Simple Questions, Simple Answers - Page 18
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Spazer
Canada8028 Posts
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Kyuukyuu
Canada6263 Posts
On May 05 2014 01:38 DropBear wrote: Nooby question. Why is Roy so unused and ranking so low in the tier list when Marth is right near the top? I thought they were kinda similar :3 more detailed answer: - strongest part of marth's sword is the tip. strongest part of roy's is near the hilt. completely negates the point of having a long sword when you're supposed to fight up close with it. (bonus: there's a spot up close that has no hitbox so if you're too close roy misses completely) - the non-tip of marth's hitboxes is still very good for comboing, edgeguarding etc. roy's non-hilt hitboxes are a dry pool noodle and don't do shit - marth has lower gravity which lets him string together more aerial moves and have better aerial horizontal mobility and recovery. roy falls really fast (like 5th fastest in the game or something) so on top of not having any aerial combos in the first place, even if he did he couldn't string them together. and his recovery is ass. - marth runs faster - roy's aerials are complete garbage. a roy hilt (sweetspot) hitbox is usually worse than a marth hilt (non-sweetspot) hitbox in terms of both combo potential and knockback (!) - as a result this guy can't combo for shit and has awful kill moves and edgeguard options in comparison basically Roy is just bad, which is fitting since he's terrible in his Fire Emblem game too. maybe if his sword could heal or shoot ranged attacks like it could in that game... | ||
Reuental
United States457 Posts
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DropBear
Australia4260 Posts
On May 05 2014 05:12 Kyuukyuu wrote: more detailed answer: + Show Spoiler + - strongest part of marth's sword is the tip. strongest part of roy's is near the hilt. completely negates the point of having a long sword when you're supposed to fight up close with it. (bonus: there's a spot up close that has no hitbox so if you're too close roy misses completely) - the non-tip of marth's hitboxes is still very good for comboing, edgeguarding etc. roy's non-hilt hitboxes are a dry pool noodle and don't do shit - marth has lower gravity which lets him string together more aerial moves and have better aerial horizontal mobility and recovery. roy falls really fast (like 5th fastest in the game or something) so on top of not having any aerial combos in the first place, even if he did he couldn't string them together. and his recovery is ass. - marth runs faster - roy's aerials are complete garbage. a roy hilt (sweetspot) hitbox is usually worse than a marth hilt (non-sweetspot) hitbox in terms of both combo potential and knockback (!) - as a result this guy can't combo for shit and has awful kill moves and edgeguard options in comparison basically Roy is just bad, which is fitting since he's terrible in his Fire Emblem game too. maybe if his sword could heal or shoot ranged attacks like it could in that game... Well that all makes sense cheers! | ||
JohnChoi
1773 Posts
edit: i did some research and turns out it works. the two most commonly used adapters seem to be mayflash and raphnet. anyone have any experience with these? which has less delay? is the delay noticeable? | ||
]343[
United States10328 Posts
anyway, mayflash seems to be the adapter of choice for people plugging their gamecube controllers into PC to use dolphin, so I suspect the delay is relatively unnoticeable | ||
JohnChoi
1773 Posts
RVL-001 was the original wii with gamecube support and the flap with the gamecube controller ports. RVL-101 (the one i have) is a wii released in 2011 with no gamecube support. gamecube discs do not read and there are no controller ports. | ||
Yomi-no-Kuni
Germany333 Posts
There are adapters for PC and i heard something about a WiiU adapter (don't know wether it's being developed or is already out). Haven't heard anything about the Wii though and i doubt the PC adapters work. | ||
]343[
United States10328 Posts
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JohnChoi
1773 Posts
On May 07 2014 18:30 Yomi-no-Kuni wrote: i don't think there is a possibility to use gc-controllers on the miniWii thingie... There are adapters for PC and i heard something about a WiiU adapter (don't know wether it's being developed or is already out). Haven't heard anything about the Wii though and i doubt the PC adapters work. There is actually! theres a mayflash adapter that you plug into your wiimote and from there it goes over to the gamecube controller so its still wireless and there may be issues with delays and lag but I wont really know till I try it out I guess On May 07 2014 18:32 ]343[ wrote: wow, new wiis must suck They do suck T_T apparently the old wii cost more to produce because of hardware costs so nintendo decided to take it out and make a "family edition" (gamecube support not family safe apparently!!!) I would feel scammed if I didn't get this wii for free | ||
Aveng3r
United States2411 Posts
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Yomi-no-Kuni
Germany333 Posts
On May 07 2014 19:06 JohnChoi wrote: There is actually! theres a mayflash adapter that you plug into your wiimote and from there it goes over to the gamecube controller so its still wireless and there may be issues with delays and lag but I wont really know till I try it out I guess Thanks for clearing that up! My bad | ||
::Rhapsody
Canada124 Posts
On March 19 2014 10:26 Chairman Ray wrote: L cancel is when you hit L right as you land, and it will recover you right away instead of having to get up slowly. you won't recover right away, but it will take half the frame lag as a regular land. | ||
::Rhapsody
Canada124 Posts
On March 21 2014 04:20 YokaY wrote: My follow up question is, is there normally an input buffer when you wavesmash? Or do you just have to time after your landing lag? from what I've heard is that wavedashing takes exactly 10 frames to complete, so you have to wait until the wavedash animation is nearly completed for the smash to go through. | ||
Alakaslam
United States17321 Posts
Is it just pure unmatched skill when Armada gets peach to hover just above the stage or is there technique to this wisdom? I am haplessly attempting to do this when I should be trying to learn how to wavedash, perhaps telling me would hinder my progress to inevitable conquest of | ||
Kyuukyuu
Canada6263 Posts
On May 09 2014 11:29 Alakaslam wrote: So, super simple or maybe not so simple: Is it just pure unmatched skill when Armada gets peach to hover just above the stage or is there technique to this wisdom? I am haplessly attempting to do this when I should be trying to learn how to wavedash, perhaps telling me would hinder my progress to inevitable conquest of Funnily enough, if you were trying to learn how to wavedash you would get this to happen Holding down then pressing and holding jump gets you to float at ground level. Happens often when you try to wavedash because down angles also are read as down. | ||
Alakaslam
United States17321 Posts
On May 09 2014 11:35 Kyuukyuu wrote: Funnily enough, if you were trying to learn how to wavedash you would get this to happen Holding down then pressing and holding jump gets you to float at ground level. Happens often when you try to wavedash because down angles also are read as down. This is victory I am therefore much more a peach player than before with this wisdom- folks said learning to wavedash is an art to practice using Luigi (a character of whom I am fond, as the youngest and tied for tallest brother in my family ) therefore... Lol you have me over the moon! | ||
MTB
France26 Posts
Of course, holding down prior to jumping while make you float as soon as you leave the ground. | ||
Alakaslam
United States17321 Posts
Usually I want to float immediately, but thank you MTB- I have yet more mechanics practice to try. Super Mario Jedi; For. The. Win. | ||
Toadesstern
Germany16350 Posts
So am I hitting Z too fast after hitting jump if that happens to me? If I try to make it a little later I usually just end up jumping... Would just like to know if the problem is what I think it is | ||
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