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On March 06 2015 21:38 Penev wrote:Show nested quote +On March 06 2015 21:36 OsaX Nymloth wrote:On March 06 2015 21:33 Penev wrote:On March 06 2015 21:32 sAsImre wrote:On March 06 2015 21:30 SC2Toastie wrote:On March 06 2015 21:30 Penev wrote:On March 06 2015 21:27 pure.Wasted wrote:On March 06 2015 21:25 Loccstana wrote:On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes. without FF on ramps you just do stim timings all TvP rofl. That's true, Terran is actually the problem That's what I'm always saying! ;P Hehe, the Terran hater Actually, that's a good idea for my signature.
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sometimes this map is so aptly named
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Poll: Recommend Rogue vs herO Game 4?★- Do not see this game no matter what (0) 0% ★★- Not recommended unless you have nothing better to do (2) 15% ★★★- Good game (11) 85% ★★★★- Highly recommended game (0) 0% ★★★★★- One of the best games this season (0) 0% 13 total votes Your vote: Recommend Rogue vs herO Game 4? (Vote): ★- Do not see this game no matter what (Vote): ★★- Not recommended unless you have nothing better to do (Vote): ★★★- Good game (Vote): ★★★★- Highly recommended game (Vote): ★★★★★- One of the best games this season
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On March 06 2015 21:37 Teoita wrote: Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.
Also, Ravagers.
And FF forces Z to have really crisp army control which is something cool.
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Nice! Wish I didn't have to go, but please please PLEASE WIN HERO
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herO won on the difficult map? lol
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LWLWW PartinG Solar repeat?
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herO bringing the Colossus to his main army before all hydras in his natural are dead. Oh man these guys. :D
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I think Rogue will try some serious Zerg bullshit here edit : probably involving a gold base and/or a proxy hatch
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lol, first time I've seen an lr op warned for posting it
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On March 06 2015 21:39 sAsImre wrote:Show nested quote +On March 06 2015 21:37 SC2Toastie wrote:On March 06 2015 21:35 sAsImre wrote:On March 06 2015 21:34 SC2Toastie wrote:On March 06 2015 21:33 Penev wrote:On March 06 2015 21:32 sAsImre wrote:On March 06 2015 21:30 SC2Toastie wrote:On March 06 2015 21:30 Penev wrote:On March 06 2015 21:27 pure.Wasted wrote:On March 06 2015 21:25 Loccstana wrote: [quote]
Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes. without FF on ramps you just do stim timings all TvP rofl. That's true, Terran is actually the problem Protoss design is the problem, and somehow, Forcefield is the answer. And Recall. Overcharge. ugh... Overcharge is fine. Whining about it in 2015 is pointless, and it still has a lot of room for micro potential in mid game. I'm of the opinion we should keep on complaining about it if we want shit to ever change. Overcharge and Recall are stupid mechanics, so is Forcefield in it's current implementation. overcharge just prevent some stupid shit in the early game and i'm fine with that. You can still all in through it or just put some more interesting pressure than a moving a bunch of marines. It saved PvP from the horror that was WoL PvP. The fact you dislike it doesn't mean it's not good for the game. And stop expecting a whole redesign of P it's not gonna happen. Overcharge messes up TvP and ZvP early game pressures just because PvP is a terrible matchup - because Protoss is fucked up. Oh lol, full circle.
I'll quit it now, but don't act like FF/PO/Recall are good mechanics. They're bandaids, nothing else.
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On March 06 2015 21:36 Big J wrote:Show nested quote +On March 06 2015 21:33 Penev wrote:On March 06 2015 21:32 sAsImre wrote:On March 06 2015 21:30 SC2Toastie wrote:On March 06 2015 21:30 Penev wrote:On March 06 2015 21:27 pure.Wasted wrote:On March 06 2015 21:25 Loccstana wrote:On March 06 2015 21:24 pure.Wasted wrote:On March 06 2015 21:21 SC2Toastie wrote: Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble! GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything. Make it so that forcefields autodissapate on sloped surfaces like ramps Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces? Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes. without FF on ramps you just do stim timings all TvP rofl. That's true, Terran is actually the problem lol guys. Forcefield is the problem with forcefields. Swarm Host is the problem with Swarm Hosts. There are other ways to balance the problems the lack of those tools would cause. But it's not like blizzard said "we need forcefields to stop stim pushes", they just yolo'd that stuff in and balanced the game with the bullshit existing instead of balancing it differently, so it eventually became essential bullshit. But those are not "the reasons" why the bullshit was created in the first place. I know, I know, it's hard to discuss these things without a wall of tekst so let's not
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On March 06 2015 21:37 Teoita wrote: Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.
Also, Ravagers. yeah, that ravager argument everytime. That's like saying that Swarm Hosts are fine because air units.
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On March 06 2015 21:39 sAsImre wrote:Show nested quote +On March 06 2015 21:37 Teoita wrote: Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.
Also, Ravagers. And FF forces Z to have really crisp army control which is something cool. that's exactly how i feel with my SH play against protoss, love watching P with good army control :D
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lol just noticed, why the op got warned?
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Time to finish it again, herO!
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On March 06 2015 21:41 Big J wrote:Show nested quote +On March 06 2015 21:37 Teoita wrote: Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.
Also, Ravagers. yeah, that ravager argument everytime. That's like saying that Swarm Hosts are fine because air units.
On March 06 2015 21:41 ETisME wrote:Show nested quote +On March 06 2015 21:39 sAsImre wrote:On March 06 2015 21:37 Teoita wrote: Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.
Also, Ravagers. And FF forces Z to have really crisp army control which is something cool. that's exactly how i feel with my SH play against protoss, love watching P with good army control :D You guys are sharp today ^_^
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On March 06 2015 21:42 Skynx wrote: lol just noticed, why the op got warned? Forgot to update the op
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