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your Country52797 Posts
On March 02 2015 06:56 opisska wrote:Show nested quote +On March 02 2015 06:53 Schelim wrote:On March 02 2015 06:50 Ej_ wrote: PvP finals .-. your post is sortof disrespectful Considering that we have been making sortof puns for last ten minutes, this really cracked us up So lets go to the semifinals where we are sortof parting with one of the players sadly ... We can sort of guess which one already.
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After Casting and watching the games My map ranks: 1. Ganymede 2. Echo 3. Cactus Valley 4. Coda 5. Neo Emerald 6. Adun's Shrine 7. Timberwolf
If Cactus Valley goes through, I would suggest to force cross positions, or at least Cross/Vertical. Overall the KTV maps(Echo/Ganymede) have been fundamentally designed well, not a lot of gimmicks on them, with minimal rocks. No golds, or in base expansions. Ganymede is very open across the board, which might pose a few concerns, but overall a better version of polar night. Most of the other maps are faily open and not too choked up. Good in size.
Adun's base layout forces quicker fights and closer positioning between players. First 3rd base option is tucked nicely between rocks, but has a low ground vulnerability next to it. Second third base option is slightly more tucked in to the main, but in the open. Games were very lackluster on it.
Timberwolf just is a mess of rocks, golds, boosted areas. It's that typical map that Blizz likes to add to bring in diversity to the map pool and to piss off the community.
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Canada13379 Posts
On March 02 2015 07:13 cheeseheadlogic wrote: After Casting and watching the games My map ranks: 1. Ganymede 2. Echo 3. Cactus Valley 4. Coda 5. Neo Emerald 6. Adun's Shrine 7. Timberwolf
If Cactus Valley goes through, I would suggest to force cross positions, or at least Cross/Vertical. Overall the KTV maps(Echo/Ganymede) have been fundamentally designed well, not a lot of gimmicks on them, with minimal rocks. No golds, or in base expansions. Ganymede is very open across the board, which might pose a few concerns, but overall a better version of polar night. Most of the other maps are faily open and not too choked up. Good in size.
Vertical and Horizontal are I believe the same rush distance etc. Is it not templar?
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On March 02 2015 07:16 ZeromuS wrote:Show nested quote +On March 02 2015 07:13 cheeseheadlogic wrote: After Casting and watching the games My map ranks: 1. Ganymede 2. Echo 3. Cactus Valley 4. Coda 5. Neo Emerald 6. Adun's Shrine 7. Timberwolf
If Cactus Valley goes through, I would suggest to force cross positions, or at least Cross/Vertical. Overall the KTV maps(Echo/Ganymede) have been fundamentally designed well, not a lot of gimmicks on them, with minimal rocks. No golds, or in base expansions. Ganymede is very open across the board, which might pose a few concerns, but overall a better version of polar night. Most of the other maps are faily open and not too choked up. Good in size.
Vertical and Horizontal are I believe the same rush distance etc. Is it not templar? it's a rotational map, can't be any other way...
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your Country52797 Posts
On March 02 2015 07:16 ZeromuS wrote:Show nested quote +On March 02 2015 07:13 cheeseheadlogic wrote: After Casting and watching the games My map ranks: 1. Ganymede 2. Echo 3. Cactus Valley 4. Coda 5. Neo Emerald 6. Adun's Shrine 7. Timberwolf
If Cactus Valley goes through, I would suggest to force cross positions, or at least Cross/Vertical. Overall the KTV maps(Echo/Ganymede) have been fundamentally designed well, not a lot of gimmicks on them, with minimal rocks. No golds, or in base expansions. Ganymede is very open across the board, which might pose a few concerns, but overall a better version of polar night. Most of the other maps are faily open and not too choked up. Good in size.
Vertical and Horizontal are I believe the same rush distance etc. Is it not templar? Indeed, since the map is rotationally symmetric.
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United Kingdom10443 Posts
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Too bad for SortOf, but his engagement at Parting's base was catastrophic. Or rather, he had decent control, but Parting's control was too good.
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ugh PvP finals. Easily the worst matchup in terms of demonstrating the aspects of a map :/
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On March 02 2015 07:22 FrostedMiniWheats wrote: ugh PvP finals. Easily the worst matchup in terms of demonstrating the aspects of a map :/ Except Tal'Darim
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Meh I hate to be cynical but this is the worst finals possible.
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Canada13379 Posts
On March 02 2015 07:22 FrostedMiniWheats wrote: ugh PvP finals. Easily the worst matchup in terms of demonstrating the aspects of a map :/
Actually, you may be surprised. We had some theory craft cool stuff about some of the maps in different mirrors.
though IMO the most impactful change would be echo on ZvZ.
The small chokes and lots of high ground low ground etc should break up the 100+ supply roach balls into more smaller roach balls
On March 02 2015 07:23 KeksX wrote: Meh I hate to be cynical but this is the worst finals possible.
Well the only two koreans. Taeja had to drop out for some reason
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if more of LR thread would participate, we'd have a man in the finals
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What about Tree95 - whoever that is, he has a Korean flag.
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your Country52797 Posts
Proxy gate in the finals =_=
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your Country52797 Posts
What the hell did I just watch. Sentries and zealots are good PvP units.
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Canada13379 Posts
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SICK CITY
SENTRIES PRETTY GOOD
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On March 02 2015 07:27 opisska wrote: What about Tree95 - whoever that is, he has a Korean flag. His idea is Spear he plays a lot of SEA tournaments
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OH RIFKIN YOU ARE SO INSIGHTFUL FALLING IN LOVE WITH ECHO WHEN THE MAP ALREADY WON!
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Canada13379 Posts
The blink fight was so good.
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