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With TLMC being announced, I decided to try my hand at making a map, I'll admit I probably won't get far into the competition but I'm still wanting to give it my all and make some pretty neat maps (at least in my opinion)
Up until now I've never realised how much effort and hard work goes into a map, how precise you have to be and how weird Blizzard symmetry is. My map is a simple 4 player map because I suck at symmetry for anything with an odd number and given the number of times my mineral placements have meant workers getting stuck in the mineral patches upon spawning I figured, hey let's copy/paste a spawn location from an already published map so I know it's right.
Then I ended up with this:
+ Show Spoiler +
In my eyes that isn't even remotely symmetrical, I haven't at all changed the map symmetry throughout the creation of the map so I'm really unsure how the heck the bases turned out like that, I'm either assuming I need to jiggle around with the symmetry more to get these bases to work or just throw symmetry out of the window completely and fix the bases myself.
There is a part of me thinking of just scrapping this map and starting again though, I think it's a pretty neat idea but the no fly zones are kind of complicated to figure out exactly and if I screw that up then Protoss can just Oracle to victory and nobody wants that.
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your Country52797 Posts
That's a 2 diagonal symmetry, with the axes being the X in the center. Also, make sure that the mineral fields can all be equally accessed by workers, in positions 1 and 4 there is a mineral field that is blocked by other ones. Seems like you copy/pasted 2 or 3 (a good mineral line). Also make sure reapers are not able to hop onto the cliffs.
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Yeah my mineral placements are really screwing me up, for some reason my pathing is effed up too. I've got workers just magically hopping up cliffs.
Yesterday I had a fully functioning map with some flaws, today I have a buggy mess. Time to completely redo all mineral lines/no fly zones I think cause I have no clue where everything went wrong x_x
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your Country52797 Posts
This is why you're given three weeks
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Love the concept of having the bases in the middle and the action on the edges of the map. I hope it works out balance wise, looks like an interesting map.
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On March 31 2014 03:30 emythrel wrote: Love the concept of having the bases in the middle and the action on the edges of the map. I hope it works out balance wise, looks like an interesting map.
Thanks! Yeah I really wanted to try out something different, most 4 player maps have the bases in the corners and edges so having the map go from the middle outwards seems like a unique way of doing things. Balance is the difficult part of this really given how close the spawns are I'm trying to not make it so quick Starport/Spire/Stargate are insta win with Mutas/Cloaked Banshee/Oracle.
That map in particular I'm probably going to scrap just because I kinda messed up on base sizes and I honestly think there are too many choke points that'd make it a pain for Zerg to play on plus I made it so expanding is almost too ambiguous.
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once a mapmaker mapmaker forever
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Pretty sure air units won't automatically path around the no fly zones, they'll just get stuck on them.
If you issue an air unit to attack a base blocked by air blockers to the north of him for instance, he won't take the long way around. He'll just fly into the blockers.
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your Country52797 Posts
On March 31 2014 06:44 decemberscalm wrote: Pretty sure air units won't automatically path around the no fly zones, they'll just get stuck on them.
If you issue an air unit to attack a base blocked by air blockers to the north of him for instance, he won't take the long way around. He'll just fly into the blockers. Yup, same is true for neutral FF's and such. It's like they aren't there/
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Yeah, realised this while testing. As humorous as it is watching an overlord headbutt thin air for a few moments I can't submit a map like that, now I'm starting to see why these kind of maps have never been done before.
Back to the drawing board I guess.
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I thought of trying my hand at it, coming from absolutely zero experience I wouldn't put much hope for myself doing well at it with my first few attempts. There is so much to consider, even popping into the map editor will make you appreciate the amount of work a map maker puts into a finished map.
Question about your map, can a cannon, tank or siege unit in general hit structures placed behind the mineral line were you to spawn at 001 and 003?
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Honestly that had slipped my mind while I was testing, if I ever return to that map in the future I'd have to look into it.
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