The Return of the Hellbats - Page 3
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CutTheEnemy
Canada373 Posts
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deathgod6
United States5064 Posts
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Mahtasooma
Germany475 Posts
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XiZeL
Switzerland92 Posts
I dont think Terran needs to be buffed they have just taken more time to figure out how to counter what P and Z have. look at last night RB BG TvT final. | ||
SeriousLus
169 Posts
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Jer99
Canada8157 Posts
On July 14 2014 20:47 SeriousLus wrote: when hellbats kill roaches i know everything is fubar.. thx Dave Did you even watch the vods? | ||
Hot_Ice
139 Posts
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[F_]aths
Germany3947 Posts
On July 13 2014 06:29 SC2John wrote: Just open with 4 roaches before lair. This will help you secure your third, push back the hellions, and give you the tech necessary to defend hellbats IF you need it. If he doesn't do a hellbat timing, you just transition into muta/ling/bling with no problems and only 100 gas behind. If he does, then you can just flood roaches and lings, defend the timing, and then counterattack while droning up your 3rd base. Can I still go hatch-first? | ||
Jer99
Canada8157 Posts
Yes | ||
Mojito99
Germany154 Posts
On July 14 2014 18:18 Mahtasooma wrote: Time to get off the ladder until this has been figured out. How about you get ON the ladder and try to figure it out. | ||
EsportsJohn
United States4883 Posts
Yeah, these hellbat timings don't really affect the game until 8:00-10:00, so everything before that can be pretty much the same. Adding on the roaches is as simple as adding a roach warren with your double evos and getting those 4 roaches with the next 100 gas instead of lair. | ||
TheGloob
97 Posts
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[F_]aths
Germany3947 Posts
On July 15 2014 22:53 SC2John wrote: Yeah, these hellbat timings don't really affect the game until 8:00-10:00, so everything before that can be pretty much the same. Adding on the roaches is as simple as adding a roach warren with your double evos and getting those 4 roaches with the next 100 gas instead of lair. I now did some ladder games on EU (gold league as I mentioned) and go 15-hatch-15-pool and use my first 100 gas for zergling speed. The next gas goes into roaches (however I often overproduce and build about 6 roaches.) When the terran sees them, he normally drives his hellions away and does not attack. Later on I use my roaches (plus some speedlings and slow banelings) to defend my third. So far this seems to be successful. | ||
Teoita
Italy12246 Posts
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ilovezerg
4 Posts
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Thezzy
Netherlands2117 Posts
They are more resistant to Banelings and Roaches due to their health and unit type though, and Concussive Shells will make it easier for the Hellbats to close the distance to their targets. | ||
Sogetsu
514 Posts
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ninazerg
United States7290 Posts
On July 14 2014 16:28 deathgod6 wrote: Is this the counter to OctZerg? No, the counter to OctZerg is a bowling ball with holes too small for his fingers. | ||
Dan26
Australia239 Posts
On July 12 2014 02:08 Mojito99 wrote: i played around a CC first opening. Essentially you are floating minerals if you go without a 2nd gas. I feel like a CC first gains no advantage if all you do is a hellbat timing. I think it could set you up nicely for a +1/+1 10-12 hellbats with 3 rax stim timing and medivacs around 11 min. I have yet to figure out the best time to take your 2nd gas. *edit* Note I am referencing this build: http://imbabuilds.com/hots-terran/hots-tvz/tvz-innovations-reactor-hellion-3cc/ If you knew the 3OC hellion build, you'd know that the 2nd gas is taken as you research stim on your first rax. Making up to an additional 6 hellions on top of your first 6 doesn't really do that much to the integrity of the build at all. You can still hit a sick 2-2 timing around 14 minutes no problem, thanks to the CC first. I guess you would add the armory a bit earlier in order to have the hellbat ability, which, in conjunction with your factory making hellions and not making reactors for rax, would put off the standard 3OC hellion build a little bit, but honestly not much at all. I've been practicing Innovations 3OC build against elite AI, and really like the idea of pumping out a heap more hellions for some hellbat aggression. So he isn't "just doing a hellbat timing", he is simply modifying a small part of a robust economical build, that doesn't hurt it's original goal. Probably just delay the 2-2 timing by 30 secs... And if your 8-10 hellbats on the 3rd did damage, then Zerg is in for a world of hurt when it does come. | ||
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