GLHF to all the participants, I tried the editor but couldnt get my head around it :p
Red Bull TL Map Contest - Page 10
Forum Index > SC2 General |
It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this. | ||
Qikz
United Kingdom12021 Posts
GLHF to all the participants, I tried the editor but couldnt get my head around it :p | ||
Big J
Austria16289 Posts
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder. GLHF to all the participants, I tried the editor but couldnt get my head around it :p Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details. | ||
iMOOrtal
Canada144 Posts
| ||
| ||
Nightmarjoo
United States3359 Posts
| ||
VieuxSinge
France231 Posts
On October 26 2013 00:36 Big J wrote: Since I'm currently working on this, I guess I'm gonna submit it: Wowo! so nice! i love it! Are you sure you want to keep the Xel Naga though? | ||
algue
France1436 Posts
On October 25 2013 23:15 Big J wrote: Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details. Where does yeonsu push the limits ? | ||
InfCereal
Canada1758 Posts
I think by push the limits, he meant it wasn't a Daybreak or Cloud Kingdom clone. | ||
enord
France258 Posts
On October 25 2013 22:54 eTcetRa wrote: I like you.... *cough*.... Hi! CatZ I'll tell you same I tell everyone else. Give it a shot!!! same + Show Spoiler + On October 25 2013 23:00 Liquid`Nazgul wrote: put your money where your mouth is Catz aren't nazguls more squishy than liquid? + Show Spoiler + On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder. GLHF to all the participants, I tried the editor but couldnt get my head around it :p hope springs eternal ps: again ty red bull | ||
MarcusRife
343 Posts
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder. GLHF to all the participants, I tried the editor but couldnt get my head around it :p The judges did a fine job during the last TLMC. They picked the best maps for the most part. There were maps that were very non-standard that made it as the finalists. The issue is that there were also maps that skewed more standard and the public vote always goes toward the standard maps. If the judges are interested in pushing for non-standard maps then they need to only let non-standard make it among the finalists. This is problematic though because the judging process is democratic and there is also the question about should they allow an inferior map to make it among the finalists simply because it is non-standard in lieu of a superior standard map. Or future map contests could do away with the public vote. | ||
Grumbels
Netherlands7028 Posts
Edit: I think the map was called Koprulu, by Monitor. | ||
CloudMage
Canada221 Posts
| ||
Qikz
United Kingdom12021 Posts
On October 26 2013 03:50 Grumbels wrote: http://i.imgur.com/6dmL4E5.jpg I'd like to see a map with the two sided base gimmick. Seems fun. Should've won | ||
Meavis
Netherlands1298 Posts
first of there isn't a (even close to) viable 3rd that can't be harrased by ranged units, and the middle is a pain to get across. | ||
SidianTheBard
United States2474 Posts
Tal'Darim Skylands 1v1 Sexy Pictures: + Show Spoiler + Habitation Station 1v1 Sexy Pictures: + Show Spoiler + | ||
claybones
United States244 Posts
| ||
Aeceus
United Kingdom1278 Posts
Habitation Station looks reaaaaaallllly cool! | ||
Ribbon
United States5278 Posts
I'm entering this contest, but the competition is way better than I am. Hopefully, at least, I'll learn and be able to win the next one | ||
Big J
Austria16289 Posts
The expansion setup is quite unique with the forward 3rd/4th option, both in terms of paths to it as well as rush distance. The surface area towards the main/natural bases is incredibly big. I think what is quite unique is that it is a rather small/aggressive map, but while still having real macro options on it (unlike most other small/aggressive maps like Ohana, Antiga Shipyard or Bel'Shire Vestige which often just come down to 3basing until you run out of mineral patches, since 4th and 5th bases are often nearly undefendable). | ||
Big J
Austria16289 Posts
On October 26 2013 01:00 VieuxSinge wrote: Wowo! so nice! i love it! Are you sure you want to keep the Xel Naga though? thanks! Yes I want to keep them: the idea behind the middle of the map is that it is visible/controllable - while the rush distance (3rd to 3rd) through it is actually on the short end of standard play. This should give players the ability to react to army movement early, while not limiting aggression through making pushing too hard by enlarging distance. I think, the matchups in which the towers are usually the most powerful are the ZvP and ZvT matchups. But since the middle is quite narrow, it means that Zerg can only watch the movement, but not really overrun the army until it tries to push out into the open. | ||
| ||