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Please don't go calling people racist, misogynists, or any combination therein. Don't start throwing around words like "white Knight" or SJW, these words are at this point used in a derogatory manner regarding this debate. You can discuss that these terms exist, but do not attribute them to any individual user or group of users on this website.
Try to have a serious discussion about the topic at hand without resorting to personal attacks and we will all be the better for it. Breaking this rule will result in an automatic temp ban the length of which will depend on the comment you make.
This thread started not so bad. It is getting worse. If you want to have this discussion on TL be respectful of your fellow users, we all live in the same house.
Effective now: Page 21 October 18th 08:31 KST |
On October 19 2014 03:56 WolfintheSheep wrote:Show nested quote +On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be.
...huh? Did you read the link? The changes you're scared of already happened, and you didn't even notice!
He also praised some of the decisions the studio had made in regard to the sex workers portrayed in the game.
"It's very minor but it means something to me. We never call a woman a 'ho' in Saints Row 4, we call them sex workers. We respect that that's their position and we don't take a cheap shot at them for that. It's a minor thing, but it's something ... It's the right thing to do," he explained.
In a game that has absolutely no connection to reality, I don't see that change as a big deal. Or like when you try to romance Kenzie repeatedly and she says "You have to wait til I want it." Establishes importance of consent and gives a female character agency over her sexuality. All in one line of dialogue that you probably didn't think twice about.
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On October 19 2014 03:55 Dunnobro wrote: Edit: agh got roped in again. nope nope nope
This This This!! A million times this!
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The main reason why Anita is so criticized is not the fact that she is advocating for less sexism in games, as I see many people who fell for her examples due to not playing the games presented say, but the way she is doing it. She is straight up lying about different aspects of those games, cherry picking examples and presenting them as representative for a whole game, arguing using double standards, all while ignoring everything in a game that is a proof against the conclusion she aims to reach all along. Her videos are purposely misleading and misrepresenting most of the games offered as examples.
She's someone who knew nothing about videogames, yet set up from the start to criticize the sexism found in them. She's been lying about being a gamer in order to get publicity and funding, she's been found to have never played the games she said are her favorites of all time, yet she's the voice to speak against sexism in gaming. She also continued to receive donations for her videos on top of the 159k dollars raised on kickstarter, so it makes you wonder if the very slow rate at which she's putting videos out isn't done in order to keep milking money from her fans. The quality of the videos isn't above what you can see hobbyist youtubers doing for free either.
People need to realize that criticizing sexism in videogames (which is a good cause) doesn't automatically make her right and noble. And people criticizing her aren't automatically misogynists that don't want out the sexism problems in gaming pointed out. They'd prefer a smart, honest female that actually plays games to speak about these issues as opposed to someone that tries to manipulate people into following her personal agenda. Posts that present her as someone just stating her opinion simply go against what her videos show. When she clearly lies about game mechanics, conveniently avoids those critical parts of games that, if shown, would disprove her whole point and makes ridiculous claims that can, in no realistic way, be deduced from any part of the game, there's no way you can say she is honest.
There are solid reasons to believe that she's an unethical person and it's understandable why the gaming community is not happy with the way someone from the outside approaches a problem in their medium. Do I think she's the devil? No, and she doesn't deserve all those threats and harassment. I just wish to see a gamer who can present a more honest and realistic view on these issues be the voice for this, not someone who doesn't care about games and only uses them to push their personal beliefs through extremely biased videos and make a ton of money in the process.
Despite falling in the trap of talking about her myself, Anita doesn't have anything to do with video game journalism, didn't expect to see the conversation go only towards her for so many pages. I'm gonna post a collection of links ordered by timeline, starting around the time this whole GG blew up.
http://www.tiki-toki.com/timeline/entry/336432/The-GamerGate-Chronicles#vars!panel=3363968!
Some interesting things from that link would be (journalists praising games of their friends):
http://i.imgur.com/hE1US8k.png http://imgur.com/a/x0NpT http://imgur.com/a/bqhRY
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God Kotaku enrages me so much, they're definitely the worst so thank god Gawker is getting hit hard as hell and Kotaku is the likeliest to fall at this point.
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Canada13378 Posts
Kotaku is only good for one thing as far as I am concerned:
They announce game release dates.
Beyond that i find much better content in other places online.
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On October 18 2014 17:32 HeatEXTEND wrote:Show nested quote +On October 18 2014 15:41 ShiroKaisen wrote:On October 18 2014 15:23 plogamer wrote: To anyone thinking this is about racism, sexism - whether you are for or against:
The real issue is that corporate journalism in gaming is corrupt. But GG only seems to care if it can tie it to "SJWs" or feminists influencing the press. When you have documented, well-demonstrated cases of large companies influencing gaming websites or content providers, like the Shadows of Mordor thing, #GG is ignoring it because the narrative is inherently, inseparably tied the existence of Anita and Quinn. Even active pro-GG writers like Erik Kain have raised this issue, but the masses of GG supporters have completely ignored it because they don't care. You can't call a whole movement about "corruption in gaming journalism" if you only care about very specific instances of it and gloss over the decades-old rotting stench of old Doritos and dried up Mountain Dew that everyone knows is there, but is harder to attack than someone who got on Youtube and said your favorite game was sexist. Maybe you should look into "gamergate" a bit more before making assumptions like these. They are simply not true. It might be what is being portrayed all over the place but that doesn't make it, you know, true.
And honestly the fact that it is being portrayed as such all over the place increases the point that pro-GG people are trying to make.
I have yet to come across a major news site that really portrays both sides of the issue in a fair and honest manner. Instead I have come across dozens of articles focusing on sexism, misogyny, and the harassing comments towards Zoe Quinn and Anita. The corruption is mentioned as more of an afterthought or not at all. So the non-gamer world is pretty much being fed that #Gamergate is a bunch of misogynists hating on women in gaming.
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On October 19 2014 05:30 NEOtheONE wrote:Show nested quote +On October 18 2014 17:32 HeatEXTEND wrote:On October 18 2014 15:41 ShiroKaisen wrote:On October 18 2014 15:23 plogamer wrote: To anyone thinking this is about racism, sexism - whether you are for or against:
The real issue is that corporate journalism in gaming is corrupt. But GG only seems to care if it can tie it to "SJWs" or feminists influencing the press. When you have documented, well-demonstrated cases of large companies influencing gaming websites or content providers, like the Shadows of Mordor thing, #GG is ignoring it because the narrative is inherently, inseparably tied the existence of Anita and Quinn. Even active pro-GG writers like Erik Kain have raised this issue, but the masses of GG supporters have completely ignored it because they don't care. You can't call a whole movement about "corruption in gaming journalism" if you only care about very specific instances of it and gloss over the decades-old rotting stench of old Doritos and dried up Mountain Dew that everyone knows is there, but is harder to attack than someone who got on Youtube and said your favorite game was sexist. Maybe you should look into "gamergate" a bit more before making assumptions like these. They are simply not true. It might be what is being portrayed all over the place but that doesn't make it, you know, true. And honestly the fact that it is being portrayed as such all over the place increases the point that pro-GG people are trying to make. I have yet to come across a major news site that really portrays both sides of the issue in a fair and honest manner. Instead I have come across dozens of articles focusing on sexism, misogyny, and the harassing comments towards Zoe Quinn and Anita. The corruption is mentioned as more of an afterthought or not at all. So the non-gamer world is pretty much being fed that #Gamergate is a bunch of misogynists hating on women in gaming. That's because the only major news sites that have reported on it have a large feminist readership. Nothing works quite as well when it comes to clickbait as claiming this or that group is oppressing this or that other group.
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On October 19 2014 04:22 Trumpet wrote:Show nested quote +On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. ...huh? Did you read the link? The changes you're scared of already happened, and you didn't even notice! Show nested quote +He also praised some of the decisions the studio had made in regard to the sex workers portrayed in the game.
"It's very minor but it means something to me. We never call a woman a 'ho' in Saints Row 4, we call them sex workers. We respect that that's their position and we don't take a cheap shot at them for that. It's a minor thing, but it's something ... It's the right thing to do," he explained. In a game that has absolutely no connection to reality, I don't see that change as a big deal. Or like when you try to romance Kenzie repeatedly and she says "You have to wait til I want it." Establishes importance of consent and gives a female character agency over her sexuality. All in one line of dialogue that you probably didn't think twice about. SR4 is also entirely a VR simulator, and doesn't even have the same Gangster themes of the last 3. There aren't any prostitutes, along with pretty much everyone else, because the Earth blew up.
And it's also the only game where "romance" is even an option. And I put romance in quotes because it consists of "Wanna fuck?" "Okay" (which, iirc, is almost Kinzie's verbatim), and it applies to every character in your squad. So, I mean, sure, you can say that they were progressive by inserting some line about having to want sex first. But at the same time every female character is also treated as a cheap one-night-stand...along with every male character (of course, the whole thing parodies Mass Effect, so it's another thing entirely).
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On October 19 2014 03:56 WolfintheSheep wrote:Show nested quote +On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be.
I think the idea is that there are a lot of stereotypes and unhealthy images (e.g. beautiful women are skinny with huge breasts) that historically show up a lot in games. Also, there are certain kinds of characters who don't get much screen time (e.g. gay or introspective male characters). The developer seems to be saying that they have perpetuated these stereotypes instead of undermining them, and that they regret this.
Also, sorry for bringing this back up, but I wanted to clarify:
On October 18 2014 21:41 Xiphos wrote:Show nested quote +On October 18 2014 15:30 RuiBarbO wrote:
I think the point is:
Even if there are no technical restrictions, there are other factors that make this kind of project hard. Socio-economic factors, like "are consumers less likely to spend their money on a game with a complex realistic female lead?" or "do publishers want to risk breaking away from the tropes they know earn money?" or "are women made to feel unwelcome in the video game industry?" This last question can be particularly hard to answer, since it's difficult to know what effect one's language and actions can have on others. So this entire thing boils down to supply and demand as many have said. When the market indicated that more people would enjoy a certain gaming narrative, then there are absolutely no controversy to be had regarding equality. Its just how capitalism works. As an addendum, all those guys listed have all taken risks on their part. Perhaps the computer field will just be flash in the bang and/or they will be wasting their time on an short-lived industry. But today, the gaming market is well established already with many examples of a female lead that succeed. So those women calling sexism in the games should be more productive. With the amount of time they are complaining about it, they could have made couple of games already. Instead they need to get some coding done.
I pointed out, as examples, 3 factors making it harder for women to just make the games they want to make. Two were linked to market demand, one was not. Women being made to feel unwelcome in the video game industry does not have a clear link to capitalism or market demand. Nor is it clear that women being more productive will resolve the issue.
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On October 19 2014 06:13 WolfintheSheep wrote:Show nested quote +On October 19 2014 04:22 Trumpet wrote:On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. ...huh? Did you read the link? The changes you're scared of already happened, and you didn't even notice! He also praised some of the decisions the studio had made in regard to the sex workers portrayed in the game.
"It's very minor but it means something to me. We never call a woman a 'ho' in Saints Row 4, we call them sex workers. We respect that that's their position and we don't take a cheap shot at them for that. It's a minor thing, but it's something ... It's the right thing to do," he explained. In a game that has absolutely no connection to reality, I don't see that change as a big deal. Or like when you try to romance Kenzie repeatedly and she says "You have to wait til I want it." Establishes importance of consent and gives a female character agency over her sexuality. All in one line of dialogue that you probably didn't think twice about. SR4 is also entirely a VR simulator, and doesn't even have the same Gangster themes of the last 3. There aren't any prostitutes, along with pretty much everyone else, because the Earth blew up. And it's also the only game where "romance" is even an option. And I put romance in quotes because it consists of "Wanna fuck?" "Okay" (which, iirc, is almost Kinzie's verbatim), and it applies to every character in your squad. So, I mean, sure, you can say that they were progressive by inserting some line about having to want sex first. But at the same time every female character is also treated as a cheap one-night-stand...along with every male character (of course, the whole thing parodies Mass Effect, so it's another thing entirely).
And SR3 is a game where you literally play as a toilet at one point, so arguing that being respectful to women would kill the immersion is kinda suspect. My point is that if SR4 didn't seem like PC bull shit ruined by feminism, then the changes critics like Sarkeesian are asking for probably shouldn't be viewed as a problem.
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On October 19 2014 06:18 RuiBarbO wrote:Show nested quote +On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. I think the idea is that there are a lot of stereotypes and unhealthy images (e.g. beautiful women are skinny with huge breasts) that historically show up a lot in games. Also, there are certain kinds of characters who don't get much screen time ( e.g. gay or introspective male characters). The developer seems to be saying that they have perpetuated these stereotypes instead of undermining them, and that they regret this. Also, sorry for bringing this back up, but I wanted to clarify: Show nested quote +On October 18 2014 21:41 Xiphos wrote:On October 18 2014 15:30 RuiBarbO wrote:
I think the point is:
Even if there are no technical restrictions, there are other factors that make this kind of project hard. Socio-economic factors, like "are consumers less likely to spend their money on a game with a complex realistic female lead?" or "do publishers want to risk breaking away from the tropes they know earn money?" or "are women made to feel unwelcome in the video game industry?" This last question can be particularly hard to answer, since it's difficult to know what effect one's language and actions can have on others. So this entire thing boils down to supply and demand as many have said. When the market indicated that more people would enjoy a certain gaming narrative, then there are absolutely no controversy to be had regarding equality. Its just how capitalism works. As an addendum, all those guys listed have all taken risks on their part. Perhaps the computer field will just be flash in the bang and/or they will be wasting their time on an short-lived industry. But today, the gaming market is well established already with many examples of a female lead that succeed. So those women calling sexism in the games should be more productive. With the amount of time they are complaining about it, they could have made couple of games already. Instead they need to get some coding done. I pointed out, as examples, 3 factors making it harder for women to just make the games they want to make. Two were linked to market demand, one was not. Women being made to feel unwelcome in the video game industry does not have a clear link to capitalism or market demand. Nor is it clear that women being more productive will resolve the issue. So what do you want instead of skinny, big-breasted women? Should devs put make Princess Peach and Zelda fat and flat? The PC police will call that fat shaming.
How do you have gameplay about being introspective?
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On October 19 2014 06:27 Trumpet wrote:Show nested quote +On October 19 2014 06:13 WolfintheSheep wrote:On October 19 2014 04:22 Trumpet wrote:On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. ...huh? Did you read the link? The changes you're scared of already happened, and you didn't even notice! He also praised some of the decisions the studio had made in regard to the sex workers portrayed in the game.
"It's very minor but it means something to me. We never call a woman a 'ho' in Saints Row 4, we call them sex workers. We respect that that's their position and we don't take a cheap shot at them for that. It's a minor thing, but it's something ... It's the right thing to do," he explained. In a game that has absolutely no connection to reality, I don't see that change as a big deal. Or like when you try to romance Kenzie repeatedly and she says "You have to wait til I want it." Establishes importance of consent and gives a female character agency over her sexuality. All in one line of dialogue that you probably didn't think twice about. SR4 is also entirely a VR simulator, and doesn't even have the same Gangster themes of the last 3. There aren't any prostitutes, along with pretty much everyone else, because the Earth blew up. And it's also the only game where "romance" is even an option. And I put romance in quotes because it consists of "Wanna fuck?" "Okay" (which, iirc, is almost Kinzie's verbatim), and it applies to every character in your squad. So, I mean, sure, you can say that they were progressive by inserting some line about having to want sex first. But at the same time every female character is also treated as a cheap one-night-stand...along with every male character (of course, the whole thing parodies Mass Effect, so it's another thing entirely). And SR3 is a game where you literally play as a toilet at one point, so arguing that being respectful to women would kill the immersion is kinda suspect. My point is that if SR4 didn't seem like PC bull shit ruined by feminism, then the changes critics like Sarkeesian are asking for probably shouldn't be viewed as a problem.
Actually, my point was more that SR4 didn't make any of those changes. There are still "background females" in skimpy fetish outfits, all of the females are damsels in distress at one point, etc.
Not even sure that they actually avoided the word "ho", because I swear that word was still used plenty.
If someone's saying that SR4 was made to be more women-positive, I'd say that's just lip service after the fact, because you really don't see it at all in the game.
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On October 19 2014 06:32 Millitron wrote:Show nested quote +On October 19 2014 06:18 RuiBarbO wrote:On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. I think the idea is that there are a lot of stereotypes and unhealthy images (e.g. beautiful women are skinny with huge breasts) that historically show up a lot in games. Also, there are certain kinds of characters who don't get much screen time ( e.g. gay or introspective male characters). The developer seems to be saying that they have perpetuated these stereotypes instead of undermining them, and that they regret this. Also, sorry for bringing this back up, but I wanted to clarify: On October 18 2014 21:41 Xiphos wrote:On October 18 2014 15:30 RuiBarbO wrote:
I think the point is:
Even if there are no technical restrictions, there are other factors that make this kind of project hard. Socio-economic factors, like "are consumers less likely to spend their money on a game with a complex realistic female lead?" or "do publishers want to risk breaking away from the tropes they know earn money?" or "are women made to feel unwelcome in the video game industry?" This last question can be particularly hard to answer, since it's difficult to know what effect one's language and actions can have on others. So this entire thing boils down to supply and demand as many have said. When the market indicated that more people would enjoy a certain gaming narrative, then there are absolutely no controversy to be had regarding equality. Its just how capitalism works. As an addendum, all those guys listed have all taken risks on their part. Perhaps the computer field will just be flash in the bang and/or they will be wasting their time on an short-lived industry. But today, the gaming market is well established already with many examples of a female lead that succeed. So those women calling sexism in the games should be more productive. With the amount of time they are complaining about it, they could have made couple of games already. Instead they need to get some coding done. I pointed out, as examples, 3 factors making it harder for women to just make the games they want to make. Two were linked to market demand, one was not. Women being made to feel unwelcome in the video game industry does not have a clear link to capitalism or market demand. Nor is it clear that women being more productive will resolve the issue. So what do you want instead of skinny, big-breasted women? Should devs put make Princess Peach and Zelda fat and flat? The PC police will call that fat shaming. How do you have gameplay about being introspective?
I think the idea is to have more "in addition to" and not "instead of." Nothing wrong with Peach and Zelda staying Peach and Zelda.
Boob sizes have been neatly separating the mistresses from wives, the sexy/trashy good-times-girls from the arty/pretentious hipsters, the ciphers from the plotlines. Video games have certainly fed the first part of the stereotype, that ‘e-cup women are playthings’, but wouldn’t only giving empathetic roles to C-cup-or-less women just reinforce that? (It’s also implying small-boobed women can’t be objectified because they’re insufficiently sexy. The beauty of this system is no-one wins!) Source
On October 19 2014 06:36 WolfintheSheep wrote:Show nested quote +On October 19 2014 06:27 Trumpet wrote:On October 19 2014 06:13 WolfintheSheep wrote:On October 19 2014 04:22 Trumpet wrote:On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. ...huh? Did you read the link? The changes you're scared of already happened, and you didn't even notice! He also praised some of the decisions the studio had made in regard to the sex workers portrayed in the game.
"It's very minor but it means something to me. We never call a woman a 'ho' in Saints Row 4, we call them sex workers. We respect that that's their position and we don't take a cheap shot at them for that. It's a minor thing, but it's something ... It's the right thing to do," he explained. In a game that has absolutely no connection to reality, I don't see that change as a big deal. Or like when you try to romance Kenzie repeatedly and she says "You have to wait til I want it." Establishes importance of consent and gives a female character agency over her sexuality. All in one line of dialogue that you probably didn't think twice about. SR4 is also entirely a VR simulator, and doesn't even have the same Gangster themes of the last 3. There aren't any prostitutes, along with pretty much everyone else, because the Earth blew up. And it's also the only game where "romance" is even an option. And I put romance in quotes because it consists of "Wanna fuck?" "Okay" (which, iirc, is almost Kinzie's verbatim), and it applies to every character in your squad. So, I mean, sure, you can say that they were progressive by inserting some line about having to want sex first. But at the same time every female character is also treated as a cheap one-night-stand...along with every male character (of course, the whole thing parodies Mass Effect, so it's another thing entirely). And SR3 is a game where you literally play as a toilet at one point, so arguing that being respectful to women would kill the immersion is kinda suspect. My point is that if SR4 didn't seem like PC bull shit ruined by feminism, then the changes critics like Sarkeesian are asking for probably shouldn't be viewed as a problem. Actually, my point was more that SR4 didn't make any of those changes. There are still "background females" in skimpy fetish outfits, all of the females are damsels in distress at one point, etc. Not even sure that they actually avoided the word "ho", because I swear that word was still used plenty. If someone's saying that SR4 was made to be more women-positive, I'd say that's just lip service after the fact, because you really don't see it at all in the game.
I don't mean to give the impression that SR is the paragon of what games should be, I'm sure there's still plenty to be criticized about it. My argument is that these small time changes generally can noticeably improve the games for the people who care about the stuff without impacting the experience of those who don't.
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On October 19 2014 06:46 Trumpet wrote:Show nested quote +On October 19 2014 06:32 Millitron wrote:On October 19 2014 06:18 RuiBarbO wrote:On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. I think the idea is that there are a lot of stereotypes and unhealthy images (e.g. beautiful women are skinny with huge breasts) that historically show up a lot in games. Also, there are certain kinds of characters who don't get much screen time ( e.g. gay or introspective male characters). The developer seems to be saying that they have perpetuated these stereotypes instead of undermining them, and that they regret this. Also, sorry for bringing this back up, but I wanted to clarify: On October 18 2014 21:41 Xiphos wrote:On October 18 2014 15:30 RuiBarbO wrote:
I think the point is:
Even if there are no technical restrictions, there are other factors that make this kind of project hard. Socio-economic factors, like "are consumers less likely to spend their money on a game with a complex realistic female lead?" or "do publishers want to risk breaking away from the tropes they know earn money?" or "are women made to feel unwelcome in the video game industry?" This last question can be particularly hard to answer, since it's difficult to know what effect one's language and actions can have on others. So this entire thing boils down to supply and demand as many have said. When the market indicated that more people would enjoy a certain gaming narrative, then there are absolutely no controversy to be had regarding equality. Its just how capitalism works. As an addendum, all those guys listed have all taken risks on their part. Perhaps the computer field will just be flash in the bang and/or they will be wasting their time on an short-lived industry. But today, the gaming market is well established already with many examples of a female lead that succeed. So those women calling sexism in the games should be more productive. With the amount of time they are complaining about it, they could have made couple of games already. Instead they need to get some coding done. I pointed out, as examples, 3 factors making it harder for women to just make the games they want to make. Two were linked to market demand, one was not. Women being made to feel unwelcome in the video game industry does not have a clear link to capitalism or market demand. Nor is it clear that women being more productive will resolve the issue. So what do you want instead of skinny, big-breasted women? Should devs put make Princess Peach and Zelda fat and flat? The PC police will call that fat shaming. How do you have gameplay about being introspective? I think the idea is to have more "in addition to" and not "instead of." Nothing wrong with Peach and Zelda staying Peach and Zelda. Show nested quote +Boob sizes have been neatly separating the mistresses from wives, the sexy/trashy good-times-girls from the arty/pretentious hipsters, the ciphers from the plotlines. Video games have certainly fed the first part of the stereotype, that ‘e-cup women are playthings’, but wouldn’t only giving empathetic roles to C-cup-or-less women just reinforce that? (It’s also implying small-boobed women can’t be objectified because they’re insufficiently sexy. The beauty of this system is no-one wins!) SourceShow nested quote +On October 19 2014 06:36 WolfintheSheep wrote:On October 19 2014 06:27 Trumpet wrote:On October 19 2014 06:13 WolfintheSheep wrote:On October 19 2014 04:22 Trumpet wrote:On October 19 2014 03:56 WolfintheSheep wrote:On October 19 2014 03:41 Trumpet wrote:Just to give some perspective because this "just make your own games" "boycott the bad ones" thing is being said a lot... I don't think many feminists are calling for boycotts of games with bad elements. Most I see are trying to raise awareness about the issues in them so the developers can address is better next time around. Stuff like this from the creative director of Volition, company that made Saints Row: "I think it's fair to be called out on your shit," he told The Escapist.
"I think that it's a sad man that can never be self-reflective. I think that we tried to go and carry ourselves with respect, and try to respect sexuality and respect gender as much as we can, and sometimes we fail but hopefully we'll do better and continue to get better." http://www.gamesindustry.biz/articles/2014-09-02-volition That kind of comment from Saints Row staff seems exactly like the kind of thing that people are taking issue with. Saints Row is a game that's entirely about taking the "gangster" life and pushing it to the most ridiculous extreme. And that happens to involve strippers and hoes. It also involves taking a ball-gagged man and forcing him to pull a pony cart while you gun down dominatrices who are on similar pony carts. It's that kind of game. So when a creative director of the franchise says things like "we should do better", what does that really mean? I mean, the player character is already extremely customizable, where you can be male, female, fat, old, anorexic, white, black, Asian, purple, metallic gold. And there are a number of female characters in it that are interesting and colourful without existing as eye-candy (I think the latest DLC for SR4 lets you play as Gat and Kenzie, purely because of the popularity of both). It reminds me a lot of the complaints about Duke Nukem Forever, how it's juvenile, sexist, overly macho...everything that Duke Nukem is expected to be. Of course, it didn't help that the game was poorly made, but there's something silly about asking a game to clean itself up despite being exactly what it's intended to be. ...huh? Did you read the link? The changes you're scared of already happened, and you didn't even notice! He also praised some of the decisions the studio had made in regard to the sex workers portrayed in the game.
"It's very minor but it means something to me. We never call a woman a 'ho' in Saints Row 4, we call them sex workers. We respect that that's their position and we don't take a cheap shot at them for that. It's a minor thing, but it's something ... It's the right thing to do," he explained. In a game that has absolutely no connection to reality, I don't see that change as a big deal. Or like when you try to romance Kenzie repeatedly and she says "You have to wait til I want it." Establishes importance of consent and gives a female character agency over her sexuality. All in one line of dialogue that you probably didn't think twice about. SR4 is also entirely a VR simulator, and doesn't even have the same Gangster themes of the last 3. There aren't any prostitutes, along with pretty much everyone else, because the Earth blew up. And it's also the only game where "romance" is even an option. And I put romance in quotes because it consists of "Wanna fuck?" "Okay" (which, iirc, is almost Kinzie's verbatim), and it applies to every character in your squad. So, I mean, sure, you can say that they were progressive by inserting some line about having to want sex first. But at the same time every female character is also treated as a cheap one-night-stand...along with every male character (of course, the whole thing parodies Mass Effect, so it's another thing entirely). And SR3 is a game where you literally play as a toilet at one point, so arguing that being respectful to women would kill the immersion is kinda suspect. My point is that if SR4 didn't seem like PC bull shit ruined by feminism, then the changes critics like Sarkeesian are asking for probably shouldn't be viewed as a problem. Actually, my point was more that SR4 didn't make any of those changes. There are still "background females" in skimpy fetish outfits, all of the females are damsels in distress at one point, etc. Not even sure that they actually avoided the word "ho", because I swear that word was still used plenty. If someone's saying that SR4 was made to be more women-positive, I'd say that's just lip service after the fact, because you really don't see it at all in the game. I don't mean to give the impression that SR is the paragon of what games should be, I'm sure there's still plenty to be criticized about it. My argument is that these small time changes generally can noticeably improve the games for the people who care about the stuff without impacting the experience of those who don't. My point is that somebody out there could find practically anything "problematic". Have you seen how overused the concept of "triggering" is on tumblr?
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Yeah the things that gamers are willing to say behind the anonymity of their keyboards are sad and pathetic at the same time.
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On October 19 2014 02:58 Xiphos wrote:Show nested quote +On October 19 2014 02:41 kwizach wrote:On October 19 2014 02:34 Xiphos wrote:On October 19 2014 02:21 kwizach wrote:On October 19 2014 02:05 Xiphos wrote:On October 19 2014 01:51 kwizach wrote:On October 18 2014 03:10 Xiphos wrote: Anita didn't produce her film with her Kickstarter. She scammed people w/ portraying video games are sexists.
This hurts our industry and defamation to men.
Then she goes on to get donations, only to end up making YouTube videos. Essentially cheating people a la Sons of StarCraft.
Whether or not she is equally as bad person a Zoe is debatable but she is overall a horrible human being. First of all, she didn't scam people. She is clearly publishing the videos she said she would make with the money. You can argue that she should be making them faster, but going slower than expected is certainly not the same as scamming, so you can drop that asinine accusation. Second, she doesn't argue that video games are inherently sexist. She denounces sexist tropes and gender roles that can often be found in plenty of video games, historically and currently. Plenty of other people have done the same thing for video games and a plethora of other media/productions, including theater plays, movies, and literature. You can criticize certain aspects of some of the individual examples that she uses to illustrate her points, but her argument pertains to the systemic level and is not limited to the individual examples she chooses. It's an accurate criticism of an underlying problem, and it is certainly not a "defamation to men". I don't see how being rightfully critical of problematic aspects of video game production hurts the industry - if anything, it's the right kind of approach that may help the industry gain popularity among some groups that may not have initially been attracted to video games because of such gender issues. To sum up, not only is she not a "horrible human being", but you seem to completely miss the point of her argument, misunderstand her, and generally misunderstand issues of gender roles and feminism more broadly. On October 18 2014 13:18 Xiphos wrote: Here is the main thing about women complaining about sexism in the gaming market: if you want there to be more games featuring all those "strong, embowered women that isn't depending on a man" characters, why don't y'all just make one? stop telling us that, you've got the tools, you've got the hardware, the programs to utilize in order to create that...you don't need us right? No you gotta start complaining instead of doing that. Which further slows down your progress of getting there. You are too lazy to actually put in the work or what? What a ridiculously terrible argument. Since when can one not be critical of certain aspects of a type of production without having to engage him-/herself in that type of production? If you lived in a world where negative racial stereotypes were prevalent in movies, could you not be critical of that without having to start making movies yourself? Why the hell would someone have to become a video games developer just because that person is unhappy with some aspects of video games? What is supposed to be "lazy" about wanting to do something else in your life, and how exactly does not wanting to make video games yourself invalidate anything you might want to say about video games? On October 18 2014 02:34 Xiphos wrote:On October 18 2014 01:56 trollcenter wrote:On October 17 2014 23:14 Defacer wrote:
Like I said, if Gaters want to be taken seriously, they can learn a lot about how to present an argument by watching Sarkeesian's videos. Are you for real? How informed are you about Sarkeesian and what she's talking? Have you played the games presented in her videos? I suggest you look her and her subjects up more. From what I can tell, it looks like you do not know much about the titles she presents and are easily impressed by the fact that she supports her claims with examples. You don't seem to understand their context or have enough knowledge on the subject to decide if they are fair or cherry picked moments taken out of context in order to push towards a conclusion she was determined to reach even before doing any of her "research". In her Hitman example, she presents a very specific moment of a very specific mission to make the claim that the game is sexist. She shows an abnormal way of playing, one that the game punishes you for, and falsely claims that the game "invites you to do so" while beating innocent strippers to death. She then reaches the disgusting conclusion that "players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting female characters", a very subjective interpretation which in no way can be realistically reached from any part of the game and only serves to push her personal agenda. All this while completely ignoring the fact that you can kill innocent men throughout the game the exact same way, while getting punished the exact same way. The way she's playing is as if you killed every guard in Thief, a stealth game where you're supposed to NOT do that, and then claim that the game is about a psychopath deriving sick pleasure from murdering innocent people. And how about the claim that women are used as background decoration? You know who else is background decoration in Hitman? Men. And you can do the same things to them. That's the whole point of the game. Innocent people are the background decoration and you're supposed to get clean assassinations on designated targets while hurting nobody else. Taking away the option of killing innocent people would make the game easier and go against what the game series is about. Now the issue is why are those women strippers, I guess. Hitman usually has location variety, this mission is in a strip club, all the others aren't. The only sexist thing I agree about is the fact that the game does indeed have scantily dressed women and not men. It feels like a cheap way to attract players, sex sells unfortunately. But to read so much into situations where the game treats them equally and only victimize the women while playing the game in a way that's discouraged...That's bullshit. Even w/ the scantily dressed argument, that's not entirely true. A lot of men in video games are designed topless with displayable muscle definitions. I would wage that there might be more games that the men are showing more skins than their female counterpart. Men + Women are both demonstrated as the pinnacle of human physique in video games (and they are proud to show it off). No sexist there. Sarkeesian (and feminists in general) also denounces negative gender roles and stereotypes associated with men, and in this case the tendency to present male characters as overly muscular. The point is, however, than being reduced to the sexual appeal you will have for other people can be considered worse than being the carrier a distorted idea of self-empowerment through musculature. Those muscles are linked to the idea of "being capable", which is a positive empowerment idea, while the sexual attributes are linked to the idea of "being desirable", which is there to satisfy other people and is not associated with competence (often quite the opposite). Huge muscles can also be linked to the context of the video games in question, in particular in games where violence and athletic abilities are used. This is not the same at all for the overly sexual depictions of female characters. In short, both types of depictions are problematic, but the differences between the two still have to be highlighted and the particularly negative aspects of the depiction of women in games (and elsewhere) cannot be overlooked. This is again not to say that you cannot find plenty of exceptions to such depictions, but the systemic problem is still there. Plenty of studies on the topic have been published - see for example Burgess, Melinda C R, Steven Paul Stermer and Stephen R Burgess (2007), "Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers", Sex Roles, Vol. 57, No. 5, 419-433. On October 19 2014 01:39 sevencck wrote:On October 18 2014 23:31 sushiman wrote:On October 18 2014 21:41 Xiphos wrote:On October 18 2014 15:30 RuiBarbO wrote: [quote]
I think the point is:
Even if there are no technical restrictions, there are other factors that make this kind of project hard. Socio-economic factors, like "are consumers less likely to spend their money on a game with a complex realistic female lead?" or "do publishers want to risk breaking away from the tropes they know earn money?" or "are women made to feel unwelcome in the video game industry?" This last question can be particularly hard to answer, since it's difficult to know what effect one's language and actions can have on others. So this entire thing boils down to supply and demand as many have said. When the market indicated that more people would enjoy a certain gaming narrative, then there are absolutely no controversy to be had regarding equality. Its just how capitalism works. No, it does not. It only boils down to supply and demand if you put hardcore laissez faire capitalism above every other aspect of society, which most people don't. What you're saying is that there's a demand for games that may portray women in a sexist way; this is nonsense. The vast majority of people will play games because of the gameplay experience, which a negative or stereotypical portrayal of women adds nothing to - if you go by the supply and demand principle, as long as the gameplay is still the same, there is no reason to have sexism in since its primary function is only as cheap marketing that adds little to the experience except discomfort to a large potential market segment. The point that you're missing is that it's up to the individual consumer to decide both 1) whether or not it's sexist, and 2) whether that's a problem for them. You think it's sexist, as does Sarkeesian, and that's fine. Purchase games accordingly, and continue to pressure developers to make the kind of changes you want. But the bottom line is that since developers want to sell as many units as possible, creating something the consumer isn't interested in is not in their best interest. If they continue creating products you find objectionable, its because your peers have spoken with their dollars. No, that's not necessarily true at all. The fact that people buy games which contain sexist tropes cannot be taken to necessarily mean that the people in question actually largely support the presence of those sexist elements and would not be buying the same games were those aspects removed or toned down. You are saying a lot everything and a whole lot of nothing. Don't make me laugh. I addressed all of your points and rebutted them - your utter incompetence at addressing the points raised by Sarkeesian and gender studies in general about gender roles in the media points to you needing to educate yourself more on the topic, period. I'm guessing you're not too interested in that, given your post history both in this thread and in the "Dating, how's your luck thread", in which you got temp banned for ridiculously accusing feminism of turning young women into drunk exhibitionist idiots. On October 19 2014 02:05 Xiphos wrote: Did you just ignored all those dubiousness from her Tweets saying that she was harassed and that part where she didn't hold her end of the bargain by a HUGE margin (which xDaunt said that you can definitely sue her)? Of course you didn't.
One could understand if they have done majority of the work and just need more time to finish the rest. In her case, she finished 0% of the work on time. Not only that, her quality of work have DECREASED after Kickstarte and she didn't give out any reason on her tardiness.
Utterly irresponsible. Her saying that she was harassed is irrelevant to your claim that she scammed people. I addressed that claim and explained why it had no basis in reality. She is delivering on what she said she would do, only slower than initially announced in her kickstarter (and the quality of her work didn't decrease at all). How the hell can that be considered a "scam"? Also, a breach of contract is not necessarily a scam. With regards to the harassment claims themselves, I'm pretty sure there's plenty of evidence that she has indeed been harassed repeatedly over the last few years. On October 19 2014 02:05 Xiphos wrote: Many greats revolutionized the way we look at things in many industry by actually performing themselves instead of complaining that other people don't give them the stuff that they want.
There is a huge difference b/w talk the talk and walk the walk. Lazy attitude at its finest. Again, terrible argument. Yes, you can find examples of people who were critical of certain aspects of a given type of production and who started to engage in that type of production in order to correct its faulty aspects. Why the hell would that invalidate the criticism of those who were saying the exact same thing but didn't change their entire lives to engage in that type of production themselves? How the hell is it "lazy" not to suddenly become a video games developer just because you're critical of certain aspects of video games? Imagine someone is critical of sexist tropes in movies and video games. Does that mean that to satisfy your asinine standard, that person would have to become both a video games developer and a movie director? 2 Points here 1. You are attempting to paint her as some saint. The dubious screenshots tell us that something fishy is going on. And contract breach just proves that (she isn't a saint). No, I am not. You claimed she scammed people. I explained why she didn't. Period. You have no factual basis to claim she scammed people. On October 19 2014 02:34 Xiphos wrote: 2. It doesn't "invalidate" her criticism, other YouTubers have already done the invalidation. Its about a matter of respect. Sure you may be a good "critics" but if you REALLY wan to change the way the world works according to your will, you have to assertive.
Otherwise, you are just a coward. "Other youtubers" have certainly not invalidated decades of research in social sciences, and gender studies in particular, on the representation of men and women in the media (including in video games - see the study I referenced earlier). Again, nitpicking about some of the individual examples selected by Sarkeesian certainly does not invalidate her broader points on sexist elements present in many video games. I'm not sure what your point is supposed to be when you say "it's about a matter of respect". There is nothing in Sarkeesian's discours which shows a lack of respect for men in general or for particular individuals. What she doesn't respect is sexism, and she's fighting to improve video games in general. On October 19 2014 02:34 Xiphos wrote: 2. Sure you may be a good "critics" but if you REALLY wan to change the way the world works according to your will, you have to assertive.
Otherwise, you are just a coward. She is very much assertive. She is trying to point out and explain certain problematic aspects of video games in order to induce a change at the systemic level. There is absolutely nothing cowardly or lazy about that, as I explained to you repeatedly. 3 Points 1. Scamming is cheating/lying to someone for monetary gains. That's what exactly she did, period. No questions about that. A scam is defined by Merriam-Webster as "a dishonest way to make money by deceiving people".
What did she announce she would do with the money? Let's see:
This video project will explore, analyze and deconstruct some of the most common tropes and stereotypes of female characters in games. The series will highlight the larger recurring patterns and conventions used within the gaming industry rather than just focusing on the worst offenders. [...]
With your help, I’ll produce a 5-video series (now expanded to 12 videos) entitled Tropes vs Women in Video Games, exploring female character stereotypes throughout the history of the gaming industry. [...]
Each video will be between 10 and 20 minutes long and available online for free for everyone and anyone to watch, share and use.[...]
Creating these videos take a lot of time and money to produce. I will be researching and playing hundreds of titles from across the gaming industry (including some truly awful games that I wouldn’t wish upon anyone!). [...]" What did she do and what is she still doing? Exactly what she said she would. You can only argue she's going slower than initially announced (although there is no date in the kickstarter itself, only an "estimated delivery" for some gifts attached to donation amounts), but she clearly did not deceive or scam anyone.
How exactly is that youtube search supposed to address/rebut anything I've said? If your point was that there exist people who are critical of Sarkeesian, I'm not sure who's disputing that.
On October 19 2014 02:58 Xiphos wrote: 3. She is definitely not being assertive enough.
Why is she leaving the fates of her belief on other developer's hands?
Why can't she enroll to classes to help her make games?
Why can't she learn the concept of classes, methods, loops, conditions, arrays, action listeners, GUI, which protocols to utilize when designing an online game, what kind of service to use, and how to utilize SQL to store data and information pertaining to the game?
Because making a 20 minutes slide show on the internet is that MUCH easier. She isn't willing to start like the rest of the developers out there by studying the mechanism of how computer works, get a regular job, then climb up the ladder.
If you ain't willing to be the change that you want to see, don't expect others to follow you. She's absolutely being assertive enough. She has a Master's degree in social and political thought, and she is making videos aiming to deconstruct media productions through a feminist perspective. She's not a video games developer and apparently does not want to be a video games developer. Why can't you understand this? Why do you keep repeating the same asinine critique in every single one of your posts? Like I said, imagine someone is critical of sexist tropes in movies and video games. Does that mean that to satisfy your ridiculous standard, that person would have to become both a video games developer and a movie director?
By providing commentary on video games in general, she's aiming to point out and explain some of the sexist aspects found at the systemic level in many video games, and help the industry address and fight against sexist stereotypes and gender roles. She wants to bring about systemic change, and as we've seen from comments from various professional video games developers what she says IS having some impact. She doesn't need at all to produce her own video game to induce the changes she's supporting, and there is no reason whatsoever she should have to produce her own video game before her message is taken seriously.
On October 19 2014 03:06 EtherealBlade wrote:Show nested quote +On October 19 2014 02:41 kwizach wrote:On October 19 2014 02:34 Xiphos wrote:On October 19 2014 02:21 kwizach wrote:On October 19 2014 02:05 Xiphos wrote:On October 19 2014 01:51 kwizach wrote:On October 18 2014 03:10 Xiphos wrote: Anita didn't produce her film with her Kickstarter. She scammed people w/ portraying video games are sexists.
This hurts our industry and defamation to men.
Then she goes on to get donations, only to end up making YouTube videos. Essentially cheating people a la Sons of StarCraft.
Whether or not she is equally as bad person a Zoe is debatable but she is overall a horrible human being. First of all, she didn't scam people. She is clearly publishing the videos she said she would make with the money. You can argue that she should be making them faster, but going slower than expected is certainly not the same as scamming, so you can drop that asinine accusation. Second, she doesn't argue that video games are inherently sexist. She denounces sexist tropes and gender roles that can often be found in plenty of video games, historically and currently. Plenty of other people have done the same thing for video games and a plethora of other media/productions, including theater plays, movies, and literature. You can criticize certain aspects of some of the individual examples that she uses to illustrate her points, but her argument pertains to the systemic level and is not limited to the individual examples she chooses. It's an accurate criticism of an underlying problem, and it is certainly not a "defamation to men". I don't see how being rightfully critical of problematic aspects of video game production hurts the industry - if anything, it's the right kind of approach that may help the industry gain popularity among some groups that may not have initially been attracted to video games because of such gender issues. To sum up, not only is she not a "horrible human being", but you seem to completely miss the point of her argument, misunderstand her, and generally misunderstand issues of gender roles and feminism more broadly. On October 18 2014 13:18 Xiphos wrote: Here is the main thing about women complaining about sexism in the gaming market: if you want there to be more games featuring all those "strong, embowered women that isn't depending on a man" characters, why don't y'all just make one? stop telling us that, you've got the tools, you've got the hardware, the programs to utilize in order to create that...you don't need us right? No you gotta start complaining instead of doing that. Which further slows down your progress of getting there. You are too lazy to actually put in the work or what? What a ridiculously terrible argument. Since when can one not be critical of certain aspects of a type of production without having to engage him-/herself in that type of production? If you lived in a world where negative racial stereotypes were prevalent in movies, could you not be critical of that without having to start making movies yourself? Why the hell would someone have to become a video games developer just because that person is unhappy with some aspects of video games? What is supposed to be "lazy" about wanting to do something else in your life, and how exactly does not wanting to make video games yourself invalidate anything you might want to say about video games? On October 18 2014 02:34 Xiphos wrote:On October 18 2014 01:56 trollcenter wrote:On October 17 2014 23:14 Defacer wrote:
Like I said, if Gaters want to be taken seriously, they can learn a lot about how to present an argument by watching Sarkeesian's videos. Are you for real? How informed are you about Sarkeesian and what she's talking? Have you played the games presented in her videos? I suggest you look her and her subjects up more. From what I can tell, it looks like you do not know much about the titles she presents and are easily impressed by the fact that she supports her claims with examples. You don't seem to understand their context or have enough knowledge on the subject to decide if they are fair or cherry picked moments taken out of context in order to push towards a conclusion she was determined to reach even before doing any of her "research". In her Hitman example, she presents a very specific moment of a very specific mission to make the claim that the game is sexist. She shows an abnormal way of playing, one that the game punishes you for, and falsely claims that the game "invites you to do so" while beating innocent strippers to death. She then reaches the disgusting conclusion that "players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting female characters", a very subjective interpretation which in no way can be realistically reached from any part of the game and only serves to push her personal agenda. All this while completely ignoring the fact that you can kill innocent men throughout the game the exact same way, while getting punished the exact same way. The way she's playing is as if you killed every guard in Thief, a stealth game where you're supposed to NOT do that, and then claim that the game is about a psychopath deriving sick pleasure from murdering innocent people. And how about the claim that women are used as background decoration? You know who else is background decoration in Hitman? Men. And you can do the same things to them. That's the whole point of the game. Innocent people are the background decoration and you're supposed to get clean assassinations on designated targets while hurting nobody else. Taking away the option of killing innocent people would make the game easier and go against what the game series is about. Now the issue is why are those women strippers, I guess. Hitman usually has location variety, this mission is in a strip club, all the others aren't. The only sexist thing I agree about is the fact that the game does indeed have scantily dressed women and not men. It feels like a cheap way to attract players, sex sells unfortunately. But to read so much into situations where the game treats them equally and only victimize the women while playing the game in a way that's discouraged...That's bullshit. Even w/ the scantily dressed argument, that's not entirely true. A lot of men in video games are designed topless with displayable muscle definitions. I would wage that there might be more games that the men are showing more skins than their female counterpart. Men + Women are both demonstrated as the pinnacle of human physique in video games (and they are proud to show it off). No sexist there. Sarkeesian (and feminists in general) also denounces negative gender roles and stereotypes associated with men, and in this case the tendency to present male characters as overly muscular. The point is, however, than being reduced to the sexual appeal you will have for other people can be considered worse than being the carrier a distorted idea of self-empowerment through musculature. Those muscles are linked to the idea of "being capable", which is a positive empowerment idea, while the sexual attributes are linked to the idea of "being desirable", which is there to satisfy other people and is not associated with competence (often quite the opposite). Huge muscles can also be linked to the context of the video games in question, in particular in games where violence and athletic abilities are used. This is not the same at all for the overly sexual depictions of female characters. In short, both types of depictions are problematic, but the differences between the two still have to be highlighted and the particularly negative aspects of the depiction of women in games (and elsewhere) cannot be overlooked. This is again not to say that you cannot find plenty of exceptions to such depictions, but the systemic problem is still there. Plenty of studies on the topic have been published - see for example Burgess, Melinda C R, Steven Paul Stermer and Stephen R Burgess (2007), "Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers", Sex Roles, Vol. 57, No. 5, 419-433. On October 19 2014 01:39 sevencck wrote:On October 18 2014 23:31 sushiman wrote:On October 18 2014 21:41 Xiphos wrote:On October 18 2014 15:30 RuiBarbO wrote: [quote]
I think the point is:
Even if there are no technical restrictions, there are other factors that make this kind of project hard. Socio-economic factors, like "are consumers less likely to spend their money on a game with a complex realistic female lead?" or "do publishers want to risk breaking away from the tropes they know earn money?" or "are women made to feel unwelcome in the video game industry?" This last question can be particularly hard to answer, since it's difficult to know what effect one's language and actions can have on others. So this entire thing boils down to supply and demand as many have said. When the market indicated that more people would enjoy a certain gaming narrative, then there are absolutely no controversy to be had regarding equality. Its just how capitalism works. No, it does not. It only boils down to supply and demand if you put hardcore laissez faire capitalism above every other aspect of society, which most people don't. What you're saying is that there's a demand for games that may portray women in a sexist way; this is nonsense. The vast majority of people will play games because of the gameplay experience, which a negative or stereotypical portrayal of women adds nothing to - if you go by the supply and demand principle, as long as the gameplay is still the same, there is no reason to have sexism in since its primary function is only as cheap marketing that adds little to the experience except discomfort to a large potential market segment. The point that you're missing is that it's up to the individual consumer to decide both 1) whether or not it's sexist, and 2) whether that's a problem for them. You think it's sexist, as does Sarkeesian, and that's fine. Purchase games accordingly, and continue to pressure developers to make the kind of changes you want. But the bottom line is that since developers want to sell as many units as possible, creating something the consumer isn't interested in is not in their best interest. If they continue creating products you find objectionable, its because your peers have spoken with their dollars. No, that's not necessarily true at all. The fact that people buy games which contain sexist tropes cannot be taken to necessarily mean that the people in question actually largely support the presence of those sexist elements and would not be buying the same games were those aspects removed or toned down. You are saying a lot everything and a whole lot of nothing. Don't make me laugh. I addressed all of your points and rebutted them - your utter incompetence at addressing the points raised by Sarkeesian and gender studies in general about gender roles in the media points to you needing to educate yourself more on the topic, period. I'm guessing you're not too interested in that, given your post history both in this thread and in the "Dating, how's your luck thread", in which you got temp banned for ridiculously accusing feminism of turning young women into drunk exhibitionist idiots. On October 19 2014 02:05 Xiphos wrote: Did you just ignored all those dubiousness from her Tweets saying that she was harassed and that part where she didn't hold her end of the bargain by a HUGE margin (which xDaunt said that you can definitely sue her)? Of course you didn't.
One could understand if they have done majority of the work and just need more time to finish the rest. In her case, she finished 0% of the work on time. Not only that, her quality of work have DECREASED after Kickstarte and she didn't give out any reason on her tardiness.
Utterly irresponsible. Her saying that she was harassed is irrelevant to your claim that she scammed people. I addressed that claim and explained why it had no basis in reality. She is delivering on what she said she would do, only slower than initially announced in her kickstarter (and the quality of her work didn't decrease at all). How the hell can that be considered a "scam"? Also, a breach of contract is not necessarily a scam. With regards to the harassment claims themselves, I'm pretty sure there's plenty of evidence that she has indeed been harassed repeatedly over the last few years. On October 19 2014 02:05 Xiphos wrote: Many greats revolutionized the way we look at things in many industry by actually performing themselves instead of complaining that other people don't give them the stuff that they want.
There is a huge difference b/w talk the talk and walk the walk. Lazy attitude at its finest. Again, terrible argument. Yes, you can find examples of people who were critical of certain aspects of a given type of production and who started to engage in that type of production in order to correct its faulty aspects. Why the hell would that invalidate the criticism of those who were saying the exact same thing but didn't change their entire lives to engage in that type of production themselves? How the hell is it "lazy" not to suddenly become a video games developer just because you're critical of certain aspects of video games? Imagine someone is critical of sexist tropes in movies and video games. Does that mean that to satisfy your asinine standard, that person would have to become both a video games developer and a movie director? 2 Points here 1. You are attempting to paint her as some saint. The dubious screenshots tell us that something fishy is going on. And contract breach just proves that (she isn't a saint). No, I am not. You claimed she scammed people. I explained why she didn't. Period. You have no factual basis to claim she scammed people. On October 19 2014 02:34 Xiphos wrote: 2. It doesn't "invalidate" her criticism, other YouTubers have already done the invalidation. Its about a matter of respect. Sure you may be a good "critics" but if you REALLY wan to change the way the world works according to your will, you have to assertive.
Otherwise, you are just a coward. "Other youtubers" have certainly not invalidated decades of research in social sciences, and gender studies in particular, on the representation of men and women in the media (including in video games - see the study I referenced earlier). Again, nitpicking about some of the individual examples selected by Sarkeesian certainly does not invalidate her broader points on sexist elements present in many video games. I'm not sure what your point is supposed to be when you say "it's about a matter of respect". There is nothing in Sarkeesian's discours which shows a lack of respect for men in general or for particular individuals. What she doesn't respect is sexism, and she's fighting to improve video games in general. On October 19 2014 02:34 Xiphos wrote: 2. Sure you may be a good "critics" but if you REALLY wan to change the way the world works according to your will, you have to assertive.
Otherwise, you are just a coward. She is very much assertive. She is trying to point out and explain certain problematic aspects of video games in order to induce a change at the systemic level. There is absolutely nothing cowardly or lazy about that, as I explained to you repeatedly. So why did she not remain locked up with her studies in some obscure college faculty and publish her studies to her own audience (people that self identify as what we would call "SJW")? She confessed not being interested in video gaming. Why the urge to fight for a change in the gaming scene then? Isn't this controversial, a lot? No one gamer would care, nobody would send threats, if she published her ideology-fuelled works to her own audience and not made any effort to CHANGE game developers' minds. Instead they launched a bandwagon that wasn't asked for, and make a living off being a professional victim at the expense of other people's hobbies. And this victimisation is now a shield against any criticism aimed at that side of the industry. It can be used to fend off, literally any point that's raised against them. I could certainly point out a lot of problems with gamers and video game development. Problems such as poor support, lack of innovation and annual titles, customer relations, DRM and a dozen others. Issues that actually concern the subject and not twist it with my own, personal political/religious/whatever creed that 99% of the other gamers don't identify with. First of all, please stop trying to make it seem like she's glad to be receiving abuse and of being harassed.
Second, the reason she's making her videos is obviously to reach a broader audience than the people who read academic journals. Whether or not she's specifically interested in video games as a gamer is irrelevant - the point is that, as a feminist, she's interested in fighting sexism. More specifically, she seems to have taken a particular interest in studying and denouncing sexist gender roles in the media. She's worked previously on tv shows and movies, and is now working on video games. What exactly is supposed to be the problem? Perhaps she noticed that video games tend to be less studied than movies and decided to work on the subject. What is supposed to be controversial about this? Why does there have to be a knee-jerk reaction to any criticism leveled at the video games industry from a feminist perspective, instead of acknowledging that, just as is the case for plenty of other cultural vectors out there, there are plenty of things that can be improved in the treatment of women (and of other groups, for that matter)?
On October 19 2014 03:28 sevencck wrote:Show nested quote +On October 19 2014 01:51 kwizach wrote:No, that's not necessarily true at all. The fact that people buy games which contain sexist tropes cannot be taken to necessarily mean that the people in question actually largely support the presence of those sexist elements and would not be buying the same games were those aspects removed or toned down. The option "buy the exact same game without the sexist elements" is simply not there. You're missing my point. You've defined those elements as sexist. That certain things are sexist or the degree to which they're sexist is a matter of opinion, not a matter of fact. You've defined the choices the consumer has as limited based on your own definition of sexism. No, I'm not missing your point at all. You said that the fact that people are purchasing the games that some are arguing contain sexist elements means that these people have "spoken with their dollars" and that they do not consider those games sexist/problematic. What I said to you was that this is not necessarily true at all. Many people may very well consider that aspects of a game are sexist/problematic but still buy it anyway, for example because they still want to enjoy what is considered to be a great gameplay experience despite its flaws on the front of its treatment of male/female characters.
Beyond this point, however, sexism is not more or less subjective than racism, homophobia, etc. Identifying depictions of women which actively perpetuate stereotypes of social roles based on sex equals identifying sexism, whether or not it's recognized as such by everyone.
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On October 19 2014 07:34 kwizach wrote: Whether or not she's specifically interested in video games as a gamer is irrelevant
Its not irrelevant. Why should she have any say on an industry she is not a part of? She's not a consumer or a developer in the industry. Should Canadians be able to vote in the US presidential election?
On October 19 2014 07:32 Doodsmack wrote: Yeah the things that gamers are willing to say behind the anonymity of their keyboards are sad and pathetic at the same time. Need I remind you of all the things anti-GG people said? Plenty of them have sent death threats and been equally vile.
How about we don't generalize about our opposition hmm?
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On October 19 2014 02:58 radscorpion9 wrote:Can someone explain to me the logic behind the idea that if games portray women as being attractive, then it necessarily means that their only useful role is as some kind of sex object? Just walking around Toronto I see many beautiful girls who are dressed in pretty tight clothes that makes them look better, but it doesn't follow as a logical consequence that I think their only value is in their looks. It is simply one dimension among many; unless the argument is that this dimension shouldn't exist at all which I feel is extreme. Unless the women are being specifically portrayed and described as people who have no other useful role except to look good, I don't really see this criticism as making sense. I don't want to have to read a pages long article/study right now so a brief explanation would be useful edit: Similarly overly muscularized men is fine. It doesn't affect me at all to see that, I think its attractive to have muscles and I like it too. But it doesn't somehow mean that a man's only value is in being a giant hulk! Would reading two and a half pages be short enough (and by the way, the issue isn't simply attractive characters but overly sexualized characters and differentiated roles from male characters)? If so, take a look at pages 428-430 of Burgess, Melinda C R, Steven Paul Stermer and Stephen R Burgess (2007), "Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers", Sex Roles, Vol. 57, No. 5, 419-433. Two short excerpts:
Additional research has demonstrated that exposure to media portrayals of women also influences teens’ and young adults’ perceptions of their desire of and suitability for various vocations (Anderson et al. 2001). Davies et al. (2002) provided some of the most disturbing evidence for a relationship between media exposure and vocational attitudes. They showed women commercials that portrayed women in either stereotypic ways or neutral ways and then asked them to rate interest in educational and vocational choices that required math. The women who viewed the stereotypic commercials indicated lower interest in those careers and higher interests in careers that were more in keeping with traditional, stereotypic female strengths such as teaching children.
It is perhaps in the area of establishing a secure physical identity that the literature is most critical of the media’s influence. A body of research demonstrates that both male and female teens and young adults who have greater exposure to media representations of male and female forms have a more negative self image (e.g., Ferron 1997; Aubrey 2006; Arbour and Ginis 2006; Slater and Tiggemann 2006; Labre 2005). Recent research has even suggested that exposure to objectifying media, such as that found in this analysis, can induce a self-objectified state in both men and women and that this state is associated with significant, negative psychological states (Roberts and Gettman 2004).
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On October 19 2014 07:42 Millitron wrote:Show nested quote +On October 19 2014 07:34 kwizach wrote: Whether or not she's specifically interested in video games as a gamer is irrelevant
Its not irrelevant. Why should she have any say on an industry she is not a part of? She's not a consumer or a developer in the industry. Should Canadians be able to vote in the US presidential election? It is very much irrelevant. She's a social scientist who specializes in studying gender roles in the media. She is currently studying video games. Why should she not have the right to produce analysis on a media she studies? And by the way, the video game industry has an impact on society beyond what goes on between gamers and their screens. You do realize that gamers interact with other people and have lives outside of gaming, right?
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On October 19 2014 07:57 kwizach wrote:Show nested quote +On October 19 2014 07:42 Millitron wrote:On October 19 2014 07:34 kwizach wrote: Whether or not she's specifically interested in video games as a gamer is irrelevant
Its not irrelevant. Why should she have any say on an industry she is not a part of? She's not a consumer or a developer in the industry. Should Canadians be able to vote in the US presidential election? It is very much irrelevant. She's a social scientist who specializes in studying gender roles in the media. She is currently studying video games. Why should she not have the right to produce analysis on a media she studies? And by the way, the video game industry has an impact on society beyond what goes on between gamers and their screens. You do realize that gamers interact with other people and have lives outside of gaming, right? And what the US does affects Canada. Should Canadians get to vote in the US presidential election?
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