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On July 28 2014 20:27 BlackCompany wrote: Best game of the series so far, lets see if Zest vs sOs gonna deliver again (unless TRUE has the best game of the night second night in a row)
FTFY!
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On July 28 2014 20:27 yoshi245 wrote:Show nested quote +On July 28 2014 20:25 Mafab wrote: How did that even happen? I see Maru up by 30 army supply, alt tab for ~5 mins and then he loses. Maru was forced to kite/retreat to his planetary at his 4th base after being chased down by Zest's army. He had his army at hold position so they ate storms while the planetary was being attacked by the army. He basically was backed into a corner and died.
His mistake was trying to take an engagement there at the 4th without the right unit composition and then he got forced into that position which he really couldn't win.
The weakness with Maru's style is that Vikings really arne't very good in those situations where you have 5-6 of them while contantly try to army trade. Vikings functions much better when you wait untill you have critical mass before army trading.
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On July 28 2014 20:25 deacon.frost wrote:Can tell me some1 where was maru supposed t osplit against those storms? It would be really nice to know this. Wolf himself would be appreciated  Also, to low mine numbers, lost inevitable. no ghosts.
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On July 28 2014 20:26 ZAiNs wrote:Show nested quote +On July 28 2014 20:25 Thrillz wrote:On July 28 2014 20:24 lolfail9001 wrote: I almost want to whine, but well, Maru did a slip-up/ Sorry, one slip up and you are dead. That goes for both players... Well minus multiple colossus snipe, Nexus snipe, late 3rd, fighting up a ramp against a planetary. Other than that, sure
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I saw two main problems in TvP right now: 1) Blink is too strong vs vikings 2) too many small places at bases (like that maru's 4th base) -> storms are so strong in that case.
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On July 28 2014 20:26 TurboMaN wrote: Protoss won although he gifted so many colossi during the game. Still hardest mu for Terrans by far.
Yeah, Zest lost 2Colossi and 3zealots, while killing nearly all of the army that killed the Colossi and killing to full medivacs without losses in his main base... That was a very good trade for Zest.
Only time Maru got some worthwhile damage in was when he killed the main nexus and the robo. Meanwhile he was behind in upgrades and tech (ghost/vikings) all game long and at some points didn't even have any supply advantage, which is not a good indicator for T vs Protoss.
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1850 Posts
i'd like to see an sOs pick here to finish things.
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Austria24417 Posts
On July 28 2014 20:28 Dingodile wrote: I saw two main problems in TvP right now: 1) Blink is too strong vs vikings 2) too many small places at bases (like that maru's 4th base) -> storms are so strong in that case.
What on earth.
Maru lost most of his vikings to storm, not blink stalkers.
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Why doesn't Maru expand more btw?
He is such an aggressive player, the protoss would never have a chance to counterattack the early fourth
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On July 28 2014 20:28 Foreverkul wrote:Show nested quote +On July 28 2014 20:26 ZAiNs wrote:On July 28 2014 20:25 Thrillz wrote:On July 28 2014 20:24 lolfail9001 wrote: I almost want to whine, but well, Maru did a slip-up/ Sorry, one slip up and you are dead. That goes for both players... Well minus multiple colossus snipe, Nexus snipe, late 3rd, fighting up a ramp against a planetary. Other than that, sure  In that case Maru made loads of 'slip-ups' too...
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On July 28 2014 20:28 Hider wrote:Show nested quote +On July 28 2014 20:27 yoshi245 wrote:On July 28 2014 20:25 Mafab wrote: How did that even happen? I see Maru up by 30 army supply, alt tab for ~5 mins and then he loses. Maru was forced to kite/retreat to his planetary at his 4th base after being chased down by Zest's army. He had his army at hold position so they ate storms while the planetary was being attacked by the army. He basically was backed into a corner and died. His mistake was trying to take an engagement there at the 4th without the right unit composition and then he got forced into that position which he really couldn't win.
He should have formed a concave at the ramp imo, force out 2-3 storms and retreat to the PF. Then Zest will be running low on Templar energy. Though I think he just didn't have enough anymore to really make that concave happen to begin with... Tough spot when you are running low on army.
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Lorning
Belgica34432 Posts
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Rogue? Well that's unexpected. But it's not Action sniping him again at least.
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On July 28 2014 20:29 sharkie wrote: Why doesn't Maru expand more btw?
He is such an aggressive player, the protoss would never have a chance to counterattack the early fourth
mass marauder/marines/medivacs needs a lot of ressources and raxes to not run out of steam.
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On July 28 2014 20:29 sharkie wrote: Why doesn't Maru expand more btw?
He is such an aggressive player, the protoss would never have a chance to counterattack the early fourth
He can do this type of aggression because he invests alot into army. He If he took like a 14th minute 4th he wouldn't be able too put on the same level of aggression.
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Australia18228 Posts
TRUE too sick to play today?
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1850 Posts
Hmm. I love rogue, but i'm not sure if this is the right pick here.
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On July 28 2014 20:29 sharkie wrote: Why doesn't Maru expand more btw?
He is such an aggressive player, the protoss would never have a chance to counterattack the early fourth You don't benefit from an early fourth until your main is nearly exhausted.
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