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Hey guys,
I am unclear on the rules of promoting, so I am avoiding making a new thread. Instead, anyone that is interested in Strife, my team and I are hosting a 2v2 Best of 5 Showmatch tonight starting @ 8:00 PM EST. That would be ~3 hours from this post.
KING OF THE WORLD hosted by Team eShrekt Stream: http://www.twitch.tv/kittenlazer Today, July 22th, starting @ 8:00 PM EST lasting one-two hours.
If you'd like to learn more about it before the event starts, feel free to read the reddit announcement! In the future, I'll hope to get our event into a steady schedule and get it into TL's scheduled events for "Other Games" so it is easy to follow us from your prefered forum.
Thanks and I hope to see you there, ~eskt teerav
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So who has tried this game and is it worth playing? What does it have over LoL or Dota 2?
E: Watched some "wtf is ?" on strife and I'm impressed.
The first aspect of the game that i really like is the way gold is distributed. when you kill a creep, half the coin you get, the other half your team gets (or if someone else is in the lane, they get it). :o
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Russian Federation1401 Posts
I tried it for like 20 games in early beta. Looked fun to me. Then I saw that there is really no room for MOBAS in the market because these games are just too similar to each other. Then went back to LOL.
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Strife is going to flop, I'm almost sure of it. Which is a shame. HoN was/is actually a fine game. S2's decision-making on the other hand...
The MOBA market is overcrowded, and Strife is not the "second generation MOBA" it claims to be. It really isn't that far from LoL and your other average Dawngate.
It is fun, don't get me wrong, but it just doesn't have anything to stand out against the dozens of other similar games out there. I also hear the pay-to-win factor has increased with pets and all? I'm not sure. I haven't played in a while. I did enjoy it for a few games, but it didn't really manage to hold my interest.
I may sound a tad bitter, I know. I personally feel that as far as games are concerned, S2 are great. HoN really was amazing, purely on a gaming stand point. I find myself wishing they had decided to make a RTS instead of yet another MOBA.
Nonetheless, while I trust in S2's capacity to make a darn fun game, I absolutely mislike their general stance. They just make horrible decisions, there is no way around it. HoN's story was a total mess, hopefully they've learned from it, and Strife actually does well.
Time will tell.
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I really don't like the term "MOBA". They should just call these games dota-clones cus thats really what they are. Other than that don't care for it.
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On September 01 2014 07:11 fmod wrote: I really don't like the term "MOBA". They should just call these games dota-clones cus thats really what they are. Other than that don't care for it.
so you basically have nothing to say about Strife in particular.
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On September 01 2014 07:11 fmod wrote: I really don't like the term "MOBA". They should just call these games dota-clones cus thats really what they are. Other than that don't care for it. you do realize dota copied Aeon of Strife which was broodwar UMS
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On September 01 2014 07:11 fmod wrote: I really don't like the term "MOBA". They should just call these games dota-clones cus thats really what they are. Other than that don't care for it.
You don't call every platformer a Mario clone, or every RTS game a Warcraft clone*. I'm not a huge fan of the MOBA acronym or the scene that promoted it, but in the end, it's just a label and it's necessary to have one. Developers obviously can't promote their games as DotA clones, at the very least.
*I know these weren't the first games of their genre, but let's not get technical and sidetrack this thread any more than it already has been.
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The game launched into Open beta you can sign up for Strife here - https://strife.com/
Game has changed quite much since closed beta, there is new single-player Campaign (which gets more parts as time goes by) also new heroes and features also being implemented such as Leaver System.
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Hmms gave it a whirl, there's definately some good points about this iteration of DOTA. Mainly:
Shared last hits in lane and no need for a team bitch (wards, couriers etc).
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Played several demos of it at PAX with multiple champs, basically they are trying to out-casual league.
Last hits = every player gets gold, so there is no fighting over cs.
There is a built-in courier that every player gets. You can shop from lane, and have the courier bring you your items.
There is regen of hp/mana if you stay out of combat (there is no point in ever going back to base...just sit in a bush and get ur hp/mana back).
There are pets...which basically give you a single summoner spell.
The combat is a lot slower than even League.
There is a single player campaign, but its more like... a chapter type thing. 1 champion gets a story that lasts several levels. They want to release more champ stories as the game goes.
IMO this thing is going to fail, because it is trying to be even more newb/casual friendly than League...but it just turns into this really slow paced, boring LoL, with clunky combat.
Was really underwhelmed and saddened by it. HoN was fun and different, this game is literally just a money grab, attempt to do to LoL what LoL did to Dota, which was make it more accessible.
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Is there some kind of written rule that every MOBA game has to work like they've loaded WC3 map editor and started tinkering with Dota?
Correct me if I'm wrong, but almost all these MOBA contenders have:
- focus on 5on5 gameplay - lanes with creeps and towers - a vast pool of relatively similar champions/heroes/whatever - neutral creep camps - round duration of 25-60 minutes or so - very RTS-like control methods
I'd love to try a game that provided something like tight 3v3 10 minute round games without farming or managed to innovate the character controls to something more delicate or so. I don't know where the borders of MOBA genre go, but right now it feels like nobody is even trying to push them anywhere.
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On October 08 2014 00:11 Bacillus wrote: Is there some kind of written rule that every MOBA game has to work like they've loaded WC3 map editor and started tinkering with Dota?
Correct me if I'm wrong, but almost all these MOBA contenders have:
- focus on 5on5 gameplay - lanes with creeps and towers - a vast pool of relatively similar champions/heroes/whatever - neutral creep camps - round duration of 25-60 minutes or so - very RTS-like control methods
I'd love to try a game that provided something like tight 3v3 10 minute round games without farming or managed to innovate the character controls to something more delicate or so. I don't know where the borders of MOBA genre go, but right now it feels like nobody is even trying to push them anywhere. Blood Champions?
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On October 08 2014 00:28 zzdd wrote:Show nested quote +On October 08 2014 00:11 Bacillus wrote: Is there some kind of written rule that every MOBA game has to work like they've loaded WC3 map editor and started tinkering with Dota?
Correct me if I'm wrong, but almost all these MOBA contenders have:
- focus on 5on5 gameplay - lanes with creeps and towers - a vast pool of relatively similar champions/heroes/whatever - neutral creep camps - round duration of 25-60 minutes or so - very RTS-like control methods
I'd love to try a game that provided something like tight 3v3 10 minute round games without farming or managed to innovate the character controls to something more delicate or so. I don't know where the borders of MOBA genre go, but right now it feels like nobody is even trying to push them anywhere. Blood Champions? Hmm, I have to say I had forgotten the whole game since I didn't really have time & energy to look into it when it was fresh and brand new. I'm not sure if the arena is exactly what I meant by innovating MOBAs, but at least it's different than Dota, HoN, LoL, Strife and Heroes of the Storm for example.
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Eh. The MOBA genre is being done to death, much like MMORPGs for the past few years.
If you ask me, S2 would have made a better decision by creating a brand new RTS rather than a MOBA. They have a better shot at competing with SC2 than they do with LoL, Dota 2 and even HotS or Smite.
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Netherlands45349 Posts
RTS doesn't bring any money for such a small studio.
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Russian Federation1401 Posts
I think investing into MOBAs is a very bad corporate decision. It's one of those markets that is very difficult to get into, given LOL and DoTA2's big share.
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On October 08 2014 01:32 Kipsate wrote: RTS doesn't bring any money for such a small studio. I think we've seen sillier things happen when the snowball starts rolling on the internet age. Whether s2 has the talent to produce a brilliant RTS right from the scratch is another thingy of course, so far they've mostly been tinkering with very proven concepts.
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Sweden33719 Posts
They made the Savage series as well, whcich is sort of off-the-beaten path.
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