• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:55
CEST 17:55
KST 00:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202537Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced53BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10
StarCraft 2
General
The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Nobody gona talk about this year crazy qualifiers? BW General Discussion Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Scmdraft 2 - 0.9.0 Preview
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
9/11 Anniversary Possible Al Qaeda Attack on 9/11 US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 772 users

[Code S] Ro8 Day 2 Season 1 2015 - Page 71

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 69 70 71 72 73 81 Next
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:33 GMT
#1401
On March 06 2015 21:31 Penev wrote:
Show nested quote +
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.

Point is; the dissipating ff's on slopes wouldn't chance too much defensively

Uhhhhh Yes they would -,-!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
imre
Profile Blog Joined November 2011
France9263 Posts
March 06 2015 12:33 GMT
#1402
On March 06 2015 21:32 Heartland wrote:
Sangate isn't very good vs three hatch before pool though


huge bo advantage for rogue if he knows what is going on he's miles ahead.
Zest fanboy.
Penev
Profile Joined October 2012
28481 Posts
March 06 2015 12:33 GMT
#1403
On March 06 2015 21:32 sAsImre wrote:
Show nested quote +
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem
I Protoss winner, could it be?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 06 2015 12:34 GMT
#1404
On March 06 2015 21:30 SC2Toastie wrote:
Show nested quote +
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


And PvT
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
March 06 2015 12:34 GMT
#1405
On March 06 2015 21:31 Penev wrote:
Show nested quote +
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.

Point is; the dissipating ff's on slopes wouldn't chance too much defensively

actually it would change a lot, for example you automatically lose vs dt if you don't have robo/stargate in time
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:34 GMT
#1406
On March 06 2015 21:33 Penev wrote:
Show nested quote +
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

Protoss design is the problem, and somehow, Forcefield is the answer. And Recall. Overcharge. ugh...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2015-03-06 12:36:02
March 06 2015 12:35 GMT
#1407
On March 06 2015 21:34 KingofdaHipHop wrote:
Show nested quote +
On March 06 2015 21:31 Penev wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.

Point is; the dissipating ff's on slopes wouldn't chance too much defensively

actually it would change a lot, for example you automatically lose vs dt if you don't have robo/stargate in time

You'd have to accurately FF the bottom or top of your ramp without hitting the slope.
Every 60 seconds in Africa, a minute passes.
imre
Profile Blog Joined November 2011
France9263 Posts
March 06 2015 12:35 GMT
#1408
On March 06 2015 21:34 SC2Toastie wrote:
Show nested quote +
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

Protoss design is the problem, and somehow, Forcefield is the answer. And Recall. Overcharge. ugh...


Overcharge is fine. Whining about it in 2015 is pointless, and it still has a lot of room for micro potential in mid game.
Zest fanboy.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:36 GMT
#1409
On March 06 2015 21:34 Teoita wrote:
Show nested quote +
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


And PvT

I was still speaking in the context of this MU, but indeed, PvT would become unplayable as well.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
March 06 2015 12:36 GMT
#1410
On March 06 2015 21:33 Penev wrote:
Show nested quote +
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

That's what I'm always saying! ;P
Twitter: @osaxnymloth
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2015 12:36 GMT
#1411
On March 06 2015 21:33 Penev wrote:
Show nested quote +
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

lol guys.
Forcefield is the problem with forcefields.
Swarm Host is the problem with Swarm Hosts.

There are other ways to balance the problems the lack of those tools would cause. But it's not like blizzard said "we need forcefields to stop stim pushes", they just yolo'd that stuff in and balanced the game with the bullshit existing instead of balancing it differently, so it eventually became essential bullshit.
But those are not "the reasons" why the bullshit was created in the first place.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:37 GMT
#1412
On March 06 2015 21:35 sAsImre wrote:
Show nested quote +
On March 06 2015 21:34 SC2Toastie wrote:
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

Protoss design is the problem, and somehow, Forcefield is the answer. And Recall. Overcharge. ugh...


Overcharge is fine. Whining about it in 2015 is pointless, and it still has a lot of room for micro potential in mid game.
I'm of the opinion we should keep on complaining about it if we want shit to ever change. Overcharge and Recall are stupid mechanics, so is Forcefield in it's current implementation.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ETisME
Profile Blog Joined April 2011
12391 Posts
March 06 2015 12:37 GMT
#1413
nice save on the sentries
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
March 06 2015 12:37 GMT
#1414
die hydras dieee
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 06 2015 12:37 GMT
#1415
Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.

Also, Ravagers.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
March 06 2015 12:37 GMT
#1416
great defense from herO, now just finish it out!
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
March 06 2015 12:38 GMT
#1417
On March 06 2015 21:37 SC2Toastie wrote:
Show nested quote +
On March 06 2015 21:35 sAsImre wrote:
On March 06 2015 21:34 SC2Toastie wrote:
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
[quote]

What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

Protoss design is the problem, and somehow, Forcefield is the answer. And Recall. Overcharge. ugh...


Overcharge is fine. Whining about it in 2015 is pointless, and it still has a lot of room for micro potential in mid game.
I'm of the opinion we should keep on complaining about it if we want shit to ever change. Overcharge and Recall are stupid mechanics, so is Forcefield in it's current implementation.


Yes, it's super fun and creates a great mood in this forum if people take every chance to whine!
Penev
Profile Joined October 2012
28481 Posts
March 06 2015 12:38 GMT
#1418
On March 06 2015 21:36 OsaX Nymloth wrote:
Show nested quote +
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

That's what I'm always saying! ;P

Hehe, the Terran hater
I Protoss winner, could it be?
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 06 2015 12:38 GMT
#1419
On March 06 2015 21:37 Teoita wrote:
Blizzard has said multiple times that they won't go back on FF design, which means they have to balance around their existance.

Also, Ravagers.

We should campaign to rename Ravagers to something like Überroach
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
imre
Profile Blog Joined November 2011
France9263 Posts
March 06 2015 12:39 GMT
#1420
On March 06 2015 21:37 SC2Toastie wrote:
Show nested quote +
On March 06 2015 21:35 sAsImre wrote:
On March 06 2015 21:34 SC2Toastie wrote:
On March 06 2015 21:33 Penev wrote:
On March 06 2015 21:32 sAsImre wrote:
On March 06 2015 21:30 SC2Toastie wrote:
On March 06 2015 21:30 Penev wrote:
On March 06 2015 21:27 pure.Wasted wrote:
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
[quote]

What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

Actually, no, that's what sim city is for. The forcefields initial purpose was to protect the army

Structures can die, Protoss needs forcefield in PvP and vs Zerg rushes.


without FF on ramps you just do stim timings all TvP rofl.

That's true, Terran is actually the problem

Protoss design is the problem, and somehow, Forcefield is the answer. And Recall. Overcharge. ugh...


Overcharge is fine. Whining about it in 2015 is pointless, and it still has a lot of room for micro potential in mid game.
I'm of the opinion we should keep on complaining about it if we want shit to ever change. Overcharge and Recall are stupid mechanics, so is Forcefield in it's current implementation.


overcharge just prevent some stupid shit in the early game and i'm fine with that. You can still all in through it or just put some more interesting pressure than a moving a bunch of marines. It saved PvP from the horror that was WoL PvP.
The fact you dislike it doesn't mean it's not good for the game. And stop expecting a whole redesign of P it's not gonna happen.
Zest fanboy.
Prev 1 69 70 71 72 73 81 Next
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
14:00
Playoff - Day 2/2 - Final
Mihu vs FengziLIVE!
Dewalt vs BonythLIVE!
ZZZero.O316
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .291
SpeCial 174
mcanning 133
ProTech54
ForJumy 41
MindelVK 35
BRAT_OK 21
StarCraft: Brood War
Calm 5604
Stork 922
Horang2 881
Mini 774
Hyuk 674
ggaemo 333
ZZZero.O 316
firebathero 293
Mong 278
hero 181
[ Show more ]
Larva 166
Leta 110
ToSsGirL 85
Zeus 69
Sea.KH 28
Terrorterran 20
Sharp 11
Dota 2
Gorgc5927
qojqva3440
420jenkins1650
LuMiX1
League of Legends
Reynor89
Counter-Strike
tarik_tv6415
fl0m3724
ScreaM1047
sgares288
oskar180
Heroes of the Storm
Khaldor566
Liquid`Hasu454
Other Games
Happy390
mouzStarbuck199
ArmadaUGS119
JuggernautJason19
Organizations
StarCraft 2
WardiTV100
Other Games
BasetradeTV38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH128
• Gemini_19 89
• davetesta52
• Reevou 7
• iHatsuTV 4
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV835
League of Legends
• Jankos1529
Upcoming Events
WardiTV European League
5m
ByuN vs ShoWTimE
HeRoMaRinE vs MaxPax
Wardi Open
19h 5m
OSC
1d 8h
Stormgate Nexus
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
[ Show More ]
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.