• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:40
CET 20:40
KST 04:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled7Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
StarCraft Evolution League (SC Evo Biweekly) https://www.facebook.com/BubaSocks.Official/ [GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Mexico's Drug War NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4090 users

[Micro UMS] Defuse training - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 Next All
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-23 16:17:02
November 23 2007 16:07 GMT
#21
On November 24 2007 00:06 Gandalf wrote:
This is a pretty good map. Any chance you can make one that supports 2-4 players? They could either each diffuse his own territory, and have sort of a race to see who does it faster, or just be all together or something.

In any case, thanks!


Easier done than said. Treat this as a beta test, it might still be buggy:

http://www.flyupload.com/?fid=7491945

EDIT: does anyone know how to enable custom player colors in UMS?
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 23 2007 16:12 GMT
#22
On November 24 2007 00:32 liosama wrote:
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)


I will have to write a LOT of 'create unit' triggers, a lot of locations and it will mess up the leaderboard (how many mines left) and the score meter (your minerals). StarEdit is not C++, I can't write for i=0, i<N, i++, create mine at location number i, I have to make a separate trigger for each mine. Probably not really worth it.
You want 20 good men, but you need a bad pussy.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
November 23 2007 16:52 GMT
#23
Yeah I hope SC II will have a decent trigger script à la actionscript
Graphics
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2007-11-23 23:07:00
November 23 2007 23:06 GMT
#24
On November 24 2007 01:12 BluzMan wrote:
Show nested quote +
On November 24 2007 00:32 liosama wrote:
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)


I will have to write a LOT of 'create unit' triggers, a lot of locations and it will mess up the leaderboard (how many mines left) and the score meter (your minerals). StarEdit is not C++, I can't write for i=0, i<N, i++, create mine at location number i, I have to make a separate trigger for each mine. Probably not really worth it.

I think running in single player and using the Restart Mission option would help ^^

edit: nvm just thought about the absence of lag in single player
blabberrrrr
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
November 23 2007 23:19 GMT
#25
ahh ok

no problem then dude!
Pressure
Profile Blog Joined October 2006
7326 Posts
November 24 2007 01:00 GMT
#26
ive been using H on single player, and so far the timing has been perfect
on the top right those 3 mines stacked up gg'd me though. :[
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-24 01:33:58
November 24 2007 01:06 GMT
#27
Top right is supposed to be hard ^^

They are never too close to each other, so I guess you either spread your goons to wide or made a step too long, they rarely trigger at the same time. Actually, I was first trying to complete it with two goons at a time, but sometimes their AI screws up, so it's better to go with all five. The top left area gives you the benefit of knowing exactly where the mines are, but they are easier to trigger simultaneously than on top right. I still commonly screw up there just because "it's almost the end, I need to get a perfect score BAM misclick".

EDIT: the problem with hold is that if you press hold right as the mine pops, goons AI breaks and they don't shoot instantly, taking all the time to open their cannon. In fact, the best technique for singleplayer is a very quick succession of rightclick ground and hold. It basically allows you to march through the level reacting to mines on the fly. But it won't work for higher latencies, you need some kind of a reiterative method there. At least for me, dancing the goons forward and backwards is more reliable, hold position gives out a large mistake percentage due to problems mentioned above.
You want 20 good men, but you need a bad pussy.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-11-24 01:34:26
November 24 2007 01:30 GMT
#28
Ok, I've managed to play a couple of games with my friend on the multiplayer version and fixed a few bugs. Changelog:

- Proper colors display, now players in the same team have alike colors.
- A player that lost all his units isn't defeated as long as his ally lives.
- Somewhat better mine layouts.
- Pylon is now neutral so it isn't auto-targeted.
- Gosu mission briefing.

If a single person on earth gives a fuck, he may get the new version here.
You want 20 good men, but you need a bad pussy.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 24 2007 01:43 GMT
#29
Thanks for mirrors ^^
..and then I would, ya know, check em'. (Aka SpoR)
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
November 24 2007 01:53 GMT
#30
Eh? I didn't mirror the singleplayer version, maybe I should do so now.

Here you go:
http://www.flyupload.com/?fid=4690937
You want 20 good men, but you need a bad pussy.
Pressure
Profile Blog Joined October 2006
7326 Posts
November 24 2007 01:58 GMT
#31
oo so ->
If a single person on earth gives a fuck, he may get the new version here.
is the multiplayer? thanksss
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2007-11-24 18:05:12
November 24 2007 18:03 GMT
#32
On November 24 2007 01:12 BluzMan wrote:
Show nested quote +
On November 24 2007 00:32 liosama wrote:
Hey i jsut tried it out, is there a way you can make it start from the start? instead of giving a fail thing (so we can play infinitely amny times without having to remake bla bla bla)


I will have to write a LOT of 'create unit' triggers, a lot of locations and it will mess up the leaderboard (how many mines left) and the score meter (your minerals). StarEdit is not C++, I can't write for i=0, i<N, i++, create mine at location number i, I have to make a separate trigger for each mine. Probably not really worth it.


SINGLE PLAYER MOD

Bluz already took care of the multiplayer version, so here is a mod of the single player:
>>> http://www.evilshare.com/550c9708-ec06-102a-a517-00a0c993e9d6 <<<

Features:
-Level restarts on failure, restarts on victory (You keep your score and old goons, so its kind of like a high score thing.)

Things I could add
-A countdown timer to limit players taking their time (not really important for single player)
-Reduce starting dragoons to 3 (right now its to easy to bait with one goon and mine drag. Starting with three would still allow you to do this, but two screw ups and you will only have 2 goons which is not enough to bait-drag)
-add some sort of distraction (offensive unit that cant/wont attack) to screw with the goon AI and make it harder.

I dont really see a reason for any of those, but I can add them if people want. If you have any other suggestions, post them please.

NOTE: I havent tested the victory condition, because I have yet to beat the level :D. So hopefully it works.

Also, I might mod the multiplayer version as well later to give the players 'lives'. i.e. lose all your goons 3 times, you are out.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2007-11-26 06:58:05
November 26 2007 06:57 GMT
#33
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

LOcDowN
Profile Joined February 2003
United States1015 Posts
November 26 2007 07:50 GMT
#34
anyone here still have the marine medic micro against zerg several years ago ?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2007-11-26 18:48:23
November 26 2007 18:47 GMT
#35
On November 26 2007 15:57 nevake wrote:
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

http://www.youtube.com/watch?v=wdjFvXgvhqg



Thats actually pretty gosu.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 28 2007 00:11 GMT
#36
I'd just like to thank BluzMan and fusionsdf heartily for this map, as I have now managed to almost master Goon vs Mine micro <3
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
IaniAniaN
Profile Joined September 2007
Canada555 Posts
November 28 2007 00:27 GMT
#37
On November 27 2007 03:47 fusionsdf wrote:
Show nested quote +
On November 26 2007 15:57 nevake wrote:
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

http://www.youtube.com/watch?v=wdjFvXgvhqg



Thats actually pretty gosu.


I wonder why we don't see more of that tileset in pro maps. Or is it impossible to add it on to other ones?
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
November 28 2007 00:36 GMT
#38
Nice nevake
Moderator<:3-/-<
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-11-28 07:12:17
November 28 2007 07:10 GMT
#39
On November 28 2007 09:27 IaniAniaN wrote:
Show nested quote +
On November 27 2007 03:47 fusionsdf wrote:
On November 26 2007 15:57 nevake wrote:
Thanks, great map for learning it. I experimented for awhile, trying both the a-move method and the hold position method, and I found that it was a combination of the two o.O. Click forwards, click back, and the hold position. It\'s pretty easy that way I think.

I made a quick video of it (really bad run, but it shows an fpv of extra high latency lan completion of the map).

http://www.youtube.com/watch?v=wdjFvXgvhqg



Thats actually pretty gosu.


I wonder why we don't see more of that tileset in pro maps. Or is it impossible to add it on to other ones?


Installation is made for UMS only. There are no ooze tiles. There is a secret buildable tile that allows you to play a game normally but since zerg has no ooze tile all they get is a black hole that units either skate across or get stuck in the corner spinning around in. So the map would only allow T and P games with low ground bases.

as far as evil pylon 1.2 multiplayer version goes, I found the Blue position to be easiest. I think being below the mines is much easier than any other direction. (and you can rush the first mine before it burrows).
..and then I would, ya know, check em'. (Aka SpoR)
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17733 Posts
November 28 2007 08:13 GMT
#40
You guys are so awesome <3
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 739
IndyStarCraft 96
ProTech94
JuggernautJason73
RushiSC 23
StarCraft: Brood War
sSak 47
scan(afreeca) 41
Dota 2
Gorgc4803
canceldota78
Counter-Strike
fl0m3760
byalli714
Heroes of the Storm
Liquid`Hasu215
Khaldor215
Other Games
gofns43829
tarik_tv15512
Grubby2941
FrodaN1594
Beastyqt643
B2W.Neo513
KnowMe457
DeMusliM157
C9.Mang0127
ArmadaUGS121
Livibee69
QueenE51
Organizations
Dota 2
PGL Dota 2 - Main Stream14840
Other Games
gamesdonequick1754
ComeBackTV 289
BasetradeTV117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 46
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 49
• RayReign 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota264
League of Legends
• TFBlade1172
• Doublelift674
Other Games
• imaqtpie1221
• Shiphtur171
Upcoming Events
Replay Cast
4h 20m
CranKy Ducklings
14h 20m
RSL Revival
14h 20m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
16h 20m
uThermal 2v2 Circuit
21h 20m
BSL
1d
Sparkling Tuna Cup
1d 14h
RSL Revival
1d 14h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 16h
Patches Events
1d 21h
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
Proleague 2026-03-13
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.