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On December 09 2014 00:35 Volband wrote: PC controls are hardly unbearable, unless the only way you can be bothered to play the game is on nightmare with ff. Correction, unless you actually enjoy micromanaging stuff. How bearable it is, depends on the person. I can make it work for me, but sure as hell that the PC controls for tactical mode arent "fine". Pause, move to team member, it unpauses because he was a little too far, pause again, missclick demon into your party member, the camera moves again, pause goes off, you push pause again. Yeah it can be really wonky sometimes.
And i actually enjoy the game and i have already 89 hours spent, but come on, let's be honest about the controls.
And with the current tactics system, pausing is a neccessity.
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On December 09 2014 02:23 daemir wrote: Whether a masterwork ingredient (dragon tooth, ironbark etc) actually succeed in making an item masterwork is decided when the item drops, not when you're crafting, so save/loading to proc a 40% mw tooth is pointless, if it didn't roll a success when it dropped, you're never gonna get it out of it.
Only thing you can do is save before crafting a bunch of shit items with your mw materials, note down which one of them worked, then do it again, using that workable one for your actual item. Thank you for the explanation. Will try that later on and craft a badass bow unless I am a badluck idiot =D
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On December 09 2014 01:34 -Archangel- wrote:Show nested quote +On December 09 2014 00:25 HolydaKing wrote: That's how it is these days (already been the case with Oblivion). Publishers care more for the console market, because some people think PC gaming will die.
However, playing with XBOX controller shouldn't be different than playing the game on the XBOX...? I have no info what a "bad port" means. I always thought it's just the controls/camera (which is shit on consoles anyway). Yes but you still get console UI and console gameplay. If that is OK with you, go for it. I hate console games and consider them all inferior to PC ones. Maybe they are inferior, but the simple fact is, they sell better...
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On December 09 2014 02:46 Godwrath wrote:Show nested quote +On December 09 2014 00:35 Volband wrote: PC controls are hardly unbearable, unless the only way you can be bothered to play the game is on nightmare with ff. Correction, unless you actually enjoy micromanaging stuff. How bearable it is, depends on the person. I can make it work for me, but sure as hell that the PC controls for tactical mode arent "fine". Pause, move to team member, it unpauses because he was a little too far, pause again, missclick demon into your party member, the camera moves again, pause goes off, you push pause again. Yeah it can be really wonky sometimes. And i actually enjoy the game and i have already 89 hours spent, but come on, let's be honest about the controls. And with the current tactics system, pausing is a neccessity. I am honest, and the reason the controls don't bother me much because I barely have to use the tac cam. When my rangeds go melee I just taccam, select them and a destination anywhere but where they are currently, and that's it. That's why I said the awful controls of tac cam is only an issue if you play with ff, because then you constantly have to manage everything, or make a party without aoe dmg, which is not a good idea.
And if I don't have to use tac cam in hard and playing pretty badly, I'm pretty sure a casual gamer on normal will only notice the annoyance of trees getting in the way, which is indeed very annoying.
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On December 09 2014 03:42 Tula wrote:Show nested quote +On December 09 2014 01:34 -Archangel- wrote:On December 09 2014 00:25 HolydaKing wrote: That's how it is these days (already been the case with Oblivion). Publishers care more for the console market, because some people think PC gaming will die.
However, playing with XBOX controller shouldn't be different than playing the game on the XBOX...? I have no info what a "bad port" means. I always thought it's just the controls/camera (which is shit on consoles anyway). Yes but you still get console UI and console gameplay. If that is OK with you, go for it. I hate console games and consider them all inferior to PC ones. Maybe they are inferior, but the simple fact is, they sell better... Does not mean nothing to me. I will not buy or play them.
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Is there a Merrill like character?
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I don't think so. Sera is like a reverse-Merrill.
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On December 09 2014 13:55 anmolsinghmzn2009 wrote: I don't think so. Sera is like a reverse-Merrill.
She is a fucking lesbian! Would be great if you could mod that shit out and make everyone straight.
User was temp banned for this post.
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On December 09 2014 04:17 Volband wrote:Show nested quote +On December 09 2014 02:46 Godwrath wrote:On December 09 2014 00:35 Volband wrote: PC controls are hardly unbearable, unless the only way you can be bothered to play the game is on nightmare with ff. Correction, unless you actually enjoy micromanaging stuff. How bearable it is, depends on the person. I can make it work for me, but sure as hell that the PC controls for tactical mode arent "fine". Pause, move to team member, it unpauses because he was a little too far, pause again, missclick demon into your party member, the camera moves again, pause goes off, you push pause again. Yeah it can be really wonky sometimes. And i actually enjoy the game and i have already 89 hours spent, but come on, let's be honest about the controls. And with the current tactics system, pausing is a neccessity. I am honest, and the reason the controls don't bother me much because I barely have to use the tac cam. When my rangeds go melee I just taccam, select them and a destination anywhere but where they are currently, and that's it. That's why I said the awful controls of tac cam is only an issue if you play with ff, because then you constantly have to manage everything, or make a party without aoe dmg, which is not a good idea. And if I don't have to use tac cam in hard and playing pretty badly, I'm pretty sure a casual gamer on normal will only notice the annoyance of trees getting in the way, which is indeed very annoying. No, nightmare requires you to play with the tactical cam. Friendly fire would be just icing the cake. You mentioned earlier you played on hard, so it is not a big surprise you don't need to pause if at all. Normally the jump from hard to nightmare difficulty is pretty big, and i wouldn't be surprised if it is here too.
Either they could fix the camera controls, or they could fix the tactics, if you could develop deep tactics like in previous installments of the series, the camera controls would be moot for me, since i wouldn't be pausing much, and just letting the magic of a good progammed AI deal with it. But since we don't have either of those... well, people will criticize it.
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Finally finished my game. Expected a bit longer epilogue. Oh well. Can't wait what the end reveal will turn out to be.
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On December 09 2014 13:55 anmolsinghmzn2009 wrote: I don't think so. Sera is like a reverse-Merrill.
Thanks. That'shame, Merrill was reason enough to play DA2.
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Enjoyed it so far +/- 90 hours. Controls are miserable at best, and one of the things that I have grown really tired of are the shards, the oculus are always positioned in such a way that you have to back track to pick up all the shards the oculus revealed. Its ok as long as you can max out graphics settings I guess... One of the few times that the graphics actually redeemed a game imo.
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God, I wish Origin wasn't such a piece of crap. Has the PC patch landed yet? Well, can't tell, because Origin gives you 0 information about your game's version, other than "yeap it's up to date". Really? Well is it up to date to patch1 or patch2? Sigh
Best thing, first I logged in to it today, I got a survey about how happy I'm with Origin >_> yea, wasn't the rosiest feedback.
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On December 09 2014 20:42 Godwrath wrote:Show nested quote +On December 09 2014 04:17 Volband wrote:On December 09 2014 02:46 Godwrath wrote:On December 09 2014 00:35 Volband wrote: PC controls are hardly unbearable, unless the only way you can be bothered to play the game is on nightmare with ff. Correction, unless you actually enjoy micromanaging stuff. How bearable it is, depends on the person. I can make it work for me, but sure as hell that the PC controls for tactical mode arent "fine". Pause, move to team member, it unpauses because he was a little too far, pause again, missclick demon into your party member, the camera moves again, pause goes off, you push pause again. Yeah it can be really wonky sometimes. And i actually enjoy the game and i have already 89 hours spent, but come on, let's be honest about the controls. And with the current tactics system, pausing is a neccessity. I am honest, and the reason the controls don't bother me much because I barely have to use the tac cam. When my rangeds go melee I just taccam, select them and a destination anywhere but where they are currently, and that's it. That's why I said the awful controls of tac cam is only an issue if you play with ff, because then you constantly have to manage everything, or make a party without aoe dmg, which is not a good idea. And if I don't have to use tac cam in hard and playing pretty badly, I'm pretty sure a casual gamer on normal will only notice the annoyance of trees getting in the way, which is indeed very annoying. No, nightmare requires you to play with the tactical cam. Friendly fire would be just icing the cake. You mentioned earlier you played on hard, so it is not a big surprise you don't need to pause if at all. Normally the jump from hard to nightmare difficulty is pretty big, and i wouldn't be surprised if it is here too. Either they could fix the camera controls, or they could fix the tactics, if you could develop deep tactics like in previous installments of the series, the camera controls would be moot for me, since i wouldn't be pausing much, and just letting the magic of a good progammed AI deal with it. But since we don't have either of those... well, people will criticize it. The one who asked about the controls did not specify how does he plan to play the game. I don't understand why most of the complaints are with nightmare; like the guys who were fed up that you have to micromanage your rogue PC in nightmare. I understand that what you are saying, because the bad taccam is not just as bad in casual, but I'm pretty sure if you can play through the game in normal and hard with barely any taccam (you probably don't even have to pause in normal), I don't feel like I'm misinforming players who are on the verge of buying the game. The glitches and loading times were so much more annoying to me.
In a way, the new tactical system makes sense, because I'M sure there are many of us who couldn't be bothered to make THE PERFECT tactical settings for each of our companions. It was somewhat fun with a few tactical settings, but later on I was just like "fuck it". Why they did not include that system as well with this new one however is beyond me... but it took BW 3 Dragon Age games to make friendly fire optional, so these questions will probably never be answered.
On December 09 2014 21:20 Tuczniak wrote:Show nested quote +On December 09 2014 13:55 anmolsinghmzn2009 wrote: I don't think so. Sera is like a reverse-Merrill.
Thanks. That'shame, Merrill was reason enough to play DA2. Yeah, no Merrill (</3), but your companions are one of the stronger selling points in the game. Watch some banters or scenes with Sera, you might like her. But if you are looking for straight romance options as a male, Cassandra should not let you down.
Btw guys, did you know that you can romance Harding? That's amazing!
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Lol, on my first playthrough with my "female"* character I just romanced Josephine. It sort of worked, even though I didn't really think it would.
*a bug, actually I was playing a male human char.
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They only made FF optional because they knew their new engine cant handle it properly.
Also about the shards, its enough to pick them up casually and get the skill point and ignore the rest, not much is missed.
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I understand your point Volband, that's why what i corrected is that it can be annoying for people who like to micromanage in general, not just people who play nightmare (wether with FF on/off doesn't matter to be honest, you are going to micromanage on nightmare).
Why they didn't do something like this game in the past ? I am lost there, you could play on the other difficulties perfectly fine not pausing or going crazy with the tactics. It's why i focus on difficulty when speaking about game controls, since it is where it the weakness will be easier to see.
The rest of the game is gold. I am starting to even like the combat mechanichs.
Anyways, Sera is much better than Merril. And blackwall + Sera do for some funny moments annoying Solas, haha.
"Hmmm.... maybe....Arrows."
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On December 10 2014 00:45 LaNague wrote: They only made FF optional because they knew their new engine cant handle it properly.
Also about the shards, its enough to pick them up casually and get the skill point and ignore the rest, not much is missed. Don't know about the quality of FF, but honestly, I always hated it.
You get a skill points with shards? ??? I only opened two fire doors, then abandoned them altogether, because the game was long enough as it is.
On December 10 2014 01:03 Godwrath wrote: I understand your point Volband, that's why what i corrected is that it can be annoying for people who like to micromanage in general, not just people who play nightmare (whether with FF on/off doesn't matter to be honest, you are going to micromanage on nightmare).
Why they didn't do something like this game in the past ? I am lost there, you could play on the other difficulties perfectly fine not pausing or going crazy with the tactics. It's why i focus on difficulty when speaking about game controls, since it is where it the weakness will be easier to see.
The rest of the game is gold. I am starting to even like the combat mechanichs.
Anyways, Sera is much better than Merril. And blackwall + Sera do for some funny moments annoying Solas, haha.
"Hmmm.... maybe....Arrows."
Yeah, I don't get where the excessive hate for Sera is coming from. I mean, it's perfectly reasonable to detest some of your companions, they are different personalities, after all, you are bound to dislike one or another, but she's just like Vivienne. It's easy to say "all right, I do NOT want her in my inquisition", but it's because they are well-written personalities. Actually, Merrill was less real; she was like a fantasy coming true. "Oh, I wish I had a crazy little puppy girl, who is adorable and I can protect her, and we can be soulmates!!!" - I'm guilty as well, she totally hooked me in, but she's just not real.
I liked how I was positively surprised by a lot of my companions if I dug deeper. DA2 companions seemed way too one-dimensional. Not sure how I missed the graveyard in the fade, but I read what everyone's fear was and it's such a 10/10 idea. A few words written on some graveyard can make a character so much deeper.
Which reminds me: does anyone know what Sera's fear supposed to mean exactly? + Show Spoiler +"Nothingness". As in, the fear of thinking about what happens if you die and there is no Maker, so everything goes dark forever? Or not doing anything useful with your time?
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Patch 2 is up
+ Show Spoiler +We have a patch for PC coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes: Release date: December 9, 2014 Singleplayer Fixed case where game would incorrectly think the player has more than one race/class/gender Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings. Increased duration that search highlights things, and added highlighted items to radar while they are highlighted. Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped. Fixed case where followers could float above the ground after extended periods of play [PC] Fixed some hitching in conversations. [PC] Pressing the interact key (default “F”) will take everything from containers. [PC] Hair should be less shiny on lower quality settings. [PC] Improved push-to-talk functionality when using keyboard and mouse [PC] Added ability to rotate character models with the mouse in UI’s that show character models [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out. [PC] Hiding the HUD on the PC will now hide all UI elements [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks [PC] fixed case where extra mouse-up events were triggering in UIs [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens. [PC] Fixed mouse cursor flashing while targeting AOEs [PC] Fixed situation that could result in a hang on the start menu. [PC] Fixed situation where war table could become non-interactive until users right clicked on it. [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera [PC] Made some changes that should improve Mantle performance [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused [PS3] Increased number of save slots to 30 [PS4] Improved conversation performance during fast install [PS4] Increased number of save slots to 50 [360] Fixed case where movies sometimes decoded incorrectly [360] Fixed Crash when selecting storage device when select storage device warning is present [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection. Assorted stability improvements Fixed crash that could occur after some conversations Certain boss creatures are now immune to Disruption Field Creatures in rag doll will now pause when the game is paused Fix to Spirit Blade so it longer triggers combos Fixed a couple focus abilities to be weapon agnostic Fixed a few DA Keep world state import reactivity checks. Fixed a few situations that could result in there being no conversation selection indicator during conversations Fixed an issue caused by changing characters at the same as targeting an AOE ability Fixed Audio cutting out when using AOE abilities while radial menu is open. Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key. Fixed camera shaking when making small camera adjustments during character creation Fixed case where blizzard would pause the game when it turns off Fixed case where controller rumble would get permanently disabled Fixed case where Imshael could end up in a location where players could not fight him. Fixed case where interaction text would not update in tactical camera Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits Fixed case where users could get stuck loading a save in a certain dragon combat area Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers” Fixed Crippling Blows to have a 15% damage bonus instead of .15% Fixed Cullen’s hair having some strange shadows during cinematics Fixed exploit that would allow bypassing ability cool-downs in certain circumstances Fixed exploit that would allow users to take no damage. Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable. Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers Fixed issue which could cause potion counts to be reset due to party member changes. Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu. Fixed issue which could result in the Radial menu not staying open Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI. Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back. Fixed situation where followers could get stuck while pathfinding to the player. Fixed some of the collectible books being non-interactive in Skyhold Fixed slot types on several crafted items Fixed some item names getting cut off in stores Fixed weapon type on several crafted weapon parts. Ground rings scale on Dragons in Tactical Camera Radar will be shown during radar tutorial, even if the UI is set to be hidden Radar will show way points immediately after coming out of UIs, no longer requires player to move first. Target lock is cleared when entering tactical mode. Unified sort order for stat listings during item modification Multiplayer Fixed issue which could result in negative XP being granted in some multiplayer matches Fixed crash that could occur while switching characters in some multiplayer menus Cursed chests in multiplayer no longer look different from un-cursed ones Fixed some missing information on end of match screens when servers are slow in Multiplayer. Fixed Players losing their ability to target when dying while recovering object in multiplayer Fixed situation where host migration after end of match would fail to show end of match details for the remaining players Fixed issue with players being interrupted while interacting with objects in Multiplayer Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state Improved appearance of ledge drop-downs in multiplayer. Fixed case which could cause keys to not drop in Multiplayer Fixed case in Multiplayer where players could attempt to use abilities while dead.
+ Show Spoiler + Patch 2 is focused on stability, but does include numerous improvements and fixes across the board. Full patch notes will be available soon, but generally Patch 2 includes fixes to: Stability – Various crashes, freezes, audio/voice glitches, and many stability improvements. Gameplay – Conversations, quests, plot states, combat, UI, camera, controls, follower/enemy AI and path finding, exploits, radar, and search. Multiplayer – In addition to some of the gameplay improvements listed above, multiplayer fixes also cover areas such as animations, game mode bugs, stat reporting, and stability/crash fixes. PC – Numerous control & UI fixes, fixes to some hitching, improved Mantle performance, graphical glitches. Beyond Patch 2 we’ll continue to release patches that focus on gameplay improvements. We’ve already lined up a number of improvements and fixes we’d like to include in Patch 3, and of course we’ll continue listening to you to make sure we’re addressing your concerns. I wanted to call out a few specific topics as well, as they relate to patches: Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates. Some people have reported problems with party banter firing. To find out more about how the Banter System works please go here. We have also identified that in some edge scenarios, banter isn’t firing as often as we’d like, so we’ll be increasing the percentage chance of it happening. This increase will come after Patch 2. Priority 2 – Features and content As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates. In closing, I’d like to thank you for your patience. We appreciate your feedback, so keep it coming! We’re going to keep working on these patches and content while you’re off adventuring in the world of Dragon Age. In the meantime, please visit EA’s help website for the latest workarounds and updates.Patch 2 is focused on stability, but does include numerous improvements and fixes across the board. Full patch notes will be available soon, but generally Patch 2 includes fixes to: Stability – Various crashes, freezes, audio/voice glitches, and many stability improvements. Gameplay – Conversations, quests, plot states, combat, UI, camera, controls, follower/enemy AI and path finding, exploits, radar, and search. Multiplayer – In addition to some of the gameplay improvements listed above, multiplayer fixes also cover areas such as animations, game mode bugs, stat reporting, and stability/crash fixes. PC – Numerous control & UI fixes, fixes to some hitching, improved Mantle performance, graphical glitches. Beyond Patch 2 we’ll continue to release patches that focus on gameplay improvements. We’ve already lined up a number of improvements and fixes we’d like to include in Patch 3, and of course we’ll continue listening to you to make sure we’re addressing your concerns. I wanted to call out a few specific topics as well, as they relate to patches: Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates. Some people have reported problems with party banter firing. To find out more about how the Banter System works please go here. We have also identified that in some edge scenarios, banter isn’t firing as often as we’d like, so we’ll be increasing the percentage chance of it happening. This increase will come after Patch 2. Priority 2 – Features and content As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates. In closing, I’d like to thank you for your patience. We appreciate your feedback, so keep it coming! We’re going to keep working on these patches and content while you’re off adventuring in the world of Dragon Age. In the meantime, please visit EA’s help website for the latest workarounds and updates.
Gonna read them and try it out.
Edit - It seems like they finally fixed the music bug. Great.
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"Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates."
Wow, this wall of text is full of lights of hope. I mean, I already enjoyed the game but I kinda thought they wouldn't patch as much as they intend to. I gotta make a new game on Nightmare with PC controls to see if anything changed.
EDIT: I think you copied the same text 2-3 times.. :D:D or something is off.
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