Btw I expanded the bgh 3v3 section today on liquipedia with a double terran match up guide; it seemed to be a missing piece.
[G] BGH Megathread! - Page 9
Forum Index > Brood War Strategy |
rich-
United States111 Posts
Btw I expanded the bgh 3v3 section today on liquipedia with a double terran match up guide; it seemed to be a missing piece. | ||
2Pacalypse-
Croatia9446 Posts
Yeah, as it's been mentioned, all of this stuff is on Liquipedia now under the http://wiki.teamliquid.net/starcraft/Portal:BigGameHunters Also, thanks rich for adding new stuff; maybe we could even finish all the guides that were posted there and are missing content! | ||
mishimaBeef
Canada2259 Posts
lurker timing is key vs m&m, u need 3 hatcheries fairly fast (but can start 3rd after lair starts in techy builds), and good sim city on sunkens... ling lurker can work, throw in a few hydras sometimes... it all depends on the races of the other team... 2 hotkey of hydra and 1 of lurk with a few ovies can bust or contain a protoss (esp. with hydra dancing and taking cover over lurkers)... throw lings in to tank for hydra... ling hydra is a fun style (4 hatch fast) but can get caught off guard... muta is important in games with zerg on the other team, but sometimes u can spore up and rely on random hydras but u really need a squad of muta asap, well it helps anyway... for late game, hydra guardian proved most versatile without being too micro intensive... ultra pretty joke unit always getting stuck... u gotta get ur econ up nicely in the beginning by pumping drones behind sim city sunkens... depending on what ur teammates are doing u can make few lings until you have a decent drone count like 27... don't ask me how this fares against m&m tank + 4 gate zealot and cannons + 9p speed into muta. its just some guidelines i think are solid... 1 evo chamber only yo. carapace and missile first. mid game weapons are lurker, muta, and hydra drop late game u need greater spire (guardian really the only way to fight tank and storm on this choke point of a map) and in some rare cases dark swarm oh also, good build is 12pool, hatch, sunken, hatch, gas, lair, gas, hydra den ... ling speed right after start lair unless there is a lot of action on the map... sometimes there isn't and each player is just powering up to their mid game (m&m, zealgoon, etc.) bgh has interesting dynamics such that u can invest in static d more comfortably since the mineral wont run out and theres many patches to mine from in the main | ||
mishimaBeef
Canada2259 Posts
something that is more likely to see mid-late game play sounds pretty cool... | ||
Jukado
805 Posts
This map is called (6)Sandpit | ||
WhiteKnight.US
Great Britain102 Posts
dunno if this is the place, but has anyone thought about a new map to replace BGH? i mean, is BGH perfect or can it be improved upon to make a better team arcade map? personally i hate how tight the map is... i mean ultralisks are near useless... something that is more likely to see mid-late game play sounds pretty cool... On the Fish server they have what is basically their own version of big game hunters which is hilarious if you think about it. They are hosting the map all the time if you feel like hopping on Fish. | ||
mishimaBeef
Canada2259 Posts
On July 04 2014 08:44 WhiteKnight.US wrote: On the Fish server they have what is basically their own version of big game hunters which is hilarious if you think about it. They are hosting the map all the time if you feel like hopping on Fish. do you have a pic of the map you could post? | ||
mishimaBeef
Canada2259 Posts
On July 04 2014 07:56 CardinalAllin wrote: + Show Spoiler + @ mishimaBeef This map is called (6)Sandpit dude... at least try... i mean the middle obviously needs to be stretched out more, but: edit: bummer, image is cut off, need to download then view | ||
WhiteKnight.US
Great Britain102 Posts
| ||
mishimaBeef
Canada2259 Posts
1) too tight, choke points all over the place 2) too much money in the base (it should run out after a while, maybe instead of 20k mineral patches, 5k?). something like 3-5 normal bases of money (9x1500 minerals, 1x5000 gas) or something like that. yeah maybe something can be done about triple teaming also... like if one guy spawns in the corner alone, etc. oh and islands seem cool, while siege tank on your main cliff doesn't. basically, there are many ideas that can be used to potentially improve the experience. rocks? | ||
rich-
United States111 Posts
If anyone would like to help me with this and post more about this idea in this thread please feel free to. By the way, did anyone see the world cup? We might want to start a conversation about that while we're at it. | ||
ZERG_RUSSIAN
10417 Posts
On June 21 2014 13:45 rich- wrote: Wow, I was a dick in this thread 4 years ago. Sorry! Btw I expanded the bgh 3v3 section today on liquipedia with a double terran match up guide; it seemed to be a missing piece. lol I randomly opened this thread because I loved BGH and yeah, sorry too hahahaha | ||
Xenocide_Knight
Korea (South)2625 Posts
| ||
rich-
United States111 Posts
Channel )V( on USEast is the only place where you're going to find decent BGH games. | ||
Ganfei2
473 Posts
| ||
rich-
United States111 Posts
Dunno what it is about bw and bgh specifically that's so fun but I'm still hooked. If you want to get some games in sometime, pm me on here or fb. | ||
| ||