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Strife, a new MOBA from S2 Games - Page 2

Forum Index > General Games
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NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
August 09 2013 12:07 GMT
#21
And everything will probably end all the same, Dota will keep doing its stuff with the ridiculous amount of exceptions and details that no sane developer would straight out implement (and we love it) in their game and LoL will keep being the flagship for the other approach.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2013-08-09 12:43:16
August 09 2013 12:38 GMT
#22
On August 09 2013 18:40 marcjpb wrote:
Shrug. Some designer should really learn wtf Next-generation mean. Bloodline champion had lot more different core gameplay mecanic but was never consider a next gen moba.

And can someone please tell how removing last hit will solve toxicity ? lol.

If I play with someone who cant last hit, I tell myself, he's new and try to cut him some slack. Most toxicity come from stupidity in general (stupid play, stupid comment, etc.) and I dont see at all how "we ll remove last hit and ward mecanic so teh game isn't toxic anymore". This only tell me these people, even if its their 2nd game in the genre, still aren't sure how to deal with this.

As far as I can tell you just randomly throw out the term "toxic" and then suggest your design principles lower "toxicity" with no real explanation. This is just how you design a MOBA in 2013

Oh my god, I just read that "stealth is burden of knowledge" quote by the designer. Please let this be an elaborate prank
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
Last Edited: 2013-08-09 12:47:51
August 09 2013 12:47 GMT
#23
On August 09 2013 21:38 floor exercise wrote:
Show nested quote +
On August 09 2013 18:40 marcjpb wrote:
Shrug. Some designer should really learn wtf Next-generation mean. Bloodline champion had lot more different core gameplay mecanic but was never consider a next gen moba.

And can someone please tell how removing last hit will solve toxicity ? lol.

If I play with someone who cant last hit, I tell myself, he's new and try to cut him some slack. Most toxicity come from stupidity in general (stupid play, stupid comment, etc.) and I dont see at all how "we ll remove last hit and ward mecanic so teh game isn't toxic anymore". This only tell me these people, even if its their 2nd game in the genre, still aren't sure how to deal with this.

As far as I can tell you just randomly throw out the term "toxic" and then suggest your design principles lower "toxicity" with no real explanation. This is just how you design a MOBA in 2013

Oh my god, I just read that "stealth is burden of knowledge" quote by the designer. Please let this be an elaborate prank


If i understand it correctly , it will be a blur on the screen ? like a DT or a banshee ? if that is the case , yet another WTF !!!!! and why even have stealth in the game ???? and dont forget that the warding mechanic is gone ( as mentioned in the videos ) , but I'm not sure if that includes revelation wards , or dust of appearance.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 09 2013 13:33 GMT
#24
Judging by the gameplay trailers, they did not remove last-hitting, they just split the gold among whoever's around when the last hit connects. Which seems bizarre, because then carries are forced to solo and will quickly outfarm the duo lanes.

Anyway, I don't have high hopes for this game. I have played HoN with varying activity ever since the beta, and S2 really is a clueless company when it comes to design and balance. The only reason HoN was even halfway decent is because it began as a carbon copy of DotA. I do not trust S2 to add strategical depth to the genre, and from the sounds of the trailer, it seems they aren't trying to.
We found Dove in a soapless place.
ain
Profile Joined July 2010
Germany786 Posts
August 09 2013 15:59 GMT
#25
Just what we needed. Another dota clone. Because farming gold isn't boring enough in just one game.
nanaoei
Profile Blog Joined May 2010
3358 Posts
August 09 2013 16:18 GMT
#26
There's not much to show off in the alpha gameplay. I mean the background textures look fine and good for otherwise early development but they obviously expended some effort into stuff like tower (cannon) animations and they look pretty bad.

Why are they so concentrated on advertising this game as "more than meets the eye"?
--or that they acknowledge their game is in a fine little niche of its own, but it's worth giving a try anyway?
They have their goals but it all seems a bit redundant if you ask me and if i were a producer i would let the gameplay do most of the presenting/talking.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2013-08-09 16:35:29
August 09 2013 16:33 GMT
#27
Just watched the first clip: no dewarding, no clear roles - this game isn't going anywhere in such a contested market. Graphics remind me so much of the WC3 Addon campaign. Mixed LoL and Dota stuff - do we really need more of this? I just playtested Infinite Crisis lately and this looks like another blatantly useless clone.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
August 09 2013 16:40 GMT
#28
I'll try it just cause it's the HoN guys and I loved HoN, but I don't have huge expectations.
Disengaged
Profile Joined July 2010
United States6994 Posts
August 09 2013 16:41 GMT
#29
On August 10 2013 00:59 ain wrote:
Just what we needed. Another dota clone. Because farming gold isn't boring enough in just one game.


People seem to forget that AoS came first and thus Dota was born after.
Dybdal
Profile Joined July 2005
Denmark67 Posts
August 09 2013 16:57 GMT
#30
On August 10 2013 01:41 Disengaged wrote:
Show nested quote +
On August 10 2013 00:59 ain wrote:
Just what we needed. Another dota clone. Because farming gold isn't boring enough in just one game.


People seem to forget that AoS came first and thus Dota was born after.


People seem to forget that its not weather or not AoS was first, its about who made it big.. first.

Case and point? that fps is such a Doom clone... i mean Wolfenstein clone... i mean Catacombs 3D clone.... i mean Hovertank clone..

I think you get my point.
Disengaged
Profile Joined July 2010
United States6994 Posts
Last Edited: 2013-08-09 17:29:35
August 09 2013 17:23 GMT
#31
On August 10 2013 01:57 Dybdal wrote:
Show nested quote +
On August 10 2013 01:41 Disengaged wrote:
On August 10 2013 00:59 ain wrote:
Just what we needed. Another dota clone. Because farming gold isn't boring enough in just one game.


People seem to forget that AoS came first and thus Dota was born after.


People seem to forget that its not weather or not AoS was first, its about who made it big.. first.

Case and point? that fps is such a Doom clone... i mean Wolfenstein clone... i mean Catacombs 3D clone.... i mean Hovertank clone..

I think you get my point.


No, I don't get your point because there is none to be made. It is also not a matter of "Cloning". Dota was created because they were inspired to create it because of AoS. People become inspired by what they see and or play and thus create something bigger and better. Who is to say without AoS that Dota would even exist? AoS was the stepping stone for Dota.

That is all that matters.
tyr
Profile Blog Joined February 2008
France1686 Posts
August 09 2013 17:30 GMT
#32
S2 ?
No thanks.
"I'm always reminded of how manly Jaedong is every time I see him." -Bisu
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
August 09 2013 18:09 GMT
#33
On August 10 2013 02:23 Disengaged wrote:
Show nested quote +
On August 10 2013 01:57 Dybdal wrote:
On August 10 2013 01:41 Disengaged wrote:
On August 10 2013 00:59 ain wrote:
Just what we needed. Another dota clone. Because farming gold isn't boring enough in just one game.


People seem to forget that AoS came first and thus Dota was born after.


People seem to forget that its not weather or not AoS was first, its about who made it big.. first.

Case and point? that fps is such a Doom clone... i mean Wolfenstein clone... i mean Catacombs 3D clone.... i mean Hovertank clone..

I think you get my point.


No, I don't get your point because there is none to be made. It is also not a matter of "Cloning". Dota was created because they were inspired to create it because of AoS. People become inspired by what they see and or play and thus create something bigger and better. Who is to say without AoS that Dota would even exist? AoS was the stepping stone for Dota.

That is all that matters.


Do you even know what the word clone means? It means the game that another most closely resembles/is trying to imitate. None of these games are trying to imitate AoS, because AoS was not a fully fleshed out game. HoN is clearly a DotA clone and not an AoS clone. LoL more closely resembles DotA than AoS, though I wouldn't call it a clone of anything. DotA was originally an AoS clone, but now, the modern generation is building upon what DotA has done since then.
We found Dove in a soapless place.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
August 09 2013 18:17 GMT
#34
WoW Clone WoW Clone WoW CLone.... wait a seccc

Moba clone moba clone moba clone

Gouging eyes out


Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
BoZiffer
Profile Joined November 2011
United States1841 Posts
August 09 2013 18:18 GMT
#35
Yango said it best - years too late. I'd like to get excited for a new game but at the same time there has to be something exciting about it. Seems far too...stale...I guess would be the right word.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 09 2013 18:29 GMT
#36
LoL has already taken the spot as a moba with low entry barrier and limitless skillcurve, while Blizzard allstars is looking to take the spot as full casual. Strife just really came out at a bad time. However if they just recycled most the code from HoN, then it's not a very expensive investment.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 09 2013 18:30 GMT
#37
this seems to be 3 years too late to the party, i wonder why they think its a good idea to invest money into the market now.



Also if you make games too casual, they become boring instead.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
August 09 2013 18:42 GMT
#38
So, seeing the big moba trend right now, I'm really curious what the next big thing will be.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2013-08-09 18:49:13
August 09 2013 18:47 GMT
#39
meh, S2 should have made an RTS...
Why would you make another Moba when the market is oversaturated ?

And the art direction is horrible wtf. It looks like LoL...
fuck all those elitists brb watching streams of elite players.
DusTerr
Profile Blog Joined January 2011
2520 Posts
August 09 2013 18:50 GMT
#40
I love the direction of "maybe we can compete if we're MORE casual than the rest"...

On August 10 2013 03:17 XXXSmOke wrote:
WoW Clone WoW Clone WoW CLone.... wait a seccc

Moba clone moba clone moba clone

Gouging eyes out



some of us still remember the days of C&C clones

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