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[Code S] Ro8 Day 2 Season 1 2015 - Page 69

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 67 68 69 70 71 81 Next
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-03-06 12:25:32
March 06 2015 12:25 GMT
#1361
On March 06 2015 21:24 Kuchikikun wrote:
Show nested quote +
On March 06 2015 21:23 Penev wrote:
On March 06 2015 21:21 Kuchikikun wrote:
Swarm hosts...

Well, to be honest: Forcefields..


I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp.

That swarm host push on the other hand...

I am sorry, but herO could have gone for other strategy than Blink Stalkers with Stargate without Robo.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Elentos
Profile Blog Joined February 2015
55579 Posts
March 06 2015 12:25 GMT
#1362
On March 06 2015 21:24 Heartland wrote:
Show nested quote +
On March 06 2015 21:24 Ramiz1989 wrote:
It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse.


HerO lost O.o

No, herO lost. HerO isn't in this season's Code S.
Every 60 seconds in Africa, a minute passes.
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
March 06 2015 12:25 GMT
#1363
On March 06 2015 21:24 Heartland wrote:
Show nested quote +
On March 06 2015 21:24 Ramiz1989 wrote:
It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse.


HerO lost O.o

Losing confirmed being 10 times worse than SH.

Oh, wait...
Twitter: @osaxnymloth
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:25 GMT
#1364
On March 06 2015 21:24 Kuchikikun wrote:
Show nested quote +
On March 06 2015 21:23 Penev wrote:
On March 06 2015 21:21 Kuchikikun wrote:
Swarm hosts...

Well, to be honest: Forcefields..


I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp.

That swarm host push on the other hand...

Hero could just have not gone full Protoss and make a robo
Mura Ma Man, Dark Da Dude, Super Shot Sos!
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 06 2015 12:25 GMT
#1365
On March 06 2015 21:24 Ramiz1989 wrote:
It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse.

It's so ridiculous to see people whining about X player using Y strat in general... Both Rogue and herO used the tools they were given to win in the most efficient and safe way possible. End of the story.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
March 06 2015 12:25 GMT
#1366
On March 06 2015 21:25 SC2Toastie wrote:
Show nested quote +
On March 06 2015 21:22 Heartland wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


He could have positioned his army better. I saw that hero would do it. He should have too.

How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers


He could have had units positioned on the right, his arc wasn't that good even.
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2015 12:25 GMT
#1367
On March 06 2015 21:24 Kuchikikun wrote:
Show nested quote +
On March 06 2015 21:23 Penev wrote:
On March 06 2015 21:21 Kuchikikun wrote:
Swarm hosts...

Well, to be honest: Forcefields..


I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp.

That swarm host push on the other hand...

herO could have just went robo instead of blink aggression and that swarm host push wouldn't have a chance of doing anything.

That forcefield on the other hand...
Loccstana
Profile Blog Joined November 2012
United States833 Posts
March 06 2015 12:25 GMT
#1368
On March 06 2015 21:24 pure.Wasted wrote:
Show nested quote +
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps
[url]http://i.imgur.com/lw2yN.jpg[/url]
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:26 GMT
#1369
On March 06 2015 21:25 Elentos wrote:
Show nested quote +
On March 06 2015 21:24 Heartland wrote:
On March 06 2015 21:24 Ramiz1989 wrote:
It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse.


HerO lost O.o

No, herO lost. HerO isn't in this season's Code S.

herO isn't there for much longer either.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
March 06 2015 12:26 GMT
#1370
On March 06 2015 21:25 Elentos wrote:
Show nested quote +
On March 06 2015 21:24 Heartland wrote:
On March 06 2015 21:24 Ramiz1989 wrote:
It is so hilarious to see all these salty Protoss players whining about Swarm Hosts when what herO has done was 10 times worse.


HerO lost O.o

No, herO lost. HerO isn't in this season's Code S.


It was the start of a sentence : P
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
Last Edited: 2015-03-06 12:26:49
March 06 2015 12:26 GMT
#1371
On March 06 2015 21:25 SC2Toastie wrote:
Show nested quote +
On March 06 2015 21:22 Heartland wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


He could have positioned his army better. I saw that hero would do it. He should have too.

How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers

he didn't have any roaches over there and he had ample time when herO was killing the rocks.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:26 GMT
#1372
On March 06 2015 21:25 Loccstana wrote:
Show nested quote +
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps

Like the main base? Which is pretty important for Protoss.

There is no easy fix other than finally fixing fucking gateway tech and protoss design...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Penev
Profile Joined October 2012
28528 Posts
March 06 2015 12:26 GMT
#1373
On March 06 2015 21:24 Kuchikikun wrote:
Show nested quote +
On March 06 2015 21:23 Penev wrote:
On March 06 2015 21:21 Kuchikikun wrote:
Swarm hosts...

Well, to be honest: Forcefields..


I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp.

That swarm host push on the other hand...

Apologies accepted
I Protoss winner, could it be?
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
March 06 2015 12:26 GMT
#1374
Alright guys, I admit it, FF blocks win 95% of every P game
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 06 2015 12:27 GMT
#1375
On March 06 2015 21:26 KingofdaHipHop wrote:
Show nested quote +
On March 06 2015 21:25 SC2Toastie wrote:
On March 06 2015 21:22 Heartland wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


He could have positioned his army better. I saw that hero would do it. He should have too.

How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers

he didn't have any roaches over there and he had ample time when herO was killing the rocks.

He did have roaches there dude -,-
Mura Ma Man, Dark Da Dude, Super Shot Sos!
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
March 06 2015 12:27 GMT
#1376
On March 06 2015 21:25 Loccstana wrote:
Show nested quote +
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
March 06 2015 12:28 GMT
#1377
On March 06 2015 21:27 SC2Toastie wrote:
Show nested quote +
On March 06 2015 21:26 KingofdaHipHop wrote:
On March 06 2015 21:25 SC2Toastie wrote:
On March 06 2015 21:22 Heartland wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


He could have positioned his army better. I saw that hero would do it. He should have too.

How? Swarm host unburrow + move is slower than stalkers moving that way. Rogue was in position to hold the ramp but hero just forcefielded him away with 2/3 layers

he didn't have any roaches over there and he had ample time when herO was killing the rocks.

He did have roaches there dude -,-

i meant on the ramp to the main. rogue won anyways i don't know why people are complaining.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
DJHelium
Profile Joined December 2010
Sweden13480 Posts
March 06 2015 12:28 GMT
#1378
On March 06 2015 21:25 Loccstana wrote:
Show nested quote +
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


This would be hilarious, and also break ZvP.

I think the new unit (ravager?) will solve this forcefield issue.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-03-06 12:29:14
March 06 2015 12:28 GMT
#1379
On March 06 2015 21:25 Big J wrote:
Show nested quote +
On March 06 2015 21:24 Kuchikikun wrote:
On March 06 2015 21:23 Penev wrote:
On March 06 2015 21:21 Kuchikikun wrote:
Swarm hosts...

Well, to be honest: Forcefields..


I'm sorry but Rogue could have just positioned his army better and herO wouldn't have a chance of going up the ramp.

That swarm host push on the other hand...

herO could have just went robo instead of blink aggression and that swarm host push wouldn't have a chance of doing anything.

That forcefield on the other hand...


That forcefield wouldnt have happened if rogue had defended said blink aggression better.
That forcefield would also have been game winning if hero had transitioned properly.

Seriously ramp blocking was maybe an issue in 2010 on blistering sands and metalopolis when all we did was half arsed one base 4gates in pvz. In today's game it really isn't relevant.

On March 06 2015 21:25 Loccstana wrote:
Show nested quote +
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Yeah let's make it so that protoss can't hold bases with ramps, that's a great idea
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2015 12:28 GMT
#1380
On March 06 2015 21:27 pure.Wasted wrote:
Show nested quote +
On March 06 2015 21:25 Loccstana wrote:
On March 06 2015 21:24 pure.Wasted wrote:
On March 06 2015 21:21 SC2Toastie wrote:
Sentry offensive forcefielding a ramp should have been fixed years ago. Especially how it worked out with this ramp, there was nothing Rogue could do to defend the main, he just got forcefielded and Hero moved to the main. easy


What are you talking about, Blizzard fixed how hard offensive forcefielding a ramp was to execute as Protoss and gave MSC Recall to get out in case of trouble!

GJ Rogue, rooting for Swarm Hosts is a new thing for me, but I guess there's a first time for everything.


Make it so that forcefields autodissapate on sloped surfaces like ramps


Isn't the main reason FFs exist to keep Zerg shit from coming up the Protoss's sloped surfaces?

The main reason FFs exist is because someone thought it was a good idea and when it turned out as a shit idea it didn't get removed.
Everything is balanceable with a little effort, but shit design is shit design.
Prev 1 67 68 69 70 71 81 Next
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