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[Micro UMS] Defuse training

Forum Index > BW General
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 00:13 GMT
#1
I've made a nifty UMS to specifically train mine defusing by dragoons without observers and decided to share it with everyone. Not that it's that great, but still could prove helpful.

http://rapidshare.com/files/71602822/DefuseTrain.scm.html

Note that mines are only planted on special terrain so you should have a general idea of where they are. As a general idea for the technique - first A-move like 1 goon size forward, then move half goon size backwards, repeat until mine pops, you step backwards and A-move so that goons fire. If you get it down to machine level (i.e. you just know the click timings) it can be done even on B.net. Note that I've completed the map several times, even though I never managed to get a perfect score. Good luck.
You want 20 good men, but you need a bad pussy.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 23 2007 00:27 GMT
#2
I like it, very nice.
ilovejonn
Profile Blog Joined August 2007
Canada2548 Posts
November 23 2007 00:36 GMT
#3
Nice, I managed to defuse 2 perfectly, and then lost it. xD
Snowflakes in January, Heart warm like February, I wouldn't ordinarily..
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
November 23 2007 03:32 GMT
#4
On November 23 2007 09:13 BluzMan wrote:
I've made a nifty UMS to specifically train mine defusing by dragoons without observers and decided to share it with everyone. Not that it's that great, but still could prove helpful.

http://rapidshare.com/files/71602822/DefuseTrain.scm.html

Note that mines are only planted on special terrain so you should have a general idea of where they are. As a general idea for the technique - first A-move like 1 goon size forward, then move half goon size backwards, repeat until mine pops, you step backwards and A-move so that goons fire. If you get it down to machine level (i.e. you just know the click timings) it can be done even on B.net. Note that I've completed the map several times, even though I never managed to get a perfect score. Good luck.


Can you describe your technique a little more clearly? As in what exactly is selected and where.
I <3 서지훈
p4fn2w
Profile Blog Joined September 2007
383 Posts
November 23 2007 03:42 GMT
#5
Very nice. Thank you
Kau *
Profile Joined March 2007
Canada3500 Posts
Last Edited: 2007-11-23 04:24:34
November 23 2007 04:20 GMT
#6
On November 23 2007 12:32 LonelyMargarita wrote:

Can you describe your technique a little more clearly? As in what exactly is selected and where.




2:25 (or -8:07)

Edit: better vid:



First highlight.
Moderator
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 23 2007 05:45 GMT
#7
wow some crazy games on those vids... valkyries, infested terrans, crazy archon/dark archon armies...
blabberrrrr
iG.StorY
Profile Joined November 2007
United States34 Posts
November 23 2007 06:05 GMT
#8
Very nice. Thank you~~

Gives me something to do until ICCup is back. ^^
Cambium
Profile Blog Joined June 2004
United States16368 Posts
November 23 2007 07:19 GMT
#9
Hey, thanks for sharing this.

I tried your method first, but I was mostly unsuccessfully. I think I always retrieved a little too much, so that the mine would catch up and hit the goons.

What I did in the end was just hold position (which, I guess is a lazier version of your method). I would move my goons inch by inch, and keep on pressing the "H" key. It works 95% of the time I would say. I then tried it on b-net, and I lost a crapload of goons >.<
When you want something, all the universe conspires in helping you to achieve it.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
November 23 2007 09:05 GMT
#10
The hold position method is better..
You move your dragoons a bit forward, tap hold position.
Repeat.
If you can see any attacking mine, then wait until your dragoons launch their projectiles, and you will have a small time window when you can still move your dragoons backwards, this helps greatly.
And all is illuminated.
pachi
Profile Joined October 2006
Melbourne5338 Posts
November 23 2007 09:39 GMT
#11
I was just thinking about looking for one of these this morning. Thanks!
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
axel
Profile Blog Joined March 2007
France385 Posts
November 23 2007 12:10 GMT
#12
Finally a useful microtraining that does not train ridiculous battles like defiler + corsair vs goliath ghosts.. Thanks man
boudiou
Profile Joined October 2007
France190 Posts
Last Edited: 2007-11-23 12:42:42
November 23 2007 12:14 GMT
#13
Thanks a lot bluzman.
With guys like you we'll rebuild Aiur in no time.
EDIT: OK obviously if I don't get crazy, if I don't destroy my computer with my keyboard this is gonna be a great training.
(just joking :p)
RIEN.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 12:26 GMT
#14
On November 23 2007 16:19 Cambium wrote:
Hey, thanks for sharing this.

I tried your method first, but I was mostly unsuccessfully. I think I always retrieved a little too much, so that the mine would catch up and hit the goons.

What I did in the end was just hold position (which, I guess is a lazier version of your method). I would move my goons inch by inch, and keep on pressing the "H" key. It works 95% of the time I would say. I then tried it on b-net, and I lost a crapload of goons >.<


Dunno, I've found hold position less reliable because you need to correctly time it with mine popping. Even on LAN, that doesn't always work. B.net is roughly equal to Extra High Latency on LAN, so I've tried it and it's definetely manageable. On EHL, I managed to get to the center without popping. Although on EHL it is somewhat ridiculous because goons move exactly counter-phase to your clicks. You click them to move forward and that very moment they respond do your previous click and move backwards and vice versa. You kinda have not to trust your eyes.

This map also nominates for "the most ridiculous misclick I've made" - I walked towards a mine, it surfaced, then walked backwards and misclicked A-move into one of my own goons. The fun thing is that the goon was wounded and he died (well, not that fun). The real thing is that the mine was homing into that very goon, so killing him made it burrow again, essentially giving me a second chance.
You want 20 good men, but you need a bad pussy.
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 23 2007 12:29 GMT
#15
nice, i've always been wanting something like this
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-23 14:20:14
November 23 2007 13:51 GMT
#16
For a basic grasp on the technique you may refer to this replay.

It's not perfect (I've made several crucial misclicks in the end and ran into a mine at some point), but it is something I managed to do in an actual game of StarCraft.

EDIT: the replay looks somewhat hypnotic on fastest x4, lolz.

EDIT2: Important information here!

Mines can be detected on simple/periodic terran because they produce blur like all other cloaked units! This means that with a keen eye you might notice mines on space and installation terrains before you trigger them.
You want 20 good men, but you need a bad pussy.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-11-23 14:15:02
November 23 2007 14:13 GMT
#17
Man I hate rapidshare, use something else like flyupload . Can someone mirror for me please?

PS- didn't someone already make one of these UMS's among a few other specific tricky micro oriented tasks like this?
..and then I would, ya know, check em'. (Aka SpoR)
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
November 23 2007 15:06 GMT
#18
This is a pretty good map. Any chance you can make one that supports 2-4 players? They could either each diffuse his own territory, and have sort of a race to see who does it faster, or just be all together or something.

In any case, thanks!
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 23 2007 15:32 GMT
#19
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 23 2007 15:49 GMT
#20
Bluzman is strat guide MVP
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-23 16:17:02
November 23 2007 16:07 GMT
#21
On November 24 2007 00:06 Gandalf wrote:
This is a pretty good map. Any chance you can make one that supports 2-4 players? They could either each diffuse his own territory, and have sort of a race to see who does it faster, or just be all together or something.

In any case, thanks!


Easier done than said. Treat this as a beta test, it might still be buggy:

http://www.flyupload.com/?fid=7491945

EDIT: does anyone know how to enable custom player colors in UMS?
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 16:12 GMT
#22
On November 24 2007 00:32 liosama wrote:
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)


I will have to write a LOT of 'create unit' triggers, a lot of locations and it will mess up the leaderboard (how many mines left) and the score meter (your minerals). StarEdit is not C++, I can't write for i=0, i<N, i++, create mine at location number i, I have to make a separate trigger for each mine. Probably not really worth it.
You want 20 good men, but you need a bad pussy.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
November 23 2007 16:52 GMT
#23
Yeah I hope SC II will have a decent trigger script à la actionscript
Graphics
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2007-11-23 23:07:00
November 23 2007 23:06 GMT
#24
On November 24 2007 01:12 BluzMan wrote:
Show nested quote +
On November 24 2007 00:32 liosama wrote:
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)


I will have to write a LOT of 'create unit' triggers, a lot of locations and it will mess up the leaderboard (how many mines left) and the score meter (your minerals). StarEdit is not C++, I can't write for i=0, i<N, i++, create mine at location number i, I have to make a separate trigger for each mine. Probably not really worth it.

I think running in single player and using the Restart Mission option would help ^^

edit: nvm just thought about the absence of lag in single player
blabberrrrr
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 23 2007 23:19 GMT
#25
ahh ok

no problem then dude!
Pressure
Profile Blog Joined October 2006
7326 Posts
November 24 2007 01:00 GMT
#26
ive been using H on single player, and so far the timing has been perfect
on the top right those 3 mines stacked up gg'd me though. :[
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-24 01:33:58
November 24 2007 01:06 GMT
#27
Top right is supposed to be hard ^^

They are never too close to each other, so I guess you either spread your goons to wide or made a step too long, they rarely trigger at the same time. Actually, I was first trying to complete it with two goons at a time, but sometimes their AI screws up, so it's better to go with all five. The top left area gives you the benefit of knowing exactly where the mines are, but they are easier to trigger simultaneously than on top right. I still commonly screw up there just because "it's almost the end, I need to get a perfect score BAM misclick".

EDIT: the problem with hold is that if you press hold right as the mine pops, goons AI breaks and they don't shoot instantly, taking all the time to open their cannon. In fact, the best technique for singleplayer is a very quick succession of rightclick ground and hold. It basically allows you to march through the level reacting to mines on the fly. But it won't work for higher latencies, you need some kind of a reiterative method there. At least for me, dancing the goons forward and backwards is more reliable, hold position gives out a large mistake percentage due to problems mentioned above.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-24 01:34:26
November 24 2007 01:30 GMT
#28
Ok, I've managed to play a couple of games with my friend on the multiplayer version and fixed a few bugs. Changelog:

- Proper colors display, now players in the same team have alike colors.
- A player that lost all his units isn't defeated as long as his ally lives.
- Somewhat better mine layouts.
- Pylon is now neutral so it isn't auto-targeted.
- Gosu mission briefing.

If a single person on earth gives a fuck, he may get the new version here.
You want 20 good men, but you need a bad pussy.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 24 2007 01:43 GMT
#29
Thanks for mirrors ^^
..and then I would, ya know, check em'. (Aka SpoR)
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 24 2007 01:53 GMT
#30
Eh? I didn't mirror the singleplayer version, maybe I should do so now.

Here you go:
http://www.flyupload.com/?fid=4690937
You want 20 good men, but you need a bad pussy.
Pressure
Profile Blog Joined October 2006
7326 Posts
November 24 2007 01:58 GMT
#31
oo so ->
If a single person on earth gives a fuck, he may get the new version here.
is the multiplayer? thanksss
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2007-11-24 18:05:12
November 24 2007 18:03 GMT
#32
On November 24 2007 01:12 BluzMan wrote:
Show nested quote +
On November 24 2007 00:32 liosama wrote:
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)


I will have to write a LOT of 'create unit' triggers, a lot of locations and it will mess up the leaderboard (how many mines left) and the score meter (your minerals). StarEdit is not C++, I can't write for i=0, i<N, i++, create mine at location number i, I have to make a separate trigger for each mine. Probably not really worth it.


SINGLE PLAYER MOD

Bluz already took care of the multiplayer version, so here is a mod of the single player:
>>> http://www.evilshare.com/550c9708-ec06-102a-a517-00a0c993e9d6 <<<

Features:
-Level restarts on failure, restarts on victory (You keep your score and old goons, so its kind of like a high score thing.)

Things I could add
-A countdown timer to limit players taking their time (not really important for single player)
-Reduce starting dragoons to 3 (right now its to easy to bait with one goon and mine drag. Starting with three would still allow you to do this, but two screw ups and you will only have 2 goons which is not enough to bait-drag)
-add some sort of distraction (offensive unit that cant/wont attack) to screw with the goon AI and make it harder.

I dont really see a reason for any of those, but I can add them if people want. If you have any other suggestions, post them please.

NOTE: I havent tested the victory condition, because I have yet to beat the level :D. So hopefully it works.

Also, I might mod the multiplayer version as well later to give the players 'lives'. i.e. lose all your goons 3 times, you are out.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2007-11-26 06:58:05
November 26 2007 06:57 GMT
#33
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

LOcDowN
Profile Joined February 2003
United States1015 Posts
November 26 2007 07:50 GMT
#34
anyone here still have the marine medic micro against zerg several years ago ?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2007-11-26 18:48:23
November 26 2007 18:47 GMT
#35
On November 26 2007 15:57 nevake wrote:
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

http://www.youtube.com/watch?v=wdjFvXgvhqg



Thats actually pretty gosu.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 28 2007 00:11 GMT
#36
I'd just like to thank BluzMan and fusionsdf heartily for this map, as I have now managed to almost master Goon vs Mine micro <3
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
IaniAniaN
Profile Joined September 2007
Canada555 Posts
November 28 2007 00:27 GMT
#37
On November 27 2007 03:47 fusionsdf wrote:
Show nested quote +
On November 26 2007 15:57 nevake wrote:
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

http://www.youtube.com/watch?v=wdjFvXgvhqg



Thats actually pretty gosu.


I wonder why we don't see more of that tileset in pro maps. Or is it impossible to add it on to other ones?
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
November 28 2007 00:36 GMT
#38
Nice nevake
Moderator<:3-/-<
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-11-28 07:12:17
November 28 2007 07:10 GMT
#39
On November 28 2007 09:27 IaniAniaN wrote:
Show nested quote +
On November 27 2007 03:47 fusionsdf wrote:
On November 26 2007 15:57 nevake wrote:
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

http://www.youtube.com/watch?v=wdjFvXgvhqg



Thats actually pretty gosu.


I wonder why we don't see more of that tileset in pro maps. Or is it impossible to add it on to other ones?


Installation is made for UMS only. There are no ooze tiles. There is a secret buildable tile that allows you to play a game normally but since zerg has no ooze tile all they get is a black hole that units either skate across or get stuck in the corner spinning around in. So the map would only allow T and P games with low ground bases.

as far as evil pylon 1.2 multiplayer version goes, I found the Blue position to be easiest. I think being below the mines is much easier than any other direction. (and you can rush the first mine before it burrows).
..and then I would, ya know, check em'. (Aka SpoR)
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
November 28 2007 08:13 GMT
#40
You guys are so awesome <3
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
December 19 2007 14:02 GMT
#41
can someone please reupload? links arent working
Moderatorsometimes I get intimidated by the size of my right testicle
Dromar
Profile Blog Joined June 2007
United States2145 Posts
December 19 2007 14:36 GMT
#42
Here it is.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
December 19 2007 14:50 GMT
#43
thanks
Moderatorsometimes I get intimidated by the size of my right testicle
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
Last Edited: 2007-12-19 16:56:09
December 19 2007 16:49 GMT
#44
Did you guys watch Chalrenge vs Boxer Yesterday. Fucking Chalrenge did it and then smiled for the cameras pimp style.
+ Show Spoiler +
Im still sad that boxer lost though


[edited]
Great UMS, I just played it. I didn't know it was so easy to do xD
Imma keep practicing so I can pull it off easy on real games
w/e
Goosey
Profile Blog Joined September 2005
United States695 Posts
April 08 2008 04:20 GMT
#45
Sorry for bump, could someone re-upload? Links are down.
#1 Shuttle Fan.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 08 2008 04:43 GMT
#46
http://rapidshare.com/files/105754866/DefuseTrain2.scm.html
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
hydrogg
Profile Joined September 2011
United States377 Posts
August 15 2012 02:43 GMT
#47
Does anyone have this map or something similar? All the links here and the liquipedia are dead.
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 28 2012 00:37 GMT
#48
Links aren't working can somebody find something new. I would really like to play this UMS
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Kau *
Profile Joined March 2007
Canada3500 Posts
August 28 2012 04:05 GMT
#49
I think this is it
Moderator
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
August 28 2012 10:42 GMT
#50
I've never practiced this skill, my main is T, but last night in a 2v2, I pulled this off on 2 mines and felt like a complete baus. It was awesome! Then I got promptly steamrolled by Z since I hadn't macroed.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 28 2012 12:24 GMT
#51
On August 28 2012 13:05 Kau wrote:
I think this is it

Thank you soo much!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2012-08-28 12:32:56
August 28 2012 12:31 GMT
#52
Completed it with 2 dead goons. I feel like I could easily pull this off on the ladder if it wasn't for the lag TT

-Would portforwarding reduce the lag? (A question if anyone wants to help)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Kau *
Profile Joined March 2007
Canada3500 Posts
August 28 2012 15:36 GMT
#53
On August 28 2012 21:31 thezanursic wrote:
Completed it with 2 dead goons. I feel like I could easily pull this off on the ladder if it wasn't for the lag TT

-Would portforwarding reduce the lag? (A question if anyone wants to help)


It's also easy to pull off in ladder if you didn't have a million other things to do :p

Are you playing on iccup? There should be next to no lag most of the time if both you and your opponent have antihack going. I don't think port forwarding does anything to reduce the lag, it should only be needed if you want to host games.
Moderator
thezanursic
Profile Blog Joined July 2011
5497 Posts
August 28 2012 16:34 GMT
#54
On August 29 2012 00:36 Kau wrote:
Show nested quote +
On August 28 2012 21:31 thezanursic wrote:
Completed it with 2 dead goons. I feel like I could easily pull this off on the ladder if it wasn't for the lag TT

-Would portforwarding reduce the lag? (A question if anyone wants to help)


It's also easy to pull off in ladder if you didn't have a million other things to do :p

Are you playing on iccup? There should be next to no lag most of the time if both you and your opponent have antihack going. I don't think port forwarding does anything to reduce the lag, it should only be needed if you want to host games.

Ohh then something is wrong with my connection : /. I am not good player, but I lose a lot of games because of lag and I avoid games because of it. It really stunted my proggress. I guess I have to get new internet : /.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
darkmighty
Profile Joined March 2011
Brazil48 Posts
December 27 2012 02:22 GMT
#55
Kau thx, you rock.
For future forum dwellers: http://www.mediafire.com/?pb2mp7u5awujula
The only winning move is to never accept defeat.
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