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Could these ads pls stop showing up?!
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heh herO losing, didn't really expect it any either way He's unfrotunately not the type for preparation BoXs
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Cricketer12
United States14003 Posts
Sangate? I heard them say San. They respect the Sanjwa, how wise.
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On March 06 2015 21:25 OtherWorld wrote:Show nested quote +On March 06 2015 21:24 Ramiz1989 wrote: It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse. It's so ridiculous to see people whining about X player using Y strat in general... Both Rogue and herO used the tools they were given to win in the most efficient and safe way possible. End of the story.
I agree it's ridiculous to whine about players using tools to win, but it's not ridiculous to point out that both swarm hosts and sentires are poorly designed gimmick units.
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On March 06 2015 21:27 pure.Wasted wrote:Show nested quote +On March 06 2015 21:25 Loccstana wrote:On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army
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On March 06 2015 21:23 OtherWorld wrote: Yup, stream's back But the ads are still stuck on repeat.
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On March 06 2015 21:28 KingofdaHipHop wrote:Show nested quote +On March 06 2015 21:27 SC2Toastie wrote:On March 06 2015 21:26 KingofdaHipHop wrote:On March 06 2015 21:25 SC2Toastie wrote:On March 06 2015 21:22 Heartland wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy He could have positioned his army better. I saw that hero would do it. He should have too. How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers he didn't have any roaches over there and he had ample time when herO was killing the rocks. He did have roaches there dude -,- i meant on the ramp to the main. rogue won anyways i don't know why people are complaining. Why would you put roaches to defend a main ramp when your third is being sieged 0_0?
People complain because it's a retarded mechanic Protoss can just kill an entire base with 0 risk if the Zerg is not 100% prepared for it WHILST defending against everything else. This was especially bad as herO just forcefielded Rogues army so far away he could run in without risk. That is why people complain.
This game, another retarded thing managed to balance it out somehow, but that doesn't mean forcefielding Zerg out of their base isn't stupid.
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Cricketer12
United States14003 Posts
On March 06 2015 21:30 hborrgg wrote:But the ads are still stuck on repeat. refresh the page
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On March 06 2015 21:30 Penev wrote:Show nested quote +On March 06 2015 21:27 pure.Wasted wrote:On March 06 2015 21:25 Loccstana wrote:On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.
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Elentos
55594 Posts
On March 06 2015 21:30 SC2Toastie wrote:Show nested quote +On March 06 2015 21:28 KingofdaHipHop wrote:On March 06 2015 21:27 SC2Toastie wrote:On March 06 2015 21:26 KingofdaHipHop wrote:On March 06 2015 21:25 SC2Toastie wrote:On March 06 2015 21:22 Heartland wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy He could have positioned his army better. I saw that hero would do it. He should have too. How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers he didn't have any roaches over there and he had ample time when herO was killing the rocks. He did have roaches there dude -,- i meant on the ramp to the main. rogue won anyways i don't know why people are complaining. Why would you put roaches to defend a main ramp when your third is being sieged 0_0? When herO starts breaking the rocks at your natural with a sentry/stalker comp you better put stuff in your main before you never have another chance to.
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MANZenith enters the booth.
"Leave it to me."
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Z and P shitting on each other and in the meantime Terran is guaranteed to win at least 1 Korean premier
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Cricketer12
United States14003 Posts
its a sangate, we are going to game 5
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On March 06 2015 21:30 SC2Toastie wrote:Show nested quote +On March 06 2015 21:30 Penev wrote:On March 06 2015 21:27 pure.Wasted wrote:On March 06 2015 21:25 Loccstana wrote:On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes. Point is; the dissipating ff's on slopes wouldn't chance too much defensively
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Sangate isn't very good vs three hatch before pool though
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oh god this is a fucking disaster.
oh thank the lord
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On March 06 2015 21:30 SC2Toastie wrote:Show nested quote +On March 06 2015 21:30 Penev wrote:On March 06 2015 21:27 pure.Wasted wrote:On March 06 2015 21:25 Loccstana wrote:On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.
without FF on ramps you just do stim timings all TvP rofl.
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can't wait for daylight saving time this weekend so I can catch more games in the morning
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Blah, he should've just went home. Lack of experinece I suppose
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