Some aftermath... with around 20 000 participants world wide, we are going to break again a new Guiness World Record. Some pretty awesome games have been made around the cryptic theme.
We don't see things as they are, we see them as we are
I participated in the site of Tampere, Finland. The ambiance was very good, lots of same faces... This year, Helsinki's site was very small so some people came to Tampere from there as well.
We had 80 participants. 1 free pizza meal and 2 free subway meal, 1 free shirt, free breakfasts and showers!! Whee, all was good.
20 game were born and all of them looked playable, the level was locally very high.
Here is my game. If you see it as perverted, you see it as you are...
Now let me give out some awards for my fellow jammers.
The Rock'n'roll awards goes to:
The I was blind but I see award goes to:
The game that should never go mainstream but will award goes to:
Senor Candy Ass: Man at Twerk saga
The gratuitous violence award goes to: Candy Carrot Saga, by a team of 3 from Rovio.
The Award of the best 15 second loop of music that you can listen for hours goes to: Believe It!
Had a blast at GGJ2014, and not enough sleep. All those games look amazing!
Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.
http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.
The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.
On January 28 2014 01:27 bobbob wrote: Had a blast at GGJ2014, and not enough sleep. All those games look amazing!
Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.
http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.
The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.
On January 28 2014 01:27 bobbob wrote: Had a blast at GGJ2014, and not enough sleep. All those games look amazing!
Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.
http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.
The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.
On January 28 2014 01:27 bobbob wrote: Had a blast at GGJ2014, and not enough sleep. All those games look amazing!
Here at Cal Poly San Luis Obispo, I worked with a friend to make a Javascript bullet-hell game.
http://timotheyadam.com/ggj2014/ -> Requires JavaScript and Chrome, due to the way the procedurally generated music works, based on my friend's thesis.
The most awesome game out of our jam was a game for 5 players on an xbox controller playing as the crew for a spaceship in a bullet hell, with the idea being there was too much information for one player to process, so you had to tune out the information that was not important to your role. Was a great way to use the hacked controller and local multiplayer diversifiers and a great take on the theme.