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Mafia Mini Mafia2: another miniature game of mafia - Page 5

Forum Index > TL Mafia
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Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
April 05 2015 20:13 GMT
#81
Why would you not just let the player stay mute? Modkilling might ruin the game for the other people. It also ruins the balance of the game if you did your job as host.

Just mute the player and let town decide if they want to lynch him. Modkilling + no reveal seems really in favor of mafia.
I had a good night of sleep.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 20:14 GMT
#82
On April 06 2015 05:13 Koshi wrote:
Why would you not just let the player stay mute? Modkilling might ruin the game for the other people. It also ruins the balance of the game if you did your job as host.

Just mute the player and let town decide if they want to lynch him. Modkilling + no reveal seems really in favor of mafia.

I didn't realize that was an option
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 20:17 GMT
#83
um i've never once gotten modkilled? that's not really the point

the point is it could easily be used strategically and anything that can be used strategically that is scum-favored is generally a bad idea xP
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 20:18 GMT
#84
I actually really like the muting idea
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 20:19 GMT
#85
i'm fine with that one

or just regular modkills
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
yamato77
Profile Blog Joined October 2010
11589 Posts
April 05 2015 20:28 GMT
#86
inb4 DP is modkilled

"I would have done that as scum OR town"
Writer@WriterYamato
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 20:29 GMT
#87
On April 06 2015 05:19 rsoultin wrote:
i'm fine with that one

or just regular modkills

I'm a pioneer
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 20:34 GMT
#88
Modkill clarification has been updated


Modkill clarification


I am fairly lenient with regards to language and subject matter, within reason. I will not, however, be lenient about personal attacks beyond my personal discretion. There is a difference between making an observation with crude language ("You are being a fucking asshole") and attacking someone for personal reasons ("I hope you get aids").

I will not be modkilling this game. Instead, if you commit a rule infraction, you will be permanently barred from posting in the game thread until the game is over. If you fail to post or vote, you will not be muted but action will be taken in the banlist.

Once the game has started, mentioning strategic modkills or mutes is strictly forbidden. Any post that even mentions trying to get someone muted/modkilled, be it yourself or someone else, is a major offense in this game.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 21:10 GMT
#89
so to clarify...mutes can only vote and no further action will be taken against them for not posting in the game thread related to the fact that they've been muted?
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 21:13 GMT
#90
Yes, see also that I will not be taking in-game action against people for activity. I will suggest a warning/ban after the game, however, if they miss entire cycles.
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 21:28 GMT
#91
mmmm

okay, we'll have to see how it works
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
Damdred
Profile Joined July 2014
15669 Posts
April 05 2015 21:54 GMT
#92
##Vote rsoultin
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2015-04-05 23:02:31
April 05 2015 22:58 GMT
#93
What? If you are muted you are removed from the game and you don't need to vote anymore. You are modkilled except that your slot is still in the game. So if town believes you are town, you don't cost them a misslynch.

But if town thinks the muted slot is mafia, it can still be lynched and then it will be flipped.

The problem with modkilling an active player or modkilling inactive slot is that the balance of the game gets disrupted. Muting a modkillable slot or just letting an inactive slot be and not modkill it prevents the balance of the game tipping in a party their favor.

modkill on lynchbait ---> hurts mafia,
modkill on "confirmed" town ---> hurts town because they lose a misslynch.
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
April 05 2015 23:03 GMT
#94
I am still pro replacing a slot with < 1 page filter or during the first cycle.

After that replacing is imbalanced and unnecessary.
I had a good night of sleep.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
April 05 2015 23:15 GMT
#95
Muting is so pro-scum it hurts

Supposing the player is scum, a strategic mute is a permission for him to not post shit until the end of the game and still be a number for Mafia.

Lol it's like "here is a permission for you to not give information in an information-based game"
I'm adorable.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
April 05 2015 23:19 GMT
#96
Being muted is a bannable offense. You will only be muted if you should otherwise be modkilled.
I had a good night of sleep.
GlowingBear
Profile Joined May 2014
Brazil12446 Posts
April 05 2015 23:31 GMT
#97
On April 06 2015 08:19 Koshi wrote:
Being muted is a bannable offense. You will only be muted if you should otherwise be modkilled.


It is still strategical nonetheless
I'm adorable.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
April 05 2015 23:33 GMT
#98
I'm still going to be replacing if I have replacements in the early game
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
April 05 2015 23:35 GMT
#99
On April 06 2015 08:31 GlowingBear wrote:
Show nested quote +
On April 06 2015 08:19 Koshi wrote:
Being muted is a bannable offense. You will only be muted if you should otherwise be modkilled.


It is still strategical nonetheless

Hmm. Very rarely people are getting strategically modkilled. When it happens it is mostly because they can't handle being lynched as town, so modkilling them mostly helps town unfairly, Muting them on the other hand seems fairer towards mafia.

don't know... Maybe it is too strong in the hands of some mafia players when they do it on "purpose". But I think a lot of games get ruined by town modkills over mafia modkills.
I had a good night of sleep.
rsoultin
Profile Blog Joined November 2014
Netherlands15308 Posts
April 05 2015 23:37 GMT
#100
On April 06 2015 08:15 GlowingBear wrote:
Muting is so pro-scum it hurts

Supposing the player is scum, a strategic mute is a permission for him to not post shit until the end of the game and still be a number for Mafia.

Lol it's like "here is a permission for you to not give information in an information-based game"


lol kinda my thought but if ff wants to experiment that's okay?

i mean, new ideas are good, but usually the reason we do things certain ways is because over the years that's proven to be the most effective. take modkills. some people will deliberately get themselves modkilled, but the majority of the time it's accidental and discourages people from behaving ways that the hosts don't want them to

downgrading that to muting or a modkill without an alignment flip interferes with the game more than a regular modkill would imo...like the goal should be to have no modkills in a game, but it's there to keep the game regulated...so the secondary goal should be for the mod action to interfere with the game as little as possible and not provide a strategic advantage for scum (or town) to take advantage of
"rsoultin: Mafia Suicide Inducer...you have unlimited shots because you are so god-damn relentless." - marvellosity (2015)
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