I've made a nifty UMS to specifically train mine defusing by dragoons without observers and decided to share it with everyone. Not that it's that great, but still could prove helpful.
Note that mines are only planted on special terrain so you should have a general idea of where they are. As a general idea for the technique - first A-move like 1 goon size forward, then move half goon size backwards, repeat until mine pops, you step backwards and A-move so that goons fire. If you get it down to machine level (i.e. you just know the click timings) it can be done even on B.net. Note that I've completed the map several times, even though I never managed to get a perfect score. Good luck.
On November 23 2007 09:13 BluzMan wrote: I've made a nifty UMS to specifically train mine defusing by dragoons without observers and decided to share it with everyone. Not that it's that great, but still could prove helpful.
Note that mines are only planted on special terrain so you should have a general idea of where they are. As a general idea for the technique - first A-move like 1 goon size forward, then move half goon size backwards, repeat until mine pops, you step backwards and A-move so that goons fire. If you get it down to machine level (i.e. you just know the click timings) it can be done even on B.net. Note that I've completed the map several times, even though I never managed to get a perfect score. Good luck.
Can you describe your technique a little more clearly? As in what exactly is selected and where.
I tried your method first, but I was mostly unsuccessfully. I think I always retrieved a little too much, so that the mine would catch up and hit the goons.
What I did in the end was just hold position (which, I guess is a lazier version of your method). I would move my goons inch by inch, and keep on pressing the "H" key. It works 95% of the time I would say. I then tried it on b-net, and I lost a crapload of goons >.<
The hold position method is better.. You move your dragoons a bit forward, tap hold position. Repeat. If you can see any attacking mine, then wait until your dragoons launch their projectiles, and you will have a small time window when you can still move your dragoons backwards, this helps greatly.
Thanks a lot bluzman. With guys like you we'll rebuild Aiur in no time. EDIT: OK obviously if I don't get crazy, if I don't destroy my computer with my keyboard this is gonna be a great training. (just joking :p)
On November 23 2007 16:19 Cambium wrote: Hey, thanks for sharing this.
I tried your method first, but I was mostly unsuccessfully. I think I always retrieved a little too much, so that the mine would catch up and hit the goons.
What I did in the end was just hold position (which, I guess is a lazier version of your method). I would move my goons inch by inch, and keep on pressing the "H" key. It works 95% of the time I would say. I then tried it on b-net, and I lost a crapload of goons >.<
Dunno, I've found hold position less reliable because you need to correctly time it with mine popping. Even on LAN, that doesn't always work. B.net is roughly equal to Extra High Latency on LAN, so I've tried it and it's definetely manageable. On EHL, I managed to get to the center without popping. Although on EHL it is somewhat ridiculous because goons move exactly counter-phase to your clicks. You click them to move forward and that very moment they respond do your previous click and move backwards and vice versa. You kinda have not to trust your eyes.
This map also nominates for "the most ridiculous misclick I've made" - I walked towards a mine, it surfaced, then walked backwards and misclicked A-move into one of my own goons. The fun thing is that the goon was wounded and he died (well, not that fun). The real thing is that the mine was homing into that very goon, so killing him made it burrow again, essentially giving me a second chance.
For a basic grasp on the technique you may refer to this replay.
It's not perfect (I've made several crucial misclicks in the end and ran into a mine at some point), but it is something I managed to do in an actual game of StarCraft.
EDIT: the replay looks somewhat hypnotic on fastest x4, lolz.
EDIT2: Important information here!
Mines can be detected on simple/periodic terran because they produce blur like all other cloaked units! This means that with a keen eye you might notice mines on space and installation terrains before you trigger them.
This is a pretty good map. Any chance you can make one that supports 2-4 players? They could either each diffuse his own territory, and have sort of a race to see who does it faster, or just be all together or something.
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)