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[Code S] Ro8 Day 2 Season 1 2015 - Page 72

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 70 71 72 73 74 81 Next
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
March 06 2015 12:39 GMT
#1421
On March 06 2015 21:38 Penev wrote:
Show nested quote +
On March 06 2015 21:36 OsaX Nymloth wrote:
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

That's what I'm always saying! ;P

Hehe, the Terran hater

Actually, that's a good idea for my signature.
Twitter: @osaxnymloth
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 06 2015 12:39 GMT
#1422
sometimes this map is so aptly named
c0ldfusion
Profile Joined October 2010
United States8293 Posts
March 06 2015 12:39 GMT
#1423
game 5 incoming
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
March 06 2015 12:39 GMT
#1424
Poll: Recommend Rogue vs herO Game 4?

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (2)
 
15%

★★★- Good game (11)
 
85%

★★★★- Highly recommended game (0)
 
0%

★★★★★- One of the best games this season (0)
 
0%

13 total votes

Your vote: Recommend Rogue vs herO Game 4?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season

Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
imre
Profile Blog Joined November 2011
France9263 Posts
March 06 2015 12:39 GMT
#1425
On March 06 2015 21:37 Teoita wrote:
Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.

Also, Ravagers.


And FF forces Z to have really crisp army control which is something cool.
Zest fanboy.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
March 06 2015 12:39 GMT
#1426
Nice! Wish I didn't have to go, but please please PLEASE WIN HERO
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
sharkie
Profile Blog Joined April 2012
Austria18553 Posts
March 06 2015 12:40 GMT
#1427
herO won on the difficult map? lol
Fuell
Profile Joined February 2011
Netherlands3111 Posts
March 06 2015 12:40 GMT
#1428
LWLWW PartinG Solar repeat?
fOu/Zenith/NEX/WeRRa/SlayerS
Elentos
Profile Blog Joined February 2015
55561 Posts
March 06 2015 12:40 GMT
#1429
herO bringing the Colossus to his main army before all hydras in his natural are dead. Oh man these guys. :D
Every 60 seconds in Africa, a minute passes.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
Last Edited: 2015-03-06 12:41:16
March 06 2015 12:40 GMT
#1430
I think Rogue will try some serious Zerg bullshit here
edit : probably involving a gold base and/or a proxy hatch
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 06 2015 12:41 GMT
#1431
lol, first time I've seen an lr op warned for posting it
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:41 GMT
#1432
On March 06 2015 21:39 sAsImre wrote:
Show nested quote +
On March 06 2015 21:37 SC2Toastie wrote:
On March 06 2015 21:35 sAsImre wrote:
On March 06 2015 21:34 SC2Toastie wrote:
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
[quote]

Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

Protoss design is the problem, and somehow, Forcefield is the answer. And Recall. Overcharge. ugh...


Overcharge is fine. Whining about it in 2015 is pointless, and it still has a lot of room for micro potential in mid game.
I'm of the opinion we should keep on complaining about it if we want shit to ever change. Overcharge and Recall are stupid mechanics, so is Forcefield in it's current implementation.


overcharge just prevent some stupid shit in the early game and i'm fine with that. You can still all in through it or just put some more interesting pressure than a moving a bunch of marines. It saved PvP from the horror that was WoL PvP.
The fact you dislike it doesn't mean it's not good for the game. And stop expecting a whole redesign of P it's not gonna happen.

Overcharge messes up TvP and ZvP early game pressures just because PvP is a terrible matchup - because Protoss is fucked up. Oh lol, full circle.

I'll quit it now, but don't act like FF/PO/Recall are good mechanics. They're bandaids, nothing else.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Penev
Profile Joined October 2012
28512 Posts
March 06 2015 12:41 GMT
#1433
On March 06 2015 21:36 Big J wrote:
Show nested quote +
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

lol guys.
Forcefield is the problem with forcefields.
Swarm Host is the problem with Swarm Hosts.

There are other ways to balance the problems the lack of those tools would cause. But it's not like blizzard said "we need forcefields to stop stim pushes", they just yolo'd that stuff in and balanced the game with the bullshit existing instead of balancing it differently, so it eventually became essential bullshit.
But those are not "the reasons" why the bullshit was created in the first place.

I know, I know, it's hard to discuss these things without a wall of tekst so let's not
I Protoss winner, could it be?
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2015 12:41 GMT
#1434
On March 06 2015 21:37 Teoita wrote:
Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.

Also, Ravagers.

yeah, that ravager argument everytime. That's like saying that Swarm Hosts are fine because air units.
ETisME
Profile Blog Joined April 2011
12628 Posts
March 06 2015 12:41 GMT
#1435
On March 06 2015 21:39 sAsImre wrote:
Show nested quote +
On March 06 2015 21:37 Teoita wrote:
Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.

Also, Ravagers.


And FF forces Z to have really crisp army control which is something cool.

that's exactly how i feel with my SH play against protoss, love watching P with good army control :D
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Skynx
Profile Blog Joined January 2013
Turkey7150 Posts
March 06 2015 12:42 GMT
#1436
lol just noticed, why the op got warned?
"When seagulls follow the troller, it is because they think sardines will be thrown into the sea. Thank you very much" - King Cantona | STX 4 eva
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 06 2015 12:42 GMT
#1437
Come on herOOOOOO
Rhaeide
Profile Joined November 2008
Spain304 Posts
March 06 2015 12:42 GMT
#1438
Time to finish it again, herO!
♪ www.youtube.com/Rhaeide ♫ LucifroN/VortiX/herO/Scarlett/Flash/EffOrt/BoxeR/Kingdom/Nal_rA
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:42 GMT
#1439
On March 06 2015 21:41 Big J wrote:
Show nested quote +
On March 06 2015 21:37 Teoita wrote:
Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.

Also, Ravagers.

yeah, that ravager argument everytime. That's like saying that Swarm Hosts are fine because air units.

On March 06 2015 21:41 ETisME wrote:
Show nested quote +
On March 06 2015 21:39 sAsImre wrote:
On March 06 2015 21:37 Teoita wrote:
Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.

Also, Ravagers.


And FF forces Z to have really crisp army control which is something cool.

that's exactly how i feel with my SH play against protoss, love watching P with good army control :D

You guys are sharp today ^_^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Penev
Profile Joined October 2012
28512 Posts
March 06 2015 12:42 GMT
#1440
On March 06 2015 21:42 Skynx wrote:
lol just noticed, why the op got warned?

Forgot to update the op
I Protoss winner, could it be?
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