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On February 28 2014 20:25 sharkie wrote:Show nested quote +On February 28 2014 20:24 looken wrote: so guys, that attack before the game ending muta switch where the zerg army just evaporated, was that just a really bad engagement by curious? yes, but zerg cant pull much better engagements against protoss, thats the problem zergs have the weakest form of deathballs of all three races sh deathball not strong?
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On February 28 2014 20:26 75 wrote:Show nested quote +On February 28 2014 20:25 sharkie wrote:On February 28 2014 20:24 looken wrote: so guys, that attack before the game ending muta switch where the zerg army just evaporated, was that just a really bad engagement by curious? yes, but zerg cant pull much better engagements against protoss, thats the problem zergs have the weakest form of deathballs of all three races sh deathball not strong?
SH on alterzim?
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On February 28 2014 20:25 sharkie wrote:Show nested quote +On February 28 2014 20:24 looken wrote: so guys, that attack before the game ending muta switch where the zerg army just evaporated, was that just a really bad engagement by curious? yes, but zerg cant pull much better engagements against protoss, thats the problem zergs have the weakest form of deathballs of all three races
They do have the weakest deathball, but that is why they are ahead on economy, and have insta remax. That is the tradeoff.
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On February 28 2014 20:25 75 wrote:Show nested quote +On February 28 2014 20:23 looken wrote:On February 28 2014 20:21 Scarecrow wrote: I hate when games get to that point where zerg has a huge bank, even if you completely own the engagement they just remax on muta and you lose. only way to win, is it not? i mean you saw how fast that zerg deathball of t3 and t2 units vanished... well, that was one of the worst positioning i have every seen. stats was really well defended so he couldnt really attack into that, i think. so you would wait with your army right in front of the toss bases and ask him to come out?
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Stats army was all clumped up, everything, flying + ground got fungal'd he still rolled curious, zerg deathball is just not very strong.
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Did they get rid of their old music guy or something. What is it with this seasons music.
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On February 28 2014 20:24 DJHelium wrote:Show nested quote +On February 28 2014 20:21 Orcasgt24 wrote: I think curious got a bit lucky with that Muta A-Move into the archons. If those muta's where just a little more clumped up the archons melt them. It's not luck if your units are controlled well. And Curious didn't control at all. 1 -> A -> click. If he controlled them he goes in magic boxed
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On February 28 2014 20:25 aZealot wrote:Show nested quote +On February 28 2014 20:22 ETisME wrote:On February 28 2014 20:21 aZealot wrote:On February 28 2014 20:19 ETisME wrote: lol i thought the mutas were so dead there No, Stalkers suck against that many Mutalisks. No guardian shield either to ease the pain of bouncing glaive worms. A few more Archons and a couple of Storms and he may have been alright. But, he had too many Mutas. but the archons I have nightmare attacking into them with my mutas lol There were only three of them, and they were in front too and got isolated away from the Stalkers. I doubt it would have made a difference anyway. I think he needed another 3 - 6 Archons and a couple of good storms to pull an even engagement. And, you hate Archons? I loathe Muta! Usually, if I think I smell Muta in my ladder games I just drop gates and YOLO it up. I don't hate archons, but when I attack my brunch of mutas onto them to "finish the game off", either they kill them off so quickly that no damage is done, or my mutas just all vanish after a few blast of the archon and suddenly i lose the game lol
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On February 28 2014 20:28 Orcasgt24 wrote:Show nested quote +On February 28 2014 20:24 DJHelium wrote:On February 28 2014 20:21 Orcasgt24 wrote: I think curious got a bit lucky with that Muta A-Move into the archons. If those muta's where just a little more clumped up the archons melt them. It's not luck if your units are controlled well. And Curious didn't control at all. 1 -> A -> click. If he controlled them he goes in magic boxed
So he didn't control and still won the fight convincingly, how is that lucky? It just means he had too big of an advantage that control didn't matter.
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On February 28 2014 20:26 Shellshock wrote:Show nested quote +On February 28 2014 20:25 Godwrath wrote: No liquidbetting Curious on ro32 seems so wrong to me. it is. I feel ashamed that I didn't. Can't even think of a good reason why I wouldn't especially because I like Curious Haha yeah it happens. Now i hope paralyze tears roro a new one!!!
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If Roro loses to this one, he doesn't deserve it anyway.
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I just remembered that there were people that were saying how they don't see Curious leaving this group. ;D
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Curious had macro going like clockwork, REALLY well done, this is how it looks when a better zerg player wins against another race, looks unfair the overwhelming amount of units that are disposable.
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United States97274 Posts
On February 28 2014 20:36 Shellshock wrote:0:00 RorO spawns in the top ParalyzE spawns in the bottom 1:40 gateway first for Paralyze
2:00 gas for Paralyze hatch first for RorO
3:00 pool for RorO Nexus for Paralyze double gas for Paralyze Cybernetics core for Paralyze 3rd base for RorO gas for RorO
4:00 zealot for Paralyze MSC for Paralyze stalker for Paralyze
5:00 MSC stalker zealot pressure at the 3rd of RorO 2 more gates for Paralyze ling gets a scout of Paralyze's natural seeing the 2 more gates pressure at the 3rd of RorO is chased away 2 more gas for RorO
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time for the best zerg in the world
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United States97274 Posts
On February 28 2014 20:40 Shellshock wrote:Show nested quote +On February 28 2014 20:36 Shellshock wrote:0:00 RorO spawns in the top ParalyzE spawns in the bottom 1:40 gateway first for Paralyze 2:00 gas for Paralyze hatch first for RorO 3:00 pool for RorO Nexus for Paralyze double gas for Paralyze Cybernetics core for Paralyze 3rd base for RorO gas for RorO 4:00 zealot for Paralyze MSC for Paralyze stalker for Paralyze 5:00 MSC stalker zealot pressure at the 3rd of RorO 2 more gates for Paralyze ling gets a scout of Paralyze's natural seeing the 2 more gates pressure at the 3rd of RorO is chased away 2 more gas for RorO 6:00 forge for Paralyze stalker and MSC pressuring the 3rd again but then backing off to the watchtower
7:00 68 vs 54 3rd base for Paralyze Lair for RorO 2 more gas for Paralyze ling speed for RorO 2 more gas for RorO lings at the 3rd of Paralyze are chased away
8:00 71 vs 59 macro hatch for RorO roach warren for RorO evo chamber for RorO twilight council for Paralyze 4 more gates for Paralyze
9:00 89 vs 73 Roach speed for RorO burrow research for RoRO blink research for Paralyze +1 range attack for RorO 17 roaches started for RorO Paralyze moving out on the map lings try to get a surround but Paralyze forcefields his units against a wall and recalls Robo for Paralyze
10:00 134 vs 86 +2 attack for Paralyze RorO moving across the map with roach ling RorO attacking the natural of Paralyze photon overcharge on the natural nexus forcefield blocks the hole in the wall small roach force at the 3rd of Paralyze killing probes 2nd group of Roaches flanks the army of Paralyze between the natural and 3rd
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If David Kim is watching this he is probably thinking: See, this is how you bait forcefields.
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Greedy greedy Probes feed the hungry speed lings and roaches
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