It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this.
In cooperation with Red Bull, we are delighted to bring you the Red Bull TeamLiquid Map Contest (TLMC). This is TeamLiquid's third map contest, and this time around the stakes are slightly different. We welcome mapmakers around the world to submit their maps for a chance to win the following prizes:
The winning map will be used as an official map at the upcoming Red Bull Battle Grounds.
The winning mapmaker will win a fully paid trip to Red Bull Battle Grounds and get to meet all of the players and casters.
A $1,000 prize pool will be split between the top four map makers.
As per TeamLiquid Map Contest tradition, we will also be holding an open tournament using the very best maps submitted to the competition. This tournament will allow the community to see the maps in action so that they can cast an informed vote to determine the winner. The map test tournament will be held over November 2nd-3rd. The full details of this tournament will be revealed soon.
We're very happy to be able to work with Red Bull to bring this opportunity to mapmakers everywhere. Fostering the creation of new maps and supporting mapmakers has always been something TeamLiquid has considered very important.
Maps are the lifeblood of RTS games. Where MOBA games get new heroes, RTS games get new maps. Maps provide much needed changes in balance, gameplay, strategy, and entertainment that keep the game fresh. Coming from a Brood War background where mapmaking was a much more integral part of progaming, it has been very disappointing to see it neglected in StarCraft 2.
To fully appreciate what Red Bull is doing, you have to understand how poorly the industry has rewarded quality mapmaking. While we believe the primary support for a professional mapmaking scene is something that should come from the developers themselves, the rest of the industry should have intervened to help out mapmakers a long time ago.
What Red Bull is doing together with TLMC is going far beyond what any organization has done for mapmakers so far. They realize where the scene is hurting, and are actively trying to solve the problem simply because they believe it is the right thing to do. They are the first organization who came to us asking what they could do to help, and willing to provide this unprecedented level of support.
When Red Bull came to us with ideas to support the mapmaking scene, it didn't take long for us to figure out it was the right time to hold another TLMC. For mapmakers to be recognized as an integral part of esports and be flown to a tournament is an amazing development. We hope this will inspire other organizations to provide more support and opportunities for the people who are so vital to the scene.
How to Enter
Please PM your map(s) files to Red Bull TLMC with the following format before Thursday, Oct 31 6:59am GMT (GMT+00:00):
Map Name:
[img]A picture of your map[/img]
Main to Main distance: (in game seconds using a worker from town hall to town hall)
Natural to Natural distance: (in game seconds using a worker from town hall to town hall)
Entries not in this format may be excluded from consideration. Please do not send questions to the 'Red Bull TLMC' account; contact TLMC organizer Plexa instead.
Each edition of the TeamLiquid Map Contest has seen a high number of submissions, and we don't expect that to be any different this season. As such, we are restricting the number of entries per mapmaker to two. With slightly less preparation time than previous seasons, we feel that allowing two submissions gives mapmaker enough flexibility to submit two high quality, polished entries.
Unlike previous TLMCs, this contest will have no restrictions on the maps submitted. Since the maps will be used in Red Bull Battle Grounds, we expect that entries will be progaming appropriate.
You are welcome to use custom textures, but they shouldn't detract from the clarity of the map.
Maps which encourage the meta-game to develop in interesting ways will most likely score well.
Entries are not limited to non-Koreans, Korean mapmakers are welcome to submit entries.
Maps which have already been used in premier competition are not eligible for submission. If you are unsure, check with Plexa.
Don't steal other peoples work and try to claim it as your own, although this should go without saying!
7 maps will be selected as finalists for the contest.
Any maps which are selected/considered for the final shortlists will be checked for bugs and/or unintended behavior. This first round of quality checks is to ensure that, if selected, maps are able to be integrated into the Red Bull Battle Grounds map pool without causing problems for the players.
Mapmakers will have until Thursday, Oct 31 6:59am GMT (GMT+00:00): to submit their maps.
We realise that the submission time is more limited than previous seasons. But in order to have everything line up in time for Red Bull Battle Grounds we unfortunately cannot push the submission date back any further (you can find a timeline of major events leading up to Red Bull Battle Grounds at the bottom of this post). When it was clear there would be some unavoidable delays in announcing the Red Bull TLMC, we set out to spread the word that a third TLMC was on the way through the map making community. While it's impossible to reach out to every mapper without a big announcement like this, we hope that we were able to inform all the mappers who submitted in TLMC2.
Judging
Once the maps have been submitted they will be checked over for quality and the remaining maps will be passed to a panel of judges. The panel will be made up of relevant members of the community; coming from areas such as the TeamLiquid staff, prominent mappers who have not submitted, progamers and personalities within the scene. They will rank their favorite maps and from those rankings we will choose 7 finalists. These finalists will be chosen by November 1st.
These maps will be put to the test in a single elimination tournament on November 2nd-3rd. The details for that tournament will be revealed at a later date. Once the tournament has concluded the you will be invited to vote for your favorite map. You'll have until November 10 to cast your vote.
Prizes
Red Bull have generously provided the largest prize pool the map making community has seen. Not only is there a $1000 prize pool up for grabs, but the winner will be flown to Red Bull Battle Grounds to be there as their map is played by some of the best progamers in the world. The prize breakdown is as follows:
First Place:
• $400
• Map used in Red Bull Battle Grounds
• Trip to Red Bull Battle Grounds
Second Place:
• $300
Third Place:
• $200
Fourth Place:
• $100
Red Bull Battle Grounds
Eight of the worlds best progamers will converge upon the historic Hammerstein Ballroom in New York City over the weekend of the 23rd-24th November to do battle for $50,000 in prizes and the title of champion. SK_MC, ST_Bomber, ST_Golden and Liquid`Snute make up the first four players qualified for the event. More details about the event can be found here.
Tickets for Red Bull Battle Grounds New York are on sale.
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.
So I can't participate in this TLMC, being under 18? That seems unfair ._.
If only I had any talent/creativity in creating maps. Would love to win the RedBull batttleground trip, these events are really nice. Good luck to everyone and thanks to RedBull for giving this opportunity.
This is really cool, it isn't unusual for community mapmakers to make the better maps. Looking forward for some new stuff! (please don't make tal'daream altar/frost/entombed valley hybrid again)
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.
So I can't participate in this TLMC, being under 18? That seems unfair ._.
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.
So I can't participate in this TLMC, being under 18? That seems unfair ._.
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.
So I can't participate in this TLMC, being under 18? That seems unfair ._.
Chances are you can participate, but you cant win the prizes, or maybe you need your parents consent?
thats really sweet. Just a bit scared its not enough preparation time for the players. On the other hand with the players going there it should be fine x3.
On October 24 2013 08:57 Clbull wrote: If I entered with a reasonably thought-out island map, what are the chances of me being shunned?
If we can see that the map would be playable at an event like Battle Grounds then there's no reason why we would exclude it purely for being an island map. It could be a very refreshing twist on the map pool!
This is really exciting. The complete lack of innovation we've seen when it comes to maps hasn't helped the game at all. The idea that convention could be thrown out of the window in favour of interesting, unusual maps that promote different strategies and tempos is exciting.
Guess I'll actually have to open the editor again lol. Unfortunately it's not enough time for me to create something new, but I'll definitely have to tweak up some of my older stuff and see what happens.
This is really great! I'd love to enter, but I don't have the time (I suck compared to a lot of these guys anyway). Look forward to seeing some of the work that comes out of this though!
On October 24 2013 10:05 RiSkysc2 wrote: Never even touched the mapmaking tool before, gonna try and make a map for this. I have 6 days!
Ooh it's pretty tough to learn haha. Six days is pushing it even for people who are well-acquainted with the map editor, but for a neophyte... I dunno. GL though, I'd start by trying to find a tutorial if I were you.
I am sad that it is not Blizzard that does it, but thanks a lot for injecting resources in the mapmaking community.
I have somehow the feeling that it happens just at the right time, like, just after one of the worst game of all time.
Anyways, good luck mapmakers, I want to see your work!
Edit : Oh my, I can't believe you actually wrote that :
simply because they believe it is the right thing to do
There's a limit to the amount of bullshit I can accept. What a travesty. I bought Red Bull the other day (more like the other month) thinking of Bomber and the Red Bull Battleground to support their investment, but it's an investment, nothing more.
On October 24 2013 08:56 RiSkysc2 wrote: inb4 redbull sponsors TL.
Personally have kind of expected such a move. We'll see if it ever happens.
Victor definitely talks to a lot of people within the scene and they certainly talk to him.
I am not sure TL is interested in it. Red Bull usually don't just sponsor a team, they just buy it completely. It´s not their thing to have a little badge on the shirt, they want control for a certain amount.
Maps are the lifeblood of RTS games. Where MOBA games get new heroes, RTS games get new maps. Maps provide much needed changes in balance, gameplay, strategy, and entertainment that keep the game fresh. Coming from a Brood War background where mapmaking was a much more integral part of progaming, it has been very disappointing to see it neglected in StarCraft 2.
Just want to put emphasis on this. I'm really excited to see new maps coming from the community!
I approve of this! We need more maps. Half of the maps in the ladder pool has been used since hots was realeased. Some even before that aswell. It has gotten pretty stale X_X
I love what Red Bull is doing! If I remember correctly, a lot of great maps like Cloud Kingdom came from the community! I hope to see some more creative maps, unlike the ones we see in the current map pool.
On October 24 2013 08:21 monk wrote: YES, just bought a case of red bull today for somewhat unrelated reasons
Even though I'm not a big fan of the red bull product as for me it doesn't really do much, I will buy a bunch next time I see them. Thank you guys sooo much! Supporting the map making community is imho 100 times cooler than sponsoring teams/events.
On October 24 2013 18:10 Weavel wrote: Wow no restrictions. This will be interesting!
I wouldn't read into no restrictions too heavily. They still want tournament viable maps so I'd expect unusual terrain features (low ground mains, flat chokes, islands, and high base counts) than gimmicky triggers and all that. Atleast that's what I feel other mappers are doing, same as me.
The interest in the last TLMC tournament was pretty low with most streams under 100 viewers. I hope we can get some well known community figures streaming/casting to draw in the numbers. Maybe even an "official Redbull" stream.
On October 24 2013 08:56 RiSkysc2 wrote: inb4 redbull sponsors TL.
Personally have kind of expected such a move. We'll see if it ever happens.
Victor definitely talks to a lot of people within the scene and they certainly talk to him.
I am not sure TL is interested in it. Red Bull usually don't just sponsor a team, they just buy it completely. It´s not their thing to have a little badge on the shirt, they want control for a certain amount.
Actually I was talking about Victor orchestrating the whole, "Hey Red Bull we'd like to get something going for the map makers. What if we did something like this to help them out and give them more exposure. The winner can be showcased at your event." Something along those lines. I'm more willing to believe Red Bull went along with it considering this isn't the first map contest TL has hosted.
I wish there was a TLMC and tournament for 2v2. The 2v2 map pool is extremely lacking and the format is fresh and fun. I think it would work well for a relaxed TL Open that isn't super competitive.
Lets make Red Bull Battlegrounds NY the biggest non-blizzcon tournament of the year! They've put so much money into Starcraft, its time for the community to pay back.
Lets make Red Bull Battlegrounds NY the biggest non-blizzcon tournament of the year! They've put so much money into Starcraft, its time for the community to pay back.
But, I'm already at 3 cans a day, I don't think I can drink anymore...
On October 25 2013 00:03 Scorch wrote: I wish there was a TLMC and tournament for 2v2. The 2v2 map pool is extremely lacking and the format is fresh and fun. I think it would work well for a relaxed TL Open that isn't super competitive.
On October 25 2013 00:03 Scorch wrote: I wish there was a TLMC and tournament for 2v2. The 2v2 map pool is extremely lacking and the format is fresh and fun. I think it would work well for a relaxed TL Open that isn't super competitive.
I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.
I love you RedBull, you just bacame my sole energetic beverage.
On October 25 2013 01:13 tuoli9 wrote: I'm floored.
I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.
I love you RedBull, you just bacame my sole energetic beverage.
While I'm glad they jumped on board. I'm almost certain Team Liquid are the guys who proposed the idea in the first place (they did it before and recognized the Battle Grounds is a perfect outlet to showcase such a contest). After all they have the right channel/community for it. That's why you see TL plastered all over the thing. Thank Team Liquid first & then Red Bull.
So I've decided to come out of retirement to make one map for this. Any tips on how the editor's changed since WoL? I've figured out symmetry but I can't seem to change textures around between different tilesets anymore.
On October 25 2013 03:16 neobowman wrote: So I've decided to come out of retirement to make one map for this. Any tips on how the editor's changed since WoL? I've figured out symmetry but I can't seem to change textures around between different tilesets anymore.
It hasn't changed as far as I'm aware... Open the data editor, copy paste a tileset and change the name and the +info textures field, then go to map info and select your new tileset from the dropdown
On October 25 2013 04:34 Drake wrote: with such prices, more maps = better chance to a great map well i see some epic maps incoming and a korean winning ^^
On October 25 2013 04:34 Drake wrote: with such prices, more maps = better chance to a great map well i see some epic maps incoming and a korean winning ^^
On October 25 2013 04:34 Drake wrote: with such prices, more maps = better chance to a great map well i see some epic maps incoming and a korean winning ^^
Frost 2.0 incoming :D Or Fruitland 3.0 xD
What was fruitland 2.0?! o.o
The lemon version. IIRC it was not easiest thing to do ;D
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
On October 25 2013 05:44 nakam wrote: Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
On October 25 2013 05:44 nakam wrote: Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
Don't worry, you'll get some different stuff. Whether or not it gets picked, well, that's another story.
On October 25 2013 05:44 nakam wrote: Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
I have done all of these. ;_;
Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.
On October 25 2013 05:44 nakam wrote: Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
I have done all of these. ;_;
Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.
On October 25 2013 01:13 tuoli9 wrote: I'm floored.
I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.
I love you RedBull, you just bacame my sole energetic beverage.
While I'm glad they jumped on board. I'm almost certain Team Liquid are the guys who proposed the idea in the first place (they did it before and recognized the Battle Grounds is a perfect outlet to showcase such a contest). After all they have the right channel/community for it. That's why you see TL plastered all over the thing. Thank Team Liquid first & then Red Bull.
Oh I have thanked TL multiple times by buying merch. Just saying that not all that many companies would offer monetary support for a thing like this.
On October 25 2013 05:44 nakam wrote: Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
I have done all of these. ;_;
Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.
They have neutral blinding clouds?! OMG
I'm actually trying to figure that out right now...
On October 25 2013 08:06 Fanatic-Templar wrote: I'd love to participate and try out a few ideas for island-style maps, but unfortunately, I'm from Québec.
On October 25 2013 05:44 nakam wrote: Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
I have done all of these. ;_;
Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.
They have neutral blinding clouds?! OMG
I'm actually trying to figure that out right now...
Talk to siskosgoatee, he set that up as well as neutral permanent psi storms and some other stuff a while ago. I'll try to find the thread.
Unrelated-- you know it's legit when you get neobowman and Barrin to show up out of the blue. wp redbull ^^
On October 25 2013 08:06 Fanatic-Templar wrote: I'd love to participate and try out a few ideas for island-style maps, but unfortunately, I'm from Québec.
It doesn't matter? All countries are elegible.
Nah, Québec has some consumer protection laws which force organisers for contests such as these to register it with the Québec government, allow the Québec government to mediate any disputes regarding the contest, and other stuff I can't quite remember off the top of my head. Anyway, it's too much hassle for most organisations, so Québec is usually excluded. I've verified in the official rules post:
The Contest is open to all legal residents worldwide excluding Quebec, Canada [...]
Original Message From a176: plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:
I have some terrible great map ideas, now it's time to overcome my complete lack of artistic talent the SC2 map editor to actually make something! Maybe... if I have time... what's a good rush distance again?
On October 25 2013 09:09 ROOTCatZ wrote: this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map
Wish more pros would make maps. Morrow is the only one as far as I know. Even if you don't know how to use the map editor you could still offer a design/sketch.
On October 25 2013 09:09 ROOTCatZ wrote: this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map
Wish more pros would make maps. Morrow is the only one as far as I know. Even if you don't know how to use the map editor you could still offer a design/sketch.
Yeah, I know I would be willing to execute a Catz map design for sure.
You know this really has me thinking: many fans/pros have a lot of ideas for map making but since the map maker is so incredibly complicated it's difficult for people unwilling to invest time into polishing everything to actually publish a completed map. What if blizzard offers some sort of simplified map editor, so we can make simple maps with great ideas, then hand the maps over to blizzard/pro mapmakers to be polished?
The map maker is already pretty simple, to be honest. You only really need to know two things to make a simple map: how to place units and how to draw cliffs, which requires either a few minutes of looking at the Blizzard tutorials or a few more minutes of looking around. It's quite intuitive, really. Adding players requires a bit more looking into but is still really easy. Just place the spawns and add two user-controlled players.
So it wouldn't really be hard for a fan or pro to put together a simple layout then pass it over to someone else for nice aesthetics and stuff.
honestly, the editor is really, really easy to use if all you want to do is make melee maps. it takes like 15-30minutes on youtube to learn all the tools needed to make a melee map from start to finish. go for it
Original Message From a176: plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:
Original Message From Plexa: So long as you're not actually editing values for the races, pretty much anything is fair game -- this included.
sorry to interject but I'm quite sure that nothing "special" will arise.. melee is melee and red bull (as awesome as they may / should be) will be as reticent to promote innovation or quirkiness as tl is.
On October 25 2013 09:09 ROOTCatZ wrote: this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map
as many a classy map maker has already mentioned..
WE catz ..
and we would be honored to do it for you
a "rough" sketch and a few lines describing the ins and outs of what you have in mind is all we require to try to do it
alternatively a half hour on skype with someone knowledgeable will get you "hooked" on galaxy (i'm of course volunteering to help for that too)
On October 25 2013 05:44 nakam wrote: Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
I have done all of these. ;_;
Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.
They have neutral blinding clouds?! OMG
I'm actually trying to figure that out right now...
Can probably make a custom invisible unit (make sure it's unclickable, unselectable, and untargetable) with a custom behavior that has the blinding cloud effect (a custom blinding cloud effect). Behavior should last indefinitely, and it should have a periodic effect of (Search), then (Apply) Blinding cloud affect to all units (something like that, I don't know what the Blinding Cloud effect and behavior links are).
It has to be a custom blinding cloud (search) though that affects all players (instead of enemies only). (Make sure you don't accidentally edit the original version.)
Place that invisible unit somewhere on the map.
Probably something like that. I haven't used the map editor since WoL and don't know how the HotS stuff (like Blinding Cloud) works.
Original Message From a176: plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:
Original Message From Plexa: So long as you're not actually editing values for the races, pretty much anything is fair game -- this included.
sorry to interject but I'm quite sure that nothing "special" will arise.. melee is melee and red bull (as awesome as they may / should be) will be as reticent to promote innovation or quirkiness as tl is.
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.
I really like when they have these events for the mappers out there. Thank you TL and thank you RedBull, always love seeing these things go up. Well played.
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.
Where does yeonsu push the limits ?
I think by push the limits, he meant it wasn't a Daybreak or Cloud Kingdom clone.
Original Message From a176: plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:
Original Message From Plexa: So long as you're not actually editing values for the races, pretty much anything is fair game -- this included.
sorry to interject but I'm quite sure that nothing "special" will arise.. melee is melee and red bull (as awesome as they may / should be) will be as reticent to promote innovation or quirkiness as tl is.
On October 25 2013 09:09 ROOTCatZ wrote: this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map
as many a classy map maker has already mentioned..
WE catz ..
and we would be honored to do it for you
a "rough" sketch and a few lines describing the ins and outs of what you have in mind is all we require to try to do it
alternatively a half hour on skype with someone knowledgeable will get you "hooked" on galaxy (i'm of course volunteering to help for that too)
ty red bull
I like you.... *cough*.... Hi!
CatZ I'll tell you same I tell everyone else. Give it a shot!!!
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
The judges did a fine job during the last TLMC. They picked the best maps for the most part. There were maps that were very non-standard that made it as the finalists. The issue is that there were also maps that skewed more standard and the public vote always goes toward the standard maps.
If the judges are interested in pushing for non-standard maps then they need to only let non-standard make it among the finalists. This is problematic though because the judging process is democratic and there is also the question about should they allow an inferior map to make it among the finalists simply because it is non-standard in lieu of a superior standard map.
Or future map contests could do away with the public vote.
that map does look really nice and the inbase is a good idea, but theres some downsides to it. first of there isn't a (even close to) viable 3rd that can't be harrased by ranged units, and the middle is a pain to get across.
Decided to tweak up my Tal'Darim Skylands map a bit as well as remake the top half of Habitation Station to add some more dynamic gameplay to it. Submitting now because why not. GL to all!
Red Bull seems to have the overriding purpose of making every sport they're involved with better. I think it's safe to say that as a community we already owe much to them and this is definitely taking things in the right direction.
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.
Where does yeonsu push the limits ?
The expansion setup is quite unique with the forward 3rd/4th option, both in terms of paths to it as well as rush distance. The surface area towards the main/natural bases is incredibly big. I think what is quite unique is that it is a rather small/aggressive map, but while still having real macro options on it (unlike most other small/aggressive maps like Ohana, Antiga Shipyard or Bel'Shire Vestige which often just come down to 3basing until you run out of mineral patches, since 4th and 5th bases are often nearly undefendable).
On October 26 2013 00:36 Big J wrote: Since I'm currently working on this, I guess I'm gonna submit it:
Wowo! so nice! i love it! Are you sure you want to keep the Xel Naga though?
thanks! Yes I want to keep them: the idea behind the middle of the map is that it is visible/controllable - while the rush distance (3rd to 3rd) through it is actually on the short end of standard play. This should give players the ability to react to army movement early, while not limiting aggression through making pushing too hard by enlarging distance. I think, the matchups in which the towers are usually the most powerful are the ZvP and ZvT matchups. But since the middle is quite narrow, it means that Zerg can only watch the movement, but not really overrun the army until it tries to push out into the open.
On October 25 2013 13:44 uh-oh wrote: You know this really has me thinking: many fans/pros have a lot of ideas for map making but since the map maker is so incredibly complicated it's difficult for people unwilling to invest time into polishing everything to actually publish a completed map. What if blizzard offers some sort of simplified map editor, so we can make simple maps with great ideas, then hand the maps over to blizzard/pro mapmakers to be polished?
Have you ever tried the map editor? It's not complicated at all. Think of it like a fancy MSPaint. Set your map size, click on the cliff tool and start drawing.
On October 25 2013 13:44 uh-oh wrote: You know this really has me thinking: many fans/pros have a lot of ideas for map making but since the map maker is so incredibly complicated it's difficult for people unwilling to invest time into polishing everything to actually publish a completed map. What if blizzard offers some sort of simplified map editor, so we can make simple maps with great ideas, then hand the maps over to blizzard/pro mapmakers to be polished?
Have you ever tried the map editor? It's not complicated at all. Think of it like a fancy MSPaint. Set your map size, click on the cliff tool and start drawing.
Well, as with MSpaint, knowing how the tools work is one thing, using them to create a masterpiece is something else altogether. Though I think Photoshop makes a better comparison than paint, in terms of complexity. Accessible, but there are still things to master and explore. And then you get to worry about creating your magnum opus.
On October 25 2013 23:04 Qikz wrote: I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.
GLHF to all the participants, I tried the editor but couldnt get my head around it :p
The judges did a fine job during the last TLMC. They picked the best maps for the most part. There were maps that were very non-standard that made it as the finalists. The issue is that there were also maps that skewed more standard and the public vote always goes toward the standard maps.
If the judges are interested in pushing for non-standard maps then they need to only let non-standard make it among the finalists. This is problematic though because the judging process is democratic and there is also the question about should they allow an inferior map to make it among the finalists simply because it is non-standard in lieu of a superior standard map.
Or future map contests could do away with the public vote.
Basically this. We judges picked a majority of non-standard maps but the 3 most conventional maps made it to the top in the public poll. I'm not saying Frost is boring or bad, but Yeonsu (ESPECIALLY without the islands now) and Ravage are very bland.
The public poll clearly favors maps that offend the least amount of people and it doesn't give you diverse results. I mean it's totally acceptable if among the top 3 there was one really good standard map and then there's other maps that really do different things. But nope, the public poll doesn't give diverse results, doesn't give results I could agree with and I hate it.
Koreans since forever (BW) pick maps without listening to "the public opinion" and doing well, so is Blizzard pretty much. The western mapmakers are the only ones depending on a shitty poll and thus have a hard time to really improve map pools and make them more interesting/diverse.
I hereby once again beg TL to at least go back to TLMC 1 system with half public poll, half judges.
On October 28 2013 05:05 SiskosGoatee wrote: The original 2-in-1 map, made about a year ago: + Show Spoiler +
Pretty sure there are older 2-in-1 maps, Damage, Inc. and Yuma come to mind.
And Red Bull does stimulate the metabolism, apparently, so I guess... the takeaway is... Red Bull was originally made for Zerglings? Idk where I was going with that.
It's a good time for you guys to experiment more with maps. I give you 5 of my special maps i made a long time ago. Feel free to use it in any way you want. I don't need credits or compensation or whatever.
Please, i beg you all, use bridges and tight chokes. + Show Spoiler +
S Bridges2
Outbreaker234
spaghetti2
ZoneControl18_12345
twoparts
4p closeairnat345
DL link for these maps Note: all the maps have WoL dependencies. I have no idea what you will need to do to use HotS dependencies.
Pretty sure there are older 2-in-1 maps, Damage, Inc. and Yuma come to mind.
And Red Bull does stimulate the metabolism, apparently, so I guess... the takeaway is... Red Bull was originally made for Zerglings? Idk where I was going with that.
Their slogan is “Red Bull gives you wings”, so maybe zerglings down a can of energy drink when the Metabolic Boost upgrade completes.
On October 26 2013 04:19 SidianTheBard wrote: Decided to tweak up my Tal'Darim Skylands map a bit as well as remake the top half of Habitation Station to add some more dynamic gameplay to it. Submitting now because why not. GL to all!
This is great and I have to say I am very pleased that they are using travel distances from main to main and natural to natural as guidelines now! I have always done this for checking map make-up and advocated the use of it in my occasional posts in threads like these! I also think workers are the best test units just because of scouting, obviously, although it's also more convenient due to starting with them. :D
Maps with more than 2 starting positions that are not perfectly symmetrical might have multiple different travel distances, so people will need to list all!
Pretty sure there are older 2-in-1 maps, Damage, Inc. and Yuma come to mind.
And Red Bull does stimulate the metabolism, apparently, so I guess... the takeaway is... Red Bull was originally made for Zerglings? Idk where I was going with that.
Their slogan is “Red Bull gives you wings”, so maybe zerglings down a can of energy drink when the Metabolic Boost upgrade completes.
pls someone make a custom gameheart overlay , where, if a zerg player finishes his metabolic boost upgrade, the symbol of the upgrade comes into the center of the screen with a cool animation and the slogan, "red bull gives you wings"
Personally, maybe I'm biased (since I like newer styles of map) but Synapse looks to be one of the best 2P maps I've actually seen in SC2. It's not too narrow, the bases are not too close together and it's got enough room in the main to get all your buildings while actually still having a very good angle for drop/muta defense.
Infact, I like White Forest much for the same reason <3
On October 31 2013 00:07 algue wrote: What's up with all these choky maps ? I thought that people understood how bad they were after having played on Red City
none of these are anywhere near as choky as red city.
On October 28 2013 08:46 Superouman wrote: It's a good time for you guys to experiment more with maps. I give you 5 of my special maps i made a long time ago. Feel free to use it in any way you want. I don't need credits or compensation or whatever.
Please, i beg you all, use bridges and tight chokes. + Show Spoiler +
S Bridges2
Outbreaker234
spaghetti2
ZoneControl18_12345
twoparts
4p closeairnat345
DL link for these maps Note: all the maps have WoL dependencies. I have no idea what you will need to do to use HotS dependencies.
Superouman's map concepts look way more interesting than most of the maps posted.
It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this.
Submitted what is basically a better version of a previous map of mine, Twilight Peaks.
For a very long time I felt like adding some kind of island bases on this map cos it felt too centered around small distance aggressive play with very hard thirds. Also there was a lot of airspace anyway (thanks to my terrible space management).
The towers are a bit strong and maybe questionable. Also the Overlords pooping creep are probably first time someone did it. I think it's a very fair tool to allow all bases to have an equally hard time to take the islands. If that actually makes sense for the balance of the map remains to be seen tho.
On October 31 2013 03:51 Ragoo wrote: Abendstern + Show Spoiler +
Submitted what is basically a better version of a previous map of mine, Twilight Peaks.
For a very long time I felt like adding some kind of island bases on this map cos it felt too centered around small distance aggressive play with very hard thirds. Also there was a lot of airspace anyway (thanks to my terrible space management).
The towers are a bit strong and maybe questionable. Also the Overlords pooping creep are probably first time someone did it. I think it's a very fair tool to allow all races to have an equally hard time to take the islands. If that actually makes sense for the balance of the map remains to be seen tho.
sorry I'm blind but this looks exactly like twilight peaks except for the islands and, apparently, a lack of LoS blockers (or are they just invisible here?). Also overlords pooping creep gives the same advantage as compared to a creep tumor for all races because all that is different is that you don't need detection (which I guess was slightly harder for a protoss going mass gateway units or something), but the creep takes the same amount of time to recede and still requires barracks/(robotics or stargate)/lair to get rid of. Zerg doesn't even have to get rid of the overlord, they can rush ventricle sacs or build a nydus and take that as a third/fourth base. oh and I guess you shaped the main differently
Man, submissions close on Oct 31st at 2:59am and all 7 finalists are going to be chosen by Nov 1st? Is this still happening? 21 hours to look through all the maps and pick the 7 finalists? Seems kinda....fast?
On October 31 2013 05:24 SidianTheBard wrote: Man, submissions close on Oct 31st at 2:59am and all 7 finalists are going to be chosen by Nov 1st? Is this still happening? 21 hours to look through all the maps and pick the 7 finalists? Seems kinda....fast?
yup, this means they're picking the prettiest maps and entirely ignoring the design, I'm screwed + Show Spoiler +
nah, pretty sure it will be a bit late actually. You raise a good point.
On October 31 2013 05:59 iHirO wrote: I made an icon to replace metabolic boost if anyone wants to update their map.
I would love to use it, but i don't think i can, since the rules said that we weren't allowed to use any kind of marketing logos, or at least that what i understood from it.
So MANY good maps, the only thing is that i was expecting more of you to post more non standard maps, here a list of my favorite ones themes just for shits and giggles, since i haven't played them all to have a more consistent opinion other than how the map feels, flow and layout from my point of view.
♦ Ironbound ♦ Epimetheus ♦ Brazen Bull ♦ Graveside ♦ Habitation Station ♦ And my very own Foresta RS (yeah, i know that i shouldn't add my own map, but i love the theme it has so much ♥)
On October 31 2013 05:59 iHirO wrote: I made an icon to replace metabolic boost if anyone wants to update their map.
I would love to use it, but i don't think i can, since the rules said that we weren't allowed to use any kind of marketing logos, or at least that what i understood from it.
So MANY good maps, the only thing is that i was expecting more of you to post more non standard maps, here a list of my favorite ones themes just for shits and giggles, since i haven't played them all to have a more consistent opinion other than how the map feels, flow and layout from my point of view.
♦ Ironbound ♦ Epimetheus ♦ Brazen Bull ♦ Graveside ♦ Habitation Station ♦ And my very own Foresta RS (yeah, i know that i shouldn't add my own map, but i love the theme it has so much ♥)
From the rules
(iii) Except for the marks of the Sponsor (addressed below), the entry and Map must not contain or reference any names, products or services of any company or entity or any third party trademarks, logos, trade dress or promotion of any brand, product, or service. Sponsor grants you the limited permission to display its marks and products in your entry and Map solely for purposes of entering this Contest and subject to these Official Rules.
(emphasis mine)
It looks like you can use Red Bull ("Sponsor") logos, just not any other types of logos.
Why this map over the sand one you may ask. the decision is first, the sand map is too small and the flow didnt really come across how i invisioned it. second it has nothing really ''new''. Pathfinder is indeed something special in several ways. first its a three player map ! second it features a totally different design to any map every build, putting the mains more or less in the middle of the map, making air play unbelievable strong, specially in sc2. i want to see how that turns out. and last if you play ground units the flow is amazing. extra point: its by far my favourite design i every came up with / recreated.
New Polaris Rhapsody:
This Map uses the Lava rising mechanic from the campaigne, it raises the lava every 5 minutes for 10 seconds and floods the complete lowground of the map, destroying every unit or building (flying units excluded). I decided to use it on this map because the lowground is only around 25% or the complete map, after changing the naturals and place it at the same hight as the mains.
Here are my last-minute entries. They're maps I hadn't touched in months but I opened them up today and completed them as well as I could.
Wings
Unfortunately it looks awful in this pic without any fog. I think the concept of this started as a sort of reflectional crossfire. Fairly happy with it, and I'm glad I got to enter something with gold bases.
Shrieking Breeze
Maps like this with two entrances to the main have been tried just a bit, and discussed some. This was my take on it in a 4p map, and using the collapsible rocks which we of course didn't have back in the old days. I feel it could be quite aggressive or quite turtly... potentially broken in either direction, but hopefully it's balanced out and creates diverse games.
Since these were pretty last-minute, I haven't done much as far as publishing goes. If they're good enough I'll continue forward with that, which means map threads, publishing on all servers, test games and going through QA and ESV testing procedures. Depending on how much time I'm able to put into it.
Wanted to tune up some things I've been working on but I have had so little time for mapping. t_t So... here are two older things to round out the "nonstandard" submissions. :D
Boa Python
It's somehow familiar.
Infallible
Wacky main/nat choke! Island expos! Double island expos! #Flatmap!
On October 31 2013 16:22 Plexa wrote: Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!
No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible
On October 31 2013 16:22 Plexa wrote: Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!
No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible
Maybe Red Bull gave them a free case each to stay awake.
Just in time There is equal airspace all around the map. I'll make a mapthread tomorrow.
Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.
the design looks really cool but the bases are too far apart, not a very protoss friendly map
That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now?
You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough.
Just in time There is equal airspace all around the map. I'll make a mapthread tomorrow.
Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.
the design looks really cool but the bases are too far apart, not a very protoss friendly map
That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now?
You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough.
A big part of why WoL turned so lame as well. We shifted to more boring balanced maps instead of forcing the players or blizzard to adapt. Mostly because we weren't as patient as blizz was with balance back in 2011. Protoss was having a hard time taking thirds and we started moving the third bases closer then.
Protoss requiring particularly close together bases has been plaguing us for years. We just gave into it, and so blizz had no reason to change anything to fix the problem. I hope these sorts of maps start getting used, stubbornly, and if players can't adapt we'll need patches, and we can finally be rid of the limitations.
I don't think my map has the greatest integrity. It was more for fun and the fact that my philosophy is to always submit to a contest! (It was also last minute)
Here's the direct sc2 link if you want to play it. starcraft://map/1/222812 (I don't know if they vary from region. Just in case this was from NA server).
^spelled my name wrong <3 I didn't make any new maps for this one because I have been super busy with literally everything unfortunately, but I submitted what I think are my two best maps, because redbull
On November 02 2013 01:52 neobowman wrote: I also submitted Blitzkrieg from a while back with a few changes but kept that hidden as a surprise.
Quesiton: Will the contest allow the top 7 mappers to edit their maps before the next stage of the voting?
No
Will checking for a bugs as described in the op be something that the map maker is involved in at all? I was guessing I could go through my usual quality checks and make final adjustments during that phase in addition to anything the judges or whoever do, or work together closely.
To be honest I hate to put my name on something which I can't assure the quality of myself. Given my experience, I don't trust anyone with this stuff.
I definitely can't put the ESV label on them without checking them, so they aren't ESV maps since I didn't have time. It wouldn't be unfair to say it's my own fault for entering so late, but... well, I hope I can be able to edit it to the extent of ESV stuff: bug checks and throwing on a space shark and adding ESV to the name. I feel like Shrieking Breeze might need building blockers on the ramps.
If I can't before the final judgement that's okay if I have an opportunity to do so before the tournament itself, but it sounds like the maps are supposed to be finalized before that so there's no pressure to edit before the tournament.
I didn't really think this far ahead, so it's perhaps my own fault. It would be fine to expect more professionalism from me. This is a serious contest and it's important things go smoothly, so my requests may not be able to be met. Perhaps a last-minute entry wasn't professional of me. I guess I'm not a professional and the scene isn't exactly professional yet so maybe it's fine, and there's flexibility, but if not I think I'd consider withdrawing my maps if possible.
Concerning ESV... Well, I wouldn't want one of my maps chosen and be unable to make it an ESV map. I should talk to Diamond about it I guess. If I can't, before the tournament, make it an ESV map, I think I'd want to withdraw it so it can, if it's added to tournaments later, debut as an ESV map. I think it would be better than trying to add ESV to it after Redbull and getting tournaments to accept the updates then, though there should be a system for working with the map makers to make edits throughout the map's lifetime, even if it's reasonable to expect no edits too close to the tournament or during later phases of a contest. So it's possible debuting and then becoming and ESV map would be fine, if the tournament deems it ready before ESV does, but considering the reason for that would be the restriction on allowing any edits to the map before the tournament, not an actual inability to go through ESV testing and publishing in that period of time, it could get messy. There could possibly be outrage from Diamond about that... But it's also largely my fault so I'm looking for the best solution and I take responsibility, thus this post which has become far longer than I had originally intended.
If I find bugs in a finalist map that I can't fix myself the map unfortunately will be disqualified. Given the time frame for this tournament there really isn't any other choice.
Fair enough. I understand if we're expected to submit final maps ready to go for the tournament.
If I check the version I entered now and it's fine I suppose I could leave them in if I were allowed to add the space shark and ESV name... But that still means something like me spending hours doing that and delaying a possible withdrawl, which I don't think is fair.
Considering the time, I think I should just withdraw now if that's allowed. It's the only solution I know is risk-free without taking longer.
It still gives me neightmares that i did Not recognize an abusable Cliff in my TLMC 1 entry. Terrain imba! To Bad this was First publicly used in semi finals and Streamed live - you just have to Try and be a man about it!
Would you mind if i steal this for some Custom Billboards on a next map of mine?
And yeah, it always happens that you have a cliff that shouldn't be path able be path able because you forgot to add a tad of pathing painting. Also, for those other map makers, i know that most of you have your own ways of checking pathing and stuff, but what i do to test it is to create a bunch of blink stalkers and go blinking around the entire map, that way i make sure that there isn't places left where a unit can be dropped or a blink stalker access that place, it is a quite quick and reliable method to check pathing and stuff.
Gfire please don't withdraw, i love the maps you submitted specially Wings u.u
The maps were rushed. They aren't really ready. Withdrawl doesn't mean they're gone. I can take more time developing them and testing this way and do it right.
Once I got past the "ooh it's a contest I have to enter" feeling, I've become only more and more confident it's the right thing to do.
I just noticed I spelled eTcetRa's name completely wrong for 2 years now LOL.
Anyway, I am disappointed. IMO your map is below your standard. You are one of the best foreign mapmakers. I am not saying that your map is flawed or anything, just that it is kind of boring and also the aesthetics are not as beautiful as I am used to from your maps.
For this contest I am rooting for DilemaH, Tactical Combat Simulator is a masterpiece.
Would you mind if i steal this for some Custom Billboards on a next map of mine?
And yeah, it always happens that you have a cliff that shouldn't be path able be path able because you forgot to add a tad of pathing painting. Also, for those other map makers, i know that most of you have your own ways of checking pathing and stuff, but what i do to test it is to create a bunch of blink stalkers and go blinking around the entire map, that way i make sure that there isn't places left where a unit can be dropped or a blink stalker access that place, it is a quite quick and reliable method to check pathing and stuff.
Gfire please don't withdraw, i love the maps you submitted specially Wings u.u
On November 02 2013 05:21 Gfire wrote: The maps were rushed. They aren't really ready. Withdrawl doesn't mean they're gone. I can take more time developing them and testing this way and do it right.
Once I got past the "ooh it's a contest I have to enter" feeling, I've become only more and more confident it's the right thing to do.
On November 02 2013 06:52 IeZaeL wrote: Funny fact , Superouman won TLMC1 , Semmo basically won TLMC2. I bet SidianTheBard , SiskosGoatee or ( most likely ) NewSunshine will win this TLMC3.
Welp, time to change my name.
On November 02 2013 06:26 theworldofdustoerba wrote: + Show Spoiler +
submission:
The End of Dreams
That looks beautiful but I cant make heads or tails of the design XD
Did you submitted End of Dreams with all the triggers units that spawn and all that stuff WorldOfDust? or did you submitted a melee version of the map?
I'm guessing that the maps will be announced in the next 12 hours or so (tomorrow at most), since as Namrufus said they pushed back the deadline a bit
On October 31 2013 05:24 SidianTheBard wrote: Man, submissions close on Oct 31st at 2:59am and all 7 finalists are going to be chosen by Nov 1st? Is this still happening? 21 hours to look through all the maps and pick the 7 finalists? Seems kinda....fast?
yup, this means they're picking the prettiest maps and entirely ignoring the design, I'm screwed + Show Spoiler +
nah, pretty sure it will be a bit late actually. You raise a good point.
On November 02 2013 06:52 IeZaeL wrote: Funny fact , Superouman won TLMC1 , Semmo basically won TLMC2. I bet SidianTheBard , SiskosGoatee or ( most likely ) NewSunshine will win this TLMC3.
On November 02 2013 08:36 theworldofdustoerba wrote: @ uvantak i uploaded the melee version (yet it retains the opening door trigger in the middle, i decided to use it instead of destructibles)
Oh that's a pity, i would have loved to see Jaedong against JYP or Sase and a sudden wave of hostile zerg units start attacking both, oh hilarity.
On November 02 2013 03:57 Gfire wrote: Fair enough. I understand if we're expected to submit final maps ready to go for the tournament.
If I check the version I entered now and it's fine I suppose I could leave them in if I were allowed to add the space shark and ESV name... But that still means something like me spending hours doing that and delaying a possible withdrawl, which I don't think is fair.
Considering the time, I think I should just withdraw now if that's allowed. It's the only solution I know is risk-free without taking longer.
I shall take this as you withdrawing from the contest?
On November 02 2013 08:22 Uvantak wrote: Did you submitted End of Dreams with all the triggers units that spawn and all that stuff WorldOfDust? or did you submitted a melee version of the map?
I'm guessing that the maps will be announced in the next 12 hours or so (tomorrow at most), since as Namrufus said they pushed back the deadline a bit
well like it says at the top of the thread, the map submission deadline was pushed back 12 hours because of a discrepancy between the official rules and the OP of this thread, so I'm guessing that the judges have less time then expected (2 days instead of 2.5 days - they basically lost all of October 30th) I don't know if they'll push back the judging deadline (I'm guessing not since the tournament starts tomorrow).
Best of luck to all the mappers that submitted! I've been unfortunately pre-occupied with my day job, so I didn't get anything in, but I love some of the submissions.
Ah so much suspense! What direction will the maps take? Nay, what direction will the metagame take? Find out on the next episode of TL.net mapping forums...