Strife, a new MOBA from S2 Games - Page 2
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NeonFlare
Finland1307 Posts
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floor exercise
Canada5847 Posts
On August 09 2013 18:40 marcjpb wrote: Shrug. Some designer should really learn wtf Next-generation mean. Bloodline champion had lot more different core gameplay mecanic but was never consider a next gen moba. And can someone please tell how removing last hit will solve toxicity ? lol. If I play with someone who cant last hit, I tell myself, he's new and try to cut him some slack. Most toxicity come from stupidity in general (stupid play, stupid comment, etc.) and I dont see at all how "we ll remove last hit and ward mecanic so teh game isn't toxic anymore". This only tell me these people, even if its their 2nd game in the genre, still aren't sure how to deal with this. As far as I can tell you just randomly throw out the term "toxic" and then suggest your design principles lower "toxicity" with no real explanation. This is just how you design a MOBA in 2013 Oh my god, I just read that "stealth is burden of knowledge" quote by the designer. Please let this be an elaborate prank | ||
Tchado
Jordan1831 Posts
On August 09 2013 21:38 floor exercise wrote: As far as I can tell you just randomly throw out the term "toxic" and then suggest your design principles lower "toxicity" with no real explanation. This is just how you design a MOBA in 2013 Oh my god, I just read that "stealth is burden of knowledge" quote by the designer. Please let this be an elaborate prank If i understand it correctly , it will be a blur on the screen ? like a DT or a banshee ? if that is the case , yet another WTF !!!!! and why even have stealth in the game ???? and dont forget that the warding mechanic is gone ( as mentioned in the videos ) , but I'm not sure if that includes revelation wards , or dust of appearance. | ||
Cel.erity
United States4890 Posts
Anyway, I don't have high hopes for this game. I have played HoN with varying activity ever since the beta, and S2 really is a clueless company when it comes to design and balance. The only reason HoN was even halfway decent is because it began as a carbon copy of DotA. I do not trust S2 to add strategical depth to the genre, and from the sounds of the trailer, it seems they aren't trying to. | ||
ain
Germany786 Posts
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nanaoei
3358 Posts
Why are they so concentrated on advertising this game as "more than meets the eye"? --or that they acknowledge their game is in a fine little niche of its own, but it's worth giving a try anyway? They have their goals but it all seems a bit redundant if you ask me and if i were a producer i would let the gameplay do most of the presenting/talking. | ||
dezi
Germany1536 Posts
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GGTeMpLaR
United States7226 Posts
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Disengaged
United States6994 Posts
On August 10 2013 00:59 ain wrote: Just what we needed. Another dota clone. Because farming gold isn't boring enough in just one game. People seem to forget that AoS came first and thus Dota was born after. | ||
Dybdal
Denmark67 Posts
On August 10 2013 01:41 Disengaged wrote: People seem to forget that AoS came first and thus Dota was born after. People seem to forget that its not weather or not AoS was first, its about who made it big.. first. Case and point? that fps is such a Doom clone... i mean Wolfenstein clone... i mean Catacombs 3D clone.... i mean Hovertank clone.. I think you get my point. | ||
Disengaged
United States6994 Posts
On August 10 2013 01:57 Dybdal wrote: People seem to forget that its not weather or not AoS was first, its about who made it big.. first. Case and point? that fps is such a Doom clone... i mean Wolfenstein clone... i mean Catacombs 3D clone.... i mean Hovertank clone.. I think you get my point. No, I don't get your point because there is none to be made. It is also not a matter of "Cloning". Dota was created because they were inspired to create it because of AoS. People become inspired by what they see and or play and thus create something bigger and better. Who is to say without AoS that Dota would even exist? AoS was the stepping stone for Dota. That is all that matters. | ||
tyr
France1686 Posts
No thanks. | ||
Cel.erity
United States4890 Posts
On August 10 2013 02:23 Disengaged wrote: No, I don't get your point because there is none to be made. It is also not a matter of "Cloning". Dota was created because they were inspired to create it because of AoS. People become inspired by what they see and or play and thus create something bigger and better. Who is to say without AoS that Dota would even exist? AoS was the stepping stone for Dota. That is all that matters. Do you even know what the word clone means? It means the game that another most closely resembles/is trying to imitate. None of these games are trying to imitate AoS, because AoS was not a fully fleshed out game. HoN is clearly a DotA clone and not an AoS clone. LoL more closely resembles DotA than AoS, though I wouldn't call it a clone of anything. DotA was originally an AoS clone, but now, the modern generation is building upon what DotA has done since then. | ||
XXXSmOke
United States1333 Posts
Moba clone moba clone moba clone Gouging eyes out | ||
BoZiffer
United States1841 Posts
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Chairman Ray
United States11903 Posts
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LaNague
Germany9118 Posts
Also if you make games too casual, they become boring instead. | ||
[]Phase[]
Belgium927 Posts
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Boblion
France8043 Posts
Why would you make another Moba when the market is oversaturated ? And the art direction is horrible wtf. It looks like LoL... | ||
DusTerr
2520 Posts
On August 10 2013 03:17 XXXSmOke wrote: WoW Clone WoW Clone WoW CLone.... wait a seccc Moba clone moba clone moba clone Gouging eyes out some of us still remember the days of C&C clones | ||
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