Simple Questions, Simple Answers - Page 19
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tofucake
Hyrule18915 Posts
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teeeckskay
United States58 Posts
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Toadesstern
Germany16350 Posts
In Melee[edit] The term "pivot grab" is used by Melee players to refer to a different technique: using a jump-cancelled grab while dash dancing. I just saw it being called pivot grab anyways so figured I should just call it that way as well, guess I was wrong So what I do is dash away, tap inwards, jump, grab and on very rare occasitions it works the way it is supposed to but I usually just do a running grab | ||
]343[
United States10328 Posts
but yeah dashdance jc grab can probably work too in most situations | ||
hariooo
Canada2830 Posts
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Thrillz
4313 Posts
On May 12 2014 04:43 ]343[ wrote: a true pivot grab takes advantage of the single frame where you're standing during a dashdance (you can pivot -> anything that you can do from a standing position) but yeah dashdance jc grab can probably work too in most situations The pivot grab for Marth is somewhat important in chaingrabbing spacies iirc, esp. on FD. There's a point where, if your opponent is good, you have to pivot grab to continue the chain. M2K does this often vs spaces on FD. On May 12 2014 06:46 hariooo wrote: just pivot shield grab it's 20 times easier unless you need the specific jc or true pivot timing. Pivot shield grab? What? Why? | ||
MTB
France26 Posts
You won't be able to shield grab in the true chaingrab against spacies as Marth. In fact, you only have about 2 frames of leeway at certain %s, for instance vs Falco at 19% with No DI. There's no secret to it. Practice it without an opponent. Get a feel for how far you can dash before JC grabbing backwards stops working. It's about 1/2 ~ 2/3rds of the complete dash length. You can do it at any point in your dash before that. It's the hardest part of the chaingrab honestly. Mid level spacies will always try to punish you with no DI and a shine, because they also know that it's a difficult thing to do. | ||
Nickemwit
United States253 Posts
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Count9
China10928 Posts
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OnceKing
United States939 Posts
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Kyuukyuu
Canada6263 Posts
On May 18 2014 14:34 OnceKing wrote: is falcon uthrow -> knee guaranteed on marth? At mid-high percents yes but you still have to follow their DI | ||
imBLIND
United States2626 Posts
I can L-cancel, wave dash, waveland, etc pretty consistantly, but every now and then i'll fuck up while I'm doing, say, wavedashes, consecutively. I'm pressing the combos the same way, but I tend to hold the analog button in the direction I want to go in. Is it better to just do X+Down diagonal +R --> hold analog, or to repeat the entire combo? | ||
iaeuy
United States249 Posts
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Kyuukyuu
Canada6263 Posts
On May 19 2014 10:21 iaeuy wrote: What are the advantages/disadvantages of Marth's fsmash vs shield breaker when edge guarding? shield breaker you only want to use when they're at the right distance that they can't possibly get past the hitbox, because charging it makes you immobile and completely committed to your position | ||
puppykiller
United States3126 Posts
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tofucake
Hyrule18915 Posts
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iaeuy
United States249 Posts
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]343[
United States10328 Posts
samus with no l-cancelling is vaguely believable, but samus with no wavedashing?? how does he space? how does he even move? /appalled | ||
BrTarolg
United Kingdom3574 Posts
On May 19 2014 18:49 puppykiller wrote: So my roommate plays samus with no wavedashing or L canceling. I play falcon and puff with shuffling, wavedashing, and wave landing and I am pretty consistent with all of these. I basically beat him every time with my puff and I used to beat him super bad with my falcon until he started implementing massive amounts of spot dodging into his gameplay and now he beats my falcon almost every game. I cant approach with either a fair, stomp, or a grab because he will just spot dodge it and then hit me. I try using Nair for its 2 hits and Vulcan Thrust for its weird timing but the nair is really hard to space and usually I get hit with a missile or up tilt while the vulcan thrust becomes predictable fast and gives him a free punish if it doesn't go off. How do I fight a stationaryish samus who spot dodges all of my attacks and downsmashes, ftilts, fsmahses, or uptilts to punish? Sounds like basically you're having neutral game issues 3 basics and fundamentals - space, bait and punish 1. Space your aerial approaches in such a way that it makes it hard for him to punish you when you throw them (i.e not landing in his face) - Lcancelling and running away, gentleman followjups etc also help 2. Bait out counterattacks or bad spacing from him by using falcons speed, dashdancing, wavelanding etc. 3. Punish him hard with falcon combos once you have baited out the spot dodge/bad movement etc. | ||
Kyuukyuu
Canada6263 Posts
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