Devil's Advocate: Forcefields are awesome - Page 3
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awesomoecalypse
United States2235 Posts
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NEEDZMOAR
Sweden1277 Posts
Forcefields destroy the game. | ||
Grumbels
Netherlands7028 Posts
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Scila
Canada1849 Posts
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EmNGiantNome
United States126 Posts
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ledarsi
United States475 Posts
How, you ask? The problem isn't that forcefields are bad from the perspective of the user. They do indeed have a huge amount of skill and finesse, and they are a valuable asset that costs resources but does not do damage, slowing down combat and making it more tactical. But all of that gets eaten by the simple fact that there is zero counterplay possible. The outcome of the forcefield is determined absolutely by the Protoss using them, and the other player has no way of interacting with that choice whatsoever. Granted, it is possible for Massive units to instantly destroy forcefields. So it's not entirely correct that there is no counterplay possible. But that counterplay is only available if a player's army contains a Massive unit, and it is also really trivial counterplay which then completely obviates forcefield, again with no counterplay possible. So what I would suggest is, what if forcefield were destructible? Give it a large amount of HP and perhaps a significant amount of armor, but if it takes more damage than it has HP, it disappears. Leave its duration as an additional limitation. The forcefield could easily be given enough HP and armor that a very small group of units won't be able to destroy it quickly, and it only lasts a certain amount of time anyway. What this would do is create counterplay between the forcefield user and the player being forcefielded against. Yes, the forcefields block the path. But it is possible to attack the forcefield to try and break through. This pulls damage away from combat units, but could allow the other player to close to range despite the forcefields. Focus firing a hole in a forcefield line would then prompt a cast of another forcefield in its place. With destructible forcefields, both sides have moves to make which will affect what both players do. Forcefield as it now stands is almost completely absolute, and there is nothing the other player can do. | ||
DinosaurPoop
687 Posts
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Big J
Austria16289 Posts
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midnight999
United States257 Posts
On January 14 2014 03:47 Squat wrote: I never realized there were so many Romanians on TL. roflmao | ||
Rainling
United States456 Posts
On January 14 2014 06:59 aZealot wrote: People rarely talk at length about good things, dude. Rather, people like to bitch, moan and complain. Hence, forums (especially like this one) where people like to talk about stuff tend to attract more of the complainers. The serial complainers on TL are a small part of the overall TL community itself a small part of the SC2 community. Don't fuss the whiners. Personally, I play SC2 because I really like the game. It is a well designed and well balanced game. It may just be that quite a few other people feel the same way. They just don't post about it. I don't think people criticize forcefields just because teamliquid is a forum. Dota 2 and BW don't have nearly the same proportion of "complainers." I think there's a reason for this: there is a large population of people that think SC2 could be greatly improved and they're active in saying so in the hope that Blizzard will change the game. I can only speak for myself but the reason I post stuff like this is because I would enjoy SC2 more if they made changes I'm advocating. Maybe that's wishful thinking, but I don't do the same thing on the Dota 2 forums because I really like the way IceFrog handles the game. | ||
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