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Mafia Mini Mafia2: another miniature game of mafia - Page 6

Forum Index > TL Mafia
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rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 23:45 GMT
#101
i really don't see a huge difference between muting and a modkill with no alignment flip?

either one gives scum more ammunition. with the muting they can either push a policy lynch or distract from it with the not alignment indicative he can't talk line...with the modkill without an alignment flip it's just denying town information...they can't even predict if it's mylo/lylo or not cause they can't be sure what alignment that player was

like i said i don't mind experimenting but lol i'm not really a fan of the idea
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
April 05 2015 23:50 GMT
#102
I think muting is better for the game and for town. But muting a player = modkilling a player. It should almost never be done except when the player in question is really going over the line.
I had a good night of sleep.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 23:56 GMT
#103
On April 06 2015 08:50 Koshi wrote:
I think muting is better for the game and for town. But muting a player = modkilling a player. It should almost never be done except when the player in question is really going over the line.


i just don't agree. muting a player for an entire game forces town to have to deal with that slot in a complete absence of any further information

the 1-page filter for the next phase thing that was mentioned though might be okay? if you don't want to modkill but still plan on doing warnings/bans once the game ends that may be a good compromise
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 23:59 GMT
#104
I just want to try it out and, like koshi said, it's only going to be in serious circumstances.

The reason I decided to change the modkill situation in the first place is because of how robik essentially gave town a double lynch in my last game since he was the main wagon before he exploded. Hapa and I talked about it that game and I decided I would try something different for my next game.

If the mute comes into play (I hope it doesn't) and causes a bigger impact one way or another than a normal modkill would have, I will never deviate from the standard modkill procedure again.

That being said, I understand if anyone wants to /out due to these changes to the normal rules.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
DarthPunk
Profile Blog Joined July 2010
Australia10857 Posts
April 06 2015 00:04 GMT
#105
/Out. all this talk of mod kills, kills my desire to participate. mods need to learn to butt out imo.
"If I wanted your opinion, I'd have told you what it was."
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
April 06 2015 00:08 GMT
#106
On April 06 2015 08:59 Fecalfeast wrote:
I just want to try it out and, like koshi said, it's only going to be in serious circumstances.

The reason I decided to change the modkill situation in the first place is because of how robik essentially gave town a double lynch in my last game since he was the main wagon before he exploded. Hapa and I talked about it that game and I decided I would try something different for my next game.

If the mute comes into play (I hope it doesn't) and causes a bigger impact one way or another than a normal modkill would have, I will never deviate from the standard modkill procedure again.

That being said, I understand if anyone wants to /out due to these changes to the normal rules.


I got it and I knew that. That is why I was pointing out that you were changing a strategical modkill to another strategical modkill. I really don't care, most of the players here have good behaviour.

I just don't understand why DP got out for that
I'm adorable.
Damdred
Profile Joined July 2014
15669 Posts
April 06 2015 00:08 GMT
#107
Dp this is just robik fall out, we know you won't get your ass back in
Hapahauli
Profile Joined May 2009
United States9305 Posts
Last Edited: 2015-04-06 00:31:41
April 06 2015 00:30 GMT
#108
On April 06 2015 09:04 DarthPunk wrote:
/Out. all this talk of mod kills, kills my desire to participate. mods need to learn to butt out imo.


Ironic, given that FF's proposal actually decreases moderation's effect on a game.

I really dislike flip modkills because they're absurdly pro-town in the usual case: a tunneled townie rage-quitting, flipping town, and essentially giving town a double-lynch for the day. Muting a slot lessens the effect of a "modkill" on the game by avoiding these types of scenarios. It's an interesting solution, and I'm curious to see how it works.
a talking rock that sprouts among the waves woosh
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 06 2015 00:32 GMT
#109
On April 06 2015 09:04 DarthPunk wrote:
/Out. all this talk of mod kills, kills my desire to participate. mods need to learn to butt out imo.

???????????

Why is everyone acting like I plan to take mod action on people?!?

I really dislike mod actions
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
April 06 2015 00:34 GMT
#110
/in if he a baby
Trfel
Profile Joined August 2011
7015 Posts
Last Edited: 2015-04-06 00:46:08
April 06 2015 00:44 GMT
#111
/obs

Edit: Actually...

/replace

Hopefully not necessary, though.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 06 2015 00:47 GMT
#112
Like anyone who has cohosted with me should know that I really hate modkiling people and will usually warn people for something other mods would kill for.

HF is in, DP is out, I'll edit OP after easter dinner
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Onegu
Profile Blog Joined May 2010
United States9699 Posts
April 06 2015 00:49 GMT
#113
Why are we not starting monday
Try TL Mafia!!!
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
Last Edited: 2015-04-06 00:52:56
April 06 2015 00:52 GMT
#114
On April 06 2015 09:49 Onegu wrote:
Why are we not starting monday

we are, in my timezone
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
yamato77
Profile Blog Joined October 2010
11589 Posts
April 06 2015 01:08 GMT
#115
DP too afraid of rolling scum against me.

It's okay bud. I'll do you justice this game.
Writer@WriterYamato
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
April 06 2015 01:18 GMT
#116
id replace
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2015-04-06 15:01:34
April 06 2015 15:00 GMT
#117
I'm not sure how muting is distinct from non flip modkill

Also DP that's an awful reason to /out loolllllllll
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
April 06 2015 17:48 GMT
#118
I need to roll scum this game so I can abuse the 4am deadline.
Computer says mafia
Vivax
Profile Blog Joined April 2011
22160 Posts
April 06 2015 17:55 GMT
#119
On April 07 2015 02:48 Palmar wrote:
I need to roll scum this game so I can abuse the 4am deadline.


qft, been a while since i afkd as scum
Trfel
Profile Joined August 2011
7015 Posts
April 06 2015 19:22 GMT
#120
Eh, never mind about the /replace, I'll just /obs.
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