CJ and EG show match today - Page 6
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Deleted User 137586
7859 Posts
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WombaT
Northern Ireland22945 Posts
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NarutO
Germany18839 Posts
sKyHigh vs JYP on Frost Sora vs Revival on Polar Night herO[jOin] vs Jaedong on Bel'Shir Vestige EffOrt vs JYP 5-1 (see spoiler) + Show Spoiler + | ||
Keeemy
Finland7855 Posts
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Destructicon
4713 Posts
On November 21 2013 22:13 Wombat_NI wrote: Effort with swarm hosts and a monster muta switch. Every Protoss here probably feels JYP's pain I feel his pain and I don't even play Protoss. | ||
Squat
Sweden7978 Posts
On November 21 2013 22:13 Wombat_NI wrote: Effort with swarm hosts and a monster muta switch. Every Protoss here probably feels JYP's pain If only there was something else zerg could do. Those are the go to strategies now, because unlike other strats, they, well, work. | ||
WombaT
Northern Ireland22945 Posts
Sigh, why would somebody DDos Oz? :s | ||
Destructicon
4713 Posts
I want to see a lot more stuff, hopefully a TvZ between aLive and maybe Hydra. | ||
Squat
Sweden7978 Posts
This is the new meta, muta base trade or sh turtle, 6 months from now this will likely be what 90% of PvZ looks like. | ||
Destructicon
4713 Posts
On November 21 2013 22:19 Squat wrote: Swarm hosts are basically the zerg version of force fields, boring, frustrating to watch and play against and fundamentally poorly designed, yet completely indispensable because the race cannot function without them. This is the new meta, muta base trade or sh turtle, 6 months from now this will likely be what 90% of PvZ looks like. I kind of feel like SH based play is very map dependent, so on the positive side you can kind of phase that out with maps, you could more or less do that with mutas too. The bad part is, if you put too many restrictions on maps and map makers you tend to end up with really, really boring maps. | ||
Squat
Sweden7978 Posts
We could try to do that if we significantly buffed the other zerg option, which is muta basetrade, but I have a feeling that would not be very well received. Ugh, I just wish zerg could actually play like zerg and have it work. I don't want to turtle for 30 mins every game vs protoss, that's not why I play this race. | ||
WombaT
Northern Ireland22945 Posts
I wish a few things were the case with Zerg: Mutas were more microable, but less damn fast/regening. 10 Mutalisks should be more potent than they are, 30+ mutalisks should be less potent. Protoss were less able to just turtle and get a really strong maxout on 3 bases | ||
schaf
Germany1326 Posts
On November 21 2013 22:15 Wombat_NI wrote: Swarm hosts really are an idea that didn't really work out lol. Sigh, why would somebody DDos Oz? :s I don't know but it happened yesterday in a CSGO tournament... really annoying and so stupid. Who puts in the effort to sabotage esports and what does he get out of it? | ||
Squat
Sweden7978 Posts
SH and FF are problems too, but not really touchable in their current state. If only they'd let us come over to the blizzard HQ Wombat, we'd have everything sorted before lunch. | ||
WombaT
Northern Ireland22945 Posts
I dislike the DDoSing of anyone, but at least if it's someone controversial you can posit a reason. Perhaps DarkLordOli my fellow HerO fanboy is punishing Oz for his temerity in defeating our beloved HerO? Is that us for the day or are they playing out the rest of the matches? | ||
Olli
Austria24416 Posts
Also wth, I would never harm the wizard | ||
Squat
Sweden7978 Posts
On November 21 2013 22:53 DarkLordOlli wrote: SH and forcefields can't even be compared. Forcefields are not free, they're an ability and can be circumvented, broken through, etc. Locusts are free units. What. You're just making the comparison because you don't like either design. Also wth, I would never harm the wizard They're comparable because they restrict map making, are badly designed and frustrating, yet completely necessary. Obviously their actual functionality in the game is not the same, yet they overlap in terms of purpose and effect on the game, i.e. they both make it worse. SH can be circumvented and broken through as well, though again that has nothing to do with what I'm saying. I have never made any secret of hating both SH and FF, and I'm pretty sure I'm not alone in that. If you're going to refute what I'm saying, fine, but at least address the argument and don't just throw out some cheap barb of "you just don't like them". | ||
The_Red_Viper
19533 Posts
On November 21 2013 22:53 DarkLordOlli wrote: SH and forcefields can't even be compared. Forcefields are not free, they're an ability and can be circumvented, broken through, etc. Locusts are free units. What. You're just making the comparison because you don't like either design. Also wth, I would never harm the wizard I hate the term free units, that is like saying a tempest has free attacks, what does free units even mean here? Btw i don't like the design of sh, but "free units" is misleading no? | ||
-Celestial-
United Kingdom3867 Posts
On November 21 2013 23:01 The_Red_Viper wrote: I hate the term free units, that is like saying a tempest has free attacks, what does free units even mean here? Btw i don't like the design of sh, but "free units" is misleading no? They're map entities...that you control and attack with...that spawn for free...that must be fought and defeated to break through... What else do you want to call them? (And your example is way off. Every unit in the game has "free attacks" because there's nothing that costs per attack like the Reaver used to.) Honestly I feel that the muta transition is the more annoying part of it, not the swarmhosts themselves. Mutas require very, very specific responses from a Protoss to deal with en masse. And they get insanely strong in large numbers. | ||
The_Red_Viper
19533 Posts
On November 21 2013 23:12 -Celestial- wrote: They're map entities...that you control and attack with...that spawn for free...that must be fought and defeated to break through... What else do you want to call them? (And your example is way off. Every unit in the game has "free attacks" because there's nothing that costs per attack like the Reaver used to.) Honestly I feel that the muta transition is the more annoying part of it, not the swarmhosts themselves. Mutas require very, very specific responses from a Protoss to deal with en masse. And they get insanely strong in large numbers. They spawn for free after you created a unit that does nothing than spawning them. I get what you guys say, but it is essentially the same as attacks (only worse in low numbers and better in big numbers). If you watch the locusts as attacks from the sh (what they are) you have the option to destroy up to 100% of the dps if you have the right army, that is something that is special in this game i think I used the Tempest cause he has a big range aswell, the difference is that one Tempest will always do dmg, one sh won't. The only problem with SH are big numbers of them ON SPECIFIC maps, the free units are only "free" if they are enough to do something, that is the big difference to other "long range" units. | ||
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