Strife, a new MOBA from S2 Games - Page 6
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Mistakes
United States1102 Posts
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MoriyaGXP
Korea (South)240 Posts
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SugiStyle
Finland42 Posts
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Yurie
11649 Posts
476TP-MNBON-69YPB-4GBJ6-9HAOY Seems I got some keys when they just added matchmaking. I don't want to play the game, so I don't care who gets them. Just post you took them so other people don't have to try and fail. | ||
Omnishroud
1073 Posts
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sob3k
United States7572 Posts
On February 20 2014 15:56 Yurie wrote: XSGAG-3NG2N-2U43D-2X2UL-APB22 476TP-MNBON-69YPB-4GBJ6-9HAOY Seems I got some keys when they just added matchmaking. I don't want to play the game, so I don't care who gets them. Just post you took them so other people don't have to try and fail. took number 2 | ||
sob3k
United States7572 Posts
On February 20 2014 16:44 Omnishroud wrote: Why is this game getting so much attention? D: there are plenty of bad copies of AoS / Dota / LoL out there what makes this one any different? well its made by s2, and HON was a was a solid game so maybe it'll be cool | ||
Animzor
Sweden2154 Posts
On February 20 2014 16:59 sob3k wrote: well its made by s2, and HON was a was a solid game so maybe it'll be cool But you can look at any video of it and see that this is not the case. It is the opposite of cool. Then again, people are playing flappy bird, so there is no hope for humanity in any case. | ||
Deleted User 137586
7859 Posts
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floor exercise
Canada5847 Posts
Skills and items seem a bit more influenced by Dota/HoN than LoL, there's a lot of active items like a sheep, blink boots, etc. The guy I played had a global TP, I don't think there's anything like that in LoL but it's been a long time since I last played it. Laning didn't seem to be as much about constant ability spam, but you can regen out of combat so there's definitely some spam. I'm guessing there will be a lot of focus on trying to keep people out of xp range and/or out of regen since it takes a few seconds to activate It feels like a fairly well-balanced blend of mechanics from the popular games out there. The UI is kind of hard to get a grip on, I haven't explored the crafting stuff but it looks interesting. I was very pessimistic about Strife when I originally heard about it but it's actually pretty cool so far. It's 'casual' but it seems to have avoided most of what makes those games flat out boring for me. | ||
Ayaz2810
United States2763 Posts
On February 20 2014 17:32 Animzor wrote: But you can look at any video of it and see that this is not the case. It is the opposite of cool. Then again, people are playing flappy bird, so there is no hope for humanity in any case. And allegedly paying thousands for devices loaded with that stupid fucking game. I don't want to live on this planet anymore. | ||
Spaylz
Japan1743 Posts
HoN is an amazing game, it really is. When it comes to the game itself, it's everything I want in a MOBA: fast-paced, gank-heavy, non-childish graphics, etc. However, S2 is a pretty terrible company when it comes to decision making. They could have easily made HoN much more popular, if they had had a clue of what they wanted to do with it. Not to mention the fact that S2 pretty much fostered hostility and toxic behaviour, what with their vanity items that pretty much insult the players for you (announcers, mostly). HoN is known for its awful atmosphere, and while the players obviously have a big responsibility in that, S2 never tried to solve the issue at any point. Which makes it very ironic and borderline disgusting that they are now coming with this "anti-toxicity" game, when they spent 3 years promoting toxicity and making money off it in HoN. Basically, I might have some hope for the game, even though it seems way too casual, but I don't have much faith in S2 as a company, so I guess I'll see if I like it or not. edit: well, I just tried a bit of it and I find that the tutorial tries too hard. I know they said that they wanted to make a lore-heavy MOBA, but so far I'm not liking that part at all. The voice acting isn't great on some characters, and the names... The names are SO lame. "We must gather an Army of Light, to stop the Wave of Darkness". Whoa, really? | ||
TokO
Norway577 Posts
1) Stats and Items are really well hidden. | Difficult to know who is strong and who is weak. Someone can come out and kill you easily, or you might be trying to gank someone who is ungankable. Game requires more awareness and knowledge of gameflow than others. 2) Itemization is confusing. | I might be noob, but I haven't figured out items yet. Which might take up more attention. 3) Couriers for all. | This makes the game very fast paced. Going back to base is a lot worse as you miss out on gold. 4) Cute heroes. | Skillshots are hard to dodge. They are actually quite quick. I think the circlejerk is that Strife is a casual game. But all the features making it "easier" is really just a way of changing the ruleset. It's still a PvP game, and there's still loads of room to differentiate yourself from the average. | ||
Yurie
11649 Posts
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sob3k
United States7572 Posts
They also hide a ton of stats like CS and K/D and items that you really need to know to play these kind of games, you can't "simplify them out", so its just clunky to find them. | ||
MoriyaGXP
Korea (South)240 Posts
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Meta
United States6225 Posts
By far the most intriguing aspect of this game is crafting. You use items gathered from playing games to modify and create new in game items. It fundamentally personalizes the game. Optimizing creating for competitive play will probably be similar to building a deck in magic or hearthstone. There will be t1 builds but probably a variety, depending on the hero. I'm very interested in resources for crafting knowledge, if anybody could point me in the right direction that'd be awesome. | ||
Spaylz
Japan1743 Posts
I agree with the above poster, vision is a problem. The tower concept is nice, as it rids support of the chore of constantly buying wards, but I'm not sure it's an entirely viable solution. In lower levels, vision is going to be a rare thing. I can see the mechanic becoming interesting at higher levels, where vision towers basically become hot spots for battle, with the players fighting to keep vision. I'm afraid this game won't be very successful though. No doubt it's going to make some money for S2, and it is likely going to supplant HoN if they advertise it right. But there's no chance of it beating or even coming close to LoL, DotA 2 and Heroes of the Storm. I'm not even sure it will compete with Smite. Valve/Riot/Blizzard are simply way too huge for S2 to take on, and they didn't come up with enough innovations and game breaking concepts to make the game matter more than the company. All the tweaks and "new" concepts aren't all that new, and don't exactly redefine the genre. If S2 had come up with this game 3 years ago, or maybe added some of these concepts to HoN back then, they probably would have had a chance. Now, too many big players are in the pool, and S2 lacks the manpower and the resources to compete with either of them. | ||
TheTenthDoc
United States9561 Posts
Also, the shop interface is godawful and I'm not sure you can even sell items. Oh well, at least maybe I can use this as a gateway MOBA for other people I want to get playing the genre. | ||
floor exercise
Canada5847 Posts
And yeah, the pet and crafting system is basically p2w. It's a shame because the game is quite fun, I enjoy the map size and the general pace. | ||
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