feels like a huge mistake
[SPL] Postseason Semis - KT vs Jin Air Day 2 - Page 39
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Rain.100
Germany946 Posts
feels like a huge mistake | ||
Big J
Austria16289 Posts
On July 28 2014 20:31 Hider wrote: But I think Zest didn't have to storm his army there since his army was so much stronger. Maru was kinda forced to rely on the planetary for backup defense. It would have been a different story had he not taken the fight at Zest's 4th. yup, that's what I meant. He probably didn't have the army to form a strong concave that can force the storms out of Zest. | ||
GumBa
United Kingdom31935 Posts
On July 28 2014 20:32 DarkLordOlli wrote: Am I the only protoss who likes playing cross positions vs zerg? Why do you like it? (Just curious I like to learn abou other mu) | ||
SoulCapsule
France806 Posts
On July 28 2014 20:32 Gullis wrote: I think the casters over hyped marus play/position, zest was keeping up. it always feel like that. Casters hype terrans moves because they are showy. A protoss just sits and defend, it's the terran making move and trying to make things happen in TvP. | ||
BlackCompany
Germany8388 Posts
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Hider
Denmark9334 Posts
On July 28 2014 20:28 Dingodile wrote: I saw two main problems in TvP right now: 1) Blink is too strong vs vikings 2) too many small places at bases (like that maru's 4th base) -> storms are so strong in that case. The best buff they could give to bio-terran late game TvP would be to make Vikings more responsive so they could move out of Storms faster or reposition against blinked stalkers faster as well. Would make them much more rewarding to micro and more fun to control as well. | ||
partydude89
1850 Posts
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Foreverkul
United States1649 Posts
On July 28 2014 20:33 Yiome wrote: There is something called planetary fortress... That planetary was so useful in a fight wasnt it? | ||
Hider
Denmark9334 Posts
On July 28 2014 20:33 Big J wrote: yup, that's what I meant. He probably didn't have the army to form a strong concave that can force the storms out of Zest. Yeh he also got caught in the Ghost-transition as well which reduced his army count a bit. WIth this style you just gotta have 20-30 supply+ advantage all game long. | ||
WGT-Baal
France3287 Posts
On July 28 2014 20:32 DarkLordOlli wrote: Am I the only protoss? Here I fixed that for you. edit: I d be interested in your input though, it's always very interesting to have other people's point of view | ||
BlackCompany
Germany8388 Posts
A style or all-in to counter Zest? because Zest usually eats Zerg for breakfast | ||
Faust852
Luxembourg4004 Posts
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deacon.frost
Czech Republic12125 Posts
On July 28 2014 20:34 GumBa wrote: Why do you like it? (Just curious I like to learn abou other mu) You can safely keep 4 bases, where horizontal/vertical spawns threatens your 4th. Also long travel distance + recall + possible air opening into airtoss is possible, problems with scouting for zerg. It's imba, I so much love cross positions on frost | ||
GumBa
United Kingdom31935 Posts
On July 28 2014 20:34 BlackCompany wrote: Damn you zerg for going 3 hatch before pool, i'm still trying to make 3CC before rax viable as terran I actually do that sometimes vs a friend of mine. | ||
Olli
Austria24416 Posts
On July 28 2014 20:34 GumBa wrote: Why do you like it? (Just curious I like to learn abou other mu) Zerg nowadays relies a lot on midgame pressure -> transition to force the protoss towards a certain tech and take advantage. On big maps in cross positions, I have more time to prepare for their pressure and more time to prepare for what's next. Besides, if you want to pressure zerg, you do it with warpgate. Plus I feel like the lategame favors protoss on big maps. Cross positions makes it easier for me to get there. | ||
deacon.frost
Czech Republic12125 Posts
On July 28 2014 20:35 Hider wrote: The best buff they could give to bio-terran late game TvP would be to make Vikings more responsive so they could move out of Storms faster or reposition against blinked stalkers faster as well. Would make them much more rewarding to micro and more fun to control as well. I want this so much for protoss air! At least mothership! | ||
partydude89
1850 Posts
On July 28 2014 20:35 Foreverkul wrote: That planetary was so useful in a fight wasnt it? how come i keep coming into these threads and everytime i see whine, your name seems to be involved. Can't we just all love each other <3 (expect for MVP Sniper, because he's terrible) | ||
Big J
Austria16289 Posts
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shadymmj
1906 Posts
On July 28 2014 20:25 TheDwf wrote: Floating 1.3k mineral after 10 zealots warp-in and 2 colos... so that's a minor error right there by a gsl champ...while also keeping in mind he was spending all his gas. meanwhile it's hard to see if terran is over-queuing units. but what i meant was that he defended all those multiprong attacks and drops taking minimal losses, stabilised, did not overextend, hit a tech advantage and good viking/medivac snipes. a great timing on the fourth and storm placement to force either a) a fight there or b) losing the planetary and scvs. contrary to what people believe not many P players can beat maru comprehensively like that. | ||
BlackCompany
Germany8388 Posts
On July 28 2014 20:37 GumBa wrote: I actually do that sometimes vs a friend of mine. Haha, well my results on the ladder are not really good enough that it is worth trying, Protoss really loves DTs and oracles. And SCVs cant shoot up or detect invisible stuff :p Though i actually won vs a Z sometimes | ||
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