PYP: League of Legends Mafia - Page 41
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kushm4sta
United States8878 Posts
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geript
10024 Posts
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Meapak_Ziphh
United States6782 Posts
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sandroba
Canada4998 Posts
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bumatlarge
United States4567 Posts
On December 02 2013 07:43 Roffles wrote: I think we may need to account for what each champion is potentially able to provide with their unknown ability instead of what they're thus far listed as being able to do. It's super risky to do, but if played well can bring a huge advantage to whatever side plays it the best. Take for example bumatlarge's list of proactive green champs (Jarvan, Lux, Taric, Karma, Galio, Orianna, Syndra) and notice they're all protective champs. But other champs that don't seem to be that useful as listed like Soraka could easily have an additional ability to mass heal or even just heal. In addition to the roleblock ability, that could easily become a priority pick to have. Also, some champs that don't necessarily seem deadly at first glance like Twitch could turn out to have some ridiculous second ability like who knows? Stealth and ability to hit everyone up to a certain range away? It's possible, and it's something to potentially ponder. You could easily end up assigning someone a role and that can turn to bite you in the ass because you don't have complete information on what that role can do. That's why I like trying to distribute as many roles as possible. I don't think trying to figure out what else roles can do is useful, but putting fingers in ALL THE PIES seems like a good plan. | ||
Mid or Feed
Korea (South)250 Posts
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Coagulation
United States9633 Posts
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bumatlarge
United States4567 Posts
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raynpelikoneet
Finland43188 Posts
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austinmcc
United States6737 Posts
Karthus is very very likely to stay a stump or a ghost for a cycle after dying. Kinda nice. Soraka maybe has a large heal/all heal? Ahri might have dmg or a forceable redirect (charm). The redirect wouldn't fit hider though. A lot of champs have item/trap checking abilities, but we don't see TONS of items/traps. Maybe teemo can set shrooms on players and they blow up if someone crosses that person on the player list. The only other likely thing for him is the ability to blind/RB a player. Stuff like that. Also, On December 01 2013 13:46 VisceraEyes wrote: Are we...on opposite teams? Or just fighting for NUMBAH WAN ICHIBAN ADC this game?Austinmcc is my rival acd. Feedcarry time. | ||
austinmcc
United States6737 Posts
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jcarlsoniv
United States27922 Posts
On December 02 2013 07:43 Roffles wrote: I think we may need to account for what each champion is potentially able to provide with their unknown ability instead of what they're thus far listed as being able to do. It's super risky to do, but if played well can bring a huge advantage to whatever side plays it the best. Take for example bumatlarge's list of proactive green champs (Jarvan, Lux, Taric, Karma, Galio, Orianna, Syndra) and notice they're all protective champs. But other champs that don't seem to be that useful as listed like Soraka could easily have an additional ability to mass heal or even just heal. In addition to the roleblock ability, that could easily become a priority pick to have. Also, some champs that don't necessarily seem deadly at first glance like Twitch could turn out to have some ridiculous second ability like who knows? Stealth and ability to hit everyone up to a certain range away? It's possible, and it's something to potentially ponder. You could easily end up assigning someone a role and that can turn to bite you in the ass because you don't have complete information on what that role can do. Trying to speculate doesn't really do all that much to help, tbh. Sure, we can make somewhat educated guesses, but they would still be complete guesses. We just don't know what the mods are hiding from us, and we know they can be creative. It doesn't hurt to be prepared for the mindset that there's so much we don't know. But trying to pinpoint what it will be is a fairly non-value add activity. | ||
austinmcc
United States6737 Posts
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jcarlsoniv
United States27922 Posts
On December 02 2013 08:15 austinmcc wrote: The value is in the fun, and in picking the couple champs that are relatively easy to predict because they have a specific and iconic ability that defines them, but isn't the one revealed. Oh, sure, I agree. And while there still isn't a whole lot to get in depth conversation on, it's fine. But at the same time it's not something to actually rely on for strategic information. | ||
sandroba
Canada4998 Posts
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raynpelikoneet
Finland43188 Posts
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sandroba
Canada4998 Posts
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jcarlsoniv
United States27922 Posts
On December 02 2013 08:32 sandroba wrote: Let me think aloud here for a second. What happens if we all claim which roles we are taking, so it ensures maximum amount of roles for town. That way even mafia has to claim and we all claim what we did (after resolution) for the night as well. That would greatly simplify the game and force mafia to make mistakes with their claims. The trade off is that mafia is going to get what they want and know where the roles are, but with so many different protective roles and unknown abilities pehaps it is a good trade off. A town composed of 100% blues is a monster. Feels risky. Say we have a couple scum in the first ~10. They can false claim and then screw some people out of strong roles that they want. I'm not sure, it just feels like it makes us vulnerable. Although it does provide some accountability. But giving scum the priority targets because they know what everyone makes it fairly simple for them to aim in the right directions. | ||
raynpelikoneet
Finland43188 Posts
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raynpelikoneet
Finland43188 Posts
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