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Red Bull TL Map Contest

Forum Index > SC2 General
349 CommentsPost a Reply
Normal
It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this.

Red Bull TL Map Contest

Text byPlexa
October 23rd, 2013 23:15 GMT
In cooperation with Red Bull, we are delighted to bring you the Red Bull TeamLiquid Map Contest (TLMC). This is TeamLiquid's third map contest, and this time around the stakes are slightly different. We welcome mapmakers around the world to submit their maps for a chance to win the following prizes:

  • The winning map will be used as an official map at the upcoming Red Bull Battle Grounds.
  • The winning mapmaker will win a fully paid trip to Red Bull Battle Grounds and get to meet all of the players and casters.
  • A $1,000 prize pool will be split between the top four map makers.

As per TeamLiquid Map Contest tradition, we will also be holding an open tournament using the very best maps submitted to the competition. This tournament will allow the community to see the maps in action so that they can cast an informed vote to determine the winner. The map test tournament will be held over November 2nd-3rd. The full details of this tournament will be revealed soon.

We're very happy to be able to work with Red Bull to bring this opportunity to mapmakers everywhere. Fostering the creation of new maps and supporting mapmakers has always been something TeamLiquid has considered very important.

Maps are the lifeblood of RTS games. Where MOBA games get new heroes, RTS games get new maps. Maps provide much needed changes in balance, gameplay, strategy, and entertainment that keep the game fresh. Coming from a Brood War background where mapmaking was a much more integral part of progaming, it has been very disappointing to see it neglected in StarCraft 2.

To fully appreciate what Red Bull is doing, you have to understand how poorly the industry has rewarded quality mapmaking. While we believe the primary support for a professional mapmaking scene is something that should come from the developers themselves, the rest of the industry should have intervened to help out mapmakers a long time ago.

What Red Bull is doing together with TLMC is going far beyond what any organization has done for mapmakers so far. They realize where the scene is hurting, and are actively trying to solve the problem simply because they believe it is the right thing to do. They are the first organization who came to us asking what they could do to help, and willing to provide this unprecedented level of support.

When Red Bull came to us with ideas to support the mapmaking scene, it didn't take long for us to figure out it was the right time to hold another TLMC. For mapmakers to be recognized as an integral part of esports and be flown to a tournament is an amazing development. We hope this will inspire other organizations to provide more support and opportunities for the people who are so vital to the scene.



How to Enter


Please PM your map(s) files to Red Bull TLMC with the following format before Thursday, Oct 31 6:59am GMT (GMT+00:00):

Map Name:

[img]A picture of your map[/img]

Main to Main distance: (in game seconds using a worker from town hall to town hall)

Natural to Natural distance: (in game seconds using a worker from town hall to town hall)

[img]Any relevant analyzer images (optional)[/img]

[url=]Your maps download link[/url]

Entries not in this format may be excluded from consideration. Please do not send questions to the 'Red Bull TLMC' account; contact TLMC organizer Plexa instead.


Submit your Map


Submission Rules


Each edition of the TeamLiquid Map Contest has seen a high number of submissions, and we don't expect that to be any different this season. As such, we are restricting the number of entries per mapmaker to two. With slightly less preparation time than previous seasons, we feel that allowing two submissions gives mapmaker enough flexibility to submit two high quality, polished entries.

  • Unlike previous TLMCs, this contest will have no restrictions on the maps submitted. Since the maps will be used in Red Bull Battle Grounds, we expect that entries will be progaming appropriate.
  • You are welcome to use custom textures, but they shouldn't detract from the clarity of the map.
  • Maps which encourage the meta-game to develop in interesting ways will most likely score well.
  • Entries are not limited to non-Koreans, Korean mapmakers are welcome to submit entries.
  • Maps which have already been used in premier competition are not eligible for submission. If you are unsure, check with Plexa.
  • Don't steal other peoples work and try to claim it as your own, although this should go without saying!
  • 7 maps will be selected as finalists for the contest.

Any maps which are selected/considered for the final shortlists will be checked for bugs and/or unintended behavior. This first round of quality checks is to ensure that, if selected, maps are able to be integrated into the Red Bull Battle Grounds map pool without causing problems for the players.

The official rules for this contest can be found here: Red Bull TLMC Official Rules.

Mapmakers will have until Thursday, Oct 31 6:59am GMT (GMT+00:00): to submit their maps.

We realise that the submission time is more limited than previous seasons. But in order to have everything line up in time for Red Bull Battle Grounds we unfortunately cannot push the submission date back any further (you can find a timeline of major events leading up to Red Bull Battle Grounds at the bottom of this post). When it was clear there would be some unavoidable delays in announcing the Red Bull TLMC, we set out to spread the word that a third TLMC was on the way through the map making community. While it's impossible to reach out to every mapper without a big announcement like this, we hope that we were able to inform all the mappers who submitted in TLMC2.

Judging


Once the maps have been submitted they will be checked over for quality and the remaining maps will be passed to a panel of judges. The panel will be made up of relevant members of the community; coming from areas such as the TeamLiquid staff, prominent mappers who have not submitted, progamers and personalities within the scene. They will rank their favorite maps and from those rankings we will choose 7 finalists. These finalists will be chosen by November 1st.

These maps will be put to the test in a single elimination tournament on November 2nd-3rd. The details for that tournament will be revealed at a later date. Once the tournament has concluded the you will be invited to vote for your favorite map. You'll have until November 10 to cast your vote.

Prizes


Red Bull have generously provided the largest prize pool the map making community has seen. Not only is there a $1000 prize pool up for grabs, but the winner will be flown to Red Bull Battle Grounds to be there as their map is played by some of the best progamers in the world. The prize breakdown is as follows:

First Place:• $400
  • Map used in Red Bull Battle Grounds
• Trip to Red Bull Battle Grounds
Second Place:• $300
Third Place:• $200
Fourth Place:• $100


Red Bull Battle Grounds



Eight of the worlds best progamers will converge upon the historic Hammerstein Ballroom in New York City over the weekend of the 23rd-24th November to do battle for $50,000 in prizes and the title of champion. (P)SK_MC, (T)ST_Bomber, (Z)ST_Golden and (Z)Liquid`Snute make up the first four players qualified for the event. More details about the event can be found here.

Tickets for Red Bull Battle Grounds New York are on sale.

Buy Tickets Now!

Timeline



[image loading]



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Administrator~ Spirit will set you free ~
TL Map Contest
Profile Joined September 2011
8 Posts
October 23 2013 23:16 GMT
#2
Hi! Please send your entries to me!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 23 2013 23:17 GMT
#3
O.O nice!
Moderatorshe/her
TL+ Member
KT_Perry
Profile Joined October 2013
Korea (South)71 Posts
October 23 2013 23:18 GMT
#4
3rd?

User was warned for this post
;)
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 23 2013 23:19 GMT
#5
holy... just what was needed
"Not you."
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
October 23 2013 23:20 GMT
#6
Respect to Red Bull
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
October 23 2013 23:21 GMT
#7
The winning mapmaker will win a fully paid trip to Red Bull Battle Grounds and get to meet all of the players and casters


That is a pretty sweet reward. GL to everyone participating.
monk
Profile Blog Joined May 2009
United States8476 Posts
October 23 2013 23:21 GMT
#8
YES, just bought a case of red bull today for somewhat unrelated reasons
Moderator
Conut
Profile Joined April 2012
Canada1026 Posts
October 23 2013 23:21 GMT
#9
On October 24 2013 08:21 Dodgin wrote:
Show nested quote +
The winning mapmaker will win a fully paid trip to Red Bull Battle Grounds and get to meet all of the players and casters


That is a pretty sweet reward. GL to everyone participating.

holy fuck go map makers!
Sc2 always got your back
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 23 2013 23:22 GMT
#10
The official rules say that:
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.

So I can't participate in this TLMC, being under 18? That seems unfair ._.
Moderatorshe/her
TL+ Member
Merilwen
Profile Blog Joined January 2013
72 Posts
October 23 2013 23:23 GMT
#11
This is awesome. Hopefully we could see these maps work there way into the map pool edventually :3 A constant rotation would be nice c:
The key to all knowledge is a loving heart.
Yhamm
Profile Blog Joined December 2012
France7248 Posts
October 23 2013 23:24 GMT
#12
nice, we always need new maps
LiquipediaWe will have only each other at the last
DPK
Profile Joined May 2011
Canada487 Posts
October 23 2013 23:29 GMT
#13
If only I had any talent/creativity in creating maps. Would love to win the RedBull batttleground trip, these events are really nice. Good luck to everyone and thanks to RedBull for giving this opportunity.
Desire.Discipline.Dedication
Ichabod
Profile Joined May 2010
United States1659 Posts
October 23 2013 23:30 GMT
#14
Fantastic move by RedBull, great to see the collaboration.

Hoping for great things again from this round of the Map Contest!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 23 2013 23:32 GMT
#15
i hope we see some innovative things here, tlo did speak about that:
http://www.gamespot.com/videos/tlo-at-iem-nyc-discusses-the-importance-of-maps-fo/2300-6415588/
I like his ideas :D
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Storm-Giant
Profile Joined March 2012
Spain416 Posts
October 23 2013 23:33 GMT
#16
This is great :O

Props to Red Bull!
<3 Rain
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
October 23 2013 23:35 GMT
#17
Red Bull saving eSports.
RakeSC2
Profile Joined December 2011
Norway37 Posts
October 23 2013 23:36 GMT
#18
This is really cool. I'm definitely buying a RedBull after school tommorow!
Boucot
Profile Blog Joined October 2011
France15997 Posts
October 23 2013 23:36 GMT
#19
Red Bull saving mapmaking !
Former SC2 writer for Millenium - twitter.com/Boucot
dsjoerg
Profile Joined January 2012
United States384 Posts
October 23 2013 23:38 GMT
#20
Note to self: drink more Red Bull
card-carrying grubby fan. developer of GGTracker.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 23 2013 23:40 GMT
#21
Red Bull reacted to that TLO interview fast!
Suede
Profile Blog Joined September 2013
Sweden9 Posts
October 23 2013 23:40 GMT
#22
This is really cool, it isn't unusual for community mapmakers to make the better maps. Looking forward for some new stuff! (please don't make tal'daream altar/frost/entombed valley hybrid again)
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 23 2013 23:41 GMT
#23
On October 24 2013 08:22 The_Templar wrote:
The official rules say that:
Show nested quote +
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.

So I can't participate in this TLMC, being under 18? That seems unfair ._.

+ Show Spoiler +


Also, I want a snow map where the constantly falling snow obscures all the action. (avant garde map making!)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
October 23 2013 23:47 GMT
#24
On October 24 2013 08:22 The_Templar wrote:
The official rules say that:
Show nested quote +
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.

So I can't participate in this TLMC, being under 18? That seems unfair ._.


Its just the law- they have no control over that.
Long live the Boss Toss!
Sumadin
Profile Joined August 2011
Denmark588 Posts
October 23 2013 23:49 GMT
#25
Nice a new TLMC. And in a decent time frame for once. If this format holds up, then there might be hope for holding these more than once per year.
The basic key to beating a priest is playing a deck that is terrible.
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 23 2013 23:50 GMT
#26
On October 24 2013 08:16 Red Bull TLMC wrote:
Hi! Please send your entries to me!


Who is incharge of Red Bull's eSports division. I wonder.
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 23 2013 23:52 GMT
#27
A prize pool for the mapmakers? That's crazy! I never thought I'd see that.
"How are you?" "I am fine, because it is not normal to scream in pain."
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
October 23 2013 23:52 GMT
#28
Wow, this is huge!!
Good luck to all the talented mapmakers around, this should provide a lot of incentive :0
Liquipedia@jkursk
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 23 2013 23:53 GMT
#29
On October 24 2013 08:22 The_Templar wrote:
The official rules say that:
Show nested quote +
NO PURCHASE NECESSARY TO ENTER OR WIN. A PURCHASE WILL NOT INCREASE YOUR CHANCES OF WINNING. OPEN TO ALL RESIDENTS WORLDWIDE AT LEAST 18 YEARS OLD AND THE AGE OF MAJORITY IN THEIR JURISDICTION OF RESIDENCE. MUST HAVE A TEAM LIQUID ACCOUNT TO PARTICIPATE. VOID WHERE PROHIBITED BY LAW.

So I can't participate in this TLMC, being under 18? That seems unfair ._.


Chances are you can participate, but you cant win the prizes, or maybe you need your parents consent?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
DifuntO
Profile Joined November 2011
Greece2376 Posts
October 23 2013 23:56 GMT
#30
That's great.I hope we see some nice maps.
All I do is Stim.
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 23 2013 23:56 GMT
#31
On October 24 2013 08:52 AnachronisticAnarchy wrote:
A prize pool for the mapmakers? That's crazy! I never thought I'd see that.


Well Team Liquid is actively seeking good map makers and a little incentive never hurts and you want to keep things fresh.
RiSkysc2
Profile Joined September 2011
696 Posts
October 23 2013 23:56 GMT
#32
inb4 redbull sponsors TL.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
October 23 2013 23:57 GMT
#33
If I entered with a reasonably thought-out island map, what are the chances of me being shunned?
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 23 2013 23:58 GMT
#34
thats really sweet. Just a bit scared its not enough preparation time for the players. On the other hand with the players going there it should be fine x3.
Timetwister22
Profile Joined March 2011
United States538 Posts
October 23 2013 23:59 GMT
#35
Challenge accepted.
Former ESV Mapmaker | @Timetwister22
tomastaz
Profile Joined January 2013
United States976 Posts
October 24 2013 00:02 GMT
#36
Mapmakers get on this! This is so needed right now.
No church in the wild --- @tzhang0126
mnck
Profile Joined April 2010
Denmark1518 Posts
October 24 2013 00:04 GMT
#37
Exciting stuff. I love Red Bull's commitment to ESPORTS
@Munck
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 24 2013 00:05 GMT
#38
Nice job Red bull!

I'd love to see an island map it through but I know the balance will be terrible.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Jer99
Profile Blog Joined April 2011
Canada8157 Posts
October 24 2013 00:07 GMT
#39
Can't wait to see the maps ^_^
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Silvana
Profile Blog Joined September 2013
3713 Posts
October 24 2013 00:10 GMT
#40
great initiative!
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 24 2013 00:10 GMT
#41
Let's get to work
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 24 2013 00:10 GMT
#42
On October 24 2013 08:56 StarStruck wrote:
Show nested quote +
On October 24 2013 08:52 AnachronisticAnarchy wrote:
A prize pool for the mapmakers? That's crazy! I never thought I'd see that.


Well Team Liquid is actively seeking good map makers and a little incentive never hurts and you want to keep things fresh.

I'm not saying that's a bad thing. It's a wonderful thing. I just thought I'd never see it.
"How are you?" "I am fine, because it is not normal to scream in pain."
Killmouse
Profile Joined August 2010
Austria5700 Posts
Last Edited: 2013-10-24 00:12:56
October 24 2013 00:12 GMT
#43
dat november


redbull is really good at promoting things gotta say

btw austrian company ftw
yo
dinosrwar
Profile Joined September 2011
1290 Posts
October 24 2013 00:12 GMT
#44
Yayyyy.

I hope we see more maps incorporating lemons or other mineral giving fruits.
Dradugun
Profile Joined October 2013
Canada9 Posts
October 24 2013 00:15 GMT
#45
So sick, Redbull saving eSports and Mapmaking. Geez these guys are freaking awesome!

As for the maps, we need more Lemon-aid! (huehuehue)
FoShao
Profile Joined November 2012
United States256 Posts
October 24 2013 00:21 GMT
#46
this calls for more Jager Bombs! with redbull of course
Diaresta
Profile Joined February 2012
United States597 Posts
October 24 2013 00:21 GMT
#47
Wow, props to Redbull. Good luck, map makers
@Diaresta Huk//Jaedong//Taeja ★EGTL★ ♥Stephano♥ | "Agent 3154, welcome back."
garbanzo
Profile Joined October 2009
United States4046 Posts
October 24 2013 00:23 GMT
#48
Man, this is pretty sweet. Red Bull doing some great work with their esports division. It's so great to see them continue their support!

Good luck to all the map makers!
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Dragoonstorm7
Profile Joined December 2012
United States599 Posts
October 24 2013 00:24 GMT
#49
The next Cloud Kingdom incoming?
Cant wait to see some new maps
oblivion awaits- dark archon (aka best unit ever)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 24 2013 00:25 GMT
#50
On October 24 2013 08:57 Clbull wrote:
If I entered with a reasonably thought-out island map, what are the chances of me being shunned?

If we can see that the map would be playable at an event like Battle Grounds then there's no reason why we would exclude it purely for being an island map. It could be a very refreshing twist on the map pool!
Administrator~ Spirit will set you free ~
ptbl
Profile Joined January 2011
United States6074 Posts
October 24 2013 00:26 GMT
#51
Who's the favorite to win the red bull mapmaking contest? I know some of the veterans retired. Are the korean mapmakers gonna take it?
Don't mind me
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2013-10-24 00:35:39
October 24 2013 00:29 GMT
#52
My body is ready.

Great work to all organising this.

On October 24 2013 09:10 NewSunshine wrote:
Let's get to work


Finished already bro. Catch up already.
Retired Mapmaker™
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 24 2013 00:35 GMT
#53
Will this be enough to entice Superouman out of retirement?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
October 24 2013 00:39 GMT
#54
Really looking forward to seeing the results of this. Bit bored of the available maps at the moment. Good luck to all competitors!
Oh no
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
October 24 2013 00:43 GMT
#55
I've said it before and I'll say it again: red bull saving esports
WriterRecently Necro'd (?)
JazzJackrabbit
Profile Joined March 2012
Canada1272 Posts
October 24 2013 00:46 GMT
#56
This is actually insane. Thanks for doing this Red Bull.
pandabox
Profile Joined March 2013
20 Posts
October 24 2013 00:47 GMT
#57
THANK YOU BASED REDBULL
In love with a lifestyle I can't afford
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
October 24 2013 00:47 GMT
#58
This is really exciting. The complete lack of innovation we've seen when it comes to maps hasn't helped the game at all. The idea that convention could be thrown out of the window in favour of interesting, unusual maps that promote different strategies and tempos is exciting.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 24 2013 00:51 GMT
#59
On October 24 2013 09:29 eTcetRa wrote:
My body is ready.

Great work to all organising this.

Show nested quote +
On October 24 2013 09:10 NewSunshine wrote:
Let's get to work


Finished already bro. Catch up already.

You don't count, you suck bro.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 24 2013 00:57 GMT
#60
I love map contests!
Thanks for hosting this, red bull.
I hope for fun tech.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
agsub
Profile Joined May 2012
Singapore368 Posts
October 24 2013 01:01 GMT
#61
Great news =)
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 24 2013 01:02 GMT
#62
This is how it should always have been
starleague forever
RiSkysc2
Profile Joined September 2011
696 Posts
Last Edited: 2013-10-24 01:13:10
October 24 2013 01:05 GMT
#63
Never even touched the mapmaking tool before, gonna try and make a map for this. I have 6 days!
LastLemming
Profile Joined June 2011
United States38 Posts
October 24 2013 01:06 GMT
#64
This is awesome, map making is so important!
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
October 24 2013 01:09 GMT
#65
Awesome!
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 24 2013 01:10 GMT
#66
Oh, yeah... Super excited!
SC2 Mapmaker
Drmooose
Profile Joined March 2011
United States390 Posts
October 24 2013 01:11 GMT
#67
GG Red bull!!
I have a question...
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
October 24 2013 01:13 GMT
#68
Get those maps rolling guys I wanna see them!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
SidianTheBard
Profile Joined October 2010
United States2474 Posts
October 24 2013 01:19 GMT
#69
Guess I'll actually have to open the editor again lol. Unfortunately it's not enough time for me to create something new, but I'll definitely have to tweak up some of my older stuff and see what happens.

GL to all!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
October 24 2013 01:20 GMT
#70
What a coincidence, I have 2 nearly completed WIP maps - hopefully this provides a bit of incentive for me to finally finish them up.

Obviously this is great news for the mapmaking scene, hopefully it sets a bit of a precedent.
vibeo gane,
trifecta
Profile Joined April 2010
United States6795 Posts
October 24 2013 01:24 GMT
#71
based red bull! also looks like y'all have a /u/croatianpride on your hands on reddit[1][2]

[1]: http://www.reddit.com/r/starcraft/comments/1p34gl/red_bull_team_liquid_map_contest_announced/ccyaflb

[2]: http://www.reddit.com/r/DotA2/comments/1dwb1e/dota_2_international_interactive_compendium/c9ujg2k
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
October 24 2013 01:51 GMT
#72
It's on!
Celebrating Starcraft since... a long time ago.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
October 24 2013 01:52 GMT
#73
Wow, great to hear. Thanks Red Bull
Team Slayers, Axiom-Acer and Vile forever
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 24 2013 01:56 GMT
#74
yes. lets hope that we will see none of Akilon/WW/Belshir/Derelict in 2014
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
October 24 2013 01:59 GMT
#75
Good stuff! Excited to see what new maps we'll see :O
evilCursor
Profile Joined November 2011
Germany49 Posts
October 24 2013 02:12 GMT
#76
I hope to see creative and refreshing map design - great initiative
Meerel
Profile Joined March 2012
Germany713 Posts
October 24 2013 02:17 GMT
#77
ok back from retirement lol
SDMF
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
October 24 2013 02:17 GMT
#78
This is really great! I'd love to enter, but I don't have the time (I suck compared to a lot of these guys anyway). Look forward to seeing some of the work that comes out of this though!
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
October 24 2013 02:18 GMT
#79
On October 24 2013 10:56 Arceus wrote:
yes. lets hope that we will see none of Akilon/WW/Belshir/Derelict in 2014

Yeah. I'm totally done with Whirlwind and Derelict, and after a couple more months I imagine I'll be completely done with Akilon and Bel'Shir too...
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
October 24 2013 02:21 GMT
#80
On October 24 2013 10:05 RiSkysc2 wrote:
Never even touched the mapmaking tool before, gonna try and make a map for this. I have 6 days!

Ooh it's pretty tough to learn haha. Six days is pushing it even for people who are well-acquainted with the map editor, but for a neophyte... I dunno. GL though, I'd start by trying to find a tutorial if I were you.
"The flame that burns twice as bright burns half as long." - Lao Tzu
ctbower5
Profile Joined August 2013
United States22 Posts
October 24 2013 03:02 GMT
#81
On October 24 2013 08:56 RiSkysc2 wrote:
inb4 redbull sponsors TL.

Personally have kind of expected such a move. We'll see if it ever happens.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-10-24 03:09:46
October 24 2013 03:05 GMT
#82
Fuck yes!

I am sad that it is not Blizzard that does it, but thanks a lot for injecting resources in the mapmaking community.

I have somehow the feeling that it happens just at the right time, like, just after one of the worst game of all time.

Anyways, good luck mapmakers, I want to see your work!

Edit : Oh my, I can't believe you actually wrote that :

simply because they believe it is the right thing to do


There's a limit to the amount of bullshit I can accept. What a travesty. I bought Red Bull the other day (more like the other month) thinking of Bomber and the Red Bull Battleground to support their investment, but it's an investment, nothing more.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 24 2013 03:06 GMT
#83
cool contest. Happy to see everything RB has been doing for sc2
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 24 2013 03:33 GMT
#84
This is AMAZING. Red Bull has got to be one of the best sponsors for our community.
Twitter: @iamcaustic
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2013-10-24 03:49:08
October 24 2013 03:48 GMT
#85
Awesome!

I think I need to start practicing again.
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2013-10-24 03:49:49
October 24 2013 03:49 GMT
#86
cool redbull is awesome for doing this.
Moderatorlickypiddy
Waxangel
Profile Blog Joined September 2002
United States33347 Posts
October 24 2013 05:41 GMT
#87
yay :O
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 24 2013 05:43 GMT
#88
sweet
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
October 24 2013 05:59 GMT
#89
Red Bull saving SC2! Great stuff.
KarneEspada
Profile Joined May 2011
United States72 Posts
October 24 2013 06:00 GMT
#90
Jeez, Red Bull is really on the ball. I'm really looking forward to this!
KespadA, UC Irvine
Olli
Profile Blog Joined February 2012
Austria24417 Posts
October 24 2013 06:03 GMT
#91
Hot damn Red Bull, I'm buying a big can of you today
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 24 2013 06:06 GMT
#92
Wow, so pumped right now. WINGGGGGGGGGS
Comprehensive strategic intention: DNE
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2013-10-24 06:13:06
October 24 2013 06:07 GMT
#93
Pretty cool stuff. Man, where was this kind of support 2 years ago?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 24 2013 06:33 GMT
#94
On October 24 2013 12:02 ctbower5 wrote:
Show nested quote +
On October 24 2013 08:56 RiSkysc2 wrote:
inb4 redbull sponsors TL.

Personally have kind of expected such a move. We'll see if it ever happens.


Victor definitely talks to a lot of people within the scene and they certainly talk to him.
Insoleet
Profile Joined May 2012
France1806 Posts
October 24 2013 06:33 GMT
#95
Wow such a good iniative !
Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
October 24 2013 06:56 GMT
#96
On October 24 2013 15:33 StarStruck wrote:
Show nested quote +
On October 24 2013 12:02 ctbower5 wrote:
On October 24 2013 08:56 RiSkysc2 wrote:
inb4 redbull sponsors TL.

Personally have kind of expected such a move. We'll see if it ever happens.


Victor definitely talks to a lot of people within the scene and they certainly talk to him.


I am not sure TL is interested in it. Red Bull usually don't just sponsor a team, they just buy it completely. It´s not their thing to have a little badge on the shirt, they want control for a certain amount.
Mekare
Profile Joined April 2011
Germany393 Posts
October 24 2013 07:12 GMT
#97
wow, this has to be one of the coolest things I've seen in a while :D
prizes for map makers? Hell yeah!
Thank you Red Bull, you're awesome!
Atoissen
Profile Joined July 2011
Norway1737 Posts
October 24 2013 07:14 GMT
#98
Hell yes!! SO happy for the map makers Red Bull saving eSports again ;-)
“Strength lies not in defense but in attack.”
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2013-10-24 07:38:10
October 24 2013 07:37 GMT
#99
I've got a LAN this weekend... I know what energy drink I'll be buying for it!
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
October 24 2013 07:42 GMT
#100
Maps are the lifeblood of RTS games. Where MOBA games get new heroes, RTS games get new maps. Maps provide much needed changes in balance, gameplay, strategy, and entertainment that keep the game fresh. Coming from a Brood War background where mapmaking was a much more integral part of progaming, it has been very disappointing to see it neglected in StarCraft 2.


Just want to put emphasis on this. I'm really excited to see new maps coming from the community!
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 24 2013 08:12 GMT
#101
any1 who reads the title as " red bull teamliquid MC", i mean the Jung Min Chul join redbullTL lol
sCnDiamond
Profile Joined January 2011
Germany340 Posts
October 24 2013 08:28 GMT
#102
Thank you Red Bull! <3
formerly spinnaker.
GreenMash
Profile Joined August 2012
Norway1746 Posts
October 24 2013 08:34 GMT
#103
I approve of this! We need more maps. Half of the maps in the ladder pool has been used since hots was realeased. Some even before that aswell. It has gotten pretty stale X_X
I love hellbats
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
October 24 2013 08:38 GMT
#104
I love what Red Bull is doing! If I remember correctly, a lot of great maps like Cloud Kingdom came from the community! I hope to see some more creative maps, unlike the ones we see in the current map pool.
Seed's # 1 fan!!! #ForVengeance
VieuxSinge
Profile Joined February 2011
France231 Posts
October 24 2013 08:42 GMT
#105
Thank you RedBull!

You are a great sponsor and you are doing a lot to developp e-sport, we love you!
Another clue to my existence.
Lorch
Profile Joined June 2011
Germany3679 Posts
October 24 2013 08:43 GMT
#106
On October 24 2013 08:21 monk wrote:
YES, just bought a case of red bull today for somewhat unrelated reasons


Even though I'm not a big fan of the red bull product as for me it doesn't really do much, I will buy a bunch next time I see them. Thank you guys sooo much! Supporting the map making community is imho 100 times cooler than sponsoring teams/events.
robson1
Profile Joined March 2013
3632 Posts
October 24 2013 08:54 GMT
#107
Nice Red Bull. I even bought one of your (terrible) drinks today, because of this.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 24 2013 08:56 GMT
#108
In 50 years we will talk about, where were you when Red Bull took over the planet
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
October 24 2013 08:56 GMT
#109
I love it! Thanks!
"Don't worry, I use Special Tactics this time, no problem."
Weavel
Profile Joined January 2010
Finland9221 Posts
October 24 2013 09:10 GMT
#110
Wow no restrictions. This will be interesting!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
Keeemy
Profile Joined November 2012
Finland7855 Posts
October 24 2013 09:16 GMT
#111
This is pretty cool!
Hello
MavivaM
Profile Joined November 2011
1535 Posts
October 24 2013 09:33 GMT
#112
Good luck to all the mapmakers, the unsung heroes of Sc2.
Your Opinion has been counted. Only 3 more Opinions needed for a reddit thread.
Grettin
Profile Joined April 2010
42381 Posts
October 24 2013 09:57 GMT
#113
On October 24 2013 17:12 justiceknight wrote:
any1 who reads the title as " red bull teamliquid MC", i mean the Jung Min Chul join redbullTL lol


Oh, i certainly did lol.

Good to see more map making contests! Thanks Red Bull & TL!
"If I had force-fields in Brood War, I'd never lose." -Bisu
drazak
Profile Joined November 2011
United States479 Posts
October 24 2013 10:13 GMT
#114
This seems like great fun... RIP ESV :/
Dirtyharry
Profile Blog Joined August 2012
Germany171 Posts
October 24 2013 10:14 GMT
#115
I love Red Bull Cola!! It's good to see stuff like this. I wish there would be an modding contest as well.
I was in Ravenholm
Facultyadjutant
Profile Blog Joined January 2012
Sweden1876 Posts
October 24 2013 10:14 GMT
#116
So quick, so effective

the whole page is so well done, why doesn't all tournaments have this presentation?
#1 FAN OF TERRY THE INTERN - NONY AND IDRA NUMBER #1, EVERY DAY. AXIOM MANOR - Axiom: Ryung, Alicia, Heart and Crank under the Don TotalBiscuit and the Donnesa Genna Bain- Join the family http://www.teamliquid.net/forum/viewmessage.php?topic_id=396090#2
algue
Profile Joined July 2011
France1436 Posts
October 24 2013 10:29 GMT
#117
To those who will participate : please don't make boring maps
rly ?
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 24 2013 10:30 GMT
#118
On October 24 2013 18:10 Weavel wrote:
Wow no restrictions. This will be interesting!


I wouldn't read into no restrictions too heavily. They still want tournament viable maps so I'd expect unusual terrain features (low ground mains, flat chokes, islands, and high base counts) than gimmicky triggers and all that. Atleast that's what I feel other mappers are doing, same as me.
Retired Mapmaker™
Dubzex
Profile Joined October 2010
United States6994 Posts
October 24 2013 10:48 GMT
#119
This is pretty cool.
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 24 2013 11:10 GMT
#120
This reminds me of exactly what Red Bull have done with extreme sports, I love that they're willing to invest in things like Sc2 and snowboarding.
11/5/14 CATACLYSM | The South West's worst Falco main
S1eth
Profile Joined November 2011
Austria221 Posts
October 24 2013 11:12 GMT
#121
The interest in the last TLMC tournament was pretty low with most streams under 100 viewers. I hope we can get some well known community figures streaming/casting to draw in the numbers. Maybe even an "official Redbull" stream.
TripleSec
Profile Joined May 2011
Hungary11 Posts
October 24 2013 11:40 GMT
#122
Red Bull knows what game is a real eSport ! :'') respect!
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
October 24 2013 11:44 GMT
#123
Good luck map makers!
Graphics@shiroiusagi_ | shiroiusagi.net
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
October 24 2013 11:45 GMT
#124
Wow epic news Hopefully blizzard will pick some of the better ones for WCS 2014 too!
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 24 2013 12:09 GMT
#125
Superouman where are you ?
Author of Coda and Eastwatch.
ParticleMan13
Profile Joined January 2011
Canada1 Post
October 24 2013 12:19 GMT
#126
ISLAND MAP! PLEASE!
pNRG
Profile Joined February 2012
United States333 Posts
October 24 2013 12:49 GMT
#127
ggwp Red Bull <3

On October 24 2013 19:14 Facultyadjutant wrote:
So quick, so effective

the whole page is so well done, why doesn't all tournaments have this presentation?


I completely agree with this. Clear & concise - you know exactly what is going on.
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
iGX
Profile Joined June 2010
Australia414 Posts
Last Edited: 2013-10-24 12:51:19
October 24 2013 12:50 GMT
#128
this title looks misleading from forum sidebar perspective lol

thought MC joined TL back by a personal sponsorship by red bull...
When your bases are ashes...then you have my permission to "GG".
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 24 2013 13:06 GMT
#129
On October 24 2013 15:56 USvBleakill wrote:
Show nested quote +
On October 24 2013 15:33 StarStruck wrote:
On October 24 2013 12:02 ctbower5 wrote:
On October 24 2013 08:56 RiSkysc2 wrote:
inb4 redbull sponsors TL.

Personally have kind of expected such a move. We'll see if it ever happens.


Victor definitely talks to a lot of people within the scene and they certainly talk to him.


I am not sure TL is interested in it. Red Bull usually don't just sponsor a team, they just buy it completely. It´s not their thing to have a little badge on the shirt, they want control for a certain amount.


Actually I was talking about Victor orchestrating the whole, "Hey Red Bull we'd like to get something going for the map makers. What if we did something like this to help them out and give them more exposure. The winner can be showcased at your event." Something along those lines. I'm more willing to believe Red Bull went along with it considering this isn't the first map contest TL has hosted.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 13:32 GMT
#130
Red Bull to the rescue!!! So awesome!

Having only a week is gonna be tough though! Can't wait to see what new maps we get
~ ~ <°)))><~ ~ ~
Graphix
Profile Blog Joined March 2012
United States208 Posts
October 24 2013 14:17 GMT
#131
This is a super big deal. Thanks red bull and TL!! Gogo map makers!!
~Jaedong Forever~
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
October 24 2013 15:03 GMT
#132
I wish there was a TLMC and tournament for 2v2. The 2v2 map pool is extremely lacking and the format is fresh and fun. I think it would work well for a relaxed TL Open that isn't super competitive.
DTDstarcraft
Profile Blog Joined April 2013
Netherlands164 Posts
October 24 2013 15:08 GMT
#133
Lets make Red Bull Battlegrounds NY the biggest non-blizzcon tournament of the year! They've put so much money into Starcraft, its time for the community to pay back.
http://SC2HL.com
autechr3
Profile Joined May 2013
United States58 Posts
October 24 2013 15:26 GMT
#134
Lets make Red Bull Battlegrounds NY the biggest non-blizzcon tournament of the year! They've put so much money into Starcraft, its time for the community to pay back.


But, I'm already at 3 cans a day, I don't think I can drink anymore...
You can't not rax as terran
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 24 2013 15:36 GMT
#135
On October 25 2013 00:03 Scorch wrote:
I wish there was a TLMC and tournament for 2v2. The 2v2 map pool is extremely lacking and the format is fresh and fun. I think it would work well for a relaxed TL Open that isn't super competitive.


Well you never know....

GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 24 2013 15:52 GMT
#136
On October 25 2013 00:36 iHirO wrote:
Show nested quote +
On October 25 2013 00:03 Scorch wrote:
I wish there was a TLMC and tournament for 2v2. The 2v2 map pool is extremely lacking and the format is fresh and fun. I think it would work well for a relaxed TL Open that isn't super competitive.


Well you never know....

https://twitter.com/robpsimpson/status/380782364869148672


heh heh heh...

You never know indeed.
Retired Mapmaker™
tuoli9
Profile Joined October 2011
Finland211 Posts
October 24 2013 16:13 GMT
#137
I'm floored.

I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.

I love you RedBull, you just bacame my sole energetic beverage.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 24 2013 16:20 GMT
#138
This is how starcraft should have been since release.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Meerel
Profile Joined March 2012
Germany713 Posts
October 24 2013 17:04 GMT
#139
Im not sure if we can post what we submit but i do it anyways lol
Those will be mine:

New Sunrise
[image loading]

New Polrias Rhapsody
[image loading]
SDMF
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-10-24 17:34:44
October 24 2013 17:34 GMT
#140
On October 25 2013 02:04 Meerel wrote:
Im not sure if we can post what we submit but i do it anyways lol
Those will be mine:

+ Show Spoiler +
New Sunrise
[image loading]

+ Show Spoiler +
New Polrias Rhapsody
[image loading]


Sexy :3
rly ?
JimSocks
Profile Joined February 2009
United States968 Posts
October 24 2013 17:39 GMT
#141
bring back testbug !
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2013-10-24 17:46:24
October 24 2013 17:46 GMT
#142
On October 25 2013 01:13 tuoli9 wrote:
I'm floored.

I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.

I love you RedBull, you just bacame my sole energetic beverage.


While I'm glad they jumped on board. I'm almost certain Team Liquid are the guys who proposed the idea in the first place (they did it before and recognized the Battle Grounds is a perfect outlet to showcase such a contest). After all they have the right channel/community for it. That's why you see TL plastered all over the thing. Thank Team Liquid first & then Red Bull.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 24 2013 18:16 GMT
#143
So I've decided to come out of retirement to make one map for this. Any tips on how the editor's changed since WoL? I've figured out symmetry but I can't seem to change textures around between different tilesets anymore.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 18:31 GMT
#144
On October 25 2013 03:16 neobowman wrote:
So I've decided to come out of retirement to make one map for this. Any tips on how the editor's changed since WoL? I've figured out symmetry but I can't seem to change textures around between different tilesets anymore.


It hasn't changed as far as I'm aware... Open the data editor, copy paste a tileset and change the name and the +info textures field, then go to map info and select your new tileset from the dropdown
~ ~ <°)))><~ ~ ~
Drake
Profile Joined October 2010
Germany6146 Posts
October 24 2013 19:34 GMT
#145
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 24 2013 19:37 GMT
#146
--- Nuked ---
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
October 24 2013 19:37 GMT
#147
OMG some hardwork coming up!!!, I'll try this out!!!
Be kind whenever possible. It is always possible.
Shibunbundit
Profile Joined May 2011
Bulgaria22 Posts
October 24 2013 20:05 GMT
#148
Go, go LiquidRetBull! Fantastic stuff, once again.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-24 20:10:32
October 24 2013 20:10 GMT
#149
On October 25 2013 04:34 Drake wrote:
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^

Frost 2.0 incoming :D Or Fruitland 3.0 xD
DeMoN pulls off a Miracle and Flies to the Moon
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2013 20:13 GMT
#150
On October 25 2013 05:10 lolfail9001 wrote:
Show nested quote +
On October 25 2013 04:34 Drake wrote:
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^

Frost 2.0 incoming :D Or Fruitland 3.0 xD

What was fruitland 2.0?! o.o
Moderatorshe/her
TL+ Member
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2013-10-24 20:25:10
October 24 2013 20:24 GMT
#151
On October 25 2013 05:13 The_Templar wrote:
Show nested quote +
On October 25 2013 05:10 lolfail9001 wrote:
On October 25 2013 04:34 Drake wrote:
with such prices, more maps = better chance to a great map
well i see some epic maps incoming and a korean winning ^^

Frost 2.0 incoming :D Or Fruitland 3.0 xD

What was fruitland 2.0?! o.o

The lemon version. IIRC it was not easiest thing to do ;D
DeMoN pulls off a Miracle and Flies to the Moon
nakam
Profile Joined April 2010
Sweden245 Posts
October 24 2013 20:44 GMT
#152
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2013 20:50 GMT
#153
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 24 2013 21:21 GMT
#154
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.


Don't worry, you'll get some different stuff. Whether or not it gets picked, well, that's another story.
~ ~ <°)))><~ ~ ~
HooK2000
Profile Joined March 2011
Germany139 Posts
October 24 2013 22:04 GMT
#155
Oooooh well.. i can't make maps. But gl to everyone!
@HooK2000 // youtube.com/hookt4
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
October 24 2013 22:13 GMT
#156
On October 25 2013 05:50 The_Templar wrote:
Show nested quote +
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 24 2013 22:40 GMT
#157
On October 25 2013 07:13 ZigguratOfUr wrote:
Show nested quote +
On October 25 2013 05:50 The_Templar wrote:
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.

They have neutral blinding clouds?! OMG
Moderatorshe/her
TL+ Member
tuoli9
Profile Joined October 2011
Finland211 Posts
October 24 2013 23:03 GMT
#158
On October 25 2013 02:46 StarStruck wrote:
Show nested quote +
On October 25 2013 01:13 tuoli9 wrote:
I'm floored.

I don't understand how RedBull can be this awesome... why such a huge company supports us when there are 10x more popular games out there? Not only do they sponsor a team and hold events (can't wait for Battlegrounds!), now they back the most grass roots part of the SC scene, the map makers, which only gains exposure from the most hardcore Starcraft fans. There are some beautiful and smart peole working for RB that know how this scene works and how to best support it.

I love you RedBull, you just bacame my sole energetic beverage.


While I'm glad they jumped on board. I'm almost certain Team Liquid are the guys who proposed the idea in the first place (they did it before and recognized the Battle Grounds is a perfect outlet to showcase such a contest). After all they have the right channel/community for it. That's why you see TL plastered all over the thing. Thank Team Liquid first & then Red Bull.

Oh I have thanked TL multiple times by buying merch. Just saying that not all that many companies would offer monetary support for a thing like this.
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 24 2013 23:06 GMT
#159
I'd love to participate and try out a few ideas for island-style maps, but unfortunately, I'm from Québec.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 24 2013 23:18 GMT
#160
On October 25 2013 07:40 The_Templar wrote:
Show nested quote +
On October 25 2013 07:13 ZigguratOfUr wrote:
On October 25 2013 05:50 The_Templar wrote:
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.

They have neutral blinding clouds?! OMG


I'm actually trying to figure that out right now...
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
H0i
Profile Joined October 2010
Netherlands484 Posts
October 24 2013 23:19 GMT
#161
On October 25 2013 08:06 Fanatic-Templar wrote:
I'd love to participate and try out a few ideas for island-style maps, but unfortunately, I'm from Québec.


It doesn't matter? All countries are elegible.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 24 2013 23:22 GMT
#162
On October 25 2013 08:18 IronManSC wrote:
Show nested quote +
On October 25 2013 07:40 The_Templar wrote:
On October 25 2013 07:13 ZigguratOfUr wrote:
On October 25 2013 05:50 The_Templar wrote:
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.

They have neutral blinding clouds?! OMG


I'm actually trying to figure that out right now...

Talk to siskosgoatee, he set that up as well as neutral permanent psi storms and some other stuff a while ago. I'll try to find the thread.

Unrelated-- you know it's legit when you get neobowman and Barrin to show up out of the blue. wp redbull ^^
Comprehensive strategic intention: DNE
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 24 2013 23:35 GMT
#163
On October 25 2013 08:19 H0i wrote:
Show nested quote +
On October 25 2013 08:06 Fanatic-Templar wrote:
I'd love to participate and try out a few ideas for island-style maps, but unfortunately, I'm from Québec.


It doesn't matter? All countries are elegible.


Nah, Québec has some consumer protection laws which force organisers for contests such as these to register it with the Québec government, allow the Québec government to mediate any disputes regarding the contest, and other stuff I can't quite remember off the top of my head. Anyway, it's too much hassle for most organisations, so Québec is usually excluded. I've verified in the official rules post:

The Contest is open to all legal residents worldwide excluding Quebec, Canada [...]
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 24 2013 23:39 GMT
#164
FYI,

Original Message From a176:
plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=138854&currentpage=114#2265


Original Message From Plexa:
So long as you're not actually editing values for the races, pretty much anything is fair game -- this included.
starleague forever
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
October 25 2013 00:09 GMT
#165
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map
Progamerwww.root-gaming.com
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
October 25 2013 00:18 GMT
#166
Time to buy some Red Bull. You rock Red Bull.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 25 2013 00:20 GMT
#167
On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map

I'm sure you would, Catz!
SC2 Mapmaker
operwolf
Profile Joined April 2008
United States324 Posts
October 25 2013 00:29 GMT
#168
Red Bull, making it happen!
He'll end up dead, because he'll die.
bduddy
Profile Joined May 2012
United States1326 Posts
October 25 2013 01:02 GMT
#169
I have some terrible great map ideas, now it's time to overcome my complete lack of artistic talent the SC2 map editor to actually make something! Maybe... if I have time... what's a good rush distance again?
>Liquid'Nazgul: Of course you are completely right
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 25 2013 01:07 GMT
#170
On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map


Perhaps you could draw a picture for someone who knows the editor....
~ ~ <°)))><~ ~ ~
1a2a3a4a5a6a7a8a9a0a
Profile Joined October 2013
1 Post
October 25 2013 01:07 GMT
#171
On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map

Wish more pros would make maps. Morrow is the only one as far as I know.
Even if you don't know how to use the map editor you could still offer a design/sketch.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 25 2013 01:47 GMT
#172
On October 25 2013 10:07 1a2a3a4a5a6a7a8a9a0a wrote:
Show nested quote +
On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map

Wish more pros would make maps. Morrow is the only one as far as I know.
Even if you don't know how to use the map editor you could still offer a design/sketch.

Yeah, I know I would be willing to execute a Catz map design for sure.
SC2 Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 25 2013 03:29 GMT
#173
On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map

I can do live in person coaching at $78/hour.
Comprehensive strategic intention: DNE
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
October 25 2013 04:44 GMT
#174
You know this really has me thinking: many fans/pros have a lot of ideas for map making but since the map maker is so incredibly complicated it's difficult for people unwilling to invest time into polishing everything to actually publish a completed map. What if blizzard offers some sort of simplified map editor, so we can make simple maps with great ideas, then hand the maps over to blizzard/pro mapmakers to be polished?
When I get to grandmasters, you have my permission to die!
Coppermantis
Profile Joined June 2012
United States845 Posts
October 25 2013 07:30 GMT
#175
The map maker is already pretty simple, to be honest. You only really need to know two things to make a simple map: how to place units and how to draw cliffs, which requires either a few minutes of looking at the Blizzard tutorials or a few more minutes of looking around. It's quite intuitive, really. Adding players requires a bit more looking into but is still really easy. Just place the spawns and add two user-controlled players.

So it wouldn't really be hard for a fan or pro to put together a simple layout then pass it over to someone else for nice aesthetics and stuff.

lefix
Profile Joined February 2011
Germany1082 Posts
October 25 2013 09:11 GMT
#176
honestly, the editor is really, really easy to use if all you want to do is make melee maps. it takes like 15-30minutes on youtube to learn all the tools needed to make a melee map from start to finish. go for it
Map of the Month | The Planetary Workshop | SC2Melee.net
enord
Profile Blog Joined September 2013
France258 Posts
October 25 2013 11:07 GMT
#177
+ Show Spoiler +
On October 25 2013 08:39 a176 wrote:
FYI,

Show nested quote +
Original Message From a176:
plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=138854&currentpage=114#2265


Show nested quote +
Original Message From Plexa:
So long as you're not actually editing values for the races, pretty much anything is fair game -- this included.

sorry to interject but I'm quite sure that nothing "special" will arise.. melee is melee and red bull (as awesome as they may / should be) will be as reticent to promote innovation or quirkiness as tl is.

On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map

as many a classy map maker has already mentioned..

WE catz ..

and we would be honored to do it for you

a "rough" sketch and a few lines describing the ins and outs of what you have in mind is all we require to try to do it

alternatively a half hour on skype with someone knowledgeable will get you "hooked" on galaxy (i'm of course volunteering to help for that too)

ty red bull
make / have a good tl .. ohhh and i want my icon back :°D
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2013-10-25 13:55:37
October 25 2013 13:54 GMT
#178
On October 25 2013 08:18 IronManSC wrote:
Show nested quote +
On October 25 2013 07:40 The_Templar wrote:
On October 25 2013 07:13 ZigguratOfUr wrote:
On October 25 2013 05:50 The_Templar wrote:
On October 25 2013 05:44 nakam wrote:
Please mapmakers make something different! I want smaller maps, or at least maps where you can't go for quick 3 base. I'd also love if you experimented with fewer number of mineral patches per base (even on first and second base). I would also like to see maps that have features that allows more positional play, Crossfire for example is one of my favourite maps.

I have done all of these. ;_;


Make something really special then; add neutral blinding clouds, or unbuildable, and uncreepable terrain.

They have neutral blinding clouds?! OMG


I'm actually trying to figure that out right now...


Can probably make a custom invisible unit (make sure it's unclickable, unselectable, and untargetable) with a custom behavior that has the blinding cloud effect (a custom blinding cloud effect). Behavior should last indefinitely, and it should have a periodic effect of (Search), then (Apply) Blinding cloud affect to all units (something like that, I don't know what the Blinding Cloud effect and behavior links are).

It has to be a custom blinding cloud (search) though that affects all players (instead of enemies only). (Make sure you don't accidentally edit the original version.)

Place that invisible unit somewhere on the map.

Probably something like that. I haven't used the map editor since WoL and don't know how the HotS stuff (like Blinding Cloud) works.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 25 2013 13:54 GMT
#179
On October 25 2013 20:07 enord wrote:
+ Show Spoiler +
On October 25 2013 08:39 a176 wrote:
FYI,

Show nested quote +
Original Message From a176:
plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=138854&currentpage=114#2265


Show nested quote +
Original Message From Plexa:
So long as you're not actually editing values for the races, pretty much anything is fair game -- this included.

sorry to interject but I'm quite sure that nothing "special" will arise.. melee is melee and red bull (as awesome as they may / should be) will be as reticent to promote innovation or quirkiness as tl is.

Show nested quote +
On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map

as many a classy map maker has already mentioned..

WE catz ..

and we would be honored to do it for you

a "rough" sketch and a few lines describing the ins and outs of what you have in mind is all we require to try to do it

alternatively a half hour on skype with someone knowledgeable will get you "hooked" on galaxy (i'm of course volunteering to help for that too)

ty red bull


I like you.... *cough*.... Hi!


CatZ I'll tell you same I tell everyone else. Give it a shot!!!
Retired Mapmaker™
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
October 25 2013 14:00 GMT
#180
put your money where your mouth is Catz
Administrator
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 25 2013 14:04 GMT
#181
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Big J
Profile Joined March 2011
Austria16289 Posts
October 25 2013 14:15 GMT
#182
On October 25 2013 23:04 Qikz wrote:
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p


Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.
iMOOrtal
Profile Joined March 2013
Canada144 Posts
October 25 2013 15:18 GMT
#183
I really like when they have these events for the mappers out there. Thank you TL and thank you RedBull, always love seeing these things go up. Well played.
Nine to Five? Or, Five to Nine?
Big J
Profile Joined March 2011
Austria16289 Posts
October 25 2013 15:36 GMT
#184
Since I'm currently working on this, I guess I'm gonna submit it:
[image loading]
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 25 2013 15:49 GMT
#185
Pretty fucking cool; though the short deadline is unfortunate.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
VieuxSinge
Profile Joined February 2011
France231 Posts
October 25 2013 16:00 GMT
#186
On October 26 2013 00:36 Big J wrote:
Since I'm currently working on this, I guess I'm gonna submit it:
[image loading]

Wowo! so nice! i love it!
Are you sure you want to keep the Xel Naga though?
Another clue to my existence.
algue
Profile Joined July 2011
France1436 Posts
October 25 2013 16:00 GMT
#187
On October 25 2013 23:15 Big J wrote:
Show nested quote +
On October 25 2013 23:04 Qikz wrote:
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p


Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.


Where does yeonsu push the limits ?
rly ?
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 25 2013 16:02 GMT
#188
On October 26 2013 01:00 algue wrote:
Show nested quote +
On October 25 2013 23:15 Big J wrote:
On October 25 2013 23:04 Qikz wrote:
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p


Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.


Where does yeonsu push the limits ?


I think by push the limits, he meant it wasn't a Daybreak or Cloud Kingdom clone.
Cereal
enord
Profile Blog Joined September 2013
France258 Posts
October 25 2013 16:07 GMT
#189
+ Show Spoiler +
On October 25 2013 22:54 eTcetRa wrote:
Show nested quote +
On October 25 2013 20:07 enord wrote:
+ Show Spoiler +
On October 25 2013 08:39 a176 wrote:
FYI,

Show nested quote +
Original Message From a176:
plexa, before we couldnt do any modification to game data for melee maps. what about this TLMC? ie, something as small as changing collapsible rock radius:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=138854&currentpage=114#2265


Show nested quote +
Original Message From Plexa:
So long as you're not actually editing values for the races, pretty much anything is fair game -- this included.

sorry to interject but I'm quite sure that nothing "special" will arise.. melee is melee and red bull (as awesome as they may / should be) will be as reticent to promote innovation or quirkiness as tl is.

On October 25 2013 09:09 ROOTCatZ wrote:
this is pretty awesome, I wish I was any good at using the map editor, if I was i'd definetly make a sick map

as many a classy map maker has already mentioned..

WE catz ..

and we would be honored to do it for you

a "rough" sketch and a few lines describing the ins and outs of what you have in mind is all we require to try to do it

alternatively a half hour on skype with someone knowledgeable will get you "hooked" on galaxy (i'm of course volunteering to help for that too)

ty red bull


I like you.... *cough*.... Hi!


CatZ I'll tell you same I tell everyone else. Give it a shot!!!

same

+ Show Spoiler +
On October 25 2013 23:00 Liquid`Nazgul wrote:
put your money where your mouth is Catz

aren't nazguls more squishy than liquid?

+ Show Spoiler +
On October 25 2013 23:04 Qikz wrote:
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p

hope springs eternal

ps: again ty red bull
make / have a good tl .. ohhh and i want my icon back :°D
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2013-10-25 18:34:28
October 25 2013 18:15 GMT
#190
On October 25 2013 23:04 Qikz wrote:
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p


The judges did a fine job during the last TLMC. They picked the best maps for the most part. There were maps that were very non-standard that made it as the finalists. The issue is that there were also maps that skewed more standard and the public vote always goes toward the standard maps.

If the judges are interested in pushing for non-standard maps then they need to only let non-standard make it among the finalists. This is problematic though because the judging process is democratic and there is also the question about should they allow an inferior map to make it among the finalists simply because it is non-standard in lieu of a superior standard map.

Or future map contests could do away with the public vote.

Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2013-10-25 19:09:11
October 25 2013 18:50 GMT
#191
http://i.imgur.com/6dmL4E5.jpg I'd like to see a map with the two sided base gimmick. Seems fun.

Edit: I think the map was called Koprulu, by Monitor.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
CloudMage
Profile Joined June 2011
Canada221 Posts
October 25 2013 18:53 GMT
#192
Damn wish they would give a little more notice than 1 week other than that.... this is AWESOME!
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 25 2013 18:58 GMT
#193
On October 26 2013 03:50 Grumbels wrote:
http://i.imgur.com/6dmL4E5.jpg I'd like to see a map with the two sided base gimmick. Seems fun.


Should've won
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 25 2013 19:16 GMT
#194
that map does look really nice and the inbase is a good idea, but theres some downsides to it.
first of there isn't a (even close to) viable 3rd that can't be harrased by ranged units, and the middle is a pain to get across.
"Not you."
SidianTheBard
Profile Joined October 2010
United States2474 Posts
October 25 2013 19:19 GMT
#195
Decided to tweak up my Tal'Darim Skylands map a bit as well as remake the top half of Habitation Station to add some more dynamic gameplay to it. Submitting now because why not. GL to all!



Tal'Darim Skylands
1v1

[image loading]

Sexy Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Habitation Station
1v1

[image loading]

Sexy Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
claybones
Profile Blog Joined September 2011
United States244 Posts
October 25 2013 20:28 GMT
#196
Red Bull seems to have the overriding purpose of making every sport they're involved with better. I think it's safe to say that as a community we already owe much to them and this is definitely taking things in the right direction.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
Last Edited: 2013-10-25 20:40:53
October 25 2013 20:40 GMT
#197
On October 26 2013 04:19 SidianTheBard wrote:


Habitation Station
1v1

[image loading]

Sexy Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]




Habitation Station looks reaaaaaallllly cool!
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 25 2013 20:46 GMT
#198
Habitation Station is certainly pretty :O

I'm entering this contest, but the competition is way better than I am. Hopefully, at least, I'll learn and be able to win the next one
Big J
Profile Joined March 2011
Austria16289 Posts
October 25 2013 21:26 GMT
#199
On October 26 2013 01:00 algue wrote:
Show nested quote +
On October 25 2013 23:15 Big J wrote:
On October 25 2013 23:04 Qikz wrote:
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p


Frost and especially Yeonsu are really interesting maps. They don't do "crazy expansion" or "more island" stuff, but they have pushed certain limits and feature lots and lots of new details.


Where does yeonsu push the limits ?


The expansion setup is quite unique with the forward 3rd/4th option, both in terms of paths to it as well as rush distance. The surface area towards the main/natural bases is incredibly big.
I think what is quite unique is that it is a rather small/aggressive map, but while still having real macro options on it (unlike most other small/aggressive maps like Ohana, Antiga Shipyard or Bel'Shire Vestige which often just come down to 3basing until you run out of mineral patches, since 4th and 5th bases are often nearly undefendable).
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2013-10-25 21:51:53
October 25 2013 21:33 GMT
#200
On October 26 2013 01:00 VieuxSinge wrote:
Show nested quote +
On October 26 2013 00:36 Big J wrote:
Since I'm currently working on this, I guess I'm gonna submit it:
[image loading]

Wowo! so nice! i love it!
Are you sure you want to keep the Xel Naga though?


thanks!
Yes I want to keep them: the idea behind the middle of the map is that it is visible/controllable - while the rush distance (3rd to 3rd) through it is actually on the short end of standard play. This should give players the ability to react to army movement early, while not limiting aggression through making pushing too hard by enlarging distance.
I think, the matchups in which the towers are usually the most powerful are the ZvP and ZvT matchups. But since the middle is quite narrow, it means that Zerg can only watch the movement, but not really overrun the army until it tries to push out into the open.
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
October 25 2013 21:59 GMT
#201
On October 25 2013 23:00 Liquid`Nazgul wrote:
put your money where your mouth is Catz


bitch, is this a challenge?
Progamerwww.root-gaming.com
MarcusRife
Profile Joined March 2011
343 Posts
October 25 2013 22:03 GMT
#202
On October 26 2013 06:59 ROOTCatZ wrote:
Show nested quote +
On October 25 2013 23:00 Liquid`Nazgul wrote:
put your money where your mouth is Catz


bitch, is this a challenge?


Yes the services of people who know how to use the map editor have been offered. Now team up with one of them and make a sick map.
S1eth
Profile Joined November 2011
Austria221 Posts
October 26 2013 12:18 GMT
#203
On October 25 2013 13:44 uh-oh wrote:
You know this really has me thinking: many fans/pros have a lot of ideas for map making but since the map maker is so incredibly complicated it's difficult for people unwilling to invest time into polishing everything to actually publish a completed map. What if blizzard offers some sort of simplified map editor, so we can make simple maps with great ideas, then hand the maps over to blizzard/pro mapmakers to be polished?


Have you ever tried the map editor? It's not complicated at all. Think of it like a fancy MSPaint. Set your map size, click on the cliff tool and start drawing.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
October 26 2013 13:30 GMT
#204
Nice initiative! Looking forward to seeing all the new entries. Sweet prizes this time, I must say!
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 27 2013 06:03 GMT
#205
On October 26 2013 21:18 S1eth wrote:
Show nested quote +
On October 25 2013 13:44 uh-oh wrote:
You know this really has me thinking: many fans/pros have a lot of ideas for map making but since the map maker is so incredibly complicated it's difficult for people unwilling to invest time into polishing everything to actually publish a completed map. What if blizzard offers some sort of simplified map editor, so we can make simple maps with great ideas, then hand the maps over to blizzard/pro mapmakers to be polished?


Have you ever tried the map editor? It's not complicated at all. Think of it like a fancy MSPaint. Set your map size, click on the cliff tool and start drawing.

Well, as with MSpaint, knowing how the tools work is one thing, using them to create a masterpiece is something else altogether. Though I think Photoshop makes a better comparison than paint, in terms of complexity. Accessible, but there are still things to master and explore. And then you get to worry about creating your magnum opus.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
October 27 2013 15:24 GMT
#206
By the way, this isn't the only awesome thing Red Bull does. They write up a lot of eSports news coverage as well: http://www.redbull.com/us/en/esports/disciplines/1331591869506/starcraft-ii
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2013-10-27 16:36:24
October 27 2013 16:36 GMT
#207
On October 26 2013 03:15 MarcusRife wrote:
Show nested quote +
On October 25 2013 23:04 Qikz wrote:
I really hope this isn't going to be a map contest where the most standard maps win. I really hope the judges actually pick the maps that push the limits of the game and are genuinly interesting this time compared to the ones that shouldn't really have won the TLMC. Please pick the interesting maps judges, the game actually needs something like this to spice it up and maybe show blizzard that non standard maps could work for ladder.

GLHF to all the participants, I tried the editor but couldnt get my head around it :p


The judges did a fine job during the last TLMC. They picked the best maps for the most part. There were maps that were very non-standard that made it as the finalists. The issue is that there were also maps that skewed more standard and the public vote always goes toward the standard maps.

If the judges are interested in pushing for non-standard maps then they need to only let non-standard make it among the finalists. This is problematic though because the judging process is democratic and there is also the question about should they allow an inferior map to make it among the finalists simply because it is non-standard in lieu of a superior standard map.

Or future map contests could do away with the public vote.



Basically this. We judges picked a majority of non-standard maps but the 3 most conventional maps made it to the top in the public poll. I'm not saying Frost is boring or bad, but Yeonsu (ESPECIALLY without the islands now) and Ravage are very bland.

The public poll clearly favors maps that offend the least amount of people and it doesn't give you diverse results. I mean it's totally acceptable if among the top 3 there was one really good standard map and then there's other maps that really do different things. But nope, the public poll doesn't give diverse results, doesn't give results I could agree with and I hate it.

Koreans since forever (BW) pick maps without listening to "the public opinion" and doing well, so is Blizzard pretty much. The western mapmakers are the only ones depending on a shitty poll and thus have a hard time to really improve map pools and make them more interesting/diverse.

I hereby once again beg TL to at least go back to TLMC 1 system with half public poll, half judges.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2013-10-27 16:42:48
October 27 2013 16:42 GMT
#208
Tal'Darim Skylands is quite cool Sidian

edit: Oops forgot I posted sth in this topic before lol
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
October 27 2013 20:05 GMT
#209
Gonna submit these I guess:

The rushiest rushmap outside of bloodbath:
[image loading]

They're never going to use a rushmap, but whatever.

The original 2-in-1 map, made about a year ago:
[image loading]
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 27 2013 20:23 GMT
#210
[image loading]
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 27 2013 23:05 GMT
#211
On October 28 2013 05:05 SiskosGoatee wrote:
The original 2-in-1 map, made about a year ago:
+ Show Spoiler +
[image loading]

Pretty sure there are older 2-in-1 maps, Damage, Inc. and Yuma come to mind.

And Red Bull does stimulate the metabolism, apparently, so I guess... the takeaway is... Red Bull was originally made for Zerglings? Idk where I was going with that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Skamtet
Profile Joined July 2010
Canada634 Posts
October 27 2013 23:44 GMT
#212
On October 26 2013 06:59 ROOTCatZ wrote:
Show nested quote +
On October 25 2013 23:00 Liquid`Nazgul wrote:
put your money where your mouth is Catz


bitch, is this a challenge?
hes saying you should ask for more donations
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2013-10-27 23:48:04
October 27 2013 23:46 GMT
#213
It's a good time for you guys to experiment more with maps. I give you 5 of my special maps i made a long time ago. Feel free to use it in any way you want. I don't need credits or compensation or whatever.

Please, i beg you all, use bridges and tight chokes.
+ Show Spoiler +

S Bridges2
[image loading]

Outbreaker234
[image loading]

spaghetti2
[image loading]

ZoneControl18_12345
[image loading]

twoparts
[image loading]

4p closeairnat345
[image loading]


DL link for these maps
Note: all the maps have WoL dependencies. I have no idea what you will need to do to use HotS dependencies.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-10-28 11:51:59
October 27 2013 23:55 GMT
#214
On October 28 2013 08:05 NewSunshine wrote:
Show nested quote +
On October 28 2013 05:05 SiskosGoatee wrote:

Pretty sure there are older 2-in-1 maps, Damage, Inc. and Yuma come to mind.

And Red Bull does stimulate the metabolism, apparently, so I guess... the takeaway is... Red Bull was originally made for Zerglings? Idk where I was going with that.


Their slogan is “Red Bull gives you wings”, so maybe zerglings down a can of energy drink when the Metabolic Boost upgrade completes.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
zelderan
Profile Joined May 2013
United States163 Posts
October 28 2013 11:58 GMT
#215
On October 26 2013 06:59 ROOTCatZ wrote:
Show nested quote +
On October 25 2013 23:00 Liquid`Nazgul wrote:
put your money where your mouth is Catz


bitch, is this a challenge?


Oh man, it's on!
"Pumpkin mut-muts!" ~ Tasteless
zelderan
Profile Joined May 2013
United States163 Posts
October 28 2013 11:59 GMT
#216
On October 28 2013 00:24 LockeTazeline wrote:
By the way, this isn't the only awesome thing Red Bull does. They write up a lot of eSports news coverage as well: http://www.redbull.com/us/en/esports/disciplines/1331591869506/starcraft-ii


Thanks, Red Bull eSports rep
"Pumpkin mut-muts!" ~ Tasteless
VieuxSinge
Profile Joined February 2011
France231 Posts
October 28 2013 12:07 GMT
#217
On October 26 2013 04:19 SidianTheBard wrote:
Decided to tweak up my Tal'Darim Skylands map a bit as well as remake the top half of Habitation Station to add some more dynamic gameplay to it. Submitting now because why not. GL to all!



Tal'Darim Skylands
1v1

[image loading]

Sexy Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]


Habitation Station
1v1

[image loading]

Sexy Pictures:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]




Man those maps are beautiful. I would love to play on these...
You are a pro!
Another clue to my existence.
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2013-10-28 12:23:45
October 28 2013 12:23 GMT
#218
This is great and I have to say I am very pleased that they are using travel distances from main to main and natural to natural as guidelines now!
I have always done this for checking map make-up and advocated the use of it in my occasional posts in threads like these!
I also think workers are the best test units just because of scouting, obviously, although it's also more convenient due to starting with them. :D

Maps with more than 2 starting positions that are not perfectly symmetrical might have multiple different travel distances, so people will need to list all!
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
algue
Profile Joined July 2011
France1436 Posts
October 28 2013 15:31 GMT
#219
Ok, my map is ready but where can I upload it to fill the "Your maps download link" condition ?
rly ?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 28 2013 16:10 GMT
#220
On October 29 2013 00:31 algue wrote:
Ok, my map is ready but where can I upload it to fill the "Your maps download link" condition ?

mediafire is a good place to do that
Administrator~ Spirit will set you free ~
ChaosArcher
Profile Joined February 2011
Germany956 Posts
October 28 2013 16:23 GMT
#221
On October 28 2013 08:55 iHirO wrote:
Show nested quote +
On October 28 2013 08:05 NewSunshine wrote:
On October 28 2013 05:05 SiskosGoatee wrote:

Pretty sure there are older 2-in-1 maps, Damage, Inc. and Yuma come to mind.

And Red Bull does stimulate the metabolism, apparently, so I guess... the takeaway is... Red Bull was originally made for Zerglings? Idk where I was going with that.


Their slogan is “Red Bull gives you wings”, so maybe zerglings down a can of energy drink when the Metabolic Boost upgrade completes.


pls someone make a custom gameheart overlay , where, if a zerg player finishes his metabolic boost upgrade, the symbol of the upgrade comes into the center of the screen with a cool animation and the slogan, "red bull gives you wings"
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 29 2013 00:50 GMT
#222
Submitted
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 29 2013 12:39 GMT
#223
On October 29 2013 09:50 NewSunshine wrote:
Submitted


There's one finalist!

Ironing out a few more bugs on mine then ready!
Retired Mapmaker™
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 29 2013 16:22 GMT
#224
On October 29 2013 21:39 eTcetRa wrote:
Show nested quote +
On October 29 2013 09:50 NewSunshine wrote:
Submitted


There's one finalist!

Ironing out a few more bugs on mine then ready!

Bugs = bad. Baddie ironing the bad out of his map. Hurry up and join me in finalistland bro.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meerel
Profile Joined March 2012
Germany713 Posts
October 29 2013 17:50 GMT
#225
and submitted
SDMF
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-10-29 18:37:01
October 29 2013 18:36 GMT
#226
Maps submitted!



KTV Foresta RS

[image loading]

Map Thread




KTV Sueños Pacíficos

[image loading]


Map Thread

@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
lefix
Profile Joined February 2011
Germany1082 Posts
October 29 2013 19:26 GMT
#227
Here's my entries:

Palm Beach

+ Show Spoiler +
[image loading]


Vendetta

+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 29 2013 19:45 GMT
#228
Submitted !
Author of Coda and Eastwatch.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 29 2013 20:53 GMT
#229
submitted,

Seven Sands
http://www.teamliquid.net/forum/viewmessage.php?topic_id=433498

[image loading]
starleague forever
Meltage
Profile Joined October 2010
Germany613 Posts
October 29 2013 20:56 GMT
#230
Submitted:

TPW Nibiru
[image loading]

TPW Memorial
[image loading]
http://mentalbalans.se/aggedesign
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 29 2013 21:08 GMT
#231
damn it guys I almost thought I had a chance until we got to this page and people started posting maps
*sigh*
Hypermentation:
&#91;image loading&#93;

Barricaded:
&#91;image loading&#93;

No neutral blinding clouds, sorry
Moderatorshe/her
TL+ Member
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 29 2013 21:26 GMT
#232
gues I'll join the party, my works
[image loading]
[image loading]
"Not you."
Coppermantis
Profile Joined June 2012
United States845 Posts
October 29 2013 22:46 GMT
#233
I made these but apparently I actually can't legally enter since I'm under 18. Not that I'd be likely to win anyhow, but meh.

[image loading]
Minuteman Watch Station

[image loading]
Sovereign Shadow
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2013-10-29 23:26:52
October 29 2013 23:17 GMT
#234
On October 30 2013 07:46 Coppermantis wrote:
[image loading]
Sovereign Shadow

You're missing a mineral line in the top right corner of this one.



Edit: here's what I've submitted:

+ Show Spoiler [M (2) Epimetheus] +
[image loading]


+ Show Spoiler [M (2) Bombad Beach] +
[image loading]
This is it... the alpaca lips.
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
October 30 2013 00:08 GMT
#235
Tactical Combat Simulator
[image loading]
They don't want you to construct additional pylons
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
October 30 2013 00:20 GMT
#236
Here's my noob entries:

White Forest
[image loading]

Synapse
[image loading]
vibeo gane,
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-10-30 00:24:13
October 30 2013 00:23 GMT
#237
Personally, maybe I'm biased (since I like newer styles of map) but Synapse looks to be one of the best 2P maps I've actually seen in SC2. It's not too narrow, the bases are not too close together and it's got enough room in the main to get all your buildings while actually still having a very good angle for drop/muta defense.

Infact, I like White Forest much for the same reason <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
Last Edited: 2013-10-30 02:08:58
October 30 2013 02:06 GMT
#238
<Deleted>
They don't want you to construct additional pylons
Icetoad
Profile Joined May 2010
Canada262 Posts
October 30 2013 02:07 GMT
#239
My entries:

TPW Nimbus
[image loading]

TPW Aradia
[image loading]
Map Maker of Nimbus
Coppermantis
Profile Joined June 2012
United States845 Posts
October 30 2013 03:22 GMT
#240
On October 30 2013 08:17 Namrufus wrote:
Show nested quote +
On October 30 2013 07:46 Coppermantis wrote:
[image loading]
Sovereign Shadow

You're missing a mineral line in the top right corner of this one.



Edit: here's what I've submitted:

+ Show Spoiler [M (2) Epimetheus] +
[image loading]


+ Show Spoiler [M (2) Bombad Beach] +
[image loading]


Yeah, I realized that and fixed it just after I posted.
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 30 2013 03:41 GMT
#241
I see a lot of older maps making an appearance again, good stuff!
Retired Mapmaker™
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2013-10-30 04:59:03
October 30 2013 04:47 GMT
#242
Submitted:

Brazen Bull

[image loading]
~ ~ <°)))><~ ~ ~
MarcusRife
Profile Joined March 2011
343 Posts
October 30 2013 05:09 GMT
#243
Here are mine

Precarious
+ Show Spoiler +
[image loading]


Treacherous
+ Show Spoiler +
[image loading]
dukem
Profile Joined January 2011
Norway189 Posts
October 30 2013 05:45 GMT
#244
Wow. There are a lot of great maps here. Good luck to you all!
"Flash just accidentally killed grubby lol" - MangoMountain
phunnykidd
Profile Joined January 2012
United States22 Posts
October 30 2013 06:16 GMT
#245
so many swastikas in these maps 0_o
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
October 30 2013 06:25 GMT
#246
I really liked the looks of MarcusRife's maps!
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
TT1
Profile Blog Joined December 2008
Canada10005 Posts
October 30 2013 06:28 GMT
#247
i vote for ice on char
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
TT1
Profile Blog Joined December 2008
Canada10005 Posts
October 30 2013 06:28 GMT
#248
no bias btw
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-10-30 11:45:18
October 30 2013 11:45 GMT
#249
On October 30 2013 15:16 phunnykidd wrote:
so many swastikas in these maps 0_o


You can't get around it when you can only make 0, 45 and 90 degrees cliffs and ramps
rly ?
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 30 2013 12:10 GMT
#250
Okay here are my submissions. Hope you like!



Viper Pit

Map Bounds: 134x146

Map Thread Here

[image loading]





Graveside

Map Bounds: 138x132

Map Thread Here

[image loading]
Retired Mapmaker™
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
October 30 2013 12:21 GMT
#251
Is it okay that I sent my submissions in one PM or did I have to do two separate PMs for each map?
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
October 30 2013 12:23 GMT
#252
On October 30 2013 03:36 Uvantak wrote:
Maps submitted!



KTV Foresta RS

[image loading]

Map Thread




KTV Sueños Pacíficos

[image loading]


Map Thread


Holy crap, I hope Sueños Pacíficos wins this, as much as I think a lot of the map submissions posted here are the same old "3 base turtle" maps.
eTcetRa
Profile Joined November 2010
Australia822 Posts
October 30 2013 12:41 GMT
#253
On October 30 2013 21:21 Clbull wrote:
Is it okay that I sent my submissions in one PM or did I have to do two separate PMs for each map?


One PM has been OK in the past, so I would assume that it the case still.
Retired Mapmaker™
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2013 12:52 GMT
#254
One PM is preferred :O!
Administrator~ Spirit will set you free ~
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-10-30 15:07:52
October 30 2013 15:07 GMT
#255
What's up with all these choky maps ? I thought that people understood how bad they were after having played on Red City
rly ?
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
October 30 2013 15:23 GMT
#256
On October 31 2013 00:07 algue wrote:
What's up with all these choky maps ? I thought that people understood how bad they were after having played on Red City


none of these are anywhere near as choky as red city.
"Not you."
myRZeth
Profile Joined June 2011
Germany1047 Posts
October 30 2013 15:39 GMT
#257
some pretty cool maps here
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
Last Edited: 2013-10-30 15:47:49
October 30 2013 15:43 GMT
#258
On October 28 2013 05:23 iHirO wrote:
[image loading]


The Mapmakers should change the Zergling Speed icon to the Red Bull logo

Is the map Aradia named after the witch or the maid?
Skawuscha
Profile Joined January 2011
Austria110 Posts
October 30 2013 16:07 GMT
#259
On October 28 2013 08:46 Superouman wrote:
It's a good time for you guys to experiment more with maps. I give you 5 of my special maps i made a long time ago. Feel free to use it in any way you want. I don't need credits or compensation or whatever.

Please, i beg you all, use bridges and tight chokes.
+ Show Spoiler +

S Bridges2
[image loading]

Outbreaker234
[image loading]

spaghetti2
[image loading]

ZoneControl18_12345
[image loading]

twoparts
[image loading]

4p closeairnat345
[image loading]


DL link for these maps
Note: all the maps have WoL dependencies. I have no idea what you will need to do to use HotS dependencies.


Superouman's map concepts look way more interesting than most of the maps posted.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
Last Edited: 2013-10-30 16:08:55
October 30 2013 16:08 GMT
#260
On October 31 2013 00:43 Ribbon wrote:
Show nested quote +
On October 28 2013 05:23 iHirO wrote:
[image loading]


The Mapmakers should change the Zergling Speed icon to the Red Bull logo

Is the map Aradia named after the witch or the maid?


And change the spawning pool colour to yellow with bubbles!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
October 30 2013 16:18 GMT
#261
On October 31 2013 01:08 iHirO wrote:
Show nested quote +
On October 31 2013 00:43 Ribbon wrote:
On October 28 2013 05:23 iHirO wrote:
[image loading]


The Mapmakers should change the Zergling Speed icon to the Red Bull logo

Is the map Aradia named after the witch or the maid?


And change the spawning pool colour to yellow with bubbles!


We would, but alas, these things would make the maps non-melee
~ ~ <°)))><~ ~ ~
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 30 2013 16:50 GMT
#262
On October 31 2013 01:18 TheFish7 wrote:
Show nested quote +
On October 31 2013 01:08 iHirO wrote:
On October 31 2013 00:43 Ribbon wrote:
On October 28 2013 05:23 iHirO wrote:
[image loading]


The Mapmakers should change the Zergling Speed icon to the Red Bull logo

Is the map Aradia named after the witch or the maid?


And change the spawning pool colour to yellow with bubbles!


We would, but alas, these things would make the maps non-melee


plexa mentioned as long as you dont change anything related to actual numbers/balance of the game, all is good.
starleague forever
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-10-30 20:39:00
October 30 2013 17:48 GMT
#263
Just about an hour left, wonder if we'll see any clutch submissions?

My submissions btw:

[image loading]

[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2013 18:07 GMT
#264
I'd just like to point out that...
It has been brought to our attention that there is a discrepancy between the official rules and those in the OP. The deadline for submissions is Thursday, Oct 31 6:59am GMT (GMT+00:00) as stated in the official rules. The OP has been updated to reflect this.

i.e. deadline is now 13 hours from now
Administrator~ Spirit will set you free ~
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 30 2013 18:08 GMT
#265
They changed the deadline, theres another 11 hours left!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
lorestarcraft
Profile Joined April 2011
United States1049 Posts
October 30 2013 18:11 GMT
#266
I guess I'll put my submissions in the thread too.

Ironbound:
[image loading]

Meanderer:
[image loading]
SC2 Mapmaker
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2013-10-30 18:30:36
October 30 2013 18:30 GMT
#267
White Storm
[image loading]

Going to see if I can work another map out today too.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2013-10-30 18:53:29
October 30 2013 18:51 GMT
#268
Abendstern
[image loading]

Submitted what is basically a better version of a previous map of mine, Twilight Peaks.

For a very long time I felt like adding some kind of island bases on this map cos it felt too centered around small distance aggressive play with very hard thirds. Also there was a lot of airspace anyway (thanks to my terrible space management).

The towers are a bit strong and maybe questionable. Also the Overlords pooping creep are probably first time someone did it. I think it's a very fair tool to allow all bases to have an equally hard time to take the islands. If that actually makes sense for the balance of the map remains to be seen tho.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2013-10-30 19:18:41
October 30 2013 19:18 GMT
#269
On October 31 2013 03:51 Ragoo wrote:
Abendstern
+ Show Spoiler +
&#91;image loading&#93;

Submitted what is basically a better version of a previous map of mine, Twilight Peaks.

For a very long time I felt like adding some kind of island bases on this map cos it felt too centered around small distance aggressive play with very hard thirds. Also there was a lot of airspace anyway (thanks to my terrible space management).

The towers are a bit strong and maybe questionable. Also the Overlords pooping creep are probably first time someone did it. I think it's a very fair tool to allow all races to have an equally hard time to take the islands. If that actually makes sense for the balance of the map remains to be seen tho.

sorry I'm blind but this looks exactly like twilight peaks except for the islands and, apparently, a lack of LoS blockers (or are they just invisible here?).
Also overlords pooping creep gives the same advantage as compared to a creep tumor for all races because all that is different is that you don't need detection (which I guess was slightly harder for a protoss going mass gateway units or something), but the creep takes the same amount of time to recede and still requires barracks/(robotics or stargate)/lair to get rid of. Zerg doesn't even have to get rid of the overlord, they can rush ventricle sacs or build a nydus and take that as a third/fourth base.
oh and I guess you shaped the main differently
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2013-10-30 20:24:43
October 30 2013 20:24 GMT
#270
Man, submissions close on Oct 31st at 2:59am and all 7 finalists are going to be chosen by Nov 1st? Is this still happening? 21 hours to look through all the maps and pick the 7 finalists? Seems kinda....fast?
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 30 2013 20:27 GMT
#271
On October 31 2013 05:24 SidianTheBard wrote:
Man, submissions close on Oct 31st at 2:59am and all 7 finalists are going to be chosen by Nov 1st? Is this still happening? 21 hours to look through all the maps and pick the 7 finalists? Seems kinda....fast?

yup, this means they're picking the prettiest maps and entirely ignoring the design, I'm screwed
+ Show Spoiler +
nah, pretty sure it will be a bit late actually. You raise a good point.
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2013-10-30 20:39:16
October 30 2013 20:37 GMT
#272
Would like to make an update to Chimaera, if I may:
+ Show Spoiler +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 30 2013 20:59 GMT
#273
I made an icon to replace metabolic boost if anyone wants to update their map.

[image loading]
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2013 21:01 GMT
#274
On October 31 2013 05:37 NewSunshine wrote:
Would like to make an update to Chimaera, if I may:
+ Show Spoiler +
&#91;image loading&#93;

Feel free to. There's still time.
Administrator~ Spirit will set you free ~
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
October 30 2013 21:54 GMT
#275
On October 31 2013 05:59 iHirO wrote:
I made an icon to replace metabolic boost if anyone wants to update their map.

[image loading]

I would love to use it, but i don't think i can, since the rules said that we weren't allowed to use any kind of marketing logos, or at least that what i understood from it.

So MANY good maps, the only thing is that i was expecting more of you to post more non standard maps, here a list of my favorite ones themes just for shits and giggles, since i haven't played them all to have a more consistent opinion other than how the map feels, flow and layout from my point of view.

♦ Ironbound
♦ Epimetheus
♦ Brazen Bull
♦ Graveside
♦ Habitation Station
♦ And my very own Foresta RS (yeah, i know that i shouldn't add my own map, but i love the theme it has so much ♥)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 30 2013 22:48 GMT
#276
On October 31 2013 06:54 Uvantak wrote:
Show nested quote +
On October 31 2013 05:59 iHirO wrote:
I made an icon to replace metabolic boost if anyone wants to update their map.

[image loading]

I would love to use it, but i don't think i can, since the rules said that we weren't allowed to use any kind of marketing logos, or at least that what i understood from it.

So MANY good maps, the only thing is that i was expecting more of you to post more non standard maps, here a list of my favorite ones themes just for shits and giggles, since i haven't played them all to have a more consistent opinion other than how the map feels, flow and layout from my point of view.

♦ Ironbound
♦ Epimetheus
♦ Brazen Bull
♦ Graveside
♦ Habitation Station
♦ And my very own Foresta RS (yeah, i know that i shouldn't add my own map, but i love the theme it has so much ♥)

From the rules

(iii) Except for the marks of the Sponsor (addressed below), the entry and Map must not contain or reference any names, products or services of any company or entity or any third party trademarks, logos, trade dress or promotion of any brand, product, or service. Sponsor grants you the limited permission to display its marks and products in your entry and Map solely for purposes of entering this Contest and subject to these Official Rules.

(emphasis mine)

It looks like you can use Red Bull ("Sponsor") logos, just not any other types of logos.
This is it... the alpaca lips.
Quidios
Profile Joined June 2013
Sweden74 Posts
October 30 2013 22:54 GMT
#277
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.

iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 30 2013 23:00 GMT
#278
I think you might have uploaded the same map twice.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 31 2013 00:46 GMT
#279
On October 31 2013 08:00 iHirO wrote:
I think you might have uploaded the same map twice.

one of them is an angled overview, one isn't
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 31 2013 04:09 GMT
#280
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
rice_devOurer
Profile Joined July 2012
United States773 Posts
October 31 2013 04:30 GMT
#281
On October 31 2013 07:54 Quidios wrote:
Show nested quote +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.



Can you spread creep over those bridges? :O
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2013-10-31 04:54:49
October 31 2013 04:48 GMT
#282
i just wanted to show what i submitted

Pathfinder:
[image loading]

Why this map over the sand one you may ask. the decision is first, the sand map is too small and the flow didnt really come across how i invisioned it. second it has nothing really ''new''.
Pathfinder is indeed something special in several ways. first its a three player map ! second it features a totally different design to any map every build, putting the mains more or less in the middle of the map, making air play unbelievable strong, specially in sc2. i want to see how that turns out. and last if you play ground units the flow is amazing.
extra point: its by far my favourite design i every came up with / recreated.

New Polaris Rhapsody:
[image loading]

This Map uses the Lava rising mechanic from the campaigne, it raises the lava every 5 minutes for 10 seconds and floods the complete lowground of the map, destroying every unit or building (flying units excluded).
I decided to use it on this map because the lowground is only around 25% or the complete map, after changing the naturals and place it at the same hight as the mains.
SDMF
TT1
Profile Blog Joined December 2008
Canada10005 Posts
October 31 2013 05:20 GMT
#283
On October 31 2013 13:09 NewSunshine wrote:
Show nested quote +
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-10-31 05:55:15
October 31 2013 05:51 GMT
#284
Here are my last-minute entries. They're maps I hadn't touched in months but I opened them up today and completed them as well as I could.

Wings

[image loading]

Unfortunately it looks awful in this pic without any fog. I think the concept of this started as a sort of reflectional crossfire. Fairly happy with it, and I'm glad I got to enter something with gold bases.

Shrieking Breeze

[image loading]


Maps like this with two entrances to the main have been tried just a bit, and discussed some. This was my take on it in a 4p map, and using the collapsible rocks which we of course didn't have back in the old days. I feel it could be quite aggressive or quite turtly... potentially broken in either direction, but hopefully it's balanced out and creates diverse games.

Since these were pretty last-minute, I haven't done much as far as publishing goes. If they're good enough I'll continue forward with that, which means map threads, publishing on all servers, test games and going through QA and ESV testing procedures. Depending on how much time I'm able to put into it.
all's fair in love and melodies
Aircooled
Profile Joined July 2012
United States79 Posts
October 31 2013 06:12 GMT
#285
Another last minute submission.

Cascadia
[image loading]
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2013 07:22 GMT
#286
Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!
Administrator~ Spirit will set you free ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 31 2013 07:24 GMT
#287
Wanted to tune up some things I've been working on but I have had so little time for mapping. t_t So... here are two older things to round out the "nonstandard" submissions. :D

Boa Python
[image loading]
It's somehow familiar.



Infallible
[image loading]
Wacky main/nat choke! Island expos! Double island expos! #Flatmap!
Comprehensive strategic intention: DNE
Norx81
Profile Joined October 2013
Germany5 Posts
October 31 2013 09:26 GMT
#288
My submissions:

Taiga

[image loading]


Shiloh Station

[image loading]
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
October 31 2013 11:48 GMT
#289
On October 31 2013 16:22 Plexa wrote:
Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!

No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible
They don't want you to construct additional pylons
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 31 2013 12:08 GMT
#290
On October 31 2013 20:48 DilemaH wrote:
Show nested quote +
On October 31 2013 16:22 Plexa wrote:
Thanks everyone for your submissions! The submission portion of this contest is closed. Best of luck to the entrants!

No, best of luck to the judges. 2 1/2 days to judge ALL these great maps? Impossible


Maybe Red Bull gave them a free case each to stay awake.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 31 2013 13:05 GMT
#291
Some really amazing maps around here, cant wait till the top list.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 31 2013 13:16 GMT
#292
Awful maps , i know.

[image loading]

[image loading]
Author of Coda and Eastwatch.
Quidios
Profile Joined June 2013
Sweden74 Posts
October 31 2013 16:07 GMT
#293
On October 31 2013 13:30 rice_devOurer wrote:
Show nested quote +
On October 31 2013 07:54 Quidios wrote:
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.



Can you spread creep over those bridges? :O

You can not build or burrow on the bridges.

On October 31 2013 14:20 TT1 wrote:
Show nested quote +
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map

It's published on all servers, give it a spin. Just proxy Oracles in the center and you should be fine

Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2013-10-31 16:18:37
October 31 2013 16:11 GMT
#294
On October 31 2013 14:20 TT1 wrote:
Show nested quote +
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map


That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now?

You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 31 2013 17:06 GMT
#295
why cant we just have a bw legacy map ladder season
starleague forever
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
October 31 2013 17:16 GMT
#296
I for one welcome our new RedBull overlords. Fantastic tournament, Rob Simpson or whomever is responsible, you're the (wo)man!
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
Gfire
Profile Joined March 2011
United States1699 Posts
October 31 2013 18:59 GMT
#297
On November 01 2013 01:11 Qikz wrote:
Show nested quote +
On October 31 2013 14:20 TT1 wrote:
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map


That's a good thing. It means it forces protoss to think up new styles to deal with the added threats, like on a map where drops are insane, phoenix's for example. I mean Collosus/Pheonix used to be a thing long ago, why not now?

You also have Recall for ground based stuff.We should be looking for maps to push new styles and new balance directions, not stick with what we already've had for 3 years which just isn't entertaining enough.

A big part of why WoL turned so lame as well. We shifted to more boring balanced maps instead of forcing the players or blizzard to adapt. Mostly because we weren't as patient as blizz was with balance back in 2011. Protoss was having a hard time taking thirds and we started moving the third bases closer then.

Protoss requiring particularly close together bases has been plaguing us for years. We just gave into it, and so blizz had no reason to change anything to fix the problem. I hope these sorts of maps start getting used, stubbornly, and if players can't adapt we'll need patches, and we can finally be rid of the limitations.
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 31 2013 19:00 GMT
#298
On October 31 2013 22:16 IeZaeL wrote:
Awful maps , i know.
-snip-


that first one is absolutely sick, love it
Moderatorshe/her
TL+ Member
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 31 2013 19:01 GMT
#299
On October 31 2013 14:20 TT1 wrote:
Show nested quote +
On October 31 2013 13:09 NewSunshine wrote:
On October 31 2013 07:54 Quidios wrote:
+ Show Spoiler +
(3) Sashin Temple
[image loading]
[image loading]


Just in time
There is equal airspace all around the map. I'll make a mapthread tomorrow.


Really nice execution for a 3p map, cool bridges too. Layout reminds me of Rush Hour, pretty cool.


the design looks really cool but the bases are too far apart, not a very protoss friendly map


With good sim-city it looks quite safe for Protoss to take a third!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
saucyio
Profile Joined December 2011
Canada6 Posts
Last Edited: 2013-10-31 22:58:31
October 31 2013 22:57 GMT
#300
I don't think my map has the greatest integrity. It was more for fun and the fact that my philosophy is to always submit to a contest! (It was also last minute)

Here's the direct sc2 link if you want to play it.
starcraft://map/1/222812 (I don't know if they vary from region. Just in case this was from NA server).

[image loading]
Assign thoughts to actions and actions to thoughts and you'll get a pattern of genius.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
October 31 2013 23:39 GMT
#301
[image loading]

Contains caffeine and tauren.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 01 2013 15:38 GMT
#302
So tomorrow we'll know the top 7 maps ?
Author of Coda and Eastwatch.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 01 2013 15:40 GMT
#303
yes
Administrator~ Spirit will set you free ~
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
November 01 2013 16:19 GMT
#304
Who exactly is doing the judging and selecting the finalists?
vibeo gane,
chuky500
Profile Blog Joined March 2010
France473 Posts
November 01 2013 16:44 GMT
#305
Too bad I was on holidays with no internet. I just submitted but it feels like Join2 Kulas won't be there :/

[image loading]
map thread
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2013-11-01 16:49:34
November 01 2013 16:48 GMT
#306
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 01 2013 16:52 GMT
#307
^spelled my name wrong <3
I didn't make any new maps for this one because I have been super busy with literally everything unfortunately, but I submitted what I think are my two best maps, because redbull
Moderatorshe/her
TL+ Member
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 01 2013 16:52 GMT
#308
I also submitted Blitzkrieg from a while back with a few changes but kept that hidden as a surprise.

Quesiton: Will the contest allow the top 7 mappers to edit their maps before the next stage of the voting?
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-11-01 17:02:43
November 01 2013 16:59 GMT
#309
My maps:

Monlyth Palace:

[image loading]

Mikdash:

[image loading]

The gold expansions have 8hym2g but have only 1k minerals in each patch, allowing for the path to be opened fairly quickly.
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 01 2013 17:06 GMT
#310
My top 7 Imho :

+ Show Spoiler +
[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]
Author of Coda and Eastwatch.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 01 2013 17:19 GMT
#311
On November 02 2013 01:52 neobowman wrote:
I also submitted Blitzkrieg from a while back with a few changes but kept that hidden as a surprise.

Quesiton: Will the contest allow the top 7 mappers to edit their maps before the next stage of the voting?

No
Administrator~ Spirit will set you free ~
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2013 17:28 GMT
#312
a wild barrin sighting!
starleague forever
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 01 2013 17:45 GMT
#313
Can't wait for the results. I really hope this TLMC is a breakthrough fro me!
SC2 Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 01 2013 17:47 GMT
#314
On November 02 2013 02:45 lorestarcraft wrote:
Can't wait for the results. I really hope this TLMC is a breakthrough fro me!

you have a better chance than me :p
Moderatorshe/her
TL+ Member
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 01 2013 17:50 GMT
#315
On November 02 2013 02:47 The_Templar wrote:
Show nested quote +
On November 02 2013 02:45 lorestarcraft wrote:
Can't wait for the results. I really hope this TLMC is a breakthrough fro me!

you have a better chance than me :p

Say it ain't so!
SC2 Mapmaker
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
November 01 2013 17:51 GMT
#316
some cool maps for sure
Amove for Aiur
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-11-01 18:13:05
November 01 2013 18:12 GMT
#317
I suppose I'll share what I submitted.

ESV Celestial
154x114
+ Show Spoiler +
[image loading]


ESV Crescent Blue
160x120
+ Show Spoiler +
[image loading]
Former ESV Mapmaker | @Timetwister22
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2013-11-01 18:34:38
November 01 2013 18:34 GMT
#318
On November 02 2013 02:19 Plexa wrote:
Show nested quote +
On November 02 2013 01:52 neobowman wrote:
I also submitted Blitzkrieg from a while back with a few changes but kept that hidden as a surprise.

Quesiton: Will the contest allow the top 7 mappers to edit their maps before the next stage of the voting?

No

Will checking for a bugs as described in the op be something that the map maker is involved in at all? I was guessing I could go through my usual quality checks and make final adjustments during that phase in addition to anything the judges or whoever do, or work together closely.

To be honest I hate to put my name on something which I can't assure the quality of myself. Given my experience, I don't trust anyone with this stuff.

I definitely can't put the ESV label on them without checking them, so they aren't ESV maps since I didn't have time. It wouldn't be unfair to say it's my own fault for entering so late, but... well, I hope I can be able to edit it to the extent of ESV stuff: bug checks and throwing on a space shark and adding ESV to the name. I feel like Shrieking Breeze might need building blockers on the ramps.

If I can't before the final judgement that's okay if I have an opportunity to do so before the tournament itself, but it sounds like the maps are supposed to be finalized before that so there's no pressure to edit before the tournament.

I didn't really think this far ahead, so it's perhaps my own fault. It would be fine to expect more professionalism from me. This is a serious contest and it's important things go smoothly, so my requests may not be able to be met. Perhaps a last-minute entry wasn't professional of me. I guess I'm not a professional and the scene isn't exactly professional yet so maybe it's fine, and there's flexibility, but if not I think I'd consider withdrawing my maps if possible.

Concerning ESV... Well, I wouldn't want one of my maps chosen and be unable to make it an ESV map. I should talk to Diamond about it I guess. If I can't, before the tournament, make it an ESV map, I think I'd want to withdraw it so it can, if it's added to tournaments later, debut as an ESV map. I think it would be better than trying to add ESV to it after Redbull and getting tournaments to accept the updates then, though there should be a system for working with the map makers to make edits throughout the map's lifetime, even if it's reasonable to expect no edits too close to the tournament or during later phases of a contest. So it's possible debuting and then becoming and ESV map would be fine, if the tournament deems it ready before ESV does, but considering the reason for that would be the restriction on allowing any edits to the map before the tournament, not an actual inability to go through ESV testing and publishing in that period of time, it could get messy. There could possibly be outrage from Diamond about that... But it's also largely my fault so I'm looking for the best solution and I take responsibility, thus this post which has become far longer than I had originally intended.
all's fair in love and melodies
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 01 2013 18:39 GMT
#319
If I find bugs in a finalist map that I can't fix myself the map unfortunately will be disqualified. Given the time frame for this tournament there really isn't any other choice.
Administrator~ Spirit will set you free ~
Gfire
Profile Joined March 2011
United States1699 Posts
November 01 2013 18:57 GMT
#320
Fair enough. I understand if we're expected to submit final maps ready to go for the tournament.

If I check the version I entered now and it's fine I suppose I could leave them in if I were allowed to add the space shark and ESV name... But that still means something like me spending hours doing that and delaying a possible withdrawl, which I don't think is fair.

Considering the time, I think I should just withdraw now if that's allowed. It's the only solution I know is risk-free without taking longer.
all's fair in love and melodies
Samro225am
Profile Joined August 2010
Germany982 Posts
November 01 2013 19:21 GMT
#321
It still gives me neightmares that i did Not recognize an abusable Cliff in my TLMC 1 entry. Terrain imba! To Bad this was First publicly used in semi finals and Streamed live - you just have to Try and be a man about it!
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-11-01 19:39:51
November 01 2013 19:39 GMT
#322
On November 01 2013 08:39 iHirO wrote:
+ Show Spoiler +
[image loading]


Contains caffeine and tauren.

Would you mind if i steal this for some Custom Billboards on a next map of mine?

And yeah, it always happens that you have a cliff that shouldn't be path able be path able because you forgot to add a tad of pathing painting.
Also, for those other map makers, i know that most of you have your own ways of checking pathing and stuff, but what i do to test it is to create a bunch of blink stalkers and go blinking around the entire map, that way i make sure that there isn't places left where a unit can be dropped or a blink stalker access that place, it is a quite quick and reliable method to check pathing and stuff.

Gfire please don't withdraw, i love the maps you submitted specially Wings u.u
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Gfire
Profile Joined March 2011
United States1699 Posts
November 01 2013 20:21 GMT
#323
The maps were rushed. They aren't really ready. Withdrawl doesn't mean they're gone. I can take more time developing them and testing this way and do it right.

Once I got past the "ooh it's a contest I have to enter" feeling, I've become only more and more confident it's the right thing to do.
all's fair in love and melodies
Aunvilgod
Profile Joined December 2011
2653 Posts
November 01 2013 20:29 GMT
#324
I just noticed I spelled eTcetRa's name completely wrong for 2 years now LOL.

Anyway, I am disappointed. IMO your map is below your standard. You are one of the best foreign mapmakers. I am not saying that your map is flawed or anything, just that it is kind of boring and also the aesthetics are not as beautiful as I am used to from your maps.

For this contest I am rooting for DilemaH, Tactical Combat Simulator is a masterpiece.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
November 01 2013 20:37 GMT
#325
On November 02 2013 04:39 Uvantak wrote:
Show nested quote +
On November 01 2013 08:39 iHirO wrote:
+ Show Spoiler +
[image loading]


Contains caffeine and tauren.

Would you mind if i steal this for some Custom Billboards on a next map of mine?

And yeah, it always happens that you have a cliff that shouldn't be path able be path able because you forgot to add a tad of pathing painting.
Also, for those other map makers, i know that most of you have your own ways of checking pathing and stuff, but what i do to test it is to create a bunch of blink stalkers and go blinking around the entire map, that way i make sure that there isn't places left where a unit can be dropped or a blink stalker access that place, it is a quite quick and reliable method to check pathing and stuff.

Gfire please don't withdraw, i love the maps you submitted specially Wings u.u


Sure go for it!
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 01 2013 20:40 GMT
#326
On November 02 2013 05:21 Gfire wrote:
The maps were rushed. They aren't really ready. Withdrawl doesn't mean they're gone. I can take more time developing them and testing this way and do it right.

Once I got past the "ooh it's a contest I have to enter" feeling, I've become only more and more confident it's the right thing to do.

I so know how you feel.
Comprehensive strategic intention: DNE
theworldofdustoerba
Profile Joined November 2012
51 Posts
November 01 2013 21:26 GMT
#327
submission:

The End of Dreams


[image loading]

lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 01 2013 21:41 GMT
#328
Announce the maps! The suspense is killing me!
SC2 Mapmaker
IeZaeL
Profile Joined July 2012
Italy991 Posts
November 01 2013 21:52 GMT
#329
Funny fact , Superouman won TLMC1 , Semmo basically won TLMC2.
I bet SidianTheBard , SiskosGoatee or ( most likely ) NewSunshine will win this TLMC3.
Author of Coda and Eastwatch.
Meerel
Profile Joined March 2012
Germany713 Posts
November 01 2013 22:09 GMT
#330
will it be in the next 3 hours?
SDMF
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2013-11-01 22:18:10
November 01 2013 22:16 GMT
#331
On November 02 2013 06:52 IeZaeL wrote:
Funny fact , Superouman won TLMC1 , Semmo basically won TLMC2.
I bet SidianTheBard , SiskosGoatee or ( most likely ) NewSunshine will win this TLMC3.

Welp, time to change my name.

On November 02 2013 06:26 theworldofdustoerba wrote:
+ Show Spoiler +
submission:

The End of Dreams


[image loading]


That looks beautiful but I cant make heads or tails of the design XD
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 01 2013 22:57 GMT
#332
So what happend to this =p
"These finalists will be chosen by November 1st."
"Not you."
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2013-11-01 23:06:33
November 01 2013 23:06 GMT
#333
Well the submission deadline did get pushed back unexpectedly, I bet the judges are under a bit of a time squeeze.
This is it... the alpaca lips.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 01 2013 23:22 GMT
#334
Did you submitted End of Dreams with all the triggers units that spawn and all that stuff WorldOfDust? or did you submitted a melee version of the map?

I'm guessing that the maps will be announced in the next 12 hours or so (tomorrow at most), since as Namrufus said they pushed back the deadline a bit
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 01 2013 23:24 GMT
#335
On October 31 2013 05:27 The_Templar wrote:
Show nested quote +
On October 31 2013 05:24 SidianTheBard wrote:
Man, submissions close on Oct 31st at 2:59am and all 7 finalists are going to be chosen by Nov 1st? Is this still happening? 21 hours to look through all the maps and pick the 7 finalists? Seems kinda....fast?

yup, this means they're picking the prettiest maps and entirely ignoring the design, I'm screwed
+ Show Spoiler +
nah, pretty sure it will be a bit late actually. You raise a good point.

called it

and happy birthday NewSunshine
Moderatorshe/her
TL+ Member
theworldofdustoerba
Profile Joined November 2012
51 Posts
November 01 2013 23:36 GMT
#336
@ uvantak i uploaded the melee version (yet it retains the opening door trigger in the middle, i decided to use it instead of destructibles)
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 01 2013 23:37 GMT
#337
On November 02 2013 06:52 IeZaeL wrote:
Funny fact , Superouman won TLMC1 , Semmo basically won TLMC2.
I bet SidianTheBard , SiskosGoatee or ( most likely ) NewSunshine will win this TLMC3.

She_Templar will win obviously
Moderatorshe/her
TL+ Member
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2013-11-02 00:04:49
November 02 2013 00:03 GMT
#338
On November 02 2013 08:36 theworldofdustoerba wrote:
@ uvantak i uploaded the melee version (yet it retains the opening door trigger in the middle, i decided to use it instead of destructibles)

Oh that's a pity, i would have loved to see Jaedong against JYP or Sase and a sudden wave of hostile zerg units start attacking both, oh hilarity.

Gogogoggo Templar i believe in you ♥♥♥!

Also thnks iHirO
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2013-11-02 01:49:26
November 02 2013 01:35 GMT
#339
On November 02 2013 03:57 Gfire wrote:
Fair enough. I understand if we're expected to submit final maps ready to go for the tournament.

If I check the version I entered now and it's fine I suppose I could leave them in if I were allowed to add the space shark and ESV name... But that still means something like me spending hours doing that and delaying a possible withdrawl, which I don't think is fair.

Considering the time, I think I should just withdraw now if that's allowed. It's the only solution I know is risk-free without taking longer.

I shall take this as you withdrawing from the contest?
Administrator~ Spirit will set you free ~
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2013-11-02 01:55:57
November 02 2013 01:54 GMT
#340
On November 02 2013 08:22 Uvantak wrote:
Did you submitted End of Dreams with all the triggers units that spawn and all that stuff WorldOfDust? or did you submitted a melee version of the map?

I'm guessing that the maps will be announced in the next 12 hours or so (tomorrow at most), since as Namrufus said they pushed back the deadline a bit


well like it says at the top of the thread, the map submission deadline was pushed back 12 hours because of a discrepancy between the official rules and the OP of this thread, so I'm guessing that the judges have less time then expected (2 days instead of 2.5 days - they basically lost all of October 30th) I don't know if they'll push back the judging deadline (I'm guessing not since the tournament starts tomorrow).
This is it... the alpaca lips.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 02 2013 01:55 GMT
#341
um... if the tournament is starting tomorrow are they picking an overall winner tonight too? o_O
Moderatorshe/her
TL+ Member
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 02 2013 02:00 GMT
#342
the qualifier tournament

which will use all of the finalists.
This is it... the alpaca lips.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 02 2013 02:02 GMT
#343
Best of luck to all the mappers that submitted! I've been unfortunately pre-occupied with my day job, so I didn't get anything in, but I love some of the submissions.
Twitter: @iamcaustic
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 02 2013 02:07 GMT
#344
My picks for top 7, just for fun:

KTV Foresta RS
Seven Sands
White Forest
Viper Pit
Ironbound
The first map IeZaeL posted
The first map NewSunshine posted
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 02 2013 02:10 GMT
#345
On November 02 2013 10:55 The_Templar wrote:
um... if the tournament is starting tomorrow are they picking an overall winner tonight too? o_O

Yes. I am working as fast as I can to get this announced. Sorry for keeping everyone waiting.
Administrator~ Spirit will set you free ~
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 02 2013 02:18 GMT
#346
On November 02 2013 11:07 The_Templar wrote:
My picks for top 7, just for fun:

KTV Foresta RS
Seven Sands
White Forest
Viper Pit
Ironbound
The first map IeZaeL posted
The first map NewSunshine posted

Sounds good to me.
SC2 Mapmaker
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 02 2013 02:19 GMT
#347
On November 02 2013 11:18 lorestarcraft wrote:
Show nested quote +
On November 02 2013 11:07 The_Templar wrote:
My picks for top 7, just for fun:

KTV Foresta RS
Seven Sands
White Forest
Viper Pit
Ironbound
The first map IeZaeL posted
The first map NewSunshine posted

Sounds good to me.

I'd bet you'd be fine with that ;D
Moderatorshe/her
TL+ Member
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 02 2013 02:22 GMT
#348
On November 02 2013 11:19 The_Templar wrote:
Show nested quote +
On November 02 2013 11:18 lorestarcraft wrote:
On November 02 2013 11:07 The_Templar wrote:
My picks for top 7, just for fun:

KTV Foresta RS
Seven Sands
White Forest
Viper Pit
Ironbound
The first map IeZaeL posted
The first map NewSunshine posted

Sounds good to me.

I'd bet you'd be fine with that ;D

Yes, yes I would!
SC2 Mapmaker
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 02 2013 05:07 GMT
#349
Ah so much suspense! What direction will the maps take? Nay, what direction will the metagame take? Find out on the next episode of TL.net mapping forums...
~ ~ <°)))><~ ~ ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 02 2013 05:29 GMT
#350
The finalists are up!
Normal
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