TL Strategy Presents: Scouting in ZvP - Page 2
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bri9and
United States246 Posts
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EsportsJohn
United States4883 Posts
On September 18 2014 09:21 SatedSC2 wrote: http://www.twitch.tv/nony/b/568990741 Last game about an hour in. Happy? Let's just agree that there is an attack that moves out close to 7:00 and we can all go to sleep comfortably tonight. | ||
Mahtasooma
Germany475 Posts
Q: What if I can't scout the Protoss tech? Whenever I try to scout, my overlord is killed before I really see anything significant. A: If you don't have any information on your opponent's tech and/or gate count through ling pokes and overlord scouting, the best response is blind spores around 6:30-7:00 coupled with roaches. This is basically saying "Protoss should only let you scout if he's really dumb, so you can't know for sure what he's doing anyway, especially because of proxy stuff, so build spores and roaches"? | ||
HoMM
Estonia635 Posts
On September 18 2014 09:53 Mahtasooma wrote: Can this be broken down into This is basically saying "Protoss should only let you scout if he's really dumb, so you can't know for sure what he's doing anyway, especially because of proxy stuff, so build spores and roaches"? Then scout/sacrifice with 2 overlords at the same time. You WILL scout what he has. | ||
EsportsJohn
United States4883 Posts
On September 18 2014 10:13 HoMM wrote: Then scout/sacrifice with 2 overlords at the same time. You WILL scout what he has. This means that you can never take information for granted. You CANNOT ALWAYS scout what the Protoss has. There are definitely ways to make this easier, but if you don't find out what's up, just start the spores and the roach warren just in case; you can always cancel the spores or not make roaches if you scout otherwise. SC2 is a game of imperfect information. You can't be 100% likely to scout everything in the Protoss's main and natural as well as spot all proxies, etc. You just can't always know for sure, so you have to make the best educated guess possible, and tweaking your build to be a little extra safe is not necessarily a bad thing (unless you're aiming for a very specific mid game timing). | ||
tili
United States1332 Posts
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Uvantak
Uruguay1381 Posts
On September 18 2014 09:24 Musicus wrote: I will accept this as an apology for The Book of Protoss Bullshit and read this guide with enthusiasm. Thanks . ↑ Nailed, after the Book i started noticing more Toss Bullshit than usual, now it's time to recover some of these sweet ladder points, even when i know how to scout well and such it is always nice to have some hard numbers for this kind of thing. | ||
Bulgogi
United States60 Posts
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FFW_Rude
France10201 Posts
Question but. What is a SANGate ? | ||
Teoita
Italy12246 Posts
On September 18 2014 15:19 FFW_Rude wrote: This is really nice. Question but. What is a SANGate ? A particularly bullshit version of 4gate zealot pressure that hits at like 6:30 with 5 zealots and a msc | ||
FFW_Rude
France10201 Posts
On September 18 2014 17:04 Teoita wrote: A particularly bullshit version of 4gate zealot pressure that hits at like 6:30 with 5 zealots and a msc So when it says : "if you scout a SANgate" how is that different than a 4gate ? How do i differenciate it ? Just the number of warpin ? It's just for my information, because no build makes sense in gold a 4gate can hit you at a 11minute timing in my league / division at the moment :p | ||
Teoita
Italy12246 Posts
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Skynx
Turkey7150 Posts
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FrostedMiniWheats
United States30730 Posts
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SonGoku
Germany152 Posts
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derive
France31 Posts
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FFW_Rude
France10201 Posts
On September 18 2014 17:38 Teoita wrote: 12gate instead of 13gate, extremely delayed second gas, serious commitment to warping in a LOT of zealots (seriously san sometimes makes like 20+ of them) At my level i can't make the gateway timing. What would be a "delayed gas timing" ?. If i don't see a second gaz and more than one gate i assume 4gate or something along the line. Immo, 3gate or something like that. So if i understood delayed gaz = - "No expo, more than one gate, no sentry" ? Thanks for your answer On September 18 2014 19:42 SonGoku wrote: Still no terran shit out there The only reason i'm still positive in ZvT :p | ||
Jer99
Canada8157 Posts
On September 18 2014 17:54 Skynx wrote: Very well written, can we expect a Terran guide next time? What do you have in mind? Terran play hasn't really changed, we have 4M tvz, same tvp since wings, I guess the only thing would be the different aggressive openings for tvt, and Vader already has a post with some of those builds | ||
Big J
Austria16289 Posts
How do I make my opponent retarted enough to go with 4immortals, after roach burrow movement is done and with only 5sentries? :D On September 18 2014 22:02 Jer99 wrote: What do you have in mind? Terran play hasn't really changed, we have 4M tvz, same tvp since wings, I guess the only thing would be the different aggressive openings for tvt, and Vader already has a post with some of those builds This guide also brings nothing really new to the table as far as I have read (nor aims at that). It's a compendium for ladder players how to identify and defend certain allins that have been created in WoL or at the beginning of HotS. They surely could do something like that too for TvP. Not sure if they have the manpower for TvZ though. | ||
trada
Germany347 Posts
Liquid´Teamwork :D | ||
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