i said i don't mind experimenting but lol i'm not really a fan of the idea
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
April 05 2015 23:50 GMT
#102
I think muting is better for the game and for town. But muting a player = modkilling a player. It should almost never be done except when the player in question is really going over the line.
I had a good night of sleep.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 23:56 GMT
#103
On April 06 2015 08:50 Koshi wrote:
I think muting is better for the game and for town. But muting a player = modkilling a player. It should almost never be done except when the player in question is really going over the line.


i just don't agree. muting a player for an entire game forces town to have to deal with that slot in a complete absence of any further information

the 1-page filter for the next phase thing that was mentioned though might be okay? if you don't want to modkill but still plan on doing warnings/bans once the game ends that may be a good compromise
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 23:59 GMT
#104
I just want to try it out and, like koshi said, it's only going to be in serious circumstances.

The reason I decided to change the modkill situation in the first place is because of how robik essentially gave town a double lynch in my last game since he was the main wagon before he exploded. Hapa and I talked about it that game and I decided I would try something different for my next game.

If the mute comes into play (I hope it doesn't) and causes a bigger impact one way or another than a normal modkill would have, I will never deviate from the standard modkill procedure again.

That being said, I understand if anyone wants to /out due to these changes to the normal rules.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 06 2015 00:04 GMT
#105
/Out. all this talk of mod kills, kills my desire to participate. mods need to learn to butt out imo.
"If I wanted your opinion, I'd have told you what it was."
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
April 06 2015 00:08 GMT
#106
On April 06 2015 08:59 Fecalfeast wrote:
I just want to try it out and, like koshi said, it's only going to be in serious circumstances.

The reason I decided to change the modkill situation in the first place is because of how robik essentially gave town a double lynch in my last game since he was the main wagon before he exploded. Hapa and I talked about it that game and I decided I would try something different for my next game.

If the mute comes into play (I hope it doesn't) and causes a bigger impact one way or another than a normal modkill would have, I will never deviate from the standard modkill procedure again.

That being said, I understand if anyone wants to /out due to these changes to the normal rules.


I got it and I knew that. That is why I was pointing out that you were changing a strategical modkill to another strategical modkill. I really don't care, most of the players here have good behaviour.

I just don't understand why DP got out for that
I'm adorable.
Damdred
Profile Joined July 2014
15669 Posts
April 06 2015 00:08 GMT
#107
Dp this is just robik fall out, we know you won't get your ass back in
Hapahauli
Profile Joined May 2009
United States9305 Posts
Last Edited: 2015-04-06 00:31:41
April 06 2015 00:30 GMT
#108
On April 06 2015 09:04 DarthPunk wrote:
/Out. all this talk of mod kills, kills my desire to participate. mods need to learn to butt out imo.


Ironic, given that FF's proposal actually decreases moderation's effect on a game.

I really dislike flip modkills because they're absurdly pro-town in the usual case: a tunneled townie rage-quitting, flipping town, and essentially giving town a double-lynch for the day. Muting a slot lessens the effect of a "modkill" on the game by avoiding these types of scenarios. It's an interesting solution, and I'm curious to see how it works.
a talking rock that sprouts among the waves woosh
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 06 2015 00:32 GMT
#109
On April 06 2015 09:04 DarthPunk wrote:
/Out. all this talk of mod kills, kills my desire to participate. mods need to learn to butt out imo.

???????????

Why is everyone acting like I plan to take mod action on people?!?

I really dislike mod actions
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
April 06 2015 00:34 GMT
#110
/in if he a baby
Trfel
Profile Joined August 2011
7015 Posts
Last Edited: 2015-04-06 00:46:08
April 06 2015 00:44 GMT
#111
/obs

Edit: Actually...

/replace

Hopefully not necessary, though.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 06 2015 00:47 GMT
#112
Like anyone who has cohosted with me should know that I really hate modkiling people and will usually warn people for something other mods would kill for.

HF is in, DP is out, I'll edit OP after easter dinner
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Onegu
Profile Blog Joined May 2010
United States9699 Posts
April 06 2015 00:49 GMT
#113
Why are we not starting monday
Try TL Mafia!!!
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
Last Edited: 2015-04-06 00:52:56
April 06 2015 00:52 GMT
#114
On April 06 2015 09:49 Onegu wrote:
Why are we not starting monday

we are, in my timezone
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
yamato77
Profile Blog Joined October 2010
11589 Posts
April 06 2015 01:08 GMT
#115
DP too afraid of rolling scum against me.

It's okay bud. I'll do you justice this game.
Writer@WriterYamato
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
April 06 2015 01:18 GMT
#116
id replace
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
Last Edited: 2015-04-06 15:01:34
April 06 2015 15:00 GMT
#117
I'm not sure how muting is distinct from non flip modkill

Also DP that's an awful reason to /out loolllllllll
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
April 06 2015 17:48 GMT
#118
I need to roll scum this game so I can abuse the 4am deadline.
Computer says mafia
Vivax
Profile Blog Joined April 2011
22399 Posts
April 06 2015 17:55 GMT
#119
On April 07 2015 02:48 Palmar wrote:
I need to roll scum this game so I can abuse the 4am deadline.


qft, been a while since i afkd as scum
Trfel
Profile Joined August 2011
7015 Posts
April 06 2015 19:22 GMT
#120
Eh, never mind about the /replace, I'll just /obs.
Prev 1 4 5 6 7 8 177 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 51m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE156
ProTech145
SpeCial 128
RuFF_SC2 56
Nina 34
StarCraft: Brood War
GuemChi 2399
Artosis 634
Shuttle 603
Mind 26
Dota 2
NeuroSwarm110
Counter-Strike
summit1g9798
taco 78
minikerr30
Super Smash Bros
hungrybox990
Mew2King77
Other Games
Doublelift2769
PiGStarcraft1286
JimRising 443
C9.Mang0327
Maynarde100
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3436
Other Games
gamesdonequick825
BasetradeTV180
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 75
• davetesta23
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2766
League of Legends
• Scarra706
• Stunt231
Other Games
• Shiphtur253
Upcoming Events
Douyu Cup 2020
3h 51m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
14h 51m
Douyu Cup 2020
1d 3h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Weekly
4 days
RSL Revival
5 days
RSL Revival
5 days
Kung Fu Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.