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Active: 2846 users

Strife, a new MOBA from S2 Games - Page 6

Forum Index > General Games
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Mistakes
Profile Joined February 2011
United States1102 Posts
December 21 2013 00:53 GMT
#101
It confuses me how much people like the easy, and casual games. >.<;;
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
MoriyaGXP
Profile Joined September 2010
Korea (South)240 Posts
December 24 2013 03:10 GMT
#102
they just released 5k beta key, hope who's not playing this game can pass it alone with someone willing to play it
Jaedong/Bisu/Tossgirl fan <3
SugiStyle
Profile Joined July 2013
Finland42 Posts
December 30 2013 01:58 GMT
#103
I made my own impression video about this game -
Live fast & Die never
Yurie
Profile Blog Joined August 2010
12079 Posts
Last Edited: 2014-02-20 06:58:18
February 20 2014 06:56 GMT
#104
XSGAG-3NG2N-2U43D-2X2UL-APB22
476TP-MNBON-69YPB-4GBJ6-9HAOY

Seems I got some keys when they just added matchmaking. I don't want to play the game, so I don't care who gets them. Just post you took them so other people don't have to try and fail.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
February 20 2014 07:44 GMT
#105
Why is this game getting so much attention? D: there are plenty of bad copies of AoS / Dota / LoL out there what makes this one any different?
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 20 2014 07:58 GMT
#106
On February 20 2014 15:56 Yurie wrote:
XSGAG-3NG2N-2U43D-2X2UL-APB22
476TP-MNBON-69YPB-4GBJ6-9HAOY

Seems I got some keys when they just added matchmaking. I don't want to play the game, so I don't care who gets them. Just post you took them so other people don't have to try and fail.


took number 2
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 20 2014 07:59 GMT
#107
On February 20 2014 16:44 Omnishroud wrote:
Why is this game getting so much attention? D: there are plenty of bad copies of AoS / Dota / LoL out there what makes this one any different?


well its made by s2, and HON was a was a solid game so maybe it'll be cool
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Animzor
Profile Joined March 2011
Sweden2154 Posts
February 20 2014 08:32 GMT
#108
On February 20 2014 16:59 sob3k wrote:
Show nested quote +
On February 20 2014 16:44 Omnishroud wrote:
Why is this game getting so much attention? D: there are plenty of bad copies of AoS / Dota / LoL out there what makes this one any different?


well its made by s2, and HON was a was a solid game so maybe it'll be cool


But you can look at any video of it and see that this is not the case. It is the opposite of cool. Then again, people are playing flappy bird, so there is no hope for humanity in any case.
Deleted User 137586
Profile Joined January 2011
7859 Posts
February 20 2014 11:48 GMT
#109
Got Strife beta keys, PM if you have more than 1k posts.
Cry 'havoc' and let slip the dogs of war
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2014-02-20 14:04:03
February 20 2014 14:01 GMT
#110
I played a game last night and while the tutorial was painful to get through my first impressions were quite good, and I'm not a fan of League or any of the games that typically copy the LoL formula.

Skills and items seem a bit more influenced by Dota/HoN than LoL, there's a lot of active items like a sheep, blink boots, etc. The guy I played had a global TP, I don't think there's anything like that in LoL but it's been a long time since I last played it.

Laning didn't seem to be as much about constant ability spam, but you can regen out of combat so there's definitely some spam. I'm guessing there will be a lot of focus on trying to keep people out of xp range and/or out of regen since it takes a few seconds to activate

It feels like a fairly well-balanced blend of mechanics from the popular games out there. The UI is kind of hard to get a grip on, I haven't explored the crafting stuff but it looks interesting.

I was very pessimistic about Strife when I originally heard about it but it's actually pretty cool so far. It's 'casual' but it seems to have avoided most of what makes those games flat out boring for me.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
February 20 2014 14:04 GMT
#111
On February 20 2014 17:32 Animzor wrote:
Show nested quote +
On February 20 2014 16:59 sob3k wrote:
On February 20 2014 16:44 Omnishroud wrote:
Why is this game getting so much attention? D: there are plenty of bad copies of AoS / Dota / LoL out there what makes this one any different?


well its made by s2, and HON was a was a solid game so maybe it'll be cool


But you can look at any video of it and see that this is not the case. It is the opposite of cool. Then again, people are playing flappy bird, so there is no hope for humanity in any case.


And allegedly paying thousands for devices loaded with that stupid fucking game. I don't want to live on this planet anymore.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2014-02-20 15:14:35
February 20 2014 14:52 GMT
#112
I got like four beta keys... I'm going to try it, even though I am very skeptical.

HoN is an amazing game, it really is. When it comes to the game itself, it's everything I want in a MOBA: fast-paced, gank-heavy, non-childish graphics, etc. However, S2 is a pretty terrible company when it comes to decision making. They could have easily made HoN much more popular, if they had had a clue of what they wanted to do with it.

Not to mention the fact that S2 pretty much fostered hostility and toxic behaviour, what with their vanity items that pretty much insult the players for you (announcers, mostly). HoN is known for its awful atmosphere, and while the players obviously have a big responsibility in that, S2 never tried to solve the issue at any point. Which makes it very ironic and borderline disgusting that they are now coming with this "anti-toxicity" game, when they spent 3 years promoting toxicity and making money off it in HoN.

Basically, I might have some hope for the game, even though it seems way too casual, but I don't have much faith in S2 as a company, so I guess I'll see if I like it or not.

edit: well, I just tried a bit of it and I find that the tutorial tries too hard. I know they said that they wanted to make a lore-heavy MOBA, but so far I'm not liking that part at all. The voice acting isn't great on some characters, and the names... The names are SO lame. "We must gather an Army of Light, to stop the Wave of Darkness". Whoa, really?
I like words.
TokO
Profile Joined July 2011
Norway577 Posts
February 20 2014 16:38 GMT
#113
Guys, I've been playing this some, and my honest opinion is that this "casual" veil is really really an evil evil disguise. This game is really hardcore.

1) Stats and Items are really well hidden. | Difficult to know who is strong and who is weak. Someone can come out and kill you easily, or you might be trying to gank someone who is ungankable. Game requires more awareness and knowledge of gameflow than others.

2) Itemization is confusing. | I might be noob, but I haven't figured out items yet. Which might take up more attention.

3) Couriers for all. | This makes the game very fast paced. Going back to base is a lot worse as you miss out on gold.

4) Cute heroes. | Skillshots are hard to dodge. They are actually quite quick.

I think the circlejerk is that Strife is a casual game. But all the features making it "easier" is really just a way of changing the ruleset. It's still a PvP game, and there's still loads of room to differentiate yourself from the average.
Yurie
Profile Blog Joined August 2010
12079 Posts
February 20 2014 17:10 GMT
#114
The game feels fine when playing it. I just didn't like the pets and not starting on the same footing as the other people in the game. I want to play game 1 and if I am 2% better that should translate into a .4% higher win rate than somebody that has played 100 games. When I tried it it would result in -2% win rate due to not having the correct pet at max level.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2014-02-21 02:05:06
February 21 2014 02:03 GMT
#115
Eh I played and its ok i guess, but it has absolutely nothing that would make me play it over LoL or DOTA. It basically feels identical to LoL, except I would have to say the heroes are even a bit more boring and generic even than that. Also it lags really oddly and jittery. Its fine but I'd never play it over LoL.

They also hide a ton of stats like CS and K/D and items that you really need to know to play these kind of games, you can't "simplify them out", so its just clunky to find them.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
MoriyaGXP
Profile Joined September 2010
Korea (South)240 Posts
February 21 2014 05:13 GMT
#116
http://trial.strife.com/ open register only this week
Jaedong/Bisu/Tossgirl fan <3
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2014-02-21 15:46:25
February 21 2014 15:45 GMT
#117
So I got a key for this, played three games last night. Overall I thought it was better than league of legends but I highly doubt I'll play it long term over dota. By far my two biggest concerns are the lack of denying and the lack of wards. In place of wards there are xelnaga watchtowers that linger for about a minute after you run away from them. This makes it extremely difficult to have map awareness in the late game. Spilt pushing seems to be very powerful because of the lack of vision. I think their method of introducing active spells is better than in league. You choose from a variety of pets which have different active and passive bonuses.

By far the most intriguing aspect of this game is crafting. You use items gathered from playing games to modify and create new in game items. It fundamentally personalizes the game. Optimizing creating for competitive play will probably be similar to building a deck in magic or hearthstone. There will be t1 builds but probably a variety, depending on the hero. I'm very interested in resources for crafting knowledge, if anybody could point me in the right direction that'd be awesome.
good vibes only
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
February 21 2014 18:47 GMT
#118
I played about three games, and I definitely did have fun. It feels very similar to LoL, which isn't very surprising. The game does feel smooth and fast though, I'm glad they kept the fast turn rates from HoN. The graphics are actually pretty cool, somewhat halfway between LoL and DotA 2. Overall, it definitely seems like a fun little MOBA game, though the tutorial is still awful and in dire need of changes.

I agree with the above poster, vision is a problem. The tower concept is nice, as it rids support of the chore of constantly buying wards, but I'm not sure it's an entirely viable solution. In lower levels, vision is going to be a rare thing. I can see the mechanic becoming interesting at higher levels, where vision towers basically become hot spots for battle, with the players fighting to keep vision.

I'm afraid this game won't be very successful though. No doubt it's going to make some money for S2, and it is likely going to supplant HoN if they advertise it right. But there's no chance of it beating or even coming close to LoL, DotA 2 and Heroes of the Storm. I'm not even sure it will compete with Smite. Valve/Riot/Blizzard are simply way too huge for S2 to take on, and they didn't come up with enough innovations and game breaking concepts to make the game matter more than the company. All the tweaks and "new" concepts aren't all that new, and don't exactly redefine the genre. If S2 had come up with this game 3 years ago, or maybe added some of these concepts to HoN back then, they probably would have had a chance. Now, too many big players are in the pool, and S2 lacks the manpower and the resources to compete with either of them.
I like words.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2014-02-25 01:57:36
February 25 2014 01:55 GMT
#119
The pets and crafting are so gamebreakingly powerful when leveled; I never thought I'd see something even more brutal than masteries and runes at creating an experienced player advantage, but it feels like S2 managed it.

Also, the shop interface is godawful and I'm not sure you can even sell items.

Oh well, at least maybe I can use this as a gateway MOBA for other people I want to get playing the genre.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 25 2014 03:08 GMT
#120
There's a little trash can on the shop screen when you drag an item to sell. Things like that and finding my xp bar took like 10 hours of play, it's kind of silly how bad the UI is in some aspects. For those wondering when you hold tab, your xp is displayed in a circle around your level on the hp bar above your character's head.

And yeah, the pet and crafting system is basically p2w. It's a shame because the game is quite fun, I enjoy the map size and the general pace.
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