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On March 06 2015 21:24 Kuchikikun wrote:Show nested quote +On March 06 2015 21:23 Penev wrote:On March 06 2015 21:21 Kuchikikun wrote: Swarm hosts... Well, to be honest: Forcefields.. I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp. That swarm host push on the other hand... I am sorry, but herO could have gone for other strategy than Blink Stalkers with Stargate without Robo.
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On March 06 2015 21:24 Heartland wrote:Show nested quote +On March 06 2015 21:24 Ramiz1989 wrote: It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse. HerO lost O.o No, herO lost. HerO isn't in this season's Code S.
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On March 06 2015 21:24 Heartland wrote:Show nested quote +On March 06 2015 21:24 Ramiz1989 wrote: It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse. HerO lost O.o Losing confirmed being 10 times worse than SH.
Oh, wait...
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On March 06 2015 21:24 Kuchikikun wrote:Show nested quote +On March 06 2015 21:23 Penev wrote:On March 06 2015 21:21 Kuchikikun wrote: Swarm hosts... Well, to be honest: Forcefields.. I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp. That swarm host push on the other hand... Hero could just have not gone full Protoss and make a robo
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On March 06 2015 21:24 Ramiz1989 wrote: It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse. It's so ridiculous to see people whining about X player using Y strat in general... Both Rogue and herO used the tools they were given to win in the most efficient and safe way possible. End of the story.
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On March 06 2015 21:25 SC2Toastie wrote:Show nested quote +On March 06 2015 21:22 Heartland wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy He could have positioned his army better. I saw that hero would do it. He should have too. How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers
He could have had units positioned on the right, his arc wasn't that good even.
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On March 06 2015 21:24 Kuchikikun wrote:Show nested quote +On March 06 2015 21:23 Penev wrote:On March 06 2015 21:21 Kuchikikun wrote: Swarm hosts... Well, to be honest: Forcefields.. I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp. That swarm host push on the other hand... herO could have just went robo instead of blink aggression and that swarm host push wouldn't have a chance of doing anything.
That forcefield on the other hand...
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On March 06 2015 21:24 pure.Wasted wrote:Show nested quote +On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.
Make it so that forcefields autodissapate on sloped surfaces like ramps
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On March 06 2015 21:25 Elentos wrote:Show nested quote +On March 06 2015 21:24 Heartland wrote:On March 06 2015 21:24 Ramiz1989 wrote: It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse. HerO lost O.o No, herO lost. HerO isn't in this season's Code S. herO isn't there for much longer either.
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On March 06 2015 21:25 Elentos wrote:Show nested quote +On March 06 2015 21:24 Heartland wrote:On March 06 2015 21:24 Ramiz1989 wrote: It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse. HerO lost O.o No, herO lost. HerO isn't in this season's Code S.
It was the start of a sentence : P
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On March 06 2015 21:25 SC2Toastie wrote:Show nested quote +On March 06 2015 21:22 Heartland wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy He could have positioned his army better. I saw that hero would do it. He should have too. How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers he didn't have any roaches over there and he had ample time when herO was killing the rocks.
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On March 06 2015 21:25 Loccstana wrote:Show nested quote +On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Like the main base? Which is pretty important for Protoss.
There is no easy fix other than finally fixing fucking gateway tech and protoss design...
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On March 06 2015 21:24 Kuchikikun wrote:Show nested quote +On March 06 2015 21:23 Penev wrote:On March 06 2015 21:21 Kuchikikun wrote: Swarm hosts... Well, to be honest: Forcefields.. I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp. That swarm host push on the other hand... Apologies accepted
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Alright guys, I admit it, FF blocks win 95% of every P game
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On March 06 2015 21:26 KingofdaHipHop wrote:Show nested quote +On March 06 2015 21:25 SC2Toastie wrote:On March 06 2015 21:22 Heartland wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy He could have positioned his army better. I saw that hero would do it. He should have too. How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers he didn't have any roaches over there and he had ample time when herO was killing the rocks. He did have roaches there dude -,-
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On March 06 2015 21:25 Loccstana wrote:Show nested quote +On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps
Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?
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On March 06 2015 21:27 SC2Toastie wrote:Show nested quote +On March 06 2015 21:26 KingofdaHipHop wrote:On March 06 2015 21:25 SC2Toastie wrote:On March 06 2015 21:22 Heartland wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy He could have positioned his army better. I saw that hero would do it. He should have too. How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers he didn't have any roaches over there and he had ample time when herO was killing the rocks. He did have roaches there dude -,- i meant on the ramp to the main. rogue won anyways i don't know why people are complaining.
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On March 06 2015 21:25 Loccstana wrote:Show nested quote +On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps
This would be hilarious, and also break ZvP.
I think the new unit (ravager?) will solve this forcefield issue.
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Italy12246 Posts
On March 06 2015 21:25 Big J wrote:Show nested quote +On March 06 2015 21:24 Kuchikikun wrote:On March 06 2015 21:23 Penev wrote:On March 06 2015 21:21 Kuchikikun wrote: Swarm hosts... Well, to be honest: Forcefields.. I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp. That swarm host push on the other hand... herO could have just went robo instead of blink aggression and that swarm host push wouldn't have a chance of doing anything. That forcefield on the other hand...
That forcefield wouldnt have happened if rogue had defended said blink aggression better. That forcefield would also have been game winning if hero had transitioned properly.
Seriously ramp blocking was maybe an issue in 2010 on blistering sands and metalopolis when all we did was half arsed one base 4gates in pvz. In today's game it really isn't relevant.
On March 06 2015 21:25 Loccstana wrote:Show nested quote +On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps
Yeah let's make it so that protoss can't hold bases with ramps, that's a great idea
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On March 06 2015 21:27 pure.Wasted wrote:Show nested quote +On March 06 2015 21:25 Loccstana wrote:On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? The main reason FFs exist is because someone thought it was a good idea and when it turned out as a shit idea it didn't get removed. Everything is balanceable with a little effort, but shit design is shit design.
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