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Active: 11347 users

Strife, a new MOBA from S2 Games

Forum Index > General Games
Post a Reply
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Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
Last Edited: 2013-09-23 07:34:03
August 08 2013 19:09 GMT
#1
[image loading]

S2 , the company behind the popular moba game Heroes of Newerth (HoN) , announced their new moba title "Strife".

According to their announcement post on the HoN forums :

"Strife is designed to be a more approachable MOBA, one that has removed some of the intricacies that often deter first-time MOBA players. HoN and Strife will co-exist to provide players with a comprehensive MOBA experience of their choice." (Source)

A later comment by an S2 employee :

"For those who are doubtful for any reason, it will be a Free to Play game that is aiming to push the boundaries of the genre. Try it out if you have doubts and make an assessment based off of your experiences with the game. Maybe the game is not for you but maybe its nothing what you expected and surpasses every expectation you had. It might leave you pleasantly surprised." (Source)

Marc Deforest, Chief Executive Officer of S2 says the following :

"Strife will “prove to be one of the most played and most beloved games in all of PC gaming"(Source)

“Strife is meant to be less ‘hardcore’ than HoN , it’s very, very easy to get into. We made sure that many of the design decisions we made, from art to UI, to how you actually play the game, is very straightforward. That fills a specific niche. It’s still very difficult to master, and it brings depth, but it doesn’t bring depth through unnecessary complexity. That doesn’t mean HoN players may not play Strife and enjoy it, but there are a lot of players who have played [other MOBAs] and felt they were way too hard. But you’re still getting the appetizer, the meal and the dessert with Strife. It still has depth and strategy.” (Source)

S2 released this teaser video earlier today :



S2 also linked this article on their facebook page (a good read to get to know what the game is all about , and the changes they made) :

http://massively.joystiq.com/2013/08/08/massivelys-hands-on-with-strife-a-new-moba-from-s2-games/

(New) Totalbiscuit reviews Strife Alpha :



This is an interview with [S2] Pi Liu , an excellent read for those interested in a more technical point of view (balance , development , objectives behind developing this game , character design ) :

http://www.rtsguru.com/article/6369/Strife-An-Interview-with-S2s-Pu-Liu.html

Interviews with Marc Deforest, Chief Executive Officer of S2 :

http://massively.joystiq.com/2013/08/08/crushing-moba-community-strife-in-s2s-strife/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed: Massively (Massively)

http://venturebeat.com/2013/08/08/s2-games-ceo-strife-interview/

Another great article about the game in general , also has some more information regarding the new strife community , and the "karma" system.

http://www.polygon.com/2013/8/8/4592582/strife-s2-games-moba

(NEW) IGN article on strife : , offers great insight into the game :

http://www.ign.com/articles/2013/08/12/strife-takes-aim-at-dota-2-and-lol

and while looking around the forums , I found these preview videos with some alpha phase gameplay :





Tim Shannon talks about the Strife lore and story :



S2 Games founder Marc DeForest explains how Strife will compete with League of Legends.



To sign up for the closed beta and other Strife related social media links :

http://www.strife.com/

Official Strife thread on the Heroes of Newerth forum (FAQ Included)

http://forums.heroesofnewerth.com/showthread.php?509464-Official-Strife-Thread-FAQ-Added-to-main-post


Strifeapedia aims to provide players of S2 Game's future MOBA, Strife, with information about it's Heroes, Items, and Minions. More information will be provided as it is released by S2.

http://www.strifeapedia.com/index.php?title=Main_Page

Some interesting notes and rumors :

1- Stealth Mechanic :
+ Show Spoiler +
banedeath (an s2 employee) writes on reddit :

Gameplay and art-style specifically. When I play HoN I have no idea what anyone does and I'll die because of it. Strife is much more clear in what is actually going on. For instance there's a skill in HoN that if you move you take damage, there are no/little burden of knowledge skills in Strife (nothing to that extreme). Additionally stealth in HoN and other MoBa's is very burden of knowledge. Our stealth mechanic telestrates that there's someone stealthed but you can't target them except with skill shots. Out of range stealth characters are fully invisible. (Source)


2- The Pet Mechanic :
+ Show Spoiler +
Pets and crafting :

By far the most surprising aspect of Strife is its pets. Each pet serves as an ally that grants the player with bonuses specific to the pet. As I played more with my cute support kitty -- at least I think it was a kitty -- I earned the pet more experience toward unlocking new passive bonuses and abilities. Earning enough experience will not only level up the pet but morph the pet into a more grown-up version of itself. Essentially, pets are Pokemon that help replace the talent trees found in other MOBAs.

The passive bonuses of talents are also made up within the crafting system. Players earn resources as well as experience at the end of each match by selecting one of a variety of chests to open. These resources are then used in conjunction with patterns to customize the items you can find in the store during a match. For instance, a basic blade item that grants 15 attack power could be given the bonus of more health, more mana, more run speed, and so on through crafting outside the match via materials earned. I put more mana on an item outside of game and the item suddenly had bonus mana each time I bought it during a match. These bonuses also have multiple tiers up to legendary that require rarer materials, all earned through playing the game.
(Source)


3- No regenerating barracks and mana pools play a large factor in the game.
+ Show Spoiler +
According to this s2 employee on the HoN forums (Source)


4- Heroes of Newerth is not going anywhere , S2 will continue to support the game.
+ Show Spoiler +
Heroes of Newerth developer S2 Games has no intention of abandoning the title in light of its newly announced MOBA, Strife, chief executive officer Marc DeForest said during a recent press event (Source)


With all the moba games that are out right now , and the ones in development by other companies (Blizzard , EA...etc) , what do you guys think of this attempt ? we didn't get to see anything yet so I dont think we can make a sound judgement of the game , all I can hope for is that S2 learned from some of their mistakes in HoN , and I really hope the genre moves forward with more titles from different game studios.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
August 08 2013 19:13 GMT
#2
Ok now to comments , I can be more liberal here

I will definitely try this game out , but I hate most of the graphics I've seen (too lol like) , and no last hits ......what the hell ?? honestly I can live with those..... but if they port that fucking "monkey king" from HoN , screw this I aint playing this shit XD
chroniX
Profile Blog Joined January 2008
517 Posts
Last Edited: 2013-08-08 19:23:06
August 08 2013 19:22 GMT
#3
Watch the gameplay video and think about it like the guy is a Riot employee in 2008...

Dont get me wrong. Competition is nice but that comes a few years too late!
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
Last Edited: 2013-08-08 22:16:45
August 08 2013 19:31 GMT
#4
deleted
anatase
Profile Joined May 2010
France532 Posts
August 09 2013 08:20 GMT
#5
Hm I play HoN a lot (midwars :D) and I'd switch to dota2 if it had the mod.
I can't find anything appealing in Strife. It clearly is a ripoff of LoL. I like the wide lanes tho and it surely is clearer than HoN right now.

I like S2, they do great games (Savage 1/2 are awesome) but I can't see them going in the right direction with Strife. Still hope they will meet success.
SheaR619
Profile Joined October 2010
United States2399 Posts
August 09 2013 08:36 GMT
#6
On August 09 2013 04:13 Tchado wrote:
Ok now to comments , I can be more liberal here

I will definitely try this game out , but I hate most of the graphics I've seen (too lol like) , and no last hits ......what the hell ?? honestly I can live with those..... but if they port that fucking "monkey king" from HoN , screw this I aint playing this shit XD


Monkey King damage was a bit too insane but the creativitity of the hero was definitely unique imo, MUCH more creative than LoL Monkey King who was just a Shako + Garren mashed. Either way, I dont think people should judge the graphic too much since it is only Alpha version. Some concept does look interesting but I really dont like the no last hit thing. They say they are trying to split the gold between the player that are in lane to allow support to get item but I think this is flawed because this will only promote support to not lane therefore allowing all the money and EXP to go to the carry. Either way, not much a fan of this and not really a game I am looking forward too playing.
I may not be the best, but i will be some day...
Jetaap
Profile Blog Joined November 2010
France4814 Posts
August 09 2013 09:03 GMT
#7
Why not, could be a fun casual game for people that don't want to invest the time required to play lol or dota.
TheYango
Profile Joined September 2008
United States47024 Posts
August 09 2013 09:08 GMT
#8
It could be fun to try, but unfortunately, this ship sort of has already sailed.

S2 needed this a few years sooner.
Moderator
Lucumo
Profile Joined January 2010
6850 Posts
August 09 2013 09:12 GMT
#9
On August 09 2013 18:03 Jetaap wrote:
Why not, could be a fun casual game for people that don't want to invest the time required to play lol or dota.

Isn't LoL the fun, casual game? Yep, pretty sure it is.
Ajunta
Profile Joined October 2010
Germany522 Posts
August 09 2013 09:14 GMT
#10
why do all mobas have these shitty graphics? They all look the same to me.
rabidch
Profile Joined January 2010
United States20289 Posts
August 09 2013 09:19 GMT
#11
unfortunately, nothing about it seems interesting to me. i'd really like something that goes off in an entirely different direction while still keeping team RTS elements
LiquidDota StaffOnly a true king can play the King.
marcjpb
Profile Joined September 2010
Canada64 Posts
August 09 2013 09:40 GMT
#12
Shrug. Some designer should really learn wtf Next-generation mean. Bloodline champion had lot more different core gameplay mecanic but was never consider a next gen moba.

And can someone please tell how removing last hit will solve toxicity ? lol.

If I play with someone who cant last hit, I tell myself, he's new and try to cut him some slack. Most toxicity come from stupidity in general (stupid play, stupid comment, etc.) and I dont see at all how "we ll remove last hit and ward mecanic so teh game isn't toxic anymore". This only tell me these people, even if its their 2nd game in the genre, still aren't sure how to deal with this.
And you know what else grinds my gears? You America! Fuck you! - Peter Griffin
rob.au
Profile Joined May 2010
1087 Posts
Last Edited: 2013-08-09 09:53:09
August 09 2013 09:52 GMT
#13
I'll go against the grain and say I think it has some potential. I look at it from the perspective of "could this be a fun game to play?" rather than "is this going to be an esport with million dollar tournaments?" If I look at the people who play dota2, 95% of them basically want to play the game in a style similar to this anyway.

It doesn't look hugely ground breaking, and the game will have to have little to no issues when it first comes out to have any chance, but I'll look on with interest.
theking1
Profile Joined June 2013
Romania658 Posts
Last Edited: 2013-08-09 10:05:35
August 09 2013 10:00 GMT
#14
not another moba......maybe in 2 years when the moba craze will die down companies will start producing other games too.maybe an rts resurgence
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
August 09 2013 10:18 GMT
#15
Maliken wants some of that casual money
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
August 09 2013 11:30 GMT
#16
On August 09 2013 18:40 marcjpb wrote:
Shrug. Some designer should really learn wtf Next-generation mean. Bloodline champion had lot more different core gameplay mecanic but was never consider a next gen moba.

And can someone please tell how removing last hit will solve toxicity ? lol.

If I play with someone who cant last hit, I tell myself, he's new and try to cut him some slack. Most toxicity come from stupidity in general (stupid play, stupid comment, etc.) and I dont see at all how "we ll remove last hit and ward mecanic so teh game isn't toxic anymore". This only tell me these people, even if its their 2nd game in the genre, still aren't sure how to deal with this.


They also created this "karma" system , and you cant chat with the opposing team , I'm not sure what direction they wanna go with this shit , but in the end I said it once and I'll say it again , there is not enough info to make a sound judgement yet.
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
August 09 2013 11:31 GMT
#17
oh I forgot , I HOPE THEY PORT TAUNTS AND SMACKDOWNS !!!!!

I know they wont , fucking community "toxicity" and shit...
TBone-
Profile Blog Joined November 2010
United States2309 Posts
August 09 2013 11:36 GMT
#18
Eh, S2 has already proven they are a pretty poor company, gonna stay away.
Eve online FC, lover of all competition
Noocta
Profile Joined June 2010
France12578 Posts
August 09 2013 11:47 GMT
#19
Moba are trully this generation's MMORPG. :/
Make them, throw them, try everything to grab the pieces that may be bored of LoL and DotA.
Just like when everyone was trying to grab WoW players.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Exempt.
Profile Joined May 2011
United States470 Posts
August 09 2013 12:05 GMT
#20
Surprised no one thinks this game will work out. I think it will have mildly more success than HoN.
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