TL Map Contest 5 Open - Page 2
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[MD]Frostbite
Canada292 Posts
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Circumstance
United States11403 Posts
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Destructicon
4713 Posts
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Antares777
United States1971 Posts
I'm super excited to see more and more tournaments using community made maps. | ||
robopork
United States511 Posts
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Cricketer12
United States13948 Posts
for real though...its a damn good map | ||
IeZaeL
Italy991 Posts
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ROOTCatZ
Peru1226 Posts
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Incognoto
France10239 Posts
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OtherWorld
France17333 Posts
On February 24 2015 07:16 NobleNyne wrote: Really awesome idea that deserves more pricemonies in my opinion. Can`t Rif squeeze something out of the BasetradeTV funds...? edit: also deserves bo3 in ro8, bo5 in ro4 and bo7 in Finals. Why would you award more prize money for a competition with maps that are not proven to be balanced yet though? As for the TLOpen it's a great idea. I wish I had time for this T_T On February 24 2015 08:20 Circumstance wrote: Always good to see non-ladder maps be tested for viability in the purest possible way. This. Every map that is considered for ladder should be played before in that kind of way. | ||
Ej_
47656 Posts
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The_Templar
your Country52796 Posts
On February 24 2015 15:30 Incognoto wrote: This is a silly thing to say, but when we get to vote, I'm just going to vote for Andun's Valley, just because it's a green map. That map will remind me of early SC2; Kulas Ravine, Lost Temple and especially Tal'Darim Altar. These maps were really nice to me. Voting is already happening. ^^ http://www.teamliquid.net/forum/starcraft-2/478542-tl-map-contest-5-finalists-and-voting | ||
IeZaeL
Italy991 Posts
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OtherWorld
France17333 Posts
On February 24 2015 22:58 IeZaeL wrote: Ganymede confirmed first place ! Why/How? | ||
The_Templar
your Country52796 Posts
I voted for it. | ||
IeZaeL
Italy991 Posts
+ Show Spoiler + In case it wasnt clear , i was just kidding :D | ||
Orek
1665 Posts
Either I opened a wrong custom map, or mapmaker introduced a new approach to the mining yet not many have noticed it yet. 6 gas per trip is significantly faster than usual 4 gas per trip. I don't know about other maps. Edit: Tested with the one with [TLMC 5] tag as well. This version also have Rich Vespene Geysers. | ||
OtherWorld
France17333 Posts
On February 25 2015 00:20 Orek wrote: Not sure if it is intentional, but Timberwolf v1.3 on NA server has Rich Vespene Geysers in some bases including the main. Either I opened a wrong custom map, or mapmaker introduced a new approach to the mining yet not many have noticed it yet. 6 gas per trip is significantly faster than usual 4 gas per trip. I don't know about other maps. Edit : the EU version has the same issue. How could the testers try the map without noticing it? Has it even been playtested? | ||
The_Templar
your Country52796 Posts
On February 25 2015 00:20 Orek wrote: Not sure if it is intentional, but Timberwolf v1.3 on NA server has Rich Vespene Geysers in some bases including the main. Either I opened a wrong custom map, or mapmaker introduced a new approach to the mining yet not many have noticed it yet. 6 gas per trip is significantly faster than usual 4 gas per trip. I don't know about other maps. Edit: Tested with the one with [TLMC 5] tag as well. This version also have Rich Vespene Geysers. Will be fixed in ~45 minutes when I get to a computer. Sorry, not sure how that happened. And yes, it was tested. The version we tested had normal geysers afaik. | ||
Orek
1665 Posts
On February 25 2015 00:23 OtherWorld wrote: Edit : the EU version has the same issue. How could the testers try the map without noticing it? Has it even been playtested? Sorry for the edit. I should have tested both before posting it. I was too excited. Anyways, it should be fixed. | ||
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